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<noinclude>
+
<includeonly><onlyinclude><!--
{{Documentation}}
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-->{{#parameterstohash: paramHash}}<!--
</noinclude>{{Character sheet/FATE | template name = {{{template name|Character sheet/Dresden Files}}}
+
 
<!-- system-wide settings -->
+
  Query the campaign for default refresh and skill points
 +
-->{{#if: {{{campaign|}}}|<!--
 +
  -->{{#vardefine: defaultrefresh | {{#show: {{{campaign}}} |? refresh }} }}<!--
 +
  -->{{#vardefine: defaultskillpoints | {{#show: {{{campaign}}} |? skill points }} }}<!--
 +
-->}}<!--
 +
 
 +
-->{{#hashinclude: paramHash
 +
| template name = {{{template name|Character sheet/Dresden Files}}}
 
| tableclass    = {{{tableclass|dfrpg}}}
 
| tableclass    = {{{tableclass|dfrpg}}}
 +
| defaultrefresh= {{#var: defaultrefresh | {{{defaultrefresh|7}}} }}
 +
| defaultskillpoints= {{#var: defaultskillpoints | {{{defaultskillpoints|25}}} }}
 +
<!-- skill customizations -->
 
| skillclass    = {{{skillclass|skill}}}
 
| skillclass    = {{{skillclass|skill}}}
 
| skilltypes    = {{{skilltypes|}}}
 
| skilltypes    = {{{skilltypes|}}}
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;; social  :: deceit :: empathy :: intimidation :: performance :: presence :: rapport
 
;; social  :: deceit :: empathy :: intimidation :: performance :: presence :: rapport
 
;; track    :: endurance//physical :: conviction//mental :: presence//social
 
;; track    :: endurance//physical :: conviction//mental :: presence//social
| defaultrefresh= {{{defaultrefresh|7}}}
+
<!-- stress & consequences -->
 
| stresstracks  = physical//endurance :: mental//conviction :: social//presence
 
| stresstracks  = physical//endurance :: mental//conviction :: social//presence
 
| defaultstress = {{{defaultstress|2}}}
 
| defaultstress = {{{defaultstress|2}}}
 
| consequencetypes = mild moderate serious extreme
 
| consequencetypes = mild moderate serious extreme
<!-- pass-through arguments -->
 
| charactername = {{{charactername}}}
 
| campaign      = {{{campaign|}}}
 
| player        = {{{player|}}}
 
| blurb        = {{{blurb|}}}
 
| toplabel1    = High Concept
 
| topdata1      = {{aspect|{{{highconcept}}} }}
 
| toplabel2    = Trouble
 
| topdata2      = {{aspect|{{{trouble}}} }}
 
| toplabel3    = Template
 
| topdata3      = {{{template<includeonly>|none</includeonly>}}}
 
| image        = {{{image|}}}
 
| caption      = {{{caption|}}}
 
| aspects      = {{{aspects}}}
 
| skills        = {{{skills|}}}
 
| skills1      = {{{skills1|}}}
 
| skills2      = {{{skills2|}}}
 
| skills3      = {{{skills3|}}}
 
| skills4      = {{{skills4|}}}
 
| skills5      = {{{skills5|}}}
 
| stunts        = {{{stunts|}}}
 
| fp            = {{{fp|}}}
 
| refresh      = {{{refresh|}}}
 
| physical      = {{{physical|}}}
 
| mental        = {{{mental|}}}
 
| social        = {{{social|}}}
 
| consequences  = {{{consequences|}}}
 
 
}}<!--
 
}}<!--
  
--><includeonly><!--
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-->{{#hashinclude: paramHash    | toplabel1    = High Concept }}<!--
 +
-->{{#if: {{{high concept|{{{highconcept|}}}}}}  |<!--
 +
  -->{{#hashinclude: paramHash | topdata1      = {{aspect| {{{high concept|{{{highconcept}}}}}} }} }}<!--
 +
  -->{{#set:                    high concept  = {{{high concept|{{{highconcept}}}}}} }} <!--
 +
-->}}<!--
  
  Semantic MediaWiki keys and category for pages using this template.
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-->{{#hashinclude: paramHash    | toplabel2    = Trouble }}<!--
  stuff for the template itself is in the /doc subpage.
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-->{{#if: {{{trouble|}}}                        |<!--
 +
  -->{{#hashinclude: paramHash | topdata2      = {{aspect|{{{trouble}}} }} }}<!--
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  -->{{#set:                    trouble      = {{{trouble}}} }} <!--
 +
-->}}<!--
  
-->{{#if:{{{highconcept|}}}  |{{#set: high concept  = {{{highconcept}}}}}}}<!--
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-->{{#hashinclude: paramHash <!--
-->{{#if:{{{trouble|}}}     |{{#set: trouble        = {{{trouble}}}}}}}<!--
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  -->| toplabel3    = Template <!--
 +
  -->| topdata3      = {{#if: {{{template|}}} | [[template::{{{template}}}]] | none }}<!--
 +
-->}}<!--
  
--></includeonly><!--
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  Some stuff changes if the character is a shapeshifter.
 +
-->{{#if: {{{shapeshifter|}}} | {{#hashinclude: paramHash
 +
| skillblock    = skills; Skills (base) , altskills; Skills (changed)
 +
| stressblock  = ; Stress tracks (base) , alt; Stress tracks (changed)
 +
}} }}<!--
  
-->
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  Some stuff changes if the character is a vampire (or vampire-like)
 +
-->{{#if: {{{vampire|}}} | {{#hashinclude: paramHash
 +
| stresstracks  = physical//endurance :: mental//conviction :: social//presence :: hunger//discipline
 +
}} }}<!--
 +
 
