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		<id>https://gaming.memethief.com/w/index.php?title=Bits_and_Baubles&amp;diff=6044</id>
		<title>Bits and Baubles</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Bits_and_Baubles&amp;diff=6044"/>
		<updated>2016-04-21T17:19:43Z</updated>

		<summary type="html">&lt;p&gt;Dave: /* Sessions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cogs.jpg|400px|right]]&lt;br /&gt;
This is a [[Fate Core]] campaign started in January 2016.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
=== Places ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;floatright listing &amp;quot;&lt;br /&gt;
| [[Form: Bits and Baubles/Location|add or edit a location]]&lt;br /&gt;
| {{#forminput:form=Bits and Baubles/Location}}&lt;br /&gt;
|}&lt;br /&gt;
* The [[Monarchdom of Machina]] sits between the [[Corporate Nation of Gearwhistle]] and the [[Frothy Sea]].&lt;br /&gt;
* The [[Valley of Cogs]] lies in the disputed region between [[Machina]] and [[Gearwhistle]].&lt;br /&gt;
* [[Pamplemousse's compound]] sits near the [[Valley of Cogs]].&lt;br /&gt;
* The [[Wood of Wiseness]] is where the members of the [[Guild of Unnaturals]] gather.&lt;br /&gt;
* [[Queen Selenium]] resides in the [[Prismatic Palace]].&lt;br /&gt;
&lt;br /&gt;
=== Peoples ===&lt;br /&gt;
&lt;br /&gt;
* The [[Dama]] are a tall, bipedal gazelle-like race.&lt;br /&gt;
* The [[Elvenkind]] are small, petite and delicate-looking.&lt;br /&gt;
* Human-sized [[Dragons]] walk among the other peoples of the land.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Protagonists ===&lt;br /&gt;
There is a [[Form:Bits and Baubles/character sheet|handy form]] for editing your character sheet. If there is anything wrong with it, please mention it on the [[Form talk:Bits and Baubles/character sheet|Form talk page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;floatright listing &amp;quot;&lt;br /&gt;
| [[Form: Bits and Baubles/character sheet|add or edit a PC]]&lt;br /&gt;
| {{#forminput:form=Bits and Baubles/character sheet}}&lt;br /&gt;
|}&lt;br /&gt;
{{PC listing|Bits and Baubles}}&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;floatright listing &amp;quot;&lt;br /&gt;
| [[Form: Bits and Baubles/NPC|add or edit an NPC]]&lt;br /&gt;
| {{#forminput:form=Bits and Baubles/NPC}}&lt;br /&gt;
|}&lt;br /&gt;
{{NPC listing|Bits and Baubles|limit=5}}&lt;br /&gt;
&lt;br /&gt;
== Story so far ==&lt;br /&gt;
&lt;br /&gt;
=== Issues ===&lt;br /&gt;
&lt;br /&gt;
* '''Legacy Issue:''' {{Aspect|Idiocy is contagious}}, and a plague of [[Idiocy]] has been ravaging the land.&lt;br /&gt;
* '''Current Issue:''' A {{Aspect|search for a successor}} is on because there is no known successor to the dying [[Queen Selenium]].&lt;br /&gt;
* '''Impending Issue:''' {{Aspect|Spies abound}} in [[Machina]]; even [[Hugo the Charitable]] is rumoured to be an agent of [[Gearwhistle]].&lt;br /&gt;
&lt;br /&gt;
=== Sessions ===&lt;br /&gt;
&lt;br /&gt;
''Jan. 11, 2016: creation session.'' This setting was created using a session of Spark for Fate Core. See the [[Bits and Baubles creation session notes]].&lt;br /&gt;
&lt;br /&gt;
''Jan. 18, 2016: Welcome to [[Riverton]].''&lt;br /&gt;
* We flesh out the protagonists and introduce them to the city of [[Riverton]]. &lt;br /&gt;
* [[Geshon the Mouth]] tells the protagonists to seek out [[Samar the Caravan Master]].&lt;br /&gt;
* [[Samar the Caravan Master]] convinces the protagonists to retrieve a strange statue (the [[Idol of Hellaq]]) from the [[Tower of the Serpents]].&lt;br /&gt;
* [[Bloody Nikka]] promises gruesome revenge if the protagonists double-cross Samar.&lt;br /&gt;
&lt;br /&gt;
''Jan. 25, 2016: Factions.''&lt;br /&gt;
* The group meets up with [[Kettel]], who nearly gets into a fight haggling over scrap metal.&lt;br /&gt;
* [[The Governor]] summons the party to the [[Temple of Hadrin]]. With [[Helen Thirdcoin]] as backup, she bullies them into agreeing to bring her the treasure from the tower instead of bringing it to [[Samar the Caravan Master]].&lt;br /&gt;
* The party convinces [[The Governor]] that what Samar is after is a book of spells; they agree to bring The Governor the book in exchange for 3600 crowns -- quite a sum!&lt;br /&gt;
* The party is invited by [[Little Hâr]] to see [[Hugo the Charitable]]. Hugo also offers them money to bring him whatever Samar had wanted, to the tune of 10% of the fenced price.&lt;br /&gt;
&lt;br /&gt;
''Feb. 1, 2016: Casing the tower.''&lt;br /&gt;
* With a cleverly-built periscope, the team scopes out the [[Tower of the Serpents]]. They discover that the guardian of the tower is a giant mechanical gorilla.&lt;br /&gt;
* The group plans out how to get out, deliver the various packages to the various parties and skip town.&lt;br /&gt;
* [[Madeleine D'Leau]] blows all her money on useless potions, steals some money and buys even more useless potions.&lt;br /&gt;
* We all made shrinky dinks of the various characters (pics to come).&lt;br /&gt;
&lt;br /&gt;
''Feb. 8, 2016: Climbing the tower.''&lt;br /&gt;
* The team subdues the mechanical sentry by electrocuting it in a giant puddle of water.&lt;br /&gt;
* An overwhelming feeling of dread grows stronger as they ascended the tower's many levels.&lt;br /&gt;
* [[Blaze Kindling]] is angered and horrified to find the skull of a dragon, carved with intricate runes and symbols. Blaze takes the skull into his care and is seeking revenge. &lt;br /&gt;
* [[Madeleine D'Leau]] finds a jar and releases a serpent made of light. She chases it up to the top floor, where they find the [[Idol of Hellaq]] encased in crystal.&lt;br /&gt;
&lt;br /&gt;
''Feb. 22, 2016: The Idol of Hellaq.''&lt;br /&gt;
* The light serpent is found to be guarding the [[Idol of Hellaq]].&lt;br /&gt;
* [[Madeleine D'Leau]] gets knocked out by the light serpent and is carried to safety by [[Mr. Lutro]].&lt;br /&gt;
* [[Champagne Truffle]] defeats the light serpent by trapping it in a mirrored box, and the party escapes by jumping off the top of the tower.&lt;br /&gt;
* The party is approached and threatened by [[Hugo the Charitable]], by [[The Governor]] and by the sorceror himself.&lt;br /&gt;
&lt;br /&gt;
''Feb. 29, 2016: Leaving Riverton.''&lt;br /&gt;
* The sorceror accuses the party of stealing from him and summons earth gollums to attack.&lt;br /&gt;
* [[Champagne Truffle]] lies to the sorceror, convincing him that his tower is being looted, and he departs, leaving behind the earth gollums.&lt;br /&gt;
* The party defeats the gollums through a combination of fire and smashing.&lt;br /&gt;
* The group then proceeds to [[Samar the Caravan Master]]'s caravan, only to be accosted by both Bloody Nicka and the sorceror.&lt;br /&gt;
* Outnumbered and overwhelmed, [[Champagne Truffle]] throws the [[Idol of Hellaq]] at the sorceror, leaving the team an opportunity to flee&lt;br /&gt;
* Pursued by the sorceror, Bloody Nicka, and her goonies, the team escapes [[Riverton]] safely via [[Kettel]]'s cart&lt;br /&gt;
&lt;br /&gt;
''Mar. 7, 2016: The Road North.''&lt;br /&gt;
* [[Champagne Truffle]] asks around for information about [[Madeleine D'Leau]] as they follow the road north out of Riverton. She plies [[Kettel]] and [[Blaze Kindling]] with crowns for their help. &lt;br /&gt;
* An innkeeper says that a few ruffians were asking about a woman and large otter. They also headed north after buying some supplies and bothering local merchants.&lt;br /&gt;
* The party finds a campsite that was quite obviously occupied by mages. Tracks lead them east towards a forest path. &lt;br /&gt;
* Setting off along the forest path, a hunter demands a toll for &amp;quot;maintenance and upkeep&amp;quot; of the trail. Blaze tricks him into reaching for a bag of crowns and burns his face terribly.&lt;br /&gt;
* A long fight with a gang of bandits ensues. The hunter is slain and the bandits take off into the woods, taking 15% of Champagne's coins with them.&lt;br /&gt;
&lt;br /&gt;
''Mar. 14, 2016: A Forest Temple.''&lt;br /&gt;
* The party finds [[Madeleine D'Leau]] at a temple in the forest, among a bunch of hippie mages.&lt;br /&gt;
* They all head north to [[Los Asemblos]] and split up for a while, then reassemble on the road north.&lt;br /&gt;
* Heading off into the hills, the party camps and is disturbed by giant burrowing beetles in the night.&lt;br /&gt;
* Toward morning huge birds are seen flying around, and they attack the party.&lt;br /&gt;
&lt;br /&gt;
''Mar. 21, 2016: For the Birds.''&lt;br /&gt;
* The group manages to kill the two giant birds: one is roasted by Blaze and the other is stabbed in the head by Champagne.&lt;br /&gt;
* The group continues north, asking at small towns about [[Pamplemousse Kettlegreen]]. &lt;br /&gt;
* The party leaves the inhabited portions of the country and eventually see smoke from the campfires of a military outpost.&lt;br /&gt;
* Kettel realizes that an old friend [[Eddie Sparks]] is at the outpost, and manages to get some information from him about Kettlegreen.&lt;br /&gt;
* Champagne convinces Sparks that she's a political envoy from the Truffle family, and he provides them an escort around the camp.&lt;br /&gt;
* The party goes off-road at the suggestion of their escort, and eventually reaches the [[Valley of Cogs]].&lt;br /&gt;
&lt;br /&gt;
''Apr. 4 2016: The Valley of Cogs''&lt;br /&gt;
&lt;br /&gt;
''Apr. 11 2016: Big Holes &amp;amp; Big Deals''&lt;br /&gt;
* Kettel catches up with the team after stopping to help [[Eddie Sparks|Captain Sparks]]. &lt;br /&gt;
* Champagne is asleep after eating too much. &lt;br /&gt;
* Madeleine wanders off and finds a giant hole.&lt;br /&gt;
* Blaze is lowered into the hole and eavesdrops on a group of green-skinned beings with large ears and jaws. &lt;br /&gt;
* Dragon wing skin is found in the tannery, enraging Blaze. &lt;br /&gt;
* The group makes their deals with Kettlegreen and Blaze sets off.&lt;br /&gt;
&lt;br /&gt;
''Apr. 18, 2016: Insinuation''&lt;br /&gt;
* The party (sans Blaze) leaves the Valley of Cogs for [[Los Asemblos]].&lt;br /&gt;
* On the way they see the army camp now marching north.&lt;br /&gt;
* Champagne gets back into her family's house, and sneaks off to meet with Kettlegreen's messenger [[Hook Foot Luke]].&lt;br /&gt;
* Kettel hangs around in the minority quarter and attracts the attention of [[Deneth]], a Bariaur with the [[Council For Minority Rights]].&lt;br /&gt;
* Madeleine make a big showy mess and gets into the [[University of Machina]] as a student.&lt;br /&gt;
&lt;br /&gt;
== Game system details ==&lt;br /&gt;
&lt;br /&gt;
This is being played as Fate Core with the following modifications:&lt;br /&gt;
* The usual skill list is modified slightly. The list of skills available is:&lt;br /&gt;
{|&lt;br /&gt;
| Athletics || Empathy     || Notice    || Shoot&lt;br /&gt;
|-&lt;br /&gt;
| Burglary  || Engineering || Physique  || Stealth&lt;br /&gt;
|- &lt;br /&gt;
| Contacts  || Fight       || Provoke   || Stormcalling&lt;br /&gt;
|-&lt;br /&gt;
| Deceive   || Investigate || Rapport   || Will&lt;br /&gt;
|-&lt;br /&gt;
| Drive     || Lore        || Resources&lt;br /&gt;
|}&lt;br /&gt;
* The rules for Stormcalling magic are in play. See Fate System Toolkit, page 82.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
{{Fate Core campaign&lt;br /&gt;
| status   = active&lt;br /&gt;
| image    = Image:Cogs.jpg&lt;br /&gt;
| book label = Season&lt;br /&gt;
| chapter label = Episode&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Bits_and_Baubles&amp;diff=6043</id>
		<title>Bits and Baubles</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Bits_and_Baubles&amp;diff=6043"/>
		<updated>2016-04-21T17:14:05Z</updated>

		<summary type="html">&lt;p&gt;Dave: /* Sessions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cogs.jpg|400px|right]]&lt;br /&gt;
This is a [[Fate Core]] campaign started in January 2016.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
=== Places ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;floatright listing &amp;quot;&lt;br /&gt;
| [[Form: Bits and Baubles/Location|add or edit a location]]&lt;br /&gt;
| {{#forminput:form=Bits and Baubles/Location}}&lt;br /&gt;
|}&lt;br /&gt;
* The [[Monarchdom of Machina]] sits between the [[Corporate Nation of Gearwhistle]] and the [[Frothy Sea]].&lt;br /&gt;
* The [[Valley of Cogs]] lies in the disputed region between [[Machina]] and [[Gearwhistle]].&lt;br /&gt;
* [[Pamplemousse's compound]] sits near the [[Valley of Cogs]].&lt;br /&gt;
* The [[Wood of Wiseness]] is where the members of the [[Guild of Unnaturals]] gather.&lt;br /&gt;
* [[Queen Selenium]] resides in the [[Prismatic Palace]].&lt;br /&gt;
&lt;br /&gt;
=== Peoples ===&lt;br /&gt;
&lt;br /&gt;
* The [[Dama]] are a tall, bipedal gazelle-like race.&lt;br /&gt;
* The [[Elvenkind]] are small, petite and delicate-looking.&lt;br /&gt;
* Human-sized [[Dragons]] walk among the other peoples of the land.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Protagonists ===&lt;br /&gt;
There is a [[Form:Bits and Baubles/character sheet|handy form]] for editing your character sheet. If there is anything wrong with it, please mention it on the [[Form talk:Bits and Baubles/character sheet|Form talk page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;floatright listing &amp;quot;&lt;br /&gt;
| [[Form: Bits and Baubles/character sheet|add or edit a PC]]&lt;br /&gt;
| {{#forminput:form=Bits and Baubles/character sheet}}&lt;br /&gt;
|}&lt;br /&gt;
{{PC listing|Bits and Baubles}}&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;floatright listing &amp;quot;&lt;br /&gt;
| [[Form: Bits and Baubles/NPC|add or edit an NPC]]&lt;br /&gt;
| {{#forminput:form=Bits and Baubles/NPC}}&lt;br /&gt;
|}&lt;br /&gt;
{{NPC listing|Bits and Baubles|limit=5}}&lt;br /&gt;
&lt;br /&gt;
== Story so far ==&lt;br /&gt;
&lt;br /&gt;
=== Issues ===&lt;br /&gt;
&lt;br /&gt;
* '''Legacy Issue:''' {{Aspect|Idiocy is contagious}}, and a plague of [[Idiocy]] has been ravaging the land.&lt;br /&gt;
* '''Current Issue:''' A {{Aspect|search for a successor}} is on because there is no known successor to the dying [[Queen Selenium]].&lt;br /&gt;
* '''Impending Issue:''' {{Aspect|Spies abound}} in [[Machina]]; even [[Hugo the Charitable]] is rumoured to be an agent of [[Gearwhistle]].&lt;br /&gt;
&lt;br /&gt;
=== Sessions ===&lt;br /&gt;
&lt;br /&gt;
''Jan. 11, 2016: creation session.'' This setting was created using a session of Spark for Fate Core. See the [[Bits and Baubles creation session notes]].&lt;br /&gt;
&lt;br /&gt;
''Jan. 18, 2016: Welcome to [[Riverton]].''&lt;br /&gt;
* We flesh out the protagonists and introduce them to the city of [[Riverton]]. &lt;br /&gt;
* [[Geshon the Mouth]] tells the protagonists to seek out [[Samar the Caravan Master]].&lt;br /&gt;
* [[Samar the Caravan Master]] convinces the protagonists to retrieve a strange statue (the [[Idol of Hellaq]]) from the [[Tower of the Serpents]].&lt;br /&gt;
* [[Bloody Nikka]] promises gruesome revenge if the protagonists double-cross Samar.&lt;br /&gt;
&lt;br /&gt;
''Jan. 25, 2016: Factions.''&lt;br /&gt;
* The group meets up with [[Kettel]], who nearly gets into a fight haggling over scrap metal.&lt;br /&gt;
* [[The Governor]] summons the party to the [[Temple of Hadrin]]. With [[Helen Thirdcoin]] as backup, she bullies them into agreeing to bring her the treasure from the tower instead of bringing it to [[Samar the Caravan Master]].&lt;br /&gt;
* The party convinces [[The Governor]] that what Samar is after is a book of spells; they agree to bring The Governor the book in exchange for 3600 crowns -- quite a sum!&lt;br /&gt;
