From GamingWiki
Line 9: | Line 9: | ||
<onlyinclude><!-- | <onlyinclude><!-- | ||
− | -->{{Character sheet/section | columns = {{ | + | -->{{#hashdefine: userparamhash | {{{userparam|}}} |;;|::}}<!-- |
+ | |||
+ | -->{{Character sheet/section | columns = {{#hashvalue: userparamhash |columns|}} <!-- | ||
-->| label1 = M_NUL <!-- | -->| label1 = M_NUL <!-- | ||
-->| data1 = {{{1|<noinclude>Stunt name</noinclude>}}} <!-- | -->| data1 = {{{1|<noinclude>Stunt name</noinclude>}}} <!-- | ||
+ | --> {{#if:{{#hashvalue: userparamhash|detail}}|({{#hashvalue: userparamhash|detail}})}} <!-- | ||
-->| rdata1 = {{#rmatch: {{{2}}} |^\s*(\d+)\s*$|+\1|{{{2}}}}} <!-- | -->| rdata1 = {{#rmatch: {{{2}}} |^\s*(\d+)\s*$|+\1|{{{2}}}}} <!-- | ||
-->| label2 = M_NUL <!-- | -->| label2 = M_NUL <!-- |
Revision as of 22:07, 11 October 2011
Print a row (or rows) in a character sheet for stunt details. This is called through an SMW query with the following positional parameters:
- Page
- Refresh cost
- Blurb
- Description
Stunt name | Template:(({2Template:))} |