 +
-->{{#hashtotemplate:  Character sheet/FATE | paramHash }}<!--
 +
 
 +
  Semantic MediaWiki keys and category for pages using this template go here.
 +
  Stuff for the template itself is in the /doc subpage.
 +
 
 +
--></onlyinclude></includeonly>
 +
{{Documentation}}

Latest revision as of 01:44, 15 December 2012

[edit] [purge]
Error creating thumbnail: File missing
Template documentation

This template displays a character sheet for Dresden Files. Below is an example of use:

Usage[edit]

{{#set: high concept = Wizard Private Eye }}{{#set: trouble = The Temptation of Power }}

Harry Dresden
High Concept Wizard Private Eye
Trouble The Temptation of Power
Template [[template::Wizard]]
Aspects
Skills
Superb (+5) Conviction Template:((#set: has skill = conviction ; 5
                 Template:))
Great (+4) Endurance :: Intimidation Template:((#set: has skill = endurance :: intimidation ; 4
                 Template:))
Good (+3) Alertness :: Discipline :: Lore Template:((#set: has skill = alertness :: discipline :: lore ; 3
                 Template:))
Decent (+2) Athletics :: Contacts  :: Investigation :: Rapport Template:((#set: has skill = athletics :: contacts  :: investigation :: rapport ; 2
                 Template:))
Average (+1) Fists  :: Presence  :: Scholarship  :: Stealth :: Weapons Template:((#set: has skill = fists  :: presence  :: scholarship  :: stealth :: weapons ; 1
                 Template:))
Points used 15 remaining 10 total 25
Stunts
mainlabel= ?refresh adjustment= ?blurb= ?description= ?supernatural= ?subtypes= ?allows cost override= ?allows extra blurb= userparam=
                 columns::6 ;;
                 
                 cost::-1 ;;
format=template template=SMW stunt line
     }}{{#set: has stunt = Listening }}{{#ask: Evocation
mainlabel= ?refresh adjustment= ?blurb= ?description= ?supernatural= ?subtypes= ?allows cost override= ?allows extra blurb= userparam=
                 columns::6 ;;
                 
                 cost::-3 ;;
format=template template=SMW stunt line
     }}{{#set: has stunt = Evocation }}{{#ask: Thaumaturgy
mainlabel= ?refresh adjustment= ?blurb= ?description= ?supernatural= ?subtypes= ?allows cost override= ?allows extra blurb= userparam=
                 columns::6 ;;
                 
                 cost::-3 ;;
format=template template=SMW stunt line
     }}{{#set: has stunt = Thaumaturgy }}{{#ask: The Sight
mainlabel= ?refresh adjustment= ?blurb= ?description= ?supernatural= ?subtypes= ?allows cost override= ?allows extra blurb= userparam=
                 columns::6 ;;
                 
                 cost::-1 ;;
format=template template=SMW stunt line
     }}{{#set: has stunt = The Sight }}{{#ask: Soulgaze
mainlabel= ?refresh adjustment= ?blurb= ?description= ?supernatural= ?subtypes= ?allows cost override= ?allows extra blurb= userparam=
                 columns::6 ;;
                 
                 cost::+0 ;;
format=template template=SMW stunt line
     }}{{#set: has stunt = Soulgaze }}{{#ask: Wizard's Constitution
mainlabel= ?refresh adjustment= ?blurb= ?description= ?supernatural= ?subtypes= ?allows cost override= ?allows extra blurb= userparam=
                 columns::6 ;;
                 
                 cost::+0 ;;
format=template template=SMW stunt line
     }}{{#set: has stunt = Wizard's Constitution }}{{#ask: Lawbreaker
mainlabel= ?refresh adjustment= ?blurb= ?description= ?supernatural= ?subtypes= ?allows cost override= ?allows extra blurb= userparam=
                 columns::6 ;;
                 
                 cost::-1 ;;
format=template template=SMW stunt line
     }}{{#set: has stunt = Lawbreaker }}
FP 1 Refresh 1
physical
 
 
mental
 
 
social
 
 
mild moderate serious extreme
{{#set: campaign = {{{campaign}}} }}{{#set: is in campaign = {{{campaign}}} }}{{#set: has name =Harry Dresden}}
{{Character sheet/Dresden Files
| charactername=Harry Dresden
| playername=   Jim B.
| highconcept=  Wizard Private Eye
| trouble=      The Temptation of Power
| template=     Wizard
| aspects=
;; My mother's [[silver pentacle]]
;; Chivalry is not dead, dammit
;; Not so subtle, still quick to anger
;; Epic wiseass
;; Perpetually broke
| skills5 = Conviction
| skills4 = Endurance :: Intimidation
| skills3 = Alertness :: Discipline :: Lore
| skills2 = Athletics :: Contacts   :: Investigation :: Rapport
| skills1 = Fists     :: Presence   :: Scholarship   :: Stealth :: Weapons
| stunts=
;; Listening             // -1 // (Investigation) +4 to hear things but Alertness drops to Terrible while Listening
;; Evocation             // -3
;; Thaumaturgy           // -3
;; The Sight             // -1
;; Soulgaze              // +0
;; Wizard's Constitution // +0
;; Lawbreaker            // -1 // First law
| physical = 4
| mental   = 4
| social   = 3
| refresh  = 1
| fp  = 1
}}

TODO[edit]

Remaining to do with this template:

  • Add optional "Hunger" track
  • Add multiple skill blocks for shapeshifters{{#set: game system = Dresden Files | parent template = FATE }}