* The party is invited by [[Little Hâr]] to see [[Hugo the Charitable]]. Hugo also offers them money to bring him whatever Samar had wanted, to the tune of 10% of the fenced price.&lt;br /&gt;
&lt;br /&gt;
''Feb. 1, 2016: Casing the tower.''&lt;br /&gt;
* With a cleverly-built periscope, the team scopes out the [[Tower of the Serpents]]. They discover that the guardian of the tower is a giant mechanical gorilla.&lt;br /&gt;
* The group plans out how to get out, deliver the various packages to the various parties and skip town.&lt;br /&gt;
* [[Madeleine D'Leau]] blows all her money on useless potions, steals some money and buys even more useless potions.&lt;br /&gt;
* We all made shrinky dinks of the various characters (pics to come).&lt;br /&gt;
&lt;br /&gt;
''Feb. 8, 2016: Climbing the tower.''&lt;br /&gt;
* The team subdues the mechanical sentry by electrocuting it in a giant puddle of water.&lt;br /&gt;
* An overwhelming feeling of dread grows stronger as they ascended the tower's many levels.&lt;br /&gt;
* [[Blaze Kindling]] is angered and horrified to find the skull of a dragon, carved with intricate runes and symbols. Blaze takes the skull into his care and is seeking revenge. &lt;br /&gt;
* [[Madeleine D'Leau]] finds a jar and releases a serpent made of light. She chases it up to the top floor, where they find the [[Idol of Hellaq]] encased in crystal.&lt;br /&gt;
&lt;br /&gt;
''Feb. 22, 2016: The Idol of Hellaq.''&lt;br /&gt;
* The light serpent is found to be guarding the [[Idol of Hellaq]].&lt;br /&gt;
* [[Madeleine D'Leau]] gets knocked out by the light serpent and is carried to safety by [[Mr. Lutro]].&lt;br /&gt;
* [[Champagne Truffle]] defeats the light serpent by trapping it in a mirrored box, and the party escapes by jumping off the top of the tower.&lt;br /&gt;
* The party is approached and threatened by [[Hugo the Charitable]], by [[The Governor]] and by the sorceror himself.&lt;br /&gt;
&lt;br /&gt;
''Feb. 29, 2016: Leaving Riverton.''&lt;br /&gt;
* The sorceror accuses the party of stealing from him and summons earth gollums to attack.&lt;br /&gt;
* [[Champagne Truffle]] lies to the sorceror, convincing him that his tower is being looted, and he departs, leaving behind the earth gollums.&lt;br /&gt;
* The party defeats the gollums through a combination of fire and smashing.&lt;br /&gt;
* The group then proceeds to [[Samar the Caravan Master]]'s caravan, only to be accosted by both Bloody Nicka and the sorceror.&lt;br /&gt;
* Outnumbered and overwhelmed, [[Champagne Truffle]] throws the [[Idol of Hellaq]] at the sorceror, leaving the team an opportunity to flee&lt;br /&gt;
* Pursued by the sorceror, Bloody Nicka, and her goonies, the team escapes [[Riverton]] safely via [[Kettel]]'s cart&lt;br /&gt;
&lt;br /&gt;
''Mar. 7, 2016: The Road North.''&lt;br /&gt;
* [[Champagne Truffle]] asks around for information about [[Madeleine D'Leau]] as they follow the road north out of Riverton. She plies [[Kettel]] and [[Blaze Kindling]] with crowns for their help. &lt;br /&gt;
* An innkeeper says that a few ruffians were asking about a woman and large otter. They also headed north after buying some supplies and bothering local merchants.&lt;br /&gt;
* The party finds a campsite that was quite obviously occupied by mages. Tracks lead them east towards a forest path. &lt;br /&gt;
* Setting off along the forest path, a hunter demands a toll for &amp;quot;maintenance and upkeep&amp;quot; of the trail. Blaze tricks him into reaching for a bag of crowns and burns his face terribly.&lt;br /&gt;
* A long fight with a gang of bandits ensues. The hunter is slain and the bandits take off into the woods, taking 15% of Champagne's coins with them.&lt;br /&gt;
&lt;br /&gt;
''Mar. 14, 2016: A Forest Temple.''&lt;br /&gt;
* The party finds [[Madeleine D'Leau]] at a temple in the forest, among a bunch of hippie mages.&lt;br /&gt;
* They all head north to [[Los Asemblos]] and split up for a while, then reassemble on the road north.&lt;br /&gt;
* Heading off into the hills, the party camps and is disturbed by giant burrowing beetles in the night.&lt;br /&gt;
* Toward morning huge birds are seen flying around, and they attack the party.&lt;br /&gt;
&lt;br /&gt;
''Mar. 21, 2016: For the Birds.''&lt;br /&gt;
* The group manages to kill the two giant birds: one is roasted by Blaze and the other is stabbed in the head by Champagne.&lt;br /&gt;
* The group continues north, asking at small towns about [[Pamplemousse Kettlegreen]]. &lt;br /&gt;
* The party leaves the inhabited portions of the country and eventually see smoke from the campfires of a military outpost.&lt;br /&gt;
* Kettel realizes that an old friend [[Eddie Sparks]] is at the outpost, and manages to get some information from him about Kettlegreen.&lt;br /&gt;
* Champagne convinces Sparks that she's a political envoy from the Truffle family, and he provides them an escort around the camp.&lt;br /&gt;
* The party goes off-road at the suggestion of their escort, and eventually reaches the [[Valley of Cogs]].&lt;br /&gt;
&lt;br /&gt;
''Apr. 4 2016: The Valley of Cogs''&lt;br /&gt;
&lt;br /&gt;
''Apr. 11 2016: Big Holes &amp;amp; Big Deals''&lt;br /&gt;
* Kettel catches up with the team after stopping to help Captain Sparks. &lt;br /&gt;
* Champagne is asleep after eating too much. &lt;br /&gt;
* Madeleine wanders off and finds a giant hole.&lt;br /&gt;
* Blaze is lowered into the hole and eavesdrops on a group of green-skinned beings with large ears and jaws. &lt;br /&gt;
* Dragon wing skin is found in the tannery, enraging Blaze. &lt;br /&gt;
* The group makes their deals with Kettlegreen and Blaze sets off.&lt;br /&gt;
&lt;br /&gt;
''Apr. 18, 2016: Insinuation''&lt;br /&gt;
* The party (sans Blaze) leaves the Valley of Cogs for [[Los Asemblos]].&lt;br /&gt;
* On the way they see the army camp now marching north.&lt;br /&gt;
* Champagne gets back into her family's house, and sneaks off to meet with Kettlegreen's messenger [[Hook Foot Luke]].&lt;br /&gt;
* Kettel hangs around in the minority quarter and attracts the attention of [[Deneth]], a Bariaur with the [[Council For Minority Rights]].&lt;br /&gt;
* Madeleine make a big showy mess and gets into the [[University of Machina]] as a student.&lt;br /&gt;
&lt;br /&gt;
== Game system details ==&lt;br /&gt;
&lt;br /&gt;
This is being played as Fate Core with the following modifications:&lt;br /&gt;
* The usual skill list is modified slightly. The list of skills available is:&lt;br /&gt;
{|&lt;br /&gt;
| Athletics || Empathy     || Notice    || Shoot&lt;br /&gt;
|-&lt;br /&gt;
| Burglary  || Engineering || Physique  || Stealth&lt;br /&gt;
|- &lt;br /&gt;
| Contacts  || Fight       || Provoke   || Stormcalling&lt;br /&gt;
|-&lt;br /&gt;
| Deceive   || Investigate || Rapport   || Will&lt;br /&gt;
|-&lt;br /&gt;
| Drive     || Lore        || Resources&lt;br /&gt;
|}&lt;br /&gt;
* The rules for Stormcalling magic are in play. See Fate System Toolkit, page 82.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
{{Fate Core campaign&lt;br /&gt;
| status   = active&lt;br /&gt;
| image    = Image:Cogs.jpg&lt;br /&gt;
| book label = Season&lt;br /&gt;
| chapter label = Episode&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Bits_and_Baubles&amp;diff=6034</id>
		<title>Bits and Baubles</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Bits_and_Baubles&amp;diff=6034"/>
		<updated>2016-03-22T13:01:19Z</updated>

		<summary type="html">&lt;p&gt;Dave: /* Sessions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cogs.jpg|400px|right]]&lt;br /&gt;
This is a [[Fate Core]] campaign started in January 2016.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
=== Places ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;floatright listing &amp;quot;&lt;br /&gt;
| [[Form: Bits and Baubles/Location|add or edit a location]]&lt;br /&gt;
| {{#forminput:form=Bits and Baubles/Location}}&lt;br /&gt;
|}&lt;br /&gt;
* The [[Monarchdom of Machina]] sits between the [[Corporate Nation of Gearwhistle]] and the [[Frothy Sea]].&lt;br /&gt;
* The [[Valley of Cogs]] lies in the disputed region between [[Machina]] and [[Gearwhistle]].&lt;br /&gt;
* [[Pamplemousse's compound]] sits near the [[Valley of Cogs]].&lt;br /&gt;
* The [[Wood of Wiseness]] is where the members of the [[Guild of Unnaturals]] gather.&lt;br /&gt;
* [[Queen Selenium]] resides in the [[Prismatic Palace]].&lt;br /&gt;
&lt;br /&gt;
=== Peoples ===&lt;br /&gt;
&lt;br /&gt;
* The [[Dama]] are a tall, bipedal gazelle-like race.&lt;br /&gt;
* The [[Elvenkind]] are small, petite and delicate-looking.&lt;br /&gt;
* Human-sized [[Dragons]] walk among the other peoples of the land.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Protagonists ===&lt;br /&gt;
There is a [[Form:Bits and Baubles/character sheet|handy form]] for editing your character sheet. If there is anything wrong with it, please mention it on the [[Form talk:Bits and Baubles/character sheet|Form talk page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;floatright listing &amp;quot;&lt;br /&gt;
| [[Form: Bits and Baubles/character sheet|add or edit a PC]]&lt;br /&gt;
| {{#forminput:form=Bits and Baubles/character sheet}}&lt;br /&gt;
|}&lt;br /&gt;
{{PC listing|Bits and Baubles}}&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;floatright listing &amp;quot;&lt;br /&gt;
| [[Form: Bits and Baubles/NPC|add or edit an NPC]]&lt;br /&gt;
| {{#forminput:form=Bits and Baubles/NPC}}&lt;br /&gt;
|}&lt;br /&gt;
{{NPC listing|Bits and Baubles|limit=5}}&lt;br /&gt;
&lt;br /&gt;
== Story so far ==&lt;br /&gt;
&lt;br /&gt;
=== Issues ===&lt;br /&gt;
&lt;br /&gt;
* '''Legacy Issue:''' {{Aspect|Idiocy is contagious}}, and a plague of [[Idiocy]] has been ravaging the land.&lt;br /&gt;
* '''Current Issue:''' A {{Aspect|search for a successor}} is on because there is no known successor to the dying [[Queen Selenium]].&lt;br /&gt;
* '''Impending Issue:''' {{Aspect|Spies abound}} in [[Machina]]; even [[Hugo the Charitable]] is rumoured to be an agent of [[Gearwhistle]].&lt;br /&gt;
&lt;br /&gt;
=== Sessions ===&lt;br /&gt;
&lt;br /&gt;
''Jan. 11, 2016: creation session.'' This setting was created using a session of Spark for Fate Core. See the [[Bits and Baubles creation session notes]].&lt;br /&gt;
&lt;br /&gt;
''Jan. 18, 2016: Welcome to [[Riverton]].''&lt;br /&gt;
* We flesh out the protagonists and introduce them to the city of [[Riverton]]. &lt;br /&gt;
* [[Geshon the Mouth]] tells the protagonists to seek out [[Samar the Caravan Master]].&lt;br /&gt;
* [[Samar the Caravan Master]] convinces the protagonists to retrieve a strange statue (the [[Idol of Hellaq]]) from the [[Tower of the Serpents]].&lt;br /&gt;
* [[Bloody Nikka]] promises gruesome revenge if the protagonists double-cross Samar.&lt;br /&gt;
&lt;br /&gt;
''Jan. 25, 2016: Factions.''&lt;br /&gt;
* The group meets up with [[Kettel]], who nearly gets into a fight haggling over scrap metal.&lt;br /&gt;
* [[The Governor]] summons the party to the [[Temple of Hadrin]]. With [[Helen Thirdcoin]] as backup, she bullies them into agreeing to bring her the treasure from the tower instead of bringing it to [[Samar the Caravan Master]].&lt;br /&gt;
* The party convinces [[The Governor]] that what Samar is after is a book of spells; they agree to bring The Governor the book in exchange for 3600 crowns -- quite a sum!&lt;br /&gt;
* The party is invited by [[Little Hâr]] to see [[Hugo the Charitable]]. Hugo also offers them money to bring him whatever Samar had wanted, to the tune of 10% of the fenced price.&lt;br /&gt;
&lt;br /&gt;
''Feb. 1, 2016: Casing the tower.''&lt;br /&gt;
* With a cleverly-built periscope, the team scopes out the [[Tower of the Serpents]]. They discover that the guardian of the tower is a giant mechanical gorilla.&lt;br /&gt;
* The group plans out how to get out, deliver the various packages to the various parties and skip town.&lt;br /&gt;
* [[Madeleine D'Leau]] blows all her money on useless potions, steals some money and buys even more useless potions.&lt;br /&gt;
* We all made shrinky dinks of the various characters (pics to come).&lt;br /&gt;
&lt;br /&gt;
''Feb. 8, 2016: Climbing the tower.''&lt;br /&gt;
* The team subdues the mechanical sentry by electrocuting it in a giant puddle of water.&lt;br /&gt;
* An overwhelming feeling of dread grows stronger as they ascended the tower's many levels.&lt;br /&gt;
* [[Blaze Kindling]] is angered and horrified to find the skull of a dragon, carved with intricate runes and symbols. Blaze takes the skull into his care and is seeking revenge. &lt;br /&gt;
* [[Madeleine D'Leau]] finds a jar and releases a serpent made of light. She chases it up to the top floor, where they find the [[Idol of Hellaq]] encased in crystal.&lt;br /&gt;
&lt;br /&gt;
''Feb. 22, 2016: The Idol of Hellaq.''&lt;br /&gt;
* The light serpent is found to be guarding the [[Idol of Hellaq]].&lt;br /&gt;
* [[Madeleine D'Leau]] gets knocked out by the light serpent and is carried to safety by [[Mr. Lutro]].&lt;br /&gt;
* [[Champagne Truffle]] defeats the light serpent by trapping it in a mirrored box, and the party escapes by jumping off the top of the tower.&lt;br /&gt;
* The party is approached and threatened by [[Hugo the Charitable]], by [[The Governor]] and by the sorceror himself.&lt;br /&gt;
&lt;br /&gt;
''Feb. 29, 2016: Leaving Riverton.''&lt;br /&gt;
* The sorceror accuses the party of stealing from him and summons earth gollums to attack.&lt;br /&gt;
* [[Champagne Truffle]] lies to the sorceror, convincing him that his tower is being looted, and he departs, leaving behind the earth gollums.&lt;br /&gt;
* The party defeats the gollums through a combination of fire and smashing.&lt;br /&gt;
* The group then proceeds to [[Samar the Caravan Master]]'s caravan, only to be accosted by both Bloody Nicka and the sorceror.&lt;br /&gt;
* Outnumbered and overwhelmed, [[Champagne Truffle]] throws the [[Idol of Hellaq]] at the sorceror, leaving the team an opportunity to flee&lt;br /&gt;
* Pursued by the sorceror, Bloody Nicka, and her goonies, the team escapes [[Riverton]] safely via [[Kettel]]'s cart&lt;br /&gt;
&lt;br /&gt;
''Mar. 7, 2016: The Road North.''&lt;br /&gt;
* [[Champagne Truffle]] asks around for information about [[Madeleine D'Leau]] as they follow the road north out of Riverton. She plies [[Kettel]] and [[Blaze Kindling]] with crowns for their help. &lt;br /&gt;
* An innkeeper says that a few ruffians were asking about a woman and large otter. They also headed north after buying some supplies and bothering local merchants.&lt;br /&gt;
* The party finds a campsite that was quite obviously occupied by mages. Tracks lead them east towards a forest path. &lt;br /&gt;
* Setting off along the forest path, a hunter demands a toll for &amp;quot;maintenance and upkeep&amp;quot; of the trail. Blaze tricks him into reaching for a bag of crowns and burns his face terribly.&lt;br /&gt;
* A long fight with a gang of bandits ensues. The hunter is slain and the bandits take off into the woods, taking 15% of Champagne's coins with them.&lt;br /&gt;
&lt;br /&gt;
''Mar. 14, 2016: A Forest Temple.''&lt;br /&gt;
* The party finds [[Madeleine D'Leau]] at a temple in the forest, among a bunch of hippie mages.&lt;br /&gt;
* They all head north to [[Los Asemblos]] and split up for a while, then reassemble on the road north.&lt;br /&gt;
* Heading off into the hills, the party camps and is disturbed by giant burrowing beetles in the night.&lt;br /&gt;
