From GamingWiki
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-->{{#if: {{{campaign|}}}|<!-- | -->{{#if: {{{campaign|}}}|<!-- | ||
-->{{#hashdefine:hashCampaign |<!-- | -->{{#hashdefine:hashCampaign |<!-- | ||
− | -->{{#ask:[[ | + | -->{{#ask:[[concept:campaigns]] [[campaign :: {{{campaign}}}]] |
|?# | |?# | ||
|?Refresh | |?Refresh | ||
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-->| <PROP> | {{=}} }}<!-- | -->| <PROP> | {{=}} }}<!-- | ||
-->{{#hashprint: hashCampaign }}<!-- | -->{{#hashprint: hashCampaign }}<!-- | ||
− | -->{{#vardefine: defaultrefresh | {{# | + | -->{{#vardefine: defaultrefresh | {{#hashValue:hashCampaign|Refresh}} }}<!-- |
− | -->{{#vardefine: defaultskillpoints | {{# | + | -->{{#vardefine: defaultskillpoints | {{#hashValue:hashCampaign|Skillpoints}} }}<!-- |
− | -->{{#vardefine: skill | + | -->{{#vardefine: skill variant | {{#hashvalue:hashCampaign|Uses skill variant}} }}<!-- |
-->}}<!-- | -->}}<!-- | ||
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| tableclass = {{{tableclass|fate-core}}} | | tableclass = {{{tableclass|fate-core}}} | ||
| defaultrefresh= {{#var: defaultrefresh | {{{defaultrefresh|6}}} }} | | defaultrefresh= {{#var: defaultrefresh | {{{defaultrefresh|6}}} }} | ||
+ | }}<!-- | ||
+ | <!-- | ||
+ | |||
+ | skill customizations | ||
+ | |||
+ | -->{{#hashinclude: paramHash | ||
| defaultskillpoints= {{#var: defaultskillpoints | {{{defaultskillpoints|20}}} }} | | defaultskillpoints= {{#var: defaultskillpoints | {{{defaultskillpoints|20}}} }} | ||
− | |||
| skillclass = {{{skillclass|skill}}} | | skillclass = {{{skillclass|skill}}} | ||
| skilltypes = {{{skilltypes|}}} | | skilltypes = {{{skilltypes|}}} | ||
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;; track :: physique//physical :: will//mental | ;; track :: physique//physical :: will//mental | ||
}}} | }}} | ||
− | <!-- stress & consequences --> | + | }}<!-- |
+ | |||
+ | -->{{#ifeq:{{#var: skill variant}}| skill modes |<!-- | ||
+ | -->{{#hashinclude: paramHash | ||
+ | | skill section template = Character sheet/Fate Core/skill mode section | ||
+ | }}<!-- | ||
+ | -->}}<!-- | ||
+ | |||
+ | stress & consequences | ||
+ | |||
+ | -->{{#hashinclude: paramHash | ||
| stresstracks = {{{stresstracks| physical//physique :: mental//will }}} | | stresstracks = {{{stresstracks| physical//physique :: mental//will }}} | ||
| defaultstress = {{{defaultstress|2}}} | | defaultstress = {{{defaultstress|2}}} | ||
| consequencetypes = mild moderate serious extreme | | consequencetypes = mild moderate serious extreme | ||
}}<!-- | }}<!-- | ||
+ | |||
+ | |||
-->{{#hashinclude: paramHash | toplabel1 = High Concept }}<!-- | -->{{#hashinclude: paramHash | toplabel1 = High Concept }}<!-- |
Revision as of 19:55, 13 May 2014
[create]
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