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There is also the option of creating custom modes.
 
There is also the option of creating custom modes.
 
+
<!--
 
+
-->{{#subobject:
{{#subobject:
 
 
  | name = Resources
 
  | name = Resources
 
  | is a = skill
 
  | is a = skill
 
  | campaign = Humans are the Worst
 
  | campaign = Humans are the Worst
 
  | has description = Describes the character's ability to obtain and make use of material assets. This doesn't necessarily mean having a big bank account: it can also involve having a lot of people who owe you favours, or even just having a lot of people willing to help you out.  
 
  | has description = Describes the character's ability to obtain and make use of material assets. This doesn't necessarily mean having a big bank account: it can also involve having a lot of people who owe you favours, or even just having a lot of people willing to help you out.  
}}
+
}}<!--
  
{{#subobject:
+
-->{{#subobject:
 
  | name = Action
 
  | name = Action
 
  | is a = skill mode
 
  | is a = skill mode
Line 20: Line 19:
 
  | includes skill = Physique
 
  | includes skill = Physique
 
  | includes skill = Shoot
 
  | includes skill = Shoot
}}
+
}}<!--
{{#subobject:
+
-->{{#subobject:
 
  | name = Banter
 
  | name = Banter
 
  | is a = skill mode
 
  | is a = skill mode
Line 30: Line 29:
 
  | includes skill = Provoke
 
  | includes skill = Provoke
 
  | includes skill = Rapport
 
  | includes skill = Rapport
}}
+
}}<!--
{{#subobject:
+
-->{{#subobject:
 
  | name = Intrigue
 
  | name = Intrigue
 
  | is a = skill mode
 
  | is a = skill mode
Line 40: Line 39:
 
  | includes skill = Notice
 
  | includes skill = Notice
 
  | includes skill = Stealth
 
  | includes skill = Stealth
}}
+
}}<!--
{{#subobject:
+
-->{{#subobject:
  | name = Ngotiation
+
  | name = Negotiation
 
  | is a = skill mode
 
  | is a = skill mode
 
  | campaign = Humans are the Worst
 
  | campaign = Humans are the Worst
Line 50: Line 49:
 
  | includes skill = Rapport
 
  | includes skill = Rapport
 
  | includes skill = Resources
 
  | includes skill = Resources
}}
+
}}<!--
{{#subobject:
+
-->{{#subobject:
 
  | name = Space
 
  | name = Space
 
  | is a = skill mode
 
  | is a = skill mode
Line 60: Line 59:
 
  | includes skill = Pilot
 
  | includes skill = Pilot
 
  | includes skill = Systems
 
  | includes skill = Systems
}}
+
}}<!--
{{#subobject:
+
-->{{#subobject:
 
  | name = Science
 
  | name = Science
 
  | is a = skill mode
 
  | is a = skill mode
Line 68: Line 67:
 
  | includes skill = Notice
 
  | includes skill = Notice
 
  | includes skill = Will
 
  | includes skill = Will
}}
+
}}<!--
 +
 
 +
-->
 +
== The default modes ==
 +
<!--
  
 +
-->{{#hashdefine: allModes <!--
 +
-->| {{#ask: [[is a::skill mode]] [[campaign::Humans are the Worst]]|?Name|?Includes skill|format=array|mainlabel=-}} <!--
 +
-->| , | <PROP> }}<!--
 +
-->{{#hashtoarray: | allModes | modeNames}}<!--
 +
-->{{#arraysort: modeNames | asc}}<!--
  
 +
-->{{#vardefine: modeCount | 0}}<!--
  
 +
-->{{#hashdefine: headerHash}}<!--
 +
-->{{#hashdefine: skillsHash}}<!--
  
 +
      --><nowiki/>
 +
{| class="infobox" <!--
 +
-->{{#hashprint: allModes | | <modename> | <modeskills> | <!--
  
== The default modes ==
+
  -->{{#hashinclude: headerHash | {{#var:modeCount}} = <modename> }}<!--
 +
  -->{{#arraydefine: skillsArray | <modeskills> | <MANY>}}<!--
 +
  -->{{#hashinclude: skillsHash  | {{#var:modeCount}} = {{#arrayprint: skillsArray | <br/>}} }}<!--
 +
 