* Toward morning huge birds are seen flying around, and they attack the party.&lt;br /&gt;
&lt;br /&gt;
''Mar. 21, 2016: For the Birds.''&lt;br /&gt;
* The group manages to kill the two giant birds: one is roasted by Blaze and the other is stabbed in the head by Champagne.&lt;br /&gt;
* The group continues north, asking at small towns about [[Pamplemousse Kettlegreen]]. &lt;br /&gt;
* The party leaves the inhabited portions of the country and eventually see smoke from the campfires of a military outpost.&lt;br /&gt;
* Kettel realizes that an old friend [[Eddie Sparks]] is at the outpost, and manages to get some information from him about Kettlegreen.&lt;br /&gt;
* Champagne convinces Sparks that she's a political envoy from the Truffle family, and he provides them an escort around the camp.&lt;br /&gt;
* The party goes off-road at the suggestion of their escort, and eventually reaches the [[Valley of Cogs]].&lt;br /&gt;
&lt;br /&gt;
== Game system details ==&lt;br /&gt;
&lt;br /&gt;
This is being played as Fate Core with the following modifications:&lt;br /&gt;
* The usual skill list is modified slightly. The list of skills available is:&lt;br /&gt;
{|&lt;br /&gt;
| Athletics || Empathy     || Notice    || Shoot&lt;br /&gt;
|-&lt;br /&gt;
| Burglary  || Engineering || Physique  || Stealth&lt;br /&gt;
|- &lt;br /&gt;
| Contacts  || Fight       || Provoke   || Stormcalling&lt;br /&gt;
|-&lt;br /&gt;
| Deceive   || Investigate || Rapport   || Will&lt;br /&gt;
|-&lt;br /&gt;
| Drive     || Lore        || Resources&lt;br /&gt;
|}&lt;br /&gt;
* The rules for Stormcalling magic are in play. See Fate System Toolkit, page 82.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
{{Fate Core campaign&lt;br /&gt;
| status   = active&lt;br /&gt;
| image    = Image:Cogs.jpg&lt;br /&gt;
| book label = Season&lt;br /&gt;
| chapter label = Episode&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Bits_and_Baubles&amp;diff=6031</id>
		<title>Bits and Baubles</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Bits_and_Baubles&amp;diff=6031"/>
		<updated>2016-03-15T16:28:54Z</updated>

		<summary type="html">&lt;p&gt;Dave: /* Sessions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cogs.jpg|400px|right]]&lt;br /&gt;
This is a [[Fate Core]] campaign started in January 2016.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
=== Places ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;floatright listing &amp;quot;&lt;br /&gt;
| [[Form: Bits and Baubles/Location|add or edit a location]]&lt;br /&gt;
| {{#forminput:form=Bits and Baubles/Location}}&lt;br /&gt;
|}&lt;br /&gt;
* The [[Monarchdom of Machina]] sits between the [[Corporate Nation of Gearwhistle]] and the [[Frothy Sea]].&lt;br /&gt;
* The [[Valley of Cogs]] lies in the disputed region between [[Machina]] and [[Gearwhistle]].&lt;br /&gt;
* [[Pamplemousse's compound]] sits near the [[Valley of Cogs]].&lt;br /&gt;
* The [[Wood of Wiseness]] is where the members of the [[Guild of Unnaturals]] gather.&lt;br /&gt;
* [[Queen Selenium]] resides in the [[Prismatic Palace]].&lt;br /&gt;
&lt;br /&gt;
=== Peoples ===&lt;br /&gt;
&lt;br /&gt;
* The [[Dama]] are a tall, bipedal gazelle-like race.&lt;br /&gt;
* The [[Elvenkind]] are small, petite and delicate-looking.&lt;br /&gt;
* Human-sized [[Dragons]] walk among the other peoples of the land.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Protagonists ===&lt;br /&gt;
There is a [[Form:Bits and Baubles/character sheet|handy form]] for editing your character sheet. If there is anything wrong with it, please mention it on the [[Form talk:Bits and Baubles/character sheet|Form talk page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;floatright listing &amp;quot;&lt;br /&gt;
| [[Form: Bits and Baubles/character sheet|add or edit a PC]]&lt;br /&gt;
| {{#forminput:form=Bits and Baubles/character sheet}}&lt;br /&gt;
|}&lt;br /&gt;
{{PC listing|Bits and Baubles}}&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;floatright listing &amp;quot;&lt;br /&gt;
| [[Form: Bits and Baubles/NPC|add or edit an NPC]]&lt;br /&gt;
| {{#forminput:form=Bits and Baubles/NPC}}&lt;br /&gt;
|}&lt;br /&gt;
{{NPC listing|Bits and Baubles|limit=5}}&lt;br /&gt;
&lt;br /&gt;
== Story so far ==&lt;br /&gt;
&lt;br /&gt;
=== Issues ===&lt;br /&gt;
&lt;br /&gt;
* '''Legacy Issue:''' {{Aspect|Idiocy is contagious}}, and a plague of [[Idiocy]] has been ravaging the land.&lt;br /&gt;
* '''Current Issue:''' A {{Aspect|search for a successor}} is on because there is no known successor to the dying [[Queen Selenium]].&lt;br /&gt;
* '''Impending Issue:''' {{Aspect|Spies abound}} in [[Machina]]; even [[Hugo the Charitable]] is rumoured to be an agent of [[Gearwhistle]].&lt;br /&gt;
&lt;br /&gt;
=== Sessions ===&lt;br /&gt;
&lt;br /&gt;
''Jan. 11, 2016: creation session.'' This setting was created using a session of Spark for Fate Core. See the [[Bits and Baubles creation session notes]].&lt;br /&gt;
&lt;br /&gt;
''Jan. 18, 2016: Welcome to [[Riverton]].''&lt;br /&gt;
* We flesh out the protagonists and introduce them to the city of [[Riverton]]. &lt;br /&gt;
* [[Geshon the Mouth]] tells the protagonists to seek out [[Samar the Caravan Master]].&lt;br /&gt;
* [[Samar the Caravan Master]] convinces the protagonists to retrieve a strange statue (the [[Idol of Hellaq]]) from the [[Tower of the Serpents]].&lt;br /&gt;
* [[Bloody Nikka]] promises gruesome revenge if the protagonists double-cross Samar.&lt;br /&gt;
&lt;br /&gt;
''Jan. 25, 2016: Factions.''&lt;br /&gt;
* The group meets up with [[Kettel]], who nearly gets into a fight haggling over scrap metal.&lt;br /&gt;
* [[The Governor]] summons the party to the [[Temple of Hadrin]]. With [[Helen Thirdcoin]] as backup, she bullies them into agreeing to bring her the treasure from the tower instead of bringing it to [[Samar the Caravan Master]].&lt;br /&gt;
* The party convinces [[The Governor]] that what Samar is after is a book of spells; they agree to bring The Governor the book in exchange for 3600 crowns -- quite a sum!&lt;br /&gt;
* The party is invited by [[Little Hâr]] to see [[Hugo the Charitable]]. Hugo also offers them money to bring him whatever Samar had wanted, to the tune of 10% of the fenced price.&lt;br /&gt;
&lt;br /&gt;
''Feb. 1, 2016: Casing the tower.''&lt;br /&gt;
* With a cleverly-built periscope, the team scopes out the [[Tower of the Serpents]]. They discover that the guardian of the tower is a giant mechanical gorilla.&lt;br /&gt;
* The group plans out how to get out, deliver the various packages to the various parties and skip town.&lt;br /&gt;
* [[Madeleine D'Leau]] blows all her money on useless potions, steals some money and buys even more useless potions.&lt;br /&gt;
* We all made shrinky dinks of the various characters (pics to come).&lt;br /&gt;
&lt;br /&gt;
''Feb. 8, 2016: Climbing the tower.''&lt;br /&gt;
* The team subdues the mechanical sentry by electrocuting it in a giant puddle of water.&lt;br /&gt;
* An overwhelming feeling of dread grows stronger as they ascended the tower's many levels.&lt;br /&gt;
* [[Blaze Kindling]] is angered and horrified to find the skull of a dragon, carved with intricate runes and symbols. Blaze takes the skull into his care and is seeking revenge. &lt;br /&gt;
* [[Madeleine D'Leau]] finds a jar and releases a serpent made of light. She chases it up to the top floor, where they find the [[Idol of Hellaq]] encased in crystal.&lt;br /&gt;
&lt;br /&gt;
''Feb. 22, 2016: The Idol of Hellaq.''&lt;br /&gt;
* The light serpent is found to be guarding the [[Idol of Hellaq]].&lt;br /&gt;
* [[Madeleine D'Leau]] gets knocked out by the light serpent and is carried to safety by [[Mr. Lutro]].&lt;br /&gt;
* [[Champagne Truffle]] defeats the light serpent by trapping it in a mirrored box, and the party escapes by jumping off the top of the tower.&lt;br /&gt;
* The party is approached and threatened by [[Hugo the Charitable]], by [[The Governor]] and by the sorceror himself.&lt;br /&gt;
&lt;br /&gt;
''Feb. 29, 2016: Leaving Riverton.''&lt;br /&gt;
* The sorceror accuses the party of stealing from him and summons earth gollums to attack.&lt;br /&gt;
* [[Champagne Truffle]] lies to the sorceror, convincing him that his tower is being looted, and he departs, leaving behind the earth gollums.&lt;br /&gt;
* The party defeats the gollums through a combination of fire and smashing.&lt;br /&gt;
* The group then proceeds to [[Samar the Caravan Master]]'s caravan, only to be accosted by both Bloody Nicka and the sorceror.&lt;br /&gt;
* Outnumbered and overwhelmed, [[Champagne Truffle]] throws the [[Idol of Hellaq]] at the sorceror, leaving the team an opportunity to flee&lt;br /&gt;
* Pursued by the sorceror, Bloody Nicka, and her goonies, the team escapes [[Riverton]] safely via [[Kettel]]'s cart&lt;br /&gt;
&lt;br /&gt;
''Mar. 7, 2016: The Road North.''&lt;br /&gt;
* [[Champagne Truffle]] asks around for information about [[Madeleine D'Leau]] as they follow the road north out of Riverton. She plies [[Kettel]] and [[Blaze Kindling]] with crowns for their help. &lt;br /&gt;
* An innkeeper says that a few ruffians were asking about a woman and large otter. They also headed north after buying some supplies and bothering local merchants.&lt;br /&gt;
* The party finds a campsite that was quite obviously occupied by mages. Tracks lead them east towards a forest path. &lt;br /&gt;
* Setting off along the forest path, a hunter demands a toll for &amp;quot;maintenance and upkeep&amp;quot; of the trail. Blaze tricks him into reaching for a bag of crowns and burns his face terribly.&lt;br /&gt;
* A long fight with a gang of bandits ensues. The hunter is slain and the bandits take off into the woods, taking 15% of Champagne's coins with them.&lt;br /&gt;
&lt;br /&gt;
''Mar. 14, 2016: A Forest Temple.''&lt;br /&gt;
&lt;br /&gt;
== Game system details ==&lt;br /&gt;
&lt;br /&gt;
This is being played as Fate Core with the following modifications:&lt;br /&gt;
* The usual skill list is modified slightly. The list of skills available is:&lt;br /&gt;
{|&lt;br /&gt;
| Athletics || Empathy     || Notice    || Shoot&lt;br /&gt;
|-&lt;br /&gt;
| Burglary  || Engineering || Physique  || Stealth&lt;br /&gt;
|- &lt;br /&gt;
| Contacts  || Fight       || Provoke   || Stormcalling&lt;br /&gt;
|-&lt;br /&gt;
| Deceive   || Investigate || Rapport   || Will&lt;br /&gt;
|-&lt;br /&gt;
| Drive     || Lore        || Resources&lt;br /&gt;
|}&lt;br /&gt;
* The rules for Stormcalling magic are in play. See Fate System Toolkit, page 82.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
{{Fate Core campaign&lt;br /&gt;
| status   = active&lt;br /&gt;
| image    = Image:Cogs.jpg&lt;br /&gt;
| book label = Season&lt;br /&gt;
| chapter label = Episode&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Bits_and_Baubles&amp;diff=6021</id>
		<title>Bits and Baubles</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Bits_and_Baubles&amp;diff=6021"/>
		<updated>2016-03-08T14:32:22Z</updated>

		<summary type="html">&lt;p&gt;Dave: /* Story so far */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cogs.jpg|400px|right]]&lt;br /&gt;
This is a [[Fate Core]] campaign started in January 2016.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
=== Places ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;floatright listing &amp;quot;&lt;br /&gt;
| [[Form: Bits and Baubles/Location|add or edit a location]]&lt;br /&gt;
| {{#forminput:form=Bits and Baubles/Location}}&lt;br /&gt;
|}&lt;br /&gt;
* The [[Monarchdom of Machina]] sits between the [[Corporate Nation of Gearwhistle]] and the [[Frothy Sea]].&lt;br /&gt;
* The [[Valley of Cogs]] lies in the disputed region between [[Machina]] and [[Gearwhistle]].&lt;br /&gt;
* [[Pamplemousse's compound]] sits near the [[Valley of Cogs]].&lt;br /&gt;
* The [[Wood of Wiseness]] is where the members of the [[Guild of Unnaturals]] gather.&lt;br /&gt;
* [[Queen Selenium]] resides in the [[Prismatic Palace]].&lt;br /&gt;
&lt;br /&gt;
=== Peoples ===&lt;br /&gt;
&lt;br /&gt;
* The [[Dama]] are a tall, bipedal gazelle-like race.&lt;br /&gt;
* The [[Elvenkind]] are small, petite and delicate-looking.&lt;br /&gt;
* Human-sized [[Dragons]] walk among the other peoples of the land.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Protagonists ===&lt;br /&gt;
There is a [[Form:Bits and Baubles/character sheet|handy form]] for editing your character sheet. If there is anything wrong with it, please mention it on the [[Form talk:Bits and Baubles/character sheet|Form talk page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;floatright listing &amp;quot;&lt;br /&gt;
| [[Form: Bits and Baubles/character sheet|add or edit a PC]]&lt;br /&gt;
| {{#forminput:form=Bits and Baubles/character sheet}}&lt;br /&gt;
|}&lt;br /&gt;
{{PC listing|Bits and Baubles}}&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;floatright listing &amp;quot;&lt;br /&gt;
| [[Form: Bits and Baubles/NPC|add or edit an NPC]]&lt;br /&gt;
| {{#forminput:form=Bits and Baubles/NPC}}&lt;br /&gt;
|}&lt;br /&gt;
{{NPC listing|Bits and Baubles|limit=5}}&lt;br /&gt;
&lt;br /&gt;
== Story so far ==&lt;br /&gt;
&lt;br /&gt;
=== Issues ===&lt;br /&gt;
&lt;br /&gt;
* '''Legacy Issue:''' {{Aspect|Idiocy is contagious}}, and a plague of [[Idiocy]] has been ravaging the land.&lt;br /&gt;
* '''Current Issue:''' A {{Aspect|search for a successor}} is on because there is no known successor to the dying [[Queen Selenium]].&lt;br /&gt;
* '''Impending Issue:''' {{Aspect|Spies abound}} in [[Machina]]; even [[Hugo the Charitable]] is rumoured to be an agent of [[Gearwhistle]].&lt;br /&gt;
&lt;br /&gt;
=== Sessions ===&lt;br /&gt;
&lt;br /&gt;
''Jan. 11, 2016: creation session.'' This setting was created using a session of Spark for Fate Core. See the [[Bits and Baubles creation session notes]].&lt;br /&gt;
&lt;br /&gt;
''Jan. 18, 2016: Welcome to [[Riverton]].''&lt;br /&gt;
* We flesh out the protagonists and introduce them to the city of [[Riverton]]. &lt;br /&gt;
* [[Geshon the Mouth]] tells the protagonists to seek out [[Samar the Caravan Master]].&lt;br /&gt;
* [[Samar the Caravan Master]] convinces the protagonists to retrieve a strange statue (the [[Idol of Hellaq]]) from the [[Tower of the Serpents]].&lt;br /&gt;
* [[Bloody Nikka]] promises gruesome revenge if the protagonists double-cross Samar.&lt;br /&gt;
&lt;br /&gt;
''Jan. 25, 2016: Factions.''&lt;br /&gt;
* The group meets up with [[Kettel]], who nearly gets into a fight haggling over scrap metal.&lt;br /&gt;
* [[The Governor]] summons the party to the [[Temple of Hadrin]]. With [[Helen Thirdcoin]] as backup, she bullies them into agreeing to bring her the treasure from the tower instead of bringing it to [[Samar the Caravan Master]].&lt;br /&gt;
* The party convinces [[The Governor]] that what Samar is after is a book of spells; they agree to bring The Governor the book in exchange for 3600 crowns -- quite a sum!&lt;br /&gt;
* The party is invited by [[Little Hâr]] to see [[Hugo the Charitable]]. Hugo also offers them money to bring him whatever Samar had wanted, to the tune of 10% of the fenced price.&lt;br /&gt;
&lt;br /&gt;
''Feb. 1, 2016: Casing the tower.''&lt;br /&gt;
* With a cleverly-built periscope, the team scopes out the [[Tower of the Serpents]]. They discover that the guardian of the tower is a giant mechanical gorilla.&lt;br /&gt;
* The group plans out how to get out, deliver the various packages to the various parties and skip town.&lt;br /&gt;
