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This campaign uses skill modes: collections of skills that streamline skill selection without sacrificing flexibility.
 
This campaign uses skill modes: collections of skills that streamline skill selection without sacrificing flexibility.
  
There is also the option of creating custom modes.
+
There are also some custom modes, which describe special sets of skills associated with more specific character archetypes.
 +
 
 +
== The default modes ==
 +
 
 +
{{skill mode table|type = default|campaign = Humans are the Worst}}
 +
 
 +
== Custom modes ==
 +
 
 +
{{skill mode table|type = weird|campaign = Humans are the Worst}}
 +
 
 
<!--
 
<!--
 +
 +
DATA DEFINITIONS
 +
 +
  SKILL DEFINITIONS
 +
  These are not used at the moment
 +
 
-->{{#subobject:
 
-->{{#subobject:
 
  | name = Resources
 
  | name = Resources
Line 9: Line 24:
 
  | has description = Describes the character's ability to obtain and make use of material assets. This doesn't necessarily mean having a big bank account: it can also involve having a lot of people who owe you favours, or even just having a lot of people willing to help you out.  
 
  | has description = Describes the character's ability to obtain and make use of material assets. This doesn't necessarily mean having a big bank account: it can also involve having a lot of people who owe you favours, or even just having a lot of people willing to help you out.  
 
}}<!--
 
}}<!--
 +
 +
  MODE DEFINITIONS
 +
  Extra custom modes go here
  
 
-->{{#subobject:
 
-->{{#subobject:
Line 18: Line 36:
 
  | includes skill = EVA
 
  | includes skill = EVA
 
  | includes skill = Fight
 
  | includes skill = Fight
 +
| includes skill = Notice
 
  | includes skill = Physique
 
  | includes skill = Physique
  | includes skill = Shoot
+
  | includes skill = Provoke
 
}}<!--
 
}}<!--
 
-->{{#subobject:
 
-->{{#subobject:
Line 31: Line 50:
 
  | includes skill = Provoke
 
  | includes skill = Provoke
 
  | includes skill = Rapport
 
  | includes skill = Rapport
 +
| includes skill = Will
 
}}<!--
 
}}<!--
 
-->{{#subobject:
 
-->{{#subobject:
Line 37: Line 57:
 
  | mode type = default
 
  | mode type = default
 
  | campaign = Humans are the Worst
 
  | campaign = Humans are the Worst
 +
| includes skill = Athletics
 
  | includes skill = Burglary
 
  | includes skill = Burglary
 +
| includes skill = Contacts
 
  | includes skill = Deceive
 
  | includes skill = Deceive
| includes skill = Investigate
 
 
  | includes skill = Notice
 
  | includes skill = Notice
 
  | includes skill = Stealth
 
  | includes skill = Stealth
Line 53: Line 74:
 
  | includes skill = Rapport
 
  | includes skill = Rapport
 
  | includes skill = Resources
 
  | includes skill = Resources
 +
}}<!--
 +
-->{{#subobject:
 +
| name = Trade
 +
| is a = skill mode
 +
| mode type = default
 +
| campaign = Humans are the Worst
 +
| includes skill = Burglary
 +
| includes skill = Culture/Tech
 +
| includes skill = Empathy
 +
| includes skill = Navigation
 +
| includes skill = Resources
 +
| includes skill = Vehicles
 
}}<!--
 
}}<!--
 
-->{{#subobject:
 
-->{{#subobject:
Line 62: Line 95:
 
  | includes skill = EVA
 
  | includes skill = EVA
 
  | includes skill = Gunnery
 
  | includes skill = Gunnery
  | includes skill = Pilot
+
  | includes skill = Navigation
 
  | includes skill = Systems
 
  | includes skill = Systems
 +
| includes skill = Vehicles
 
}}<!--
 
}}<!--
 
-->{{#subobject:
 
