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-->{{#if: {{{campaign|}}}|<!--
 
-->{{#if: {{{campaign|}}}|<!--
 
   -->{{#hashdefine:hashCampaign |<!--
 
   -->{{#hashdefine:hashCampaign |<!--
       -->{{#ask:[[is a :: campaign]] [[campaign :: {{{campaign}}}]]
+
       -->{{#ask:[[concept:campaigns]] [[campaign :: {{{campaign}}}]]
 
         |?#
 
         |?#
 
         |?Refresh
 
         |?Refresh
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         }}<!--
 
         }}<!--
 
   -->| <PROP> | {{=}} }}<!--
 
   -->| <PROP> | {{=}} }}<!--
  -->{{#hashprint: hashCampaign }}<!--
+
   -->{{#vardefine: defaultrefresh     | {{#hashValue:hashCampaign|Refresh}} }}<!--
   -->{{#vardefine: defaultrefresh | {{#show: {{{campaign}}} |? refresh }} }}<!--
+
   -->{{#vardefine: defaultskillpoints | {{#hashValue:hashCampaign|Skillpoints}} }}<!--
   -->{{#vardefine: defaultskillpoints | {{#show: {{{campaign}}} |? skill points }} }}<!--
+
   -->{{#vardefine: skill variant      | {{#hashvalue:hashCampaign|Uses skill variant|{{{skill variant|}}}}} }}<!--
   -->{{#vardefine: skill-type | {{#show: {{{campaign}}} |? uses skill variant | default=pyramid }} }}<!--
 
 
-->}}<!--
 
-->}}<!--
  
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| template name = {{{template name|Character sheet/Fate Core}}}
 
| template name = {{{template name|Character sheet/Fate Core}}}
 
| tableclass    = {{{tableclass|fate-core}}}
 
| tableclass    = {{{tableclass|fate-core}}}
| defaultrefresh= {{#var: defaultrefresh | {{{defaultrefresh|6}}} }}
+
| defaultrefresh= {{#var: defaultrefresh | {{{defaultrefresh|3}}} }}
 +
}}<!--
 +
<!--
 +
 
 +
    skill customizations
 +
 
 +
-->{{#hashinclude: paramHash
 
| defaultskillpoints= {{#var: defaultskillpoints | {{{defaultskillpoints|20}}} }}
 
| defaultskillpoints= {{#var: defaultskillpoints | {{{defaultskillpoints|20}}} }}
<!-- skill customizations -->
 
 
| skillclass    = {{{skillclass|skill}}}
 
| skillclass    = {{{skillclass|skill}}}
 
| skilltypes    = {{{skilltypes|}}}
 
| skilltypes    = {{{skilltypes|}}}
| skillranks    = Average (+1) :: Decent (+2) :: Good (+3) :: Great (+4) :: Superb (+5)
+
| skillranks    = Average (+1) :: Fair (+2) :: Good (+3) :: Great (+4) :: Superb (+5)
 
| skilllist      = {{{skillist|
 
| skilllist      = {{{skillist|
 
;; physical :: fists :: guns :: weapons
 
;; physical :: fists :: guns :: weapons
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;; track    :: physique//physical :: will//mental
 
;; track    :: physique//physical :: will//mental
 
}}}
 
}}}
<!-- stress & consequences -->
+
}}<!--
 +
 
 +
-->{{#switch: {{#var: skill variant}} <!--
 +
  -->| Skill modes = <!--
 +
      --><!--[[Category: pages that use Fate Core skill modes]]--><!--
 +
      -->{{#vardefine: skill section template | Character sheet/Fate Core/skill mode section }}<!--
 +
  -->| Approaches = <!--
 +
      --><!--[[Category: pages that use Fate Core approaches]]--><!--
 +
      -->{{#vardefine: skill section template | Character sheet/Fate Core/approach section }}<!--
 +
  -->| <!-- default
 +
-->}}<!--
 +
 
 +
-->{{#if:{{{skill section template|}}}||<!-- if it's empty
 +
-->{{#if:{{#var: skill section template}}|<!-- if it's not empty
 +
  -->{{#hashinclude: paramHash | skill section template = {{#var: skill section template}} }}<!--
 +
-->}} }}<!--
 +
 
 +
    stress & consequences  
 +
 
 +
-->{{#hashinclude: paramHash
 
| stresstracks  = {{{stresstracks| physical//physique :: mental//will }}}
 
| stresstracks  = {{{stresstracks| physical//physique :: mental//will }}}
 
| defaultstress = {{{defaultstress|2}}}
 
| defaultstress = {{{defaultstress|2}}}
| consequencetypes = mild moderate serious extreme
+
| consequencetypes = mild :: moderate :: serious :: extreme
 
}}<!--
 
}}<!--
 +
 +
  
 
-->{{#hashinclude: paramHash    | toplabel1    = High Concept }}<!--
 
-->{{#hashinclude: paramHash    | toplabel1    = High Concept }}<!--

Latest revision as of 22:53, 12 January 2016

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