* [[Madeleine D'Leau]] blows all her money on useless potions, steals some money and buys even more useless potions.&lt;br /&gt;
* We all made shrinky dinks of the various characters (pics to come).&lt;br /&gt;
&lt;br /&gt;
''Feb. 8, 2016: Climbing the tower.''&lt;br /&gt;
* The team subdues the mechanical sentry by electrocuting it in a giant puddle of water.&lt;br /&gt;
* An overwhelming feeling of dread grows stronger as they ascended the tower's many levels.&lt;br /&gt;
* [[Blaze Kindling]] is angered and horrified to find the skull of a dragon, carved with intricate runes and symbols. Blaze takes the skull into his care and is seeking revenge. &lt;br /&gt;
* [[Madeleine D'Leau]] finds a jar and releases a serpent made of light. She chases it up to the top floor, where they find the [[Idol of Hellaq]] encased in crystal.&lt;br /&gt;
&lt;br /&gt;
''Feb. 22, 2016: The Idol of Hellaq.''&lt;br /&gt;
* The light serpent is found to be guarding the [[Idol of Hellaq]].&lt;br /&gt;
* [[Madeleine D'Leau]] gets knocked out by the light serpent and is carried to safety by [[Mr. Lutro]].&lt;br /&gt;
* [[Champagne Truffle]] defeats the light serpent by trapping it in a mirrored box, and the party escapes by jumping off the top of the tower.&lt;br /&gt;
* The party is approached and threatened by [[Hugo the Charitable]], by [[The Governor]] and by the sorceror himself.&lt;br /&gt;
&lt;br /&gt;
''Feb. 29, 2016: Leaving Riverton.''&lt;br /&gt;
&lt;br /&gt;
''Mar. 7, 2016: The road north.''&lt;br /&gt;
&lt;br /&gt;
== Game system details ==&lt;br /&gt;
&lt;br /&gt;
This is being played as Fate Core with the following modifications:&lt;br /&gt;
* The usual skill list is modified slightly. The list of skills available is:&lt;br /&gt;
{|&lt;br /&gt;
| Athletics || Empathy     || Notice    || Shoot&lt;br /&gt;
|-&lt;br /&gt;
| Burglary  || Engineering || Physique  || Stealth&lt;br /&gt;
|- &lt;br /&gt;
| Contacts  || Fight       || Provoke   || Stormcalling&lt;br /&gt;
|-&lt;br /&gt;
| Deceive   || Investigate || Rapport   || Will&lt;br /&gt;
|-&lt;br /&gt;
| Drive     || Lore        || Resources&lt;br /&gt;
|}&lt;br /&gt;
* The rules for Stormcalling magic are in play. See Fate System Toolkit, page 82.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
{{Fate Core campaign&lt;br /&gt;
| status   = active&lt;br /&gt;
| image    = Image:Cogs.jpg&lt;br /&gt;
| book label = Season&lt;br /&gt;
| chapter label = Episode&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Blaze_Kindling&amp;diff=6020</id>
		<title>Blaze Kindling</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Blaze_Kindling&amp;diff=6020"/>
		<updated>2016-03-07T21:10:39Z</updated>

		<summary type="html">&lt;p&gt;Dave: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bits and Baubles/character sheet&lt;br /&gt;
|name=Blaze Kindling&lt;br /&gt;
|player=Jen&lt;br /&gt;
|high concept=Dragon welder at BNBP&lt;br /&gt;
|trouble=Constantly accused of idiocy&lt;br /&gt;
|aspects=Student of the human psyche ; Ancient memory ; Unwitting patron of mayhem&lt;br /&gt;
|skills4=Engineering&lt;br /&gt;
|skills3=Resources&lt;br /&gt;
|skills2=Notice&lt;br /&gt;
|skills1=Will&lt;br /&gt;
|stunts=Perfectly Precise Pyrotechnics&lt;br /&gt;
}}&lt;br /&gt;
Blaze works on the assembly line at the Factory for Production of Bits and Baubles as a welder (fire-breathing comes in handy!). Blaze is approximately human-sized at the beginning of the campaign, but size is a fluid characteristic, as dragons grow or shrink depending on the size of their hoard. Like all dragons, Blaze has trouble understanding human emotions, and is therefore constantly accused of contracting idiocy. This, however, is impossible, as dragonskin is invulnerable to idiocy. This fact is a closely guarded secret among the dragon community for fear of violence.&lt;br /&gt;
&lt;br /&gt;
In most situations, Blaze is an extremely poor liar. However, Blaze cannot ignore the siren call of increasing hoard size, and can usually do what is required to make it happen.&lt;br /&gt;
&lt;br /&gt;
Attempting to fit in as a scholar, Blaze wears a dress shirt, khakis, and glasses, although as a dragon, none of these items are required for comfort nor eyesight.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Downsized his hoard via sell-by-mail system and moved to [[Riverton]]. Got a job at [[Bits and Baubles Production]]. Now trying to understand humans. [[Madeleine D'Leau]] was broke, consented to be a research subject; has to follow Blaze around for a time. [[Champagne Truffle]] agrees to tag along but immediately gets into fights with Blaze, who tries to be her friend.&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
&lt;br /&gt;
=== Entry 1 ===&lt;br /&gt;
&lt;br /&gt;
In order to study human behaviour and how the emotional compulsions influence their non-logical actions, I have decided to perform a case study - I will call this subject &amp;quot;M.&amp;quot; This human is particularly compelled by emotional motives, to the degree that even other humans seem to pick up on the absurdity of her actions. In the short time I have observed her, she has involuntarily released tears for the following reasons:&lt;br /&gt;
&lt;br /&gt;
* Saw a &amp;quot;cute&amp;quot; puppy&lt;br /&gt;
* Ate a piece of candy&lt;br /&gt;
* Stubbed her toe&lt;br /&gt;
* Stepped on pet otter's toe&lt;br /&gt;
* Stepped on an ant&lt;br /&gt;
* No discernible reason, when questioned, tear production increased and honking noises grew louder&lt;br /&gt;
&lt;br /&gt;
I will have to find other subjects to compare to see if this is average behaviour.&lt;br /&gt;
&lt;br /&gt;
=== Entry 2 ===&lt;br /&gt;
It appears as though finding an additional subject will not be difficult. A new subject, termed &amp;quot;C,&amp;quot; has attached herself to subject M and refuses to leave. Subject C is extremely combative. She is also extremely small in stature. I have seen her react in anger (occasionally attempting to initiate combat) to the following:&lt;br /&gt;
&lt;br /&gt;
* Someone mentioned the word &amp;quot;diminutive&amp;quot; in her hearing&lt;br /&gt;
* She was asked to speak up&lt;br /&gt;
* She could not reach an item on a shelf and destroyed everything on lower shelves&lt;br /&gt;
* A male human called her &amp;quot;cute&amp;quot;&lt;br /&gt;
* Someone said something positive about elves&lt;br /&gt;
* Someone said something negative about elves&lt;br /&gt;
* Someone said something neutral about elves&lt;br /&gt;
&lt;br /&gt;
It appears as though each individual case responds with a different emotion to stimuli, but both respond entirely irrationally. I will continue to attempt to elicit these types of responses in both cases.&lt;br /&gt;
&lt;br /&gt;
=== Entry 3 ===&lt;br /&gt;
&lt;br /&gt;
The subjects have done something very illogical. They have agreed to illegally acquire an item from a sorcerer that another human would like to add to his hoard, in return for nothing. Apparently, the promise of an adventure, however ill-advised, has provoked a strong response in subject C, whereas the promise of entering a garden has encapsulated the emotional response mechanism of subject M. I am bound to go with them in order to continue my study. This will be a valuable opportunity to study emotional responses in a high-stress environment. However, I would rather they did not go through with the plan, as it is a very dangerous proposition with little reward. The human who wants this extremely ugly statue for his hoard employs a great brute of a woman, [[Bloody Nikka]], to ensure his safety. She attempted to threaten us with skinning. I will burn off ''her'' skin if she tries it.&lt;br /&gt;
&lt;br /&gt;
=== Entry 4 ===&lt;br /&gt;
&lt;br /&gt;
My old colleague, [[Kettel]] the Dama, has reappeared outside the walls of [[Riverton]] in the caravan. She is much more logical than the others and I am reassured to have her support on this mission, as I am sure subjects C and M would not be able to properly execute this misadventure without additional assistance. They planned to survey the guard on the tower by causing a distraction, forgetting to check whether a guard was posted on the tower. There was no guard. Hours of work were lost.&lt;br /&gt;
&lt;br /&gt;
This situation is getting a bit hairy, as local government and local criminal elements are involved. It appears the caravan master's hoard inspires jealously among other humans. What savages! However, both parties were extremely gullible, as they promised a monetary reward in return from random items from the tower. While I believe stealing other items from the tower is not a good plan, it is illogical to put so much effort into a mission without the promise of reward money. Subject M promised a meteor from the tower for Hugo the Chairtable. This was an illogical choice, because there is no guarantee that this item will be in the tower. Luckily, Kettel and I have the resources and expertise necessary to falsify a meteor.&lt;br /&gt;
&lt;br /&gt;
We have surveyed the actual security of the tower and have determined that there is a large mechanical beast that guards the tower gardens. Subject M has decided to buy potions. This is ludicrous.&lt;br /&gt;
&lt;br /&gt;
=== Entry 5 ===&lt;br /&gt;
&lt;br /&gt;
We have broken into the tower and destroyed the beast. Subject M summoned a large puddle, subject C provoked the beast into lumbering into the puddle, and Kettel used her robot, PAK, to electrocute it. I sat in a tree and stayed out of harm's way.&lt;br /&gt;
&lt;br /&gt;
Subject M has taken to exploring every nook and cranny of the tower. This is an idiotic plan, because we have a limited amount of time to retrieve the items and leave before the sorcerer returned. I will abandon the subject if her actions put my safety at risk.&lt;br /&gt;
&lt;br /&gt;
Subject M has released a light snake from a sealed vase. This is entirely illogical. She is chasing it, although it is clearly dangerous.&lt;br /&gt;
&lt;br /&gt;
The sorcerer must die. He has defaced the remains of the dragon and kept them from rightful repatriation. I will burn everything he holds in regard. I will burn him. I will return the remains of my brethren to the land of the dragons.&lt;br /&gt;
&lt;br /&gt;
=== Entry 6 ===&lt;br /&gt;
&lt;br /&gt;
Subject M has sustained injuries from chasing the light snake. I am unsurprised. Her pet otter has dragged her off to a place unknown, presumably for recovery. This is a good example of how acting on emotional impulses can lead to injury.&lt;br /&gt;
&lt;br /&gt;
We have retrieved the statue. I will burn the tower.&lt;br /&gt;
&lt;br /&gt;
Hugo the Chairtable dared to accost us in the street. We made the trade, he seemed to believe subject C's lies. It is possible that her irrationally combative response is linked to an ability to lie. Will have to test.&lt;br /&gt;
&lt;br /&gt;
The governor's trained dog, Helen Thirdcoin stopped us in the street. We made the trade to the governor as well. I have singed a lackey of Hugo the Chairtable. He will think twice about crossing us.&lt;br /&gt;
&lt;br /&gt;
The sorcerer followed us into the street, summoning earth gollums. He escaped before I could destroy him, but I burned and smashed his unnatural creatures. It was not enough, the sorcerer must die.&lt;br /&gt;
&lt;br /&gt;
He reappeared at our hand-off to the caravan master. Kettel and subject C fled. The odds were not in my favor, so I assisted their flight.&lt;br /&gt;
&lt;br /&gt;
I will return the remains of my brethren to our ancestral home, and then return to destroy the vile sorcerer scum.&lt;br /&gt;
&lt;br /&gt;
== Stunts ==&lt;br /&gt;
&lt;br /&gt;
; Perfectly Precise Pyrotechnics : +2 to Overcome with Engineering when using precise fire breath&lt;br /&gt;
&lt;br /&gt;
{{SMW campaign box|Bits and Baubles}}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Idol_of_Hellaq&amp;diff=6017</id>
		<title>Idol of Hellaq</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Idol_of_Hellaq&amp;diff=6017"/>
		<updated>2016-02-29T16:40:23Z</updated>

		<summary type="html">&lt;p&gt;Dave: Created page with &amp;quot;The Idol of Hellaq is a strange-looking statue which was stolen from the Tower of the Serpents.  The idol of Hellaq and its spirit guardian&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Idol of Hellaq is a strange-looking statue which was stolen from the [[Tower of the Serpents]].&lt;br /&gt;
&lt;br /&gt;
[[Image: Idol of Hellaq.jpg|The idol of Hellaq and its spirit guardian]]&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Bits_and_Baubles&amp;diff=6016</id>
		<title>Bits and Baubles</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Bits_and_Baubles&amp;diff=6016"/>
		<updated>2016-02-29T16:38:14Z</updated>

		<summary type="html">&lt;p&gt;Dave: /* Sessions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cogs.jpg|400px|right]]&lt;br /&gt;
This is a [[Fate Core]] campaign started in January 2016.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
=== Places ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;floatright listing &amp;quot;&lt;br /&gt;
| [[Form: Bits and Baubles/Location|add or edit a location]]&lt;br /&gt;
| {{#forminput:form=Bits and Baubles/Location}}&lt;br /&gt;
|}&lt;br /&gt;
* The [[Monarchdom of Machina]] sits between the [[Corporate Nation of Gearwhistle]] and the [[Frothy Sea]].&lt;br /&gt;
* The [[Valley of Cogs]] lies in the disputed region between [[Machina]] and [[Gearwhistle]].&lt;br /&gt;
* [[Pamplemousse's compound]] sits near the [[Valley of Cogs]].&lt;br /&gt;
* The [[Wood of Wiseness]] is where the members of the [[Guild of Unnaturals]] gather.&lt;br /&gt;
* [[Queen Selenium]] resides in the [[Prismatic Palace]].&lt;br /&gt;
&lt;br /&gt;
=== Peoples ===&lt;br /&gt;
&lt;br /&gt;
* The [[Dama]] are a tall, bipedal gazelle-like race.&lt;br /&gt;
* The [[Elvenkind]] are small, petite and delicate-looking.&lt;br /&gt;
* Human-sized [[Dragons]] walk among the other peoples of the land.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Protagonists ===&lt;br /&gt;
There is a [[Form:Bits and Baubles/character sheet|handy form]] for editing your character sheet. If there is anything wrong with it, please mention it on the [[Form talk:Bits and Baubles/character sheet|Form talk page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;floatright listing &amp;quot;&lt;br /&gt;
| [[Form: Bits and Baubles/character sheet|add or edit a PC]]&lt;br /&gt;
| {{#forminput:form=Bits and Baubles/character sheet}}&lt;br /&gt;
|}&lt;br /&gt;
{{PC listing|Bits and Baubles}}&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;floatright listing &amp;quot;&lt;br /&gt;
| [[Form: Bits and Baubles/NPC|add or edit an NPC]]&lt;br /&gt;
| {{#forminput:form=Bits and Baubles/NPC}}&lt;br /&gt;
|}&lt;br /&gt;
{{NPC listing|Bits and Baubles|limit=5}}&lt;br /&gt;
&lt;br /&gt;
== Story so far ==&lt;br /&gt;
&lt;br /&gt;
=== Issues ===&lt;br /&gt;
&lt;br /&gt;
* '''Legacy Issue:''' {{Aspect|Idiocy is contagious}}, and a plague of [[Idiocy]] has been ravaging the land.&lt;br /&gt;
* '''Current Issue:''' A {{Aspect|search for a successor}} is on because there is no known successor to the dying [[Queen Selenium]].&lt;br /&gt;
* '''Impending Issue:''' {{Aspect|Spies abound}} in [[Machina]]; even [[Hugo the Charitable]] is rumoured to be an agent of [[Gearwhistle]].&lt;br /&gt;
&lt;br /&gt;
=== Sessions ===&lt;br /&gt;
&lt;br /&gt;
''Jan. 11, 2016: creation session.'' This setting was created using a session of Spark for Fate Core. See the [[Bits and Baubles creation session notes]].&lt;br /&gt;
