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|quick approach=Fair (+2)
 
|quick approach=Fair (+2)
 
|sneaky approach=Fair (+2)
 
|sneaky approach=Fair (+2)
 +
|stunts={{War of Ashes stunt
 +
|name=Fierceness
 +
|type=faction
 +
|format=approach-action
 +
|because=am fierce
 +
|equipment=
 +
|equipment location=
 +
|approach=flashily
 +
|action=overcome
 +
|attack type=
 +
|effect=
 +
|condition=attempting to intimidate or resisting intimidation
 +
}}
 
|faction stunt=Fierceness: +2 to flashiness when attempting to intimidate or resisting intimidation
 
|faction stunt=Fierceness: +2 to flashiness when attempting to intimidate or resisting intimidation
 
|equipment stunt=Because I have my trusty rolling pin in my right hand, I can increase the range of thrown weapons to 2 zones when I bat them with my rolling pin
 
|equipment stunt=Because I have my trusty rolling pin in my right hand, I can increase the range of thrown weapons to 2 zones when I bat them with my rolling pin
|stunts=
 
 
}}
 
}}
 
;Occupation
 
;Occupation

Latest revision as of 22:29, 8 September 2014

{{#set: has faction = Jaarl }}{{#set: has weight = 1 }}{{#set: high concept = Indignant & affected faceball mom }}{{#set: trouble = things are *so* much better in the capital/homeland }}

!bal
Faction Jaarl
Weight 1
High Concept Indignant & affected faceball mom
Trouble things are *so* much better in the capital/homeland
Aspects
  • good, bad -- I'm the Jaarl with the sword (...or rolling pin) Template:((#set: has aspect = good, bad -- I'm the Jaarl with the sword (...or rolling pin)Template:))
Approaches
  Forceful Good (+3)
Raging
 
Quick Fair (+2)
Flurried
Flashy Mediocre (+0)
Dazzling
Sneaky Fair (+2)
Inscrutable
Clever Average (+1)
Savvy
  Careful Average (+1)
Focused
 
Fierceness
Because I am fierce, I get +2 when I flashily overcome when attempting to intimidate or resisting intimidation.
FP 3 Refresh 3
physical
 
 
mental
 
 
mild
moderate
serious
extreme

{{#set: campaign = War of Ashes playtest }}{{#set: is in campaign = War of Ashes playtest }}{{#set: has name =!bal}}{{#set: player = Hermina | is a = PC | PC in campaign = War of Ashes playtest }}

Occupation
Not sure yet what her day-job is, but "my occupation is being a (parent) representative on the PTA and the general busy-body of Iceburgh"
Early life
Born into a pretty low class of Jaarl society. She was a young mother to a son by another man.
Spouse
Hgglar, a rather incompetent Paveo whom "I believe to be brilliant and have been unfairly overlooked. My ambition is that he launch a stellar career as a Deviso (or -- dare I say it -- Scriptio!) by bringing civilization to the two-shed, backwater of Iceburgh. Then, his superiors won't be able to overlook this rising star and we shall return, triumphant, to the capital!" His own ambitions are much humbler, being a gentle and serene soul. An outcast to Jaarl society due to his easygoing nature, he prefers the isolation of Iceburgh to the hustle-and-bustle of the capital. Hgglar tries to be indulgent of !bal in order to appease her ambitious nature. !bal has married up in Jaarl society since Hgglar comes from a much more affluent family that is well connected. His family's status would have guaranteed an easy life for Hgglar but !bal's busy-body ways have led them to be sent off to the backwater of Iceburgh. Hgglar doesn't have the heart to tell !bal that it's her fault and has assured her that this banishment represents an unprecedented opportunity for them.
Children
 !bal had a child that died at an early age. (Yes, she's on the PTA but technically isn't a parent; it's best not to mention this...) She cannot have any more children. As a Jaarl female, this is an incredible personal tragedy for her and she is extremely reticent to reveal it to others. She prominently displays a Cross of Honour of the Jaarl Mother in her home and will tell anyone within earshot stories of her five grown-up children (names? occupations? example stories?) who lead prosperous and honourable lives in the capital.

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