From GamingWiki
| Refresh adjustment | Refresh adjustment::-2 |
|---|---|
| Prerequisites | none |
| Conflicts with: | none |
| Blurb | Blurb::+4 to Alertness for initiative; bonuses to movement. |
| Description | [[Description::Improved Initiative. Your Alertness is at +4 for the purpose of determining initiative.
Athletic Ability. All your Athletics checks are made at +1, including dodging. When sprinting (see YS212), this bonus is increased to +2. Casual Movement. Whenever moving as part of another physical activity, you may move one zone without taking the -1 penalty for a supplemental action (YS213). Almost Too Fast To See. Difficulty factors due to moving are reduced by two when rolling Stealth.]] |
| Supernatural | Is supernatural::Yes |
| Subtypes | none |
| Cost override allowed | Allows cost override::No |
| Characters with this stunt | {{#ask:Has stunt::Inhuman Speed|format=list}} |