&lt;br /&gt;
''Jan. 18, 2016: Welcome to [[Riverton]].''&lt;br /&gt;
* We flesh out the protagonists and introduce them to the city of [[Riverton]]. &lt;br /&gt;
* [[Geshon the Mouth]] tells the protagonists to seek out [[Samar the Caravan Master]].&lt;br /&gt;
* [[Samar the Caravan Master]] convinces the protagonists to retrieve a strange statue (the [[Idol of Hellaq]]) from the [[Tower of the Serpents]].&lt;br /&gt;
* [[Bloody Nikka]] promises gruesome revenge if the protagonists double-cross Samar.&lt;br /&gt;
&lt;br /&gt;
''Jan. 25, 2016: Factions.''&lt;br /&gt;
* The group meets up with [[Kettel]], who nearly gets into a fight haggling over scrap metal.&lt;br /&gt;
* [[The Governor]] summons the party to the [[Temple of Hadrin]]. With [[Helen Thirdcoin]] as backup, she bullies them into agreeing to bring her the treasure from the tower instead of bringing it to [[Samar the Caravan Master]].&lt;br /&gt;
* The party convinces [[The Governor]] that what Samar is after is a book of spells; they agree to bring The Governor the book in exchange for 3600 crowns -- quite a sum!&lt;br /&gt;
* The party is invited by [[Little Hâr]] to see [[Hugo the Charitable]]. Hugo also offers them money to bring him whatever Samar had wanted, to the tune of 10% of the fenced price.&lt;br /&gt;
&lt;br /&gt;
''Feb. 1, 2016: Casing the tower.''&lt;br /&gt;
* With a cleverly-built periscope, the team scopes out the [[Tower of the Serpents]]. They discover that the guardian of the tower is a giant mechanical gorilla.&lt;br /&gt;
* The group plans out how to get out, deliver the various packages to the various parties and skip town.&lt;br /&gt;
* [[Madeleine D'Leau]] blows all her money on useless potions, steals some money and buys even more useless potions.&lt;br /&gt;
* We all made shrinky dinks of the various characters (pics to come).&lt;br /&gt;
&lt;br /&gt;
''Feb. 8, 2016: Climbing the tower.''&lt;br /&gt;
* The team subdues the mechanical sentry by electrocuting it in a giant puddle of water.&lt;br /&gt;
* An overwhelming feeling of dread grows stronger as they ascended the tower's many levels.&lt;br /&gt;
* [[Blaze Kindling]] is angered and horrified to find the skull of a dragon, carved with intricate runes and symbols. Blaze takes the skull into his care and is seeking revenge. &lt;br /&gt;
* [[Madeleine D'Leau]] finds a jar and releases a serpent made of light. She chases it up to the top floor, where they find the [[Idol of Hellaq]] encased in crystal.&lt;br /&gt;
&lt;br /&gt;
''Feb. 22, 2016: The Idol of Hellaq.''&lt;br /&gt;
* The light serpent is found to be guarding the [[Idol of Hellaq]].&lt;br /&gt;
* [[Madeleine D'Leau]] gets knocked out by the light serpent and is carried to safety by [[Mr. Lutro]].&lt;br /&gt;
* [[Champagne Truffle]] defeats the light serpent by trapping it in a mirrored box, and the party escapes by jumping off the top of the tower.&lt;br /&gt;
* The party is approached and threatened by [[Hugo the Charitable]], by [[The Governor]] and by the sorceror himself.&lt;br /&gt;
&lt;br /&gt;
== Game system details ==&lt;br /&gt;
&lt;br /&gt;
This is being played as Fate Core with the following modifications:&lt;br /&gt;
* The usual skill list is modified slightly. The list of skills available is:&lt;br /&gt;
{|&lt;br /&gt;
| Athletics || Empathy     || Notice    || Shoot&lt;br /&gt;
|-&lt;br /&gt;
| Burglary  || Engineering || Physique  || Stealth&lt;br /&gt;
|- &lt;br /&gt;
| Contacts  || Fight       || Provoke   || Stormcalling&lt;br /&gt;
|-&lt;br /&gt;
| Deceive   || Investigate || Rapport   || Will&lt;br /&gt;
|-&lt;br /&gt;
| Drive     || Lore        || Resources&lt;br /&gt;
|}&lt;br /&gt;
* The rules for Stormcalling magic are in play. See Fate System Toolkit, page 82.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
{{Fate Core campaign&lt;br /&gt;
| status   = active&lt;br /&gt;
| image    = Image:Cogs.jpg&lt;br /&gt;
| book label = Season&lt;br /&gt;
| chapter label = Episode&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=File:Idol_of_Hellaq.jpg&amp;diff=6015</id>
		<title>File:Idol of Hellaq.jpg</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=File:Idol_of_Hellaq.jpg&amp;diff=6015"/>
		<updated>2016-02-29T16:36:56Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Bits_and_Baubles&amp;diff=6014</id>
		<title>Bits and Baubles</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Bits_and_Baubles&amp;diff=6014"/>
		<updated>2016-02-24T14:07:25Z</updated>

		<summary type="html">&lt;p&gt;Dave: /* Story so far */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cogs.jpg|400px|right]]&lt;br /&gt;
This is a [[Fate Core]] campaign started in January 2016.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
=== Places ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;floatright listing &amp;quot;&lt;br /&gt;
| [[Form: Bits and Baubles/Location|add or edit a location]]&lt;br /&gt;
| {{#forminput:form=Bits and Baubles/Location}}&lt;br /&gt;
|}&lt;br /&gt;
* The [[Monarchdom of Machina]] sits between the [[Corporate Nation of Gearwhistle]] and the [[Frothy Sea]].&lt;br /&gt;
* The [[Valley of Cogs]] lies in the disputed region between [[Machina]] and [[Gearwhistle]].&lt;br /&gt;
* [[Pamplemousse's compound]] sits near the [[Valley of Cogs]].&lt;br /&gt;
* The [[Wood of Wiseness]] is where the members of the [[Guild of Unnaturals]] gather.&lt;br /&gt;
* [[Queen Selenium]] resides in the [[Prismatic Palace]].&lt;br /&gt;
&lt;br /&gt;
=== Peoples ===&lt;br /&gt;
&lt;br /&gt;
* The [[Dama]] are a tall, bipedal gazelle-like race.&lt;br /&gt;
* The [[Elvenkind]] are small, petite and delicate-looking.&lt;br /&gt;
* Human-sized [[Dragons]] walk among the other peoples of the land.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Protagonists ===&lt;br /&gt;
There is a [[Form:Bits and Baubles/character sheet|handy form]] for editing your character sheet. If there is anything wrong with it, please mention it on the [[Form talk:Bits and Baubles/character sheet|Form talk page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;floatright listing &amp;quot;&lt;br /&gt;
| [[Form: Bits and Baubles/character sheet|add or edit a PC]]&lt;br /&gt;
| {{#forminput:form=Bits and Baubles/character sheet}}&lt;br /&gt;
|}&lt;br /&gt;
{{PC listing|Bits and Baubles}}&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;floatright listing &amp;quot;&lt;br /&gt;
| [[Form: Bits and Baubles/NPC|add or edit an NPC]]&lt;br /&gt;
| {{#forminput:form=Bits and Baubles/NPC}}&lt;br /&gt;
|}&lt;br /&gt;
{{NPC listing|Bits and Baubles|limit=5}}&lt;br /&gt;
&lt;br /&gt;
== Story so far ==&lt;br /&gt;
&lt;br /&gt;
=== Issues ===&lt;br /&gt;
&lt;br /&gt;
* '''Legacy Issue:''' {{Aspect|Idiocy is contagious}}, and a plague of [[Idiocy]] has been ravaging the land.&lt;br /&gt;
* '''Current Issue:''' A {{Aspect|search for a successor}} is on because there is no known successor to the dying [[Queen Selenium]].&lt;br /&gt;
* '''Impending Issue:''' {{Aspect|Spies abound}} in [[Machina]]; even [[Hugo the Charitable]] is rumoured to be an agent of [[Gearwhistle]].&lt;br /&gt;
&lt;br /&gt;
=== Sessions ===&lt;br /&gt;
&lt;br /&gt;
''Jan. 11, 2016: creation session.'' This setting was created using a session of Spark for Fate Core. See the [[Bits and Baubles creation session notes]].&lt;br /&gt;
&lt;br /&gt;
''Jan. 18, 2016: Welcome to [[Riverton]].''&lt;br /&gt;
* We flesh out the protagonists and introduce them to the city of [[Riverton]]. &lt;br /&gt;
* [[Geshon the Mouth]] tells the protagonists to seek out [[Samar the Caravan Master]].&lt;br /&gt;
* [[Samar the Caravan Master]] convinces the protagonists to retrieve a strange statue from the [[Tower of the Serpents]].&lt;br /&gt;
* [[Bloody Nikka]] promises gruesome revenge if the protagonists double-cross Samar.&lt;br /&gt;
&lt;br /&gt;
''Jan. 25, 2016: Factions.''&lt;br /&gt;
* The group meets up with [[Kettel]], who nearly gets into a fight haggling over scrap metal.&lt;br /&gt;
* [[The Governor]] summons the party to the [[Temple of Hadrin]]. With [[Helen Thirdcoin]] as backup, she bullies them into agreeing to bring her the treasure from the tower instead of bringing it to [[Samar the Caravan Master]].&lt;br /&gt;
* The party convinces [[The Governor]] that what Samar is after is a book of spells; they agree to bring The Governor the book in exchange for 3600 crowns -- quite a sum!&lt;br /&gt;
* The party is invited by [[Little Hâr]] to see [[Hugo the Charitable]]. Hugo also offers them money to bring him whatever Samar had wanted, to the tune of 10% of the fenced price.&lt;br /&gt;
&lt;br /&gt;
''Feb. 1, 2016: Casing the tower.''&lt;br /&gt;
* With a cleverly-built periscope, the team scopes out the [[Tower of the Serpents]]. They discover that the guardian of the tower is a giant mechanical gorilla.&lt;br /&gt;
* The group plans out how to get out, deliver the various packages to the various parties and skip town.&lt;br /&gt;
* [[Madeleine D'Leau]] blows all her money on useless potions, steals some money and buys even more useless potions.&lt;br /&gt;
* We all made shrinky dinks of the various characters (pics to come).&lt;br /&gt;
&lt;br /&gt;
''Feb. 8, 2016: Climbing the tower.''&lt;br /&gt;
* The team subdues the mechanical sentry by electrocuting it in a giant puddle of water.&lt;br /&gt;
* An overwhelming feeling of dread grows stronger as they ascended the tower's many levels.&lt;br /&gt;
* [[Blaze Kindling]] is angered and horrified to find the skull of a dragon, carved with intricate runes and symbols. Blaze takes the skull into his care and is seeking revenge. &lt;br /&gt;
* [[Madeleine D'Leau]] finds a jar and releases a serpent made of light. She chases it up to the top floor, where they find the [[Idol of Hellaq]] encased in crystal.&lt;br /&gt;
&lt;br /&gt;
''Feb. 22, 2016: The Idol of Hellaq.''&lt;br /&gt;
* The light serpent is found to be guarding the [[Idol of Hellaq]].&lt;br /&gt;
* [[Madeleine D'Leau]] gets knocked out by the light serpent and is carried to safety by [[Mr. Lutro]].&lt;br /&gt;
* [[Champagne Truffle]] defeats the light serpent by trapping it in a mirrored box, and the party escapes by jumping off the top of the tower.&lt;br /&gt;
* The party is approached and threatened by [[Hugo the Charitable]], by [[The Governor]] and by the sorceror himself.&lt;br /&gt;
&lt;br /&gt;
== Game system details ==&lt;br /&gt;
&lt;br /&gt;
This is being played as Fate Core with the following modifications:&lt;br /&gt;
* The usual skill list is modified slightly. The list of skills available is:&lt;br /&gt;
{|&lt;br /&gt;
| Athletics || Empathy     || Notice    || Shoot&lt;br /&gt;
|-&lt;br /&gt;
| Burglary  || Engineering || Physique  || Stealth&lt;br /&gt;
|- &lt;br /&gt;
| Contacts  || Fight       || Provoke   || Stormcalling&lt;br /&gt;
|-&lt;br /&gt;
| Deceive   || Investigate || Rapport   || Will&lt;br /&gt;
|-&lt;br /&gt;
| Drive     || Lore        || Resources&lt;br /&gt;
|}&lt;br /&gt;
* The rules for Stormcalling magic are in play. See Fate System Toolkit, page 82.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
{{Fate Core campaign&lt;br /&gt;
| status   = active&lt;br /&gt;
| image    = Image:Cogs.jpg&lt;br /&gt;
| book label = Season&lt;br /&gt;
| chapter label = Episode&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=MediaWiki:Hf-nsfooter-&amp;diff=5977</id>
		<title>MediaWiki:Hf-nsfooter-</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=MediaWiki:Hf-nsfooter-&amp;diff=5977"/>
		<updated>2016-02-03T17:49:41Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
   Conditional footer material&lt;br /&gt;
&lt;br /&gt;
   If there is a relationship diagram for this page, draw it.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Character graph}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   If this page is a &amp;quot;character in campaign&amp;quot; page, and if there exists a navigation template, include it here. &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;!-- {{#ask: &lt;br /&gt;
  [[{{PAGENAME}}]] [[Category: Characters]]&lt;br /&gt;
  | ?campaign=&lt;br /&gt;
  | mainlabel=- | link=none | format=template | template=SMW campaign characters box | searchlabel=&lt;br /&gt;
}} --&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   If this page is a location in a campaign, and if there exists a navigational template, include it here.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;!--{{conditional campaign navigation}}--&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Madeleine_D%27Leau&amp;diff=5976</id>
		<title>Madeleine D'Leau</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Madeleine_D%27Leau&amp;diff=5976"/>
		<updated>2016-02-03T17:47:53Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bits and Baubles/character sheet&lt;br /&gt;
|name=Madeleine D'Leau&lt;br /&gt;
|player=Tara&lt;br /&gt;
|high concept=Environmentalist Splashy Caster&lt;br /&gt;
|trouble='''EVERYTHING IS A BIG DEAL'''&lt;br /&gt;
|aspects=Mr. Lutro, otter friend ; Steady income as a guinea pig for Blaze ; Positive racist toward Elves&lt;br /&gt;
|skills4=Stormcalling&lt;br /&gt;
|skills3=Empathy&lt;br /&gt;
|skills2=Athletics ; Will&lt;br /&gt;
|stunts=Nimble Otter Hands ; Splashy Casting&lt;br /&gt;
}}&lt;br /&gt;
Madeleine D'Leau is roughly 4'11, with dirty blonde hair and brown eyes. She has a pet giant otter named Mr. Lutro, who is basically like a smelly dog, except more dapper.&lt;br /&gt;
&lt;br /&gt;
[[File:Lutro_portrait.jpg|200px|thumb|right|Recent portrait of Mr. Lutro]][[File:lutro_baby.jpg|200px|thumb|right|Mr. Lutro as a baby.]] &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
After a particular rough semester in the liberal arts, Madeleine found herself wandering along the Frothy Sea, raising little sea sprites. It was by complete accident that she stumbled on the MOST HORRIBLE THING EVER - a tiny baby otter sat clinging to his dead mother's fur. The mama otter had been murdered by some sort of '''EVIL MACHINERY''' that was doing something decidedly '''evil''' to the Frothy Sea. She &amp;lt;big&amp;gt;nobly&amp;lt;/big&amp;gt; chose to eschew the wanderer's life and raise the baby otter herself - a decision that was met with extreme resistance and consternation from her parents, who were paying for her education and didn't understand ''at all'' how a giant otter could be a part of that. Her parents had paid a lot of money, particularly in Madeleine's early years, when she infamously (and completely unaware) would burst water mains and over-flow fountains in every city that they tried to live in. &lt;br /&gt;
&lt;br /&gt;
Madeleine once again made the &amp;lt;big&amp;gt;brave&amp;lt;/big&amp;gt; choice to abandon everything and fight ''the Man''. With her trusty otter [[Mr. Lutro]] at her side, she met the very worldly, tough and yet ethereal elf, [[Champagne Truffle]]. They quickly bonded over their family histories and less-than-understanding parents. The pair quickly ran out of money though and Madeleine was forced to sell herself to science. A particularly dour and annoying, but rich dragon by the name of [[Blaze Kindling]] hired Madeleine to be a guinea pig in the dragon's quest for understanding 'realz versus feelz'.&lt;br /&gt;
&lt;br /&gt;
In the past, Madeleine's &amp;quot;work&amp;quot; usually ended with collateral damage from burst water mains and over-flowing fountains across the city. Nothing made [[Kettel]] feel &amp;quot;too old for this shit&amp;quot; like midnight summons to stop the flooding.&lt;br /&gt;
