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=== Campaign Background === | === Campaign Background === | ||
− | The game is set near the mouth of the [[Murghab River]], where the small trading port of [[Murghabkanda]] lies. This port, a far flung bastion of the mercantile Khorafan Empire, was built to lodge a foothold on the edge of the great wilderness through which the Murghab River flows. The area is rugged, ranging from barren rocks to fetid swamps to dark, mist-filled jungles, all covering the vestiges of an ancient civilization destroyed by own its own evil and savagery. | + | The game is set near the mouth of the [[Murghab River]], where the small trading port of [[Murghabkanda]] lies. This port, a far flung bastion of the mercantile [[Khorafan Empire]], was built to lodge a foothold on the edge of the great wilderness through which the [[Murghab River]] flows. The area is rugged, ranging from barren rocks to fetid swamps to dark, mist-filled jungles, all covering the vestiges of an ancient civilization destroyed by own its own evil and savagery. |
− | The characters are vagabonds, called ayyair in the tongue of Khorafan. They are persons who seek out a life of adventure and hardship, relying on their own cunning and strength to make their way on the edges of what wealthier, fancier people call civilization. They are guards for river convoys, odd-job troubleshooters for the small settlements that are sprouting up in the Murghab basin, occasional policemen and brigands, and always on the lookout for a lost treasure or a lootable ruin. They are appreciated and sought out when danger threatens, and shunned and reviled in times of peace. | + | The characters are vagabonds, called ayyair in the tongue of [[Khorafan Empire|Khorafan]]. They are persons who seek out a life of adventure and hardship, relying on their own cunning and strength to make their way on the edges of what wealthier, fancier people call civilization. They are guards for river convoys, odd-job troubleshooters for the small settlements that are sprouting up in the [[Murghab River|Murghab]] basin, occasional policemen and brigands, and always on the lookout for a lost treasure or a lootable ruin. They are appreciated and sought out when danger threatens, and shunned and reviled in times of peace. |
=== Linguistic Touchpoints and Names === | === Linguistic Touchpoints and Names === |
Revision as of 19:47, 25 August 2014
Contents
Game details[edit]
Rules and System[edit]
This game will be played using Dungeon World.
Campaign Background[edit]
The game is set near the mouth of the Murghab River, where the small trading port of Murghabkanda lies. This port, a far flung bastion of the mercantile Khorafan Empire, was built to lodge a foothold on the edge of the great wilderness through which the Murghab River flows. The area is rugged, ranging from barren rocks to fetid swamps to dark, mist-filled jungles, all covering the vestiges of an ancient civilization destroyed by own its own evil and savagery.
The characters are vagabonds, called ayyair in the tongue of Khorafan. They are persons who seek out a life of adventure and hardship, relying on their own cunning and strength to make their way on the edges of what wealthier, fancier people call civilization. They are guards for river convoys, odd-job troubleshooters for the small settlements that are sprouting up in the Murghab basin, occasional policemen and brigands, and always on the lookout for a lost treasure or a lootable ruin. They are appreciated and sought out when danger threatens, and shunned and reviled in times of peace.
Linguistic Touchpoints and Names[edit]
With respect to thinking of names, consider the following linguistic touchpoints. Each of the pages below has the list of names for characters. All characters will need to have a name from one of those lists.
The Map[edit]
Characters will be aware of at least these locations at the start of the game.
- Murghab River - a large river that empties at Murghabkanda. Not Amazon big, more like Congo or Mekong big.
- Murghabkanda - a small trading port that lies on the rocky coast at the mouth of the Murghab River. Founded by merchants and settlers from the Khorafan Empire but not officially part of that nation. A free town, for all the promise and danger that entails.
Characters[edit]
Dungeon World playbooks can be found here: https://www.dropbox.com/s/e31xwvn3nfqmo4n/DW_Sheets.pdf They will be used exactly as written except for the lists of names. Those are superseded by the lists found on the Humans, Elves, Dwarves, and Halflings pages.
Player characters[edit]
Nonplayer characters[edit]
The story so far[edit]
Links[edit]
Templates specific to this campaign[edit]
See also Category: campaign templates
Forms specific to this campaign[edit]
See also Category: campaign forms