From GamingWiki
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Query the campaign for default refresh and skill points | Query the campaign for default refresh and skill points | ||
-->{{#if: {{{campaign|}}}|<!-- | -->{{#if: {{{campaign|}}}|<!-- | ||
− | -->{{# | + | -->{{#hashdefine:hashCampaign |<!-- |
− | -->{{#vardefine: | + | -->{{#ask:[[concept:campaigns]] [[campaign :: {{{campaign}}}]] |
+ | |?# | ||
+ | |?Refresh | ||
+ | |?Skillpoints | ||
+ | |?Uses skill variant | ||
+ | |format=hash | ||
+ | |link=none | ||
+ | |limit=1 | ||
+ | |headers=plain | ||
+ | |searchlabel= | ||
+ | |titles=show | ||
+ | |hidegaps=none | ||
+ | |sep=, | ||
+ | |propsep=<PROP> | ||
+ | |manysep=<MANY> | ||
+ | |recordsep=<RCRD> | ||
+ | |headersep== | ||
+ | }}<!-- | ||
+ | -->| <PROP> | {{=}} }}<!-- | ||
+ | -->{{#vardefine: defaultrefresh | {{#hashValue:hashCampaign|Refresh}} }}<!-- | ||
+ | -->{{#vardefine: defaultskillpoints | {{#hashValue:hashCampaign|Skillpoints}} }}<!-- | ||
+ | -->{{#vardefine: skill variant | {{#hashvalue:hashCampaign|Uses skill variant|{{{skill variant|}}}}} }}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
Line 11: | Line 32: | ||
| template name = {{{template name|Character sheet/Fate Core}}} | | template name = {{{template name|Character sheet/Fate Core}}} | ||
| tableclass = {{{tableclass|fate-core}}} | | tableclass = {{{tableclass|fate-core}}} | ||
− | | defaultrefresh= {{#var: defaultrefresh | {{{defaultrefresh| | + | | defaultrefresh= {{#var: defaultrefresh | {{{defaultrefresh|3}}} }} |
+ | }}<!-- | ||
+ | <!-- | ||
+ | |||
+ | skill customizations | ||
+ | |||
+ | -->{{#hashinclude: paramHash | ||
| defaultskillpoints= {{#var: defaultskillpoints | {{{defaultskillpoints|20}}} }} | | defaultskillpoints= {{#var: defaultskillpoints | {{{defaultskillpoints|20}}} }} | ||
− | |||
| skillclass = {{{skillclass|skill}}} | | skillclass = {{{skillclass|skill}}} | ||
| skilltypes = {{{skilltypes|}}} | | skilltypes = {{{skilltypes|}}} | ||
− | | skillranks = Average (+1) :: | + | | skillranks = Average (+1) :: Fair (+2) :: Good (+3) :: Great (+4) :: Superb (+5) |
| skilllist = {{{skillist| | | skilllist = {{{skillist| | ||
;; physical :: fists :: guns :: weapons | ;; physical :: fists :: guns :: weapons | ||
Line 23: | Line 49: | ||
;; track :: physique//physical :: will//mental | ;; track :: physique//physical :: will//mental | ||
}}} | }}} | ||
− | <!-- stress & consequences --> | + | }}<!-- |
+ | |||
+ | -->{{#switch: {{#var: skill variant}} <!-- | ||
+ | -->| Skill modes = <!-- | ||
+ | --><!--[[Category: pages that use Fate Core skill modes]]--><!-- | ||
+ | -->{{#vardefine: skill section template | Character sheet/Fate Core/skill mode section }}<!-- | ||
+ | -->| Approaches = <!-- | ||
+ | --><!--[[Category: pages that use Fate Core approaches]]--><!-- | ||
+ | -->{{#vardefine: skill section template | Character sheet/Fate Core/approach section }}<!-- | ||
+ | -->| <!-- default | ||
+ | -->}}<!-- | ||
+ | |||
+ | -->{{#if:{{{skill section template|}}}||<!-- if it's empty | ||
+ | -->{{#if:{{#var: skill section template}}|<!-- if it's not empty | ||
+ | -->{{#hashinclude: paramHash | skill section template = {{#var: skill section template}} }}<!-- | ||
+ | -->}} }}<!-- | ||
+ | |||
+ | stress & consequences | ||
+ | |||
+ | -->{{#hashinclude: paramHash | ||
| stresstracks = {{{stresstracks| physical//physique :: mental//will }}} | | stresstracks = {{{stresstracks| physical//physique :: mental//will }}} | ||
| defaultstress = {{{defaultstress|2}}} | | defaultstress = {{{defaultstress|2}}} | ||
− | | consequencetypes = mild moderate serious extreme | + | | consequencetypes = mild :: moderate :: serious :: extreme |
}}<!-- | }}<!-- | ||
+ | |||
+ | |||
-->{{#hashinclude: paramHash | toplabel1 = High Concept }}<!-- | -->{{#hashinclude: paramHash | toplabel1 = High Concept }}<!-- |
Latest revision as of 22:53, 12 January 2016
[create]
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Template documentation Editors can experiment in this template's sandbox (create) and testcases (create) pages. Please add categories and interwikis to the /doc subpage. Subpages of this template. |