&lt;br /&gt;
== Stunts ==&lt;br /&gt;
&lt;br /&gt;
; Nimble Otter Hands : +2 bonus to Burglary when Mr. Lutro is manipulating delicate objects&lt;br /&gt;
&lt;br /&gt;
{{SMW campaign box|Bits and Baubles}}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Blaze_Kindling&amp;diff=5975</id>
		<title>Blaze Kindling</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Blaze_Kindling&amp;diff=5975"/>
		<updated>2016-02-03T17:47:36Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bits and Baubles/character sheet&lt;br /&gt;
|name=Blaze Kindling&lt;br /&gt;
|player=Jen&lt;br /&gt;
|high concept=Dragon welder at BNBP&lt;br /&gt;
|trouble=Constantly accused of idiocy&lt;br /&gt;
|aspects=Student of the human psyche ; Baffled and bewildered by emotional motives ; Unwitting patron of mayhem&lt;br /&gt;
|skills4=Engineering&lt;br /&gt;
|skills3=Resources&lt;br /&gt;
|skills2=Notice&lt;br /&gt;
|skills1=Will&lt;br /&gt;
|stunts=Perfectly Precise Pyrotechnics&lt;br /&gt;
}}&lt;br /&gt;
Blaze works on the assembly line at the Factory for Production of Bits and Baubles as a welder (fire-breathing comes in handy!). Blaze is approximately human-sized at the beginning of the campaign, but size is a fluid characteristic, as dragons grow or shrink depending on the size of their hoard. Like all dragons, Blaze has trouble understanding human emotions, and is therefore constantly accused of contracting idiocy. This, however, is impossible, as dragonskin is invulnerable to idiocy. This fact is a closely guarded secret among the dragon community for fear of violence.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Downsized his hoard via sell-by-mail system and moved to [[Riverton]]. Got a job at [[Bits and Baubles Production]]. Now trying to understand humans. [[Madeleine D'Leau]] was broke, consented to be a research subject; has to follow Blaze around for a time. [[Champagne Truffle]] agrees to tag along but immediately gets into fights with Blaze, who tries to be her friend.&lt;br /&gt;
&lt;br /&gt;
== Stunts ==&lt;br /&gt;
&lt;br /&gt;
; Perfectly Precise Pyrotechnics : +2 to Overcome with Engineering when using precise fire breath&lt;br /&gt;
&lt;br /&gt;
{{SMW campaign box|Bits and Baubles}}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Kettel&amp;diff=5974</id>
		<title>Kettel</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Kettel&amp;diff=5974"/>
		<updated>2016-02-03T17:47:10Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bits and Baubles/character sheet&lt;br /&gt;
|name=Kettel&lt;br /&gt;
|player=Susan&lt;br /&gt;
|high concept=Out-of-retirement Dama engineer&lt;br /&gt;
|trouble=Frequently the target of racism&lt;br /&gt;
|aspects=PAK, robot helper ; Calculated sacrifices ; Too old for this shit&lt;br /&gt;
|skills4=Engineering&lt;br /&gt;
|skills3=Will ; Drive&lt;br /&gt;
|skills2=Notice&lt;br /&gt;
|skills1=&lt;br /&gt;
|stunts=Dama Speed ; Smarter than the Average Drone&lt;br /&gt;
}}&lt;br /&gt;
Kettel is an engineer in Machina's capital city of [[Los Asemblos]]. She spent decades working on some of the kingdom's most ambitious projects when its industrial revolution took off.&lt;br /&gt;
&lt;br /&gt;
6' tall with gazelle's horns. Sand-coloured skin with black tips on the hands and face. In retirement, she's been developing her own inventions and taking the occasional jobs from anyone willing to pay her rate. She hasn't given up wearing mechanic's suits, and probably never will. &lt;br /&gt;
&lt;br /&gt;
Being part of a tiny minority of [[Dama]] in the city, Kettel has heard every racist joke or remark ever made. Usually, she can brush them off and carry on. The worst offenders become victims of petty revenge and a little mechanical sabotage. &lt;br /&gt;
&lt;br /&gt;
Kettel is assisted by a small flying gyro named PAK (Personal Assistant to Kettel). PAK is the size of a soccer ball, dark blue and roughly spherical with brass rings around its middle. It hovers using a rotor on its top and has a large green crystalline eye that doubles as a lamp. PAK is equipped with a small complement of essential tools, and is capable of performing basic tasks on command. &amp;quot;He&amp;quot; communicates using beeps and whistles, which Kettel can understand fluently. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Kettel was Chief Engineer aboard the ''[[Royal Airship Fleet|Valley Echo]]''. &lt;br /&gt;
&lt;br /&gt;
The ''Echo'' strayed too close to [[Gearwhistle]] over the [[Valley of Cogs]] and was boarded by their forces in disputed territory. The [[Machina]] Captain was belligerent and ignored their demands to keep a wider distance from their border. &lt;br /&gt;
&lt;br /&gt;
Kettel and her engineering team took control of the ship from the engine room and turned it back against the Captain's orders. The Captain was taken prisoner, but the rest of the crew were released.&lt;br /&gt;
&lt;br /&gt;
Kettel was dishonourably discharged from service for the Captain's arrest, but was respected by the crew for getting them home safely. She hasn't worked with the [[Royal Airship Fleet]] since.&lt;br /&gt;
&lt;br /&gt;
The ''[[Royal Airship Fleet|Valley Echo]]'' was powered by a prototype engine, designed by Kettel herself with the help of Blaze Kindling. Kettel and Blaze formed a good working relationship, and remain friendly, although they have not worked together on any project since. The prototype engine is vastly more efficient than previous versions, and there is speculation that further punitive action was not taken against Kettel because she did not allow the prototype to fall into enemy hands.&lt;br /&gt;
&lt;br /&gt;
== Stunts ==&lt;br /&gt;
; Dama Speed : +2 to overcome with Athletics when running speed is an issue.&lt;br /&gt;
; Smarter than the Average Drone : Once per conflict, take an engineering action with PAK in addition to a normal action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SMW campaign box|Bits and Baubles}}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Champagne_Truffle&amp;diff=5973</id>
		<title>Champagne Truffle</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Champagne_Truffle&amp;diff=5973"/>
		<updated>2016-02-03T17:46:30Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bits and Baubles/character sheet&lt;br /&gt;
|name=Champagne Truffle&lt;br /&gt;
|player=Ramsha&lt;br /&gt;
|high concept=Anti-Elvenkind troublemaker for hire&lt;br /&gt;
|trouble=&amp;quot;I'll prove I'm the toughest!&amp;quot;&lt;br /&gt;
|aspects=Family is the head Elven clan of Machina ; Double-trouble team with Madeleine ; Hates Blaze's friendship advances&lt;br /&gt;
|skills4=Fight&lt;br /&gt;
|skills3=Provoke ; Deceive&lt;br /&gt;
|skills2=Contacts ; Notice&lt;br /&gt;
|skills1=&lt;br /&gt;
|stunts=Dance Trap&lt;br /&gt;
}}&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Champagne's family the Truffles, high Elven clan of [[Machina]], wanted her initiated into the [[Lily Leaf Ladies]]. She rebelled, ran away from home, put out an ad as a troublemaker for hire and now has been sent a mysterious contract of employment by one [[Pamplemousse Kettlegreen]]. [[Blaze Kindling]] finds Champagne particularly baffling and has noted her for closer observation. Champagne thinks Blaze is trying to cause trouble. [[Madeleine D'Leau]] really &amp;quot;gets&amp;quot; Champagne's rebellion, but holds positive-racist views about [[Elvenkind]]. PAK ([[Kettel]]'s gyro assistant) doesn't trust the young elf. She caught PAK in a net while he on an errand, and attempted to sell him for salvage.&lt;br /&gt;
&lt;br /&gt;
== Stunts ==&lt;br /&gt;
&lt;br /&gt;
; Dance Trap : +2 to Create Advantages using Fight when dancing in a mesmerizing way&lt;br /&gt;
&lt;br /&gt;
{{SMW campaign box|Bits and Baubles}}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Template:Character_sheet/FATE/Stunt_section&amp;diff=5972</id>
		<title>Template:Character sheet/FATE/Stunt section</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Template:Character_sheet/FATE/Stunt_section&amp;diff=5972"/>
		<updated>2016-02-03T17:44:04Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Documentation}}&amp;lt;!--&lt;br /&gt;
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--&amp;gt;{{#vardefine: cols | {{{columns|6}}} }}&amp;lt;!--&lt;br /&gt;
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--&amp;gt;{{#if: {{#vardefineecho: debug |  }} | debug mode enabled}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
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--&amp;gt;{{Character sheet/section | columns={{#var:cols}} | subhead = {{{stunts label|Stunts}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#arraydefine: stuntsary | {{{stunts|}}} | ; }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#arrayprint:  stuntsary || @@@@ | &amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{Character sheet/FATE/Stunt line | @@@@ | columns = {{#var:cols}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#arrayreset: stuntsary }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Template:Character_sheet/FATE/Skill_block&amp;diff=5971</id>
		<title>Template:Character sheet/FATE/Skill block</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Template:Character_sheet/FATE/Skill_block&amp;diff=5971"/>
		<updated>2016-02-03T17:42:28Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Documentation}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine: defaultskillclass | skill }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: defaultskillranks | Average (+1) :: Decent (+2) :: Good (+3) :: Great (+4) :: Superb (+5) }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: defaultskilltypes | combat track }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: defaultskillmarks | }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  Parse a list of skills and their attributes&lt;br /&gt;
--&amp;gt;{{#if: {{{skilllist|}}} |&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#hashdefine:  skilllisthash }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#arraydefine: skillgroupsarray | {{{skilllist}}} | ;; }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#arrayprint:  skillgroupsarray | | $skilllistline$ | &amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#arraydefine: skillgrouparray | $skilllistline$ | :: }}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#vardefine:   skillgroupname  | {{#arrayindex: skillgrouparray | 0}} }}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#arrayslice:  skillgrouparray | skillgrouparray | 1 }}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#arrayprint:  skillgrouparray | | $skillstring$ | &amp;lt;!--&lt;br /&gt;
         --&amp;gt;{{#vardefine: skillname | {{#explode: $skillstring$ | // | 0 }} }}&amp;lt;!--&lt;br /&gt;
         --&amp;gt;{{#vardefine: skillattr | {{#explode: $skillstring$ | // | 1 }} }}&amp;lt;!--&lt;br /&gt;
         --&amp;gt;{{#hashinclude: skilllisthash | {{#var:skillname}} = 0 }}&amp;lt;!--&lt;br /&gt;
         --&amp;gt;{{#hashinclude:  skillhash-{{#var:skillname}} &lt;br /&gt;
            | group = {{#var:skillgroupname}} &lt;br /&gt;
            | attributes = {{#var:skillgroupattr}} &lt;br /&gt;
            }}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine: cols | {{{columns|6}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  Define the types of skills available. These each have their own class, too.&lt;br /&gt;
--&amp;gt;{{#vardefine:   skillClass     | {{{skillclass  |{{#var:defaultskillclass}} }}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#arraydefine: skilltypearray | {{{skilltypes  |{{#var:defaultskilltypes}} }}} | /\s+/ }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#arraytohash: classhash      | skilltypearray | skilltypearray }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  We may have custom skill ranks.&lt;br /&gt;
--&amp;gt;{{#arraydefine: skilllevelarray | {{{skillranks  |{{#var:defaultskillranks}} }}} | :: }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#arraymerge: skilllevelsreverse | skilllevelarray }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#arraysort:  skilllevelsreverse | reverse }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:  numSkLvl    | {{#arraysize: skilllevelarray}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  There are various skill markers that may be defined -- these go into a hash.&lt;br /&gt;
--&amp;gt;{{#hashdefine: skillmarkerhash | {{{skillmarkers|{{#var:defaultskillmarks}} }}} | :: | /\/\// }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  Use a hash to store and then print the skills&lt;br /&gt;
--&amp;gt;{{#hashdefine: skillhash}}&amp;lt;!--&lt;br /&gt;
  Keep track of how many skill slots have been used&lt;br /&gt;
--&amp;gt;{{#vardefine: skillsused | 0}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  We either have a long section of skills, or one entry per level.&lt;br /&gt;
--&amp;gt;{{#if: {{{skills|}}}|&amp;lt;!--&lt;br /&gt;
   One 'skills' section.&lt;br /&gt;
   Lines are listed in descending order of skill. Each line is of the form:&lt;br /&gt;
   ;; SkillName//OpType//OpModifier :: SkillName//OpType//OpModifier ...&lt;br /&gt;
   where SkillName is just what it says, OpType is an optional type to the &lt;br /&gt;
   skill (such as 'combat' or 'track' and OpModifier is an optional modifier&lt;br /&gt;
   such as 'MG'.&lt;br /&gt;
   Note: we assume that no skill lines are missing.&lt;br /&gt;
&lt;br /&gt;
   --&amp;gt;{{#arraydefine: skillsbylevel | {{{skills}}}  | ;; }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#arrayslice:  skillsbylevel | skillsbylevel | 0 }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#arraytohash: skillhash     | skillsbylevel | skilllevelsreverse }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#arrayreset:  skillsbylevel}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;|&amp;lt;!--&lt;br /&gt;
   No single skills section. We look for multiple sections: 'skills1', 'skills2', etc.&lt;br /&gt;
   There are several parameters: skills1, skill2, and so on. Each corresponds &lt;br /&gt;
   to a single skill rank, and each is of the form:&lt;br /&gt;
   | skillN = SkillName//OpType//OpModifier :: SkillName//OpType//OpModifier ...&lt;br /&gt;
   as in the previous form. We no longer assume that all skill lines are&lt;br /&gt;
   present; gaps may be left if desired.&lt;br /&gt;
&lt;br /&gt;
   --&amp;gt;{{#forargs: skills | thelevel | theskilllist | &amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#ifeq: {{#var:theskilllist}} | M_NUL ||&amp;lt;!--&lt;br /&gt;
         --&amp;gt;{{#rmatch: {{#var:thelevel}} | /^\d+$/ | &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#hashinclude: skillhash | {{#var: thelevel}}={{#var:theskilllist}} }}&amp;lt;!--&lt;br /&gt;
         --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!-- end if&lt;br /&gt;
&lt;br /&gt;
  Get the keys of our skill hash:&lt;br /&gt;
--&amp;gt;{{#hashtoarray:|skillhash|skillhashkeys}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#arraysort:skillhashkeys|desc}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#arraydefine: skillpartkeys | name, marker}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  Print the section header&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Character sheet/section &lt;br /&gt;
| columns   = {{#var:cols}}&lt;br /&gt;
| subhead   = {{{label|Skills}}}&lt;br /&gt;
| righthead = {{#if:{{{skilltypes|}}}|&amp;lt;!--&lt;br /&gt;