-->{{#subobject:
Line 79: Line 113:
 
  | mode type = weird
 
  | mode type = weird
 
  | campaign = Humans are the Worst
 
  | campaign = Humans are the Worst
 +
| includes skill = Contacts
 +
| includes skill = Culture/Tech
 
  | includes skill = Resources
 
  | includes skill = Resources
 +
}}<!--
 +
-->{{#subobject:
 +
| name = Cyborg
 +
| is a = skill mode
 +
| mode type = weird
 +
| campaign = Humans are the Worst
 +
| includes skill = Contacts
 
  | includes skill = Culture/Tech
 
  | includes skill = Culture/Tech
  | includes skill = Contacts
+
  | includes skill = Resources
 +
| includes stunt = Cybernetic Arm
 
}}<!--
 
}}<!--
  
 
-->
 
-->
== The default modes ==
 
<!--
 
 
-->{{#hashdefine: allModes <!--
 
-->| {{#ask: [[is a::skill mode]] [[mode type::default]] [[campaign::Humans are the Worst]]|?Name|?Includes skill|format=array|mainlabel=-}} <!--
 
-->| , | <PROP> }}<!--
 
-->{{#hashtoarray: | allModes | modeNames}}<!--
 
-->{{#arraysort: modeNames | asc}}<!--
 
 
-->{{#vardefine: modeCount | 0}}<!--
 
 
-->{{#hashdefine: headerHash}}<!--
 
-->{{#hashdefine: skillsHash}}<!--
 
 
      --><nowiki/>
 
{| class="infobox" <!--
 
-->{{#hashprint: allModes | | <modename> | <modeskills> | <!--
 
 
  -->{{#hashinclude: headerHash | {{#var:modeCount}} = <modename> }}<!--
 
  -->{{#arraydefine: skillsArray | <modeskills> | <MANY>}}<!--
 
  -->{{#hashinclude: skillsHash  | {{#var:modeCount}} = {{#arrayprint: skillsArray | <br/>}} }}<!--
 
 
  -->{{#vardefine: modeCount | {{#expr: {{#var: modeCount}} +1}} }}<!--
 
 
  -->{{#ifexpr: {{#var: modeCount}} mod 3 = 0 or {{#var: modeCount}} >= {{#arraysize: modeNames}} | <!--
 
      -->{{#hashprint: headerHash || <num> | <header> | <nowiki/>
 
! <header> }}<nowiki/>
 
{{!}}- <!--
 
      -->{{#hashprint: skillsHash || <num> | <skills> | <nowiki/>
 
{{!}} <skills> }}<nowiki/>
 
{{!}}-<!--
 
      -->{{#arrayreset: skillsArray}}<!--
 
      -->{{#hashreset:  headerHash|skillsHash}}<!--
 
  -->}}<!-- end ifexpr
 
 
-->| modeNames }}<!--
 
 
--><nowiki/>
 
|}
 
 
== Custom modes ==
 
 
{{skill mode table|weird}}
 

Revision as of 12:43, 27 May 2014

This campaign uses skill modes: collections of skills that streamline skill selection without sacrificing flexibility.

There are also some custom modes, which describe special sets of skills associated with more specific character archetypes.

The default modes[edit]

Template:((#ask:
        is a::skill mode
        mode type::default
        campaign::Humans are the Worst
?mode name ?includes skill ?includes stunt format
array mainlabel=-
     Template:)) =

Custom modes[edit]

Template:((#ask:
        is a::skill mode
        mode type::weird
        campaign::Humans are the Worst
?mode name ?includes skill ?includes stunt format
array mainlabel=-
     Template:)) =

{{#subobject:

| name = Resources
| is a = skill
| campaign = Humans are the Worst
| has description = Describes the character's ability to obtain and make use of material assets. This doesn't necessarily mean having a big bank account: it can also involve having a lot of people who owe you favours, or even just having a lot of people willing to help you out. 

