From GamingWiki
| Line 17: | Line 17: | ||
-->{{#vardefine: key | {{#rmatch: {{#var:keynum}} | (\D+)(\d+) | $1 }}}}<!-- | -->{{#vardefine: key | {{#rmatch: {{#var:keynum}} | (\D+)(\d+) | $1 }}}}<!-- | ||
-->{{#vardefine: num | {{#rmatch: {{#var:keynum}} | (\D+)(\d+) | $2 }}}}<!-- | -->{{#vardefine: num | {{#rmatch: {{#var:keynum}} | (\D+)(\d+) | $2 }}}}<!-- | ||
| − | -->{{#hashdefine: singlesection | {{#hashvalue: topsectionhash | {{#var:num}} }} | , | ; }}<!-- | + | -->{{#hashdefine: singlesection | {{#hashvalue: topsectionhash | {{#var:num}} }} | ,sec, | ;sec; }}<!-- |
-->{{#hashinclude: singlesection | {{#var:key}} = {{#var:value}} }}<!-- | -->{{#hashinclude: singlesection | {{#var:key}} = {{#var:value}} }}<!-- | ||
-->{{#if: {{#var: num}} | <!-- | -->{{#if: {{#var: num}} | <!-- | ||
| − | -->{{#hashinclude: topsectionhash | {{#var:num}} = {{#hashprint: singlesection | , | %%%% | @@@@ | %%%%;@@@@ }} }}<!-- | + | -->{{#hashinclude: topsectionhash | {{#var:num}} = {{#hashprint: singlesection | ,sec, | %%%% | @@@@ | %%%%;sec;@@@@ }} }}<!-- |
-->}}<!-- | -->}}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
Now each value of topsectionhash can be parsed into a new hash: | Now each value of topsectionhash can be parsed into a new hash: | ||
-->{{#hashprint: topsectionhash || %%%% | @@@@ | <!-- | -->{{#hashprint: topsectionhash || %%%% | @@@@ | <!-- | ||
| − | -->{{#hashdefine: thetopsection | @@@@ }}<!-- | + | -->{{#hashdefine: thetopsection | @@@@ | ,sec, | ;sec; }}<!-- |
-->{{Character sheet/section <!-- | -->{{Character sheet/section <!-- | ||
-->| label1 = {{#hashvalue: thetopsection | label }} <!-- | -->| label1 = {{#hashvalue: thetopsection | label }} <!-- | ||
Revision as of 02:58, 7 March 2011
[create]
Error creating thumbnail: File missing
Template documentation| Editors can experiment in this template's sandbox (edit) and testcases (create) pages. Please add categories and interwikis to the /doc subpage. Subpages of this template. |
| {{{charactername}}} [[{{{campaign}}}]] ([[{{{player}}}]])
| ||||||||
|---|---|---|---|---|---|---|---|---|
| Aspects | ||||||||
| ||||||||
| Skills | skill types: combat, track | |||||||
| Stunts | ||||||||
| FP | 5 | Refresh | 5 | |||||
| Stress Tracks | Consequences | |||||||
| health | mild | |||||||
| composure | moderate | |||||||
| severe | ||||||||
{{#set: game system = FATE }}{{#set: parent template = Template:Character_Sheet }}