   --&amp;gt;skill types: {{#hashprint: classhash | , | %%%% | @@@@ | &amp;lt;span class=&amp;quot;{{#var:skillClass}} @@@@&amp;quot;&amp;gt; %%%%&amp;lt;/span&amp;gt; }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;}}&lt;br /&gt;
}}&amp;lt;!-- end section &lt;br /&gt;
&lt;br /&gt;
  Print the skill listings&lt;br /&gt;
--&amp;gt;{{#hashprint: skillhash || $skillrank$ | $skline$ | &amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#arraydefine: skilllineary | $skline$ | ; }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#if: $skline$ |&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{Character sheet/section&amp;lt;!--&lt;br /&gt;
      --&amp;gt;| labelclass1 = label &amp;lt;!--&lt;br /&gt;
      --&amp;gt;| dataclass1  = {{#var: skillClass }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;| label1 = {{#arrayindex: skilllevelarray | {{#expr: $skillrank$ -1}} }}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;| data1  = &amp;lt;!--&lt;br /&gt;
         --&amp;gt;{{#arrayprint: skilllineary | ,&amp;amp;nbsp; | $theskill$ | &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#arraydefine: theskillarray | $theskill$ | /\/\// }}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#arraytohash: theskillhash | theskillarray | skillpartkeys }}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#vardefine: theskillname | {{#hashvalue: theskillhash | name}} }}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#vardefine: theskilltag  | {{lc:{{#replace:{{#var: theskillname}}||-}}}}}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
            --&amp;gt;&amp;lt;span class=&amp;quot;{{#var:skillClass}} skill-{{#var:theskilltag}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#var: theskillname }}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#hashvalue: skillmarkerhash | {{#hashvalue: theskillhash | marker}} }}&amp;lt;!--&lt;br /&gt;
              Add SMW properties&lt;br /&gt;
            --&amp;gt;{{#if:{{#var:theskillname}}|&amp;lt;!--&lt;br /&gt;
               --&amp;gt;{{#set:&lt;br /&gt;
                  | has skill = {{lc:{{#var:theskillname}}}} ; $skillrank$&lt;br /&gt;
                  }}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
              Increment skill slot counter&lt;br /&gt;
            --&amp;gt;{{#vardefine: skillsused | {{#expr: {{#var:skillsused|0}} + $skillrank$}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
            --&amp;gt;{{#arrayreset: theskillarray}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#hashreset: theskillhash}}&amp;lt;!--&lt;br /&gt;
         --&amp;gt;}}&amp;lt;!-- end arrayprint&lt;br /&gt;
      --&amp;gt;}}&amp;lt;!-- end section&lt;br /&gt;
   --&amp;gt;}}&amp;lt;!-- end if skline&lt;br /&gt;
   --&amp;gt;{{#arrayreset: skilllinearray}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;!--|skilllevelsreverse}}--&amp;gt;&amp;lt;!-- end hashprint&lt;br /&gt;
--&amp;gt;|skillhashkeys}}&amp;lt;!-- end hashprint&lt;br /&gt;
&lt;br /&gt;
  Print the section footer, if required&lt;br /&gt;
--&amp;gt;{{#if: {{#vardefineecho:skillsallowed|{{{defaultskillpoints|}}}}}|&lt;br /&gt;
{{Character sheet/section &lt;br /&gt;
| columns   = {{#var:cols}}&lt;br /&gt;
| llabel1   = Points used   | ldata1    = {{#var:skillsused}}&lt;br /&gt;
| label1    = remaining     | data1     = {{#expr: {{#var:skillsallowed}} - {{#var:skillsused}} }}&lt;br /&gt;
| rlabel1   = total         | rdata1    = {{#var:skillsallowed}}&lt;br /&gt;
}}&amp;lt;!-- end section &lt;br /&gt;
--&amp;gt;}}&amp;lt;!-- end if&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#hashreset: skillhash | skillmarkerhash | classhash }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#arrayreset: skilltypearray, skilllevelarray, skilllevelsreverse, skillhashkeys, skillpartkeys }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Template:Character_sheet/FATE&amp;diff=5970</id>
		<title>Template:Character sheet/FATE</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Template:Character_sheet/FATE&amp;diff=5970"/>
		<updated>2016-02-03T17:39:20Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   @todo more sub-templates, like the skill block one&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#parameterstohash: paramsHash}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine:cols  |{{{columns|6}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:cols_l|{{#expr: ceil( {{#var: cols}} / 2 ) }} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:cols_r|{{#expr: ( {{#var: cols}} - {{#var: cols_l}} ) }} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine:contentcols  |{{#expr: ( {{#var: cols  }} - 1 ) }} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:contentcols_l|{{#expr: ( {{#var: cols_l}} - 1 ) }} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:contentcols_r|{{#expr: ( {{#var: cols_r}} - 1 ) }} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine:name|{{{charactername| {{{character name| {{{name}}} }}} }}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:campaign|{{{campaign&amp;lt;includeonly&amp;gt;|&amp;lt;/includeonly&amp;gt;}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;infobox floatright {{{tableclass|}}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;{{#var:cols}}&amp;quot; | {{#var:name}} &amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;campaign&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt; {{#if: {{#var:campaign}}| [[{{#var:campaign}}]] }} &amp;lt;!--&lt;br /&gt;
  --&amp;gt; {{#if: {{{player|}}}|([[User:{{{player}}}|{{{player}}}]]) }} &amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Sections at the top of the sheet, such as High Concept and Trouble. &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#hashdefine: topsectionhash }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#forargs: top | keynum | value | &amp;lt;!--&lt;br /&gt;
     We have arguments like &amp;quot;toplabel2 = My Label&amp;quot;, which we split into the&lt;br /&gt;
     key-number pair &amp;quot;keynum&amp;quot;, in this case &amp;quot;label2&amp;quot;, and the value. We want&lt;br /&gt;
     to further split this up so we get the key and the number separately.&lt;br /&gt;
   --&amp;gt;{{#hashreset: singlesection}}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#vardefine: key | {{#rmatch: {{#var:keynum}} | (\D+)(\d+) | $1 }}}}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#vardefine: num | {{#rmatch: {{#var:keynum}} | (\D+)(\d+) | $2 }}}}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#hashdefine: singlesection | {{#hashvalue: topsectionhash | {{#var:num}} }} | ,sec, | ;sec; }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#hashinclude: singlesection | {{#var:key}} = {{#var:value}} }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#if: {{#var: num}} | &amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#hashinclude: topsectionhash | &amp;lt;!--&lt;br /&gt;
         --&amp;gt; {{#var:num}} = {{#hashprint: singlesection | ,sec, | %%%% | @@@@ | %%%%;sec;@@@@ }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
  Now each value of topsectionhash can be parsed into a new hash:&lt;br /&gt;
--&amp;gt;{{#hashprint: topsectionhash || %%%% | @@@@ | &amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#hashdefine: thetopsection | @@@@ | ,sec, | ;sec; }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{Character sheet/section | columns = {{#var:cols}} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;| llabel1 = {{#hashvalue: thetopsection | llabel }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;| ldata1  = {{#hashvalue: thetopsection | ldata  }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;| label1  = {{#hashvalue: thetopsection | label }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;| data1   = {{#hashvalue: thetopsection | data  }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;| rlabel1 = {{#hashvalue: thetopsection | rlabel }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;| rdata1  = {{#hashvalue: thetopsection | rdata  }} &amp;lt;!--&lt;br /&gt;
   --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  End top sections&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- &amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  ASPECTS&lt;br /&gt;
--&amp;gt;{{#hashtotemplate: {{{aspect section template | Character sheet/FATE/Aspect section}}} | paramsHash }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  SKILLS&lt;br /&gt;
--&amp;gt;{{#hashtotemplate: {{{skill section template | Character sheet/FATE/Skill section}}} | paramsHash }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  STUNTS&lt;br /&gt;
--&amp;gt;{{#hashtotemplate: {{{stunt section template | Character sheet/FATE/Stunt section}}} | paramsHash }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Extra sections&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine: sectnum | 1}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#while: | &amp;lt;!-- want one of the following to be nonempty:&lt;br /&gt;
  --&amp;gt;{{{header{{#var: sectnum}}|}}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{{label{{#var: sectnum}}|}}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{{data{{#var: sectnum}}|}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;|&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{#if:{{#vardefineecho:sectheader|{{{header{{#var: sectnum}}|}}}}}|&amp;lt;!--&lt;br /&gt;
        Draw a header&lt;br /&gt;
     --&amp;gt;{{Character sheet/section subhead |{{#var:sectheader}}g| columns = {{#var:cols}} }}&amp;lt;!--&lt;br /&gt;
     --&amp;gt;&amp;lt;!--{{Character sheet/section | columns = {{#var:cols}} --&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;!--| header1 = {{{header{{#var: sectnum}}|}}} --&amp;gt;&amp;lt;!--&lt;br /&gt;
     --&amp;gt;&amp;lt;!--}}--&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;|&amp;lt;!-- if no header&lt;br /&gt;
     --&amp;gt;{{Character sheet/section | columns = {{#var:cols}} &amp;lt;!--&lt;br /&gt;
        --&amp;gt;| label1 = {{{label{{#var: sectnum}}|}}}h &amp;lt;!--&lt;br /&gt;
        --&amp;gt;| data1  = {{{data{{#var: sectnum}}|}}}j &amp;lt;!--&lt;br /&gt;
     --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;}}&amp;lt;!-- end if&lt;br /&gt;
  --&amp;gt;{{#vardefine: sectnum | {{#expr: {{#var: sectnum}} + 1}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!-- end while &lt;br /&gt;
&lt;br /&gt;
Current FP defaults to refresh&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine: defaultrefresh | {{{defaultrefresh|5}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: refresh        | {{#if:{{{refresh|}}}|{{{refresh}}}|{{#var:defaultrefresh}} }} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: fp             | {{#if:{{{fp|}}}|{{{fp}}}|{{#var:refresh}} }} }}&amp;lt;!--&lt;br /&gt;
     --&amp;gt;{{Character sheet/section | columns = {{#var:cols}} &amp;lt;!--&lt;br /&gt;
        --&amp;gt;| llabel1  = FP &amp;lt;!--&lt;br /&gt;
        --&amp;gt;| ldata1   = {{#var: fp}} &amp;lt;!--&lt;br /&gt;
        --&amp;gt;| label1 = Refresh &amp;lt;!--&lt;br /&gt;
        --&amp;gt;| data1  = {{#var: refresh}} &amp;lt;!--&lt;br /&gt;
     --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   STRESS AND CONSEQUENCES&lt;br /&gt;
--&amp;gt;{{#hashtotemplate: {{{stress section template | Character sheet/FATE/Stress and Consequences section}}} | paramsHash }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   FOOTER&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;nowiki/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;{{#var:cols}}&amp;quot; | {{navbar|{{{template name|Character sheet/FATE}}}|mini=1}} &lt;br /&gt;
|}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  Semantic MediaWiki keys and categories for any *page* using this template&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#set: campaign       = {{{campaign}}}      }}&amp;lt;!-- @todo: remove this&lt;br /&gt;
--&amp;gt;{{#set: is in campaign = {{{campaign}}}      }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{#var:name}}|{{#set: has name ={{#var:name}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{status|}}}|{{#set: has status ={{{status}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{lc:{{{player}}}}} | npc &amp;lt;!--&lt;br /&gt;
--&amp;gt;|&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{#set: player        = NPC          | is a = NPC | NPC in campaign = {{#var:campaign}} }}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;[[Category: Non-player characters in {{#var:campaign}}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;|&amp;lt;!--&lt;br /&gt;
       player name is not &amp;quot;npc&amp;quot;.&lt;br /&gt;
   --&amp;gt;{{#if:{{{player|}}} &amp;lt;!--&lt;br /&gt;
   --&amp;gt;|&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#set: player        = {{{player}}} | is a = PC  | PC in campaign = {{#var:campaign}}  }}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;[[Category: Player characters in {{#var:campaign}}]]&amp;lt;!--&lt;br /&gt;
   --&amp;gt;|&amp;lt;!--&lt;br /&gt;
      no player name set at all&lt;br /&gt;
      --&amp;gt;[[Category: Characters in {{#var:campaign}}]]&amp;lt;!--&lt;br /&gt;
   --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{blurb|}}}        |{{#set: blurb          = {{{blurb}}}         }}}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   If we have relationships defined, save the information.&lt;br /&gt;
--&amp;gt;{{#if: {{{relationships|}}} | &amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#arraydefine: relationsarray | {{{relationships|}}} | ;; }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#arrayprint:  relationsarray | | @@@@ | &amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#arraydefine: relationsfields | @@@@ | :: }}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{Relationship &amp;lt;!--&lt;br /&gt;
         --&amp;gt;| {{#arrayindex: relationsfields | 1 }} &amp;lt;!--&lt;br /&gt;
         --&amp;gt;| {{#arrayindex: relationsfields | 0 }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  Semantic MediaWiki keys and category for the *template*&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;[[Category:Character sheet templates]]&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#set: game system     = FATE            }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#set: parent template = Template:Character_Sheet }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Documentation}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/noinclude&amp;gt;&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Template:Character_sheet/FATE/Skill_section&amp;diff=5969</id>
		<title>Template:Character sheet/FATE/Skill section</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Template:Character_sheet/FATE/Skill_section&amp;diff=5969"/>
		<updated>2016-02-03T17:38:50Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Documentation}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#parameterstohash: skillSectionParamsHash}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#ifeq:{{{skillblock|}}}|none|&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   debug:&lt;br /&gt;
   --&amp;gt;&amp;lt;!--{{Character sheet/section | columns = {{#var:cols}} | subhead = no skill block }}--&amp;gt;&amp;lt;!--&lt;br /&gt;
   --&amp;gt;|&amp;lt;!--&lt;br /&gt;
   --&amp;gt;&amp;lt;!--{{Character sheet/section | columns = {{#var:cols}} | subhead = upcoming skill block: }}--&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