}}{{#subobject:

| name = Action
| is a = skill mode
| mode type = default
| campaign = Humans are the Worst
| includes skill = Athletics
| includes skill = EVA
| includes skill = Fight
| includes skill = Notice
| includes skill = Physique
| includes skill = Provoke

}}{{#subobject:

| name = Banter
| is a = skill mode
| mode type = default
| campaign = Humans are the Worst
| includes skill = Contacts
| includes skill = Deceive
| includes skill = Empathy
| includes skill = Provoke
| includes skill = Rapport
| includes skill = Will

}}{{#subobject:

| name = Intrigue
| is a = skill mode
| mode type = default
| campaign = Humans are the Worst
| includes skill = Athletics
| includes skill = Burglary
| includes skill = Contacts
| includes skill = Deceive
| includes skill = Notice
| includes skill = Stealth

}}{{#subobject:

| name = Negotiation
| is a = skill mode
| mode type = default
| campaign = Humans are the Worst
| includes skill = Contacts
| includes skill = Culture/Tech
| includes skill = Empathy
| includes skill = Rapport
| includes skill = Resources

}}{{#subobject:

| name = Trade
| is a = skill mode
| mode type = default
| campaign = Humans are the Worst
| includes skill = Burglary
| includes skill = Culture/Tech
| includes skill = Empathy
| includes skill = Navigation
| includes skill = Resources
| includes skill = Vehicles

}}{{#subobject:

| name = Space
| is a = skill mode
| mode type = default
| campaign = Humans are the Worst
| includes skill = Engineering
| includes skill = EVA
| includes skill = Gunnery
| includes skill = Navigation
| includes skill = Systems
| includes skill = Vehicles

}}{{#subobject:

| name = Science
| is a = skill mode
| mode type = default
| campaign = Humans are the Worst
| includes skill = (all sciences)
| includes skill = Notice
| includes skill = Will

}}{{#subobject:

| name = Hemocrat
| is a = skill mode
| mode type = weird
| campaign = Humans are the Worst
| includes skill = Contacts
| includes skill = Culture/Tech
| includes skill = Resources

}}{{#subobject:

| name = Cyborg
| is a = skill mode
| mode type = weird
| campaign = Humans are the Worst
| includes skill = Contacts
| includes skill = Culture/Tech
| includes skill = Resources
| includes stunt = Cybernetic Arm

}}

<graphviz border="frame" format="png" renderer="dot">

digraph character {
 rankdir=LR;
 node [fontcolor=blue,fontsize=12];
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 { rank=same;

"Template:((#ask: Is relationship of::Humans are the Worst/skill modes

     |mainlabel=-
     |?Has name=
     |?Has description=
     |format=array |propsep=" [URL="Template:((#ask: Is relationship of::Humans are the Worst/skill modes
     |mainlabel=-
     |?Has name=
     |?Has description=
     |format=array |propsep="];"Template:))" [URL="Template:))"];

{"Template:((#ask: Is relationship of::+Has name::Humans are the Worst/skill modes

     |mainlabel=-
     |?Is relationship of=
     |?Has description=
     |format=array |propsep=" [URL="Template:((#ask: Is relationship of::+Has name::Humans are the Worst/skill modes
     |mainlabel=-
     |?Is relationship of=
     |?Has description=
     |format=array |propsep="]};{"Template:))" [URL="Template:))"]};
 }
 edge [fontsize=9];

"Humans are the Worst/skill modes" -> "Template:((#ask: Is relationship of::Humans are the Worst/skill modes

     |mainlabel=-
     |?Has name=
     |?Has description=
     |format=array |propsep=" [label="|sep="];"Humans are the Worst/skill modes" -> "Template:))" [label=""];

"Template:((#ask: Is relationship of::+Has name::Humans are the Worst/skill modes

     |mainlabel=-
     |?Is relationship of=
     |?Has description=
     |format=array |propsep=" -> "Humans are the Worst/skill modes" [label="|sep="];"Template:))" -> "Humans are the Worst/skill modes" [label=""];
}

</graphviz>