 +
  -->{{#vardefine: modeCount | {{#expr: {{#var: modeCount}} +1}} }}<!--
  
{{#ask: [[is a::skill mode]] [[campaign::Humans are the Worst]]|?Name|?Includes skill}}
+
  -->{{#ifexpr: {{#var: modeCount}} mod 3 = 0 or {{#var: modeCount}} >= {{#arraysize: modeNames}} | <!--
 +
      -->{{#hashprint: headerHash || <num> | <header> | <nowiki/>
 +
! <header> }}<nowiki/>
 +
{{!}}- <!--
 +
      -->{{#hashprint: skillsHash || <num> | <skills> | <nowiki/>
 +
{{!}} <skills> }}<nowiki/>
 +
{{!}}-<!--
 +
      -->{{#arrayreset: skillsArray}}<!--
 +
      -->{{#hashreset:  headerHash|skillsHash}}<!--
 +
  -->}}<!-- end ifexpr
  
 +
-->| modeNames }}<!--
  
{| class="infobox"
+
--><nowiki/>
! Action     
 
! Banter
 
! Intrigue
 
|-
 
| Athletics
 
| Contacts
 
| Burglary
 
|-
 
| EVA
 
| Deceive
 
| Deceive
 
|-
 
| Fight
 
| Empathy
 
| Investigate
 
|-
 
| Physique
 
| Provoke
 
| Notice
 
|-
 
| Shoot
 
| Rapport
 
| Stealth
 
|-
 
! Negotiation
 
! Space
 
! Science
 
|-
 
| Contacts
 
| Engineering
 
| (all sciences)
 
|-
 
| Culture/Tech
 
| EVA
 
|-
 
| Empathy
 
| Gunnery
 
|-
 
| Rapport
 
| Pilot
 
|-
 
| Resources
 
| Systems
 
 
|}
 
|}

Revision as of 22:50, 26 May 2014

This campaign uses skill modes: collections of skills that streamline skill selection without sacrificing flexibility.

There is also the option of creating custom modes. {{#subobject:

| name = Resources
| is a = skill
| campaign = Humans are the Worst
| has description = Describes the character's ability to obtain and make use of material assets. This doesn't necessarily mean having a big bank account: it can also involve having a lot of people who owe you favours, or even just having a lot of people willing to help you out. 

}}{{#subobject:

| name = Action
| is a = skill mode
| campaign = Humans are the Worst
| includes skill = Athletics
| includes skill = EVA
| includes skill = Fight
| includes skill = Physique
| includes skill = Shoot

}}{{#subobject:

| name = Banter
| is a = skill mode
| campaign = Humans are the Worst
| includes skill = Contacts
| includes skill = Deceive
| includes skill = Empathy
| includes skill = Provoke
| includes skill = Rapport

}}{{#subobject:

| name = Intrigue
| is a = skill mode
| campaign = Humans are the Worst
| includes skill = Burglary
| includes skill = Deceive
| includes skill = Investigate
| includes skill = Notice
| includes skill = Stealth

}}{{#subobject:

| name = Negotiation
| is a = skill mode
| campaign = Humans are the Worst
| includes skill = Contacts
| includes skill = Culture/Tech
| includes skill = Empathy
| includes skill = Rapport
| includes skill = Resources

}}{{#subobject:

| name = Space
| is a = skill mode
| campaign = Humans are the Worst
| includes skill = Engineering
| includes skill = EVA
| includes skill = Gunnery
| includes skill = Pilot
| includes skill = Systems

}}{{#subobject:

| name = Science
| is a = skill mode
| campaign = Humans are the Worst
| includes skill = (all sciences)
| includes skill = Notice
| includes skill = Will

}}

The default modes[edit]

Template:((#ask: is a::skill mode campaign::Humans are the Worst|?Name|?Includes skill|format=array|mainlabel=-Template:))

<graphviz border="frame" format="png" renderer="dot">

digraph character {
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     |mainlabel=-
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     |?Has description=
     |format=array |propsep=" [URL="Template:((#ask: Is relationship of::Humans are the Worst/skill modes
     |mainlabel=-
     |?Has name=
     |?Has description=
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{"Template:((#ask: Is relationship of::+Has name::Humans are the Worst/skill modes

     |mainlabel=-
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 }
 edge [fontsize=9];

"Humans are the Worst/skill modes" -> "Template:((#ask: Is relationship of::Humans are the Worst/skill modes

     |mainlabel=-
     |?Has name=
     |?Has description=
     |format=array |propsep=" [label="|sep="];"Humans are the Worst/skill modes" -> "Template:))" [label=""];

"Template:((#ask: Is relationship of::+Has name::Humans are the Worst/skill modes

     |mainlabel=-
     |?Is relationship of=
     |?Has description=
     |format=array |propsep=" -> "Humans are the Worst/skill modes" [label="|sep="];"Template:))" -> "Humans are the Worst/skill modes" [label=""];
}

</graphviz>