From GamingWiki
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/* campaign name in header */ | /* campaign name in header */ | ||
− | .diaspora.campaign { font-size: smaller; float: right; } | + | .diaspora .campaign { font-size: smaller; float: right; } |
/* skill labels */ | /* skill labels */ | ||
/* underline certain skill types with a coloured line. */ | /* underline certain skill types with a coloured line. */ | ||
− | .diaspora.skill, .diaspora.skill span | + | .diaspora .skill, .diaspora .skill span |
{ border-color: transparent; border-style: solid; border-width: 0 0 2px 0; } | { border-color: transparent; border-style: solid; border-width: 0 0 2px 0; } | ||
− | .diaspora.skill .space, .diaspora.skill.space, | + | .diaspora .skill .space, .diaspora .skill.space, |
.diaspora .skill-communications, | .diaspora .skill-communications, | ||
.diaspora .skill-computer, | .diaspora .skill-computer, | ||
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.diaspora .skill-pilot | .diaspora .skill-pilot | ||
{ border-color: #639 !important; } | { border-color: #639 !important; } | ||
− | .diaspora.skill .combat, .diaspora.skill.combat, | + | .diaspora .skill .combat, .diaspora .skill.combat, |
.diaspora .skill-brawling, | .diaspora .skill-brawling, | ||
.diaspora .skill-close-combat, | .diaspora .skill-close-combat, | ||
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.diaspora .skill-slug-throwers | .diaspora .skill-slug-throwers | ||
{ border-color: #693 !important; } | { border-color: #693 !important; } | ||
− | .diaspora.skill .track, .diaspora.skill.track, | + | .diaspora .skill .track, .diaspora .skill.track, |
.diaspora .skill-assets, | .diaspora .skill-assets, | ||
.diaspora .skill-resolve, | .diaspora .skill-resolve, | ||
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{ border-color: #963 !important; } | { border-color: #963 !important; } | ||
/* make the "military grade" marker act like a <sup> tag. */ | /* make the "military grade" marker act like a <sup> tag. */ | ||
− | .diaspora.skill .mg-marker { | + | .diaspora .skill .mg-marker { |
color: #c63; | color: #c63; | ||
font-size: 50%; | font-size: 50%; |
Revision as of 01:28, 1 March 2011
/* == General site styles == We have a few templates that are designed for general use. */ /* === boxes: navbox, infobox, listing === */ TABLE.infobox, TABLE.listing { background: #f8f8f8; margin: 4px 8px; } TABLE.infobox TH, TABLE.listing TH { background: #dadada; color: #111; border: 2px solid #ccc; border-width: 2px 0px; } TABLE.infobox TD, TABLE.listing TD { border-width: 1px 0; } TABLE.infobox TD.shaded , TABLE.infobox .label , TABLE.listing TR>TD:first-child , TABLE.listing TD.shaded { background: #eee; color: #111; white-space: nowrap; vertical-align: top; text-align: right; } TABLE.infobox TD.subhead, TABLE.listing TD.subhead { background: #eee; color: #111; white-space: nowrap; vertical-align: top; font-weight: bold; text-align: left !important; } TABLE.infobox TD.alignright, TABLE.listing TD.alignright { text-align: right; } TABLE.infobox TD.wrap, TABLE.listing TD.wrap { white-space: normal; } /* ==== infobox ==== */ table.infobox { width: 300px;; text-align: left; font-size:88%; line-height:1.5em; } .infobox .infocaption { font-size:125%; font-weight:bold; } .infobox .above { text-align:center; font-size:125%; font-weight:bold; background: #FFFFC0; } .infobox .below { text-align:center; background: #FFFFC0; } .infobox .header { text-align:center; font-size:125%; font-weight:bold; } /* ==== navbox ==== */ table.navbox { width: 80%; font-size:95%; margin:0.5em auto; } .navbox-title span.collapseButton { display: block; float:right; } .navbox-group { white-space: nowrap; } /* end navboxes */ /* === Some specific boxes === Year in topic: an infobox of information for a given year Year in other calendars: used by Year in topic, converts a given year to other calendars. */ /* == Per-game styles == */ /* === Diaspora === */ /* ==== general styles ==== we want a distinctive style for any aspect, in text or in a character sheet. */ .aspect { color: #c60; background: inherit; font-weight: bold; } /* ==== transcript styles ==== */ p.meta, div.meta, p.timestamp { color: #001; background: #eef; margin: 0 1em; padding: 0 2em; } div.meta { color: #001; background: #eef; margin: 0 1em; padding: 0.25em 2em; } p.timestamp { font-weight: bold; } div.undent { margin: 0 -1em 0; } /* ==== character sheets ==== */ /* campaign name in header */ .diaspora .campaign { font-size: smaller; float: right; } /* skill labels */ /* underline certain skill types with a coloured line. */ .diaspora .skill, .diaspora .skill span { border-color: transparent; border-style: solid; border-width: 0 0 2px 0; } .diaspora .skill .space, .diaspora .skill.space, .diaspora .skill-communications, .diaspora .skill-computer, .diaspora .skill-engineering, .diaspora .skill-gunnery, .diaspora .skill-navigation, .diaspora .skill-pilot { border-color: #639 !important; } .diaspora .skill .combat, .diaspora .skill.combat, .diaspora .skill-brawling, .diaspora .skill-close-combat, .diaspora .skill-energy-weapons, .diaspora .skill-microg, .diaspora .skill-slug-throwers { border-color: #693 !important; } .diaspora .skill .track, .diaspora .skill.track, .diaspora .skill-assets, .diaspora .skill-resolve, .diaspora .skill-stamina { border-color: #963 !important; } /* make the "military grade" marker act like a <sup> tag. */ .diaspora .skill .mg-marker { color: #c63; font-size: 50%; vertical-align:super; } /* stressbox tables */ table.fate.stressbox { float:left; margin: 0 0.5em; border-spacing: 2px; display: inline; } .fate.stressbox td { padding:4px; } .fate.stressbox td div { border: 1px solid black; width: 15px; height: 15px; } .fate.stressbox td.full div { background: grey; } /* end Diaspora styles */ /* End custom styles */