     We will pass a hash to a template.&lt;br /&gt;
     The following are the keys from the params to this template which &lt;br /&gt;
     we will pass through to the skill block template:&lt;br /&gt;
   --&amp;gt;{{#hashdefine:       skillParamsKeys | &lt;br /&gt;
         skillblock, skillclass, skilltypes, skillmarkers, skillranks, defaultskillpoints&lt;br /&gt;
      }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   --&amp;gt;{{#hashdefine: skillblocks | {{#if:{{{skillblock|}}}|{{{skillblock}}}|skills;Skills}} }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#hashprint:  skillblocks || @@@@ | %%%% |&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#hashintersect:  skillParamsHash | skillSectionParamsHash | skillParamsKeys }}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#hashinclude:    skillParamsHash &lt;br /&gt;
         | label        = %%%%&lt;br /&gt;
         | skills       = {{{@@@@ |}}}&lt;br /&gt;
         | skills1      = {{{@@@@1|M_NUL}}}&lt;br /&gt;
         | skills2      = {{{@@@@2|M_NUL}}}&lt;br /&gt;
         | skills3      = {{{@@@@3|M_NUL}}}&lt;br /&gt;
         | skills4      = {{{@@@@4|M_NUL}}}&lt;br /&gt;
         | skills5      = {{{@@@@5|M_NUL}}}&lt;br /&gt;
      }}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#hashinclude:    skillParamsHash | columns = {{#var:cols}} }}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#hashtotemplate: {{{skill block template | Character sheet/FATE/Skill block}}} | skillParamsHash }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Template:Character_sheet/FATE/Stunt_section&amp;diff=5968</id>
		<title>Template:Character sheet/FATE/Stunt section</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Template:Character_sheet/FATE/Stunt_section&amp;diff=5968"/>
		<updated>2016-02-03T17:36:50Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Documentation}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine: cols | {{{columns|6}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if: {{#vardefineecho: debug |  }} | debug mode enabled}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   debug:&lt;br /&gt;
   --&amp;gt;&amp;lt;!--{{Character sheet/section | columns = {{#var:cols}} | subhead = no stunt block }}--&amp;gt;&amp;lt;!--&lt;br /&gt;
   --&amp;gt;|&amp;lt;!--&lt;br /&gt;
   --&amp;gt;&amp;lt;!--{{Character sheet/section | columns = {{#var:cols}} | subhead = upcoming stunt block: }}--&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#parameterstohash: paramsHash}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#hashprint: paramsHash || @@@@ | %%%% | @@@@ = %%%% }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Character sheet/section | columns={{#var:cols}} | subhead = {{{stunts label|Stunts}}} ({{{stunts}}}) }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#arraydefine: stuntsary | {{{stunts|}}} | ; }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#arrayprint:  stuntsary || @@@@ | &amp;lt;!--&lt;br /&gt;
   --&amp;gt; stunt: @@@@ &amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{Character sheet/FATE/Stunt line | @@@@ | columns = {{#var:cols}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#arrayreset: stuntsary }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Template:Character_sheet/FATE&amp;diff=5967</id>
		<title>Template:Character sheet/FATE</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Template:Character_sheet/FATE&amp;diff=5967"/>
		<updated>2016-02-03T17:36:12Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   @todo more sub-templates, like the skill block one&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#parameterstohash: paramsHash}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine:cols  |{{{columns|6}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:cols_l|{{#expr: ceil( {{#var: cols}} / 2 ) }} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:cols_r|{{#expr: ( {{#var: cols}} - {{#var: cols_l}} ) }} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine:contentcols  |{{#expr: ( {{#var: cols  }} - 1 ) }} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:contentcols_l|{{#expr: ( {{#var: cols_l}} - 1 ) }} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:contentcols_r|{{#expr: ( {{#var: cols_r}} - 1 ) }} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine:name|{{{charactername| {{{character name| {{{name}}} }}} }}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:campaign|{{{campaign&amp;lt;includeonly&amp;gt;|&amp;lt;/includeonly&amp;gt;}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;infobox floatright {{{tableclass|}}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;{{#var:cols}}&amp;quot; | {{#var:name}} &amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;campaign&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt; {{#if: {{#var:campaign}}| [[{{#var:campaign}}]] }} &amp;lt;!--&lt;br /&gt;
  --&amp;gt; {{#if: {{{player|}}}|([[User:{{{player}}}|{{{player}}}]]) }} &amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Sections at the top of the sheet, such as High Concept and Trouble. &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#hashdefine: topsectionhash }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#forargs: top | keynum | value | &amp;lt;!--&lt;br /&gt;
     We have arguments like &amp;quot;toplabel2 = My Label&amp;quot;, which we split into the&lt;br /&gt;
     key-number pair &amp;quot;keynum&amp;quot;, in this case &amp;quot;label2&amp;quot;, and the value. We want&lt;br /&gt;
     to further split this up so we get the key and the number separately.&lt;br /&gt;
   --&amp;gt;{{#hashreset: singlesection}}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#vardefine: key | {{#rmatch: {{#var:keynum}} | (\D+)(\d+) | $1 }}}}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#vardefine: num | {{#rmatch: {{#var:keynum}} | (\D+)(\d+) | $2 }}}}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#hashdefine: singlesection | {{#hashvalue: topsectionhash | {{#var:num}} }} | ,sec, | ;sec; }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#hashinclude: singlesection | {{#var:key}} = {{#var:value}} }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#if: {{#var: num}} | &amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#hashinclude: topsectionhash | &amp;lt;!--&lt;br /&gt;
         --&amp;gt; {{#var:num}} = {{#hashprint: singlesection | ,sec, | %%%% | @@@@ | %%%%;sec;@@@@ }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
  Now each value of topsectionhash can be parsed into a new hash:&lt;br /&gt;
--&amp;gt;{{#hashprint: topsectionhash || %%%% | @@@@ | &amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#hashdefine: thetopsection | @@@@ | ,sec, | ;sec; }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{Character sheet/section | columns = {{#var:cols}} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;| llabel1 = {{#hashvalue: thetopsection | llabel }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;| ldata1  = {{#hashvalue: thetopsection | ldata  }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;| label1  = {{#hashvalue: thetopsection | label }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;| data1   = {{#hashvalue: thetopsection | data  }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;| rlabel1 = {{#hashvalue: thetopsection | rlabel }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;| rdata1  = {{#hashvalue: thetopsection | rdata  }} &amp;lt;!--&lt;br /&gt;
   --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  End top sections&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- &amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  ASPECTS&lt;br /&gt;
--&amp;gt;{{#hashtotemplate: {{{aspect section template | Character sheet/FATE/Aspect section}}} | paramsHash }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  STUNTS&lt;br /&gt;
--&amp;gt;{{#hashtotemplate: {{{stunt section template | Character sheet/FATE/Stunt section}}} | paramsHash }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  SKILLS&lt;br /&gt;
--&amp;gt;{{#hashtotemplate: {{{skill section template | Character sheet/FATE/Skill section}}} | paramsHash }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Extra sections&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine: sectnum | 1}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#while: | &amp;lt;!-- want one of the following to be nonempty:&lt;br /&gt;
  --&amp;gt;{{{header{{#var: sectnum}}|}}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{{label{{#var: sectnum}}|}}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{{data{{#var: sectnum}}|}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;|&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{#if:{{#vardefineecho:sectheader|{{{header{{#var: sectnum}}|}}}}}|&amp;lt;!--&lt;br /&gt;
        Draw a header&lt;br /&gt;
     --&amp;gt;{{Character sheet/section subhead |{{#var:sectheader}}g| columns = {{#var:cols}} }}&amp;lt;!--&lt;br /&gt;
     --&amp;gt;&amp;lt;!--{{Character sheet/section | columns = {{#var:cols}} --&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;!--| header1 = {{{header{{#var: sectnum}}|}}} --&amp;gt;&amp;lt;!--&lt;br /&gt;
     --&amp;gt;&amp;lt;!--}}--&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;|&amp;lt;!-- if no header&lt;br /&gt;
     --&amp;gt;{{Character sheet/section | columns = {{#var:cols}} &amp;lt;!--&lt;br /&gt;
        --&amp;gt;| label1 = {{{label{{#var: sectnum}}|}}}h &amp;lt;!--&lt;br /&gt;
        --&amp;gt;| data1  = {{{data{{#var: sectnum}}|}}}j &amp;lt;!--&lt;br /&gt;
     --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;}}&amp;lt;!-- end if&lt;br /&gt;
  --&amp;gt;{{#vardefine: sectnum | {{#expr: {{#var: sectnum}} + 1}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!-- end while &lt;br /&gt;
&lt;br /&gt;
Current FP defaults to refresh&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine: defaultrefresh | {{{defaultrefresh|5}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: refresh        | {{#if:{{{refresh|}}}|{{{refresh}}}|{{#var:defaultrefresh}} }} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: fp             | {{#if:{{{fp|}}}|{{{fp}}}|{{#var:refresh}} }} }}&amp;lt;!--&lt;br /&gt;
     --&amp;gt;{{Character sheet/section | columns = {{#var:cols}} &amp;lt;!--&lt;br /&gt;
        --&amp;gt;| llabel1  = FP &amp;lt;!--&lt;br /&gt;
        --&amp;gt;| ldata1   = {{#var: fp}} &amp;lt;!--&lt;br /&gt;
        --&amp;gt;| label1 = Refresh &amp;lt;!--&lt;br /&gt;
        --&amp;gt;| data1  = {{#var: refresh}} &amp;lt;!--&lt;br /&gt;
     --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   STRESS AND CONSEQUENCES&lt;br /&gt;
--&amp;gt;{{#hashtotemplate: {{{stress section template | Character sheet/FATE/Stress and Consequences section}}} | paramsHash }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   FOOTER&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;nowiki/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;{{#var:cols}}&amp;quot; | {{navbar|{{{template name|Character sheet/FATE}}}|mini=1}} &lt;br /&gt;
|}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  Semantic MediaWiki keys and categories for any *page* using this template&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#set: campaign       = {{{campaign}}}      }}&amp;lt;!-- @todo: remove this&lt;br /&gt;
--&amp;gt;{{#set: is in campaign = {{{campaign}}}      }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{#var:name}}|{{#set: has name ={{#var:name}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{status|}}}|{{#set: has status ={{{status}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{lc:{{{player}}}}} | npc &amp;lt;!--&lt;br /&gt;
--&amp;gt;|&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{#set: player        = NPC          | is a = NPC | NPC in campaign = {{#var:campaign}} }}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;[[Category: Non-player characters in {{#var:campaign}}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;|&amp;lt;!--&lt;br /&gt;
       player name is not &amp;quot;npc&amp;quot;.&lt;br /&gt;
   --&amp;gt;{{#if:{{{player|}}} &amp;lt;!--&lt;br /&gt;
   --&amp;gt;|&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#set: player        = {{{player}}} | is a = PC  | PC in campaign = {{#var:campaign}}  }}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;[[Category: Player characters in {{#var:campaign}}]]&amp;lt;!--&lt;br /&gt;
   --&amp;gt;|&amp;lt;!--&lt;br /&gt;
      no player name set at all&lt;br /&gt;
      --&amp;gt;[[Category: Characters in {{#var:campaign}}]]&amp;lt;!--&lt;br /&gt;
   --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{blurb|}}}        |{{#set: blurb          = {{{blurb}}}         }}}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   If we have relationships defined, save the information.&lt;br /&gt;
--&amp;gt;{{#if: {{{relationships|}}} | &amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#arraydefine: relationsarray | {{{relationships|}}} | ;; }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#arrayprint:  relationsarray | | @@@@ | &amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#arraydefine: relationsfields | @@@@ | :: }}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{Relationship &amp;lt;!--&lt;br /&gt;
         --&amp;gt;| {{#arrayindex: relationsfields | 1 }} &amp;lt;!--&lt;br /&gt;
         --&amp;gt;| {{#arrayindex: relationsfields | 0 }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  Semantic MediaWiki keys and category for the *template*&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;[[Category:Character sheet templates]]&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#set: game system     = FATE            }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#set: parent template = Template:Character_Sheet }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Documentation}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/noinclude&amp;gt;&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Template:Character_sheet/FATE/Stunt_section&amp;diff=5966</id>
		<title>Template:Character sheet/FATE/Stunt section</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Template:Character_sheet/FATE/Stunt_section&amp;diff=5966"/>
		<updated>2016-02-03T17:35:31Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Documentation}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine: cols | {{{columns|6}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if: {{#vardefineecho: debug |  }} | debug mode enabled}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   debug:&lt;br /&gt;
   --&amp;gt;&amp;lt;!--{{Character sheet/section | columns = {{#var:cols}} | subhead = no stunt block }}--&amp;gt;&amp;lt;!--&lt;br /&gt;
   --&amp;gt;|&amp;lt;!--&lt;br /&gt;
   --&amp;gt;&amp;lt;!--{{Character sheet/section | columns = {{#var:cols}} | subhead = upcoming stunt block: }}--&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#parameterstohash: paramsHash}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#hashprint: paramsHash}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Character sheet/section | columns={{#var:cols}} | subhead = {{{stunts label|Stunts}}} ({{{stunts}}}) }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#arraydefine: stuntsary | {{{stunts|}}} | ; }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#arrayprint:  stuntsary || @@@@ | &amp;lt;!--&lt;br /&gt;
   --&amp;gt; stunt: @@@@ &amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{Character sheet/FATE/Stunt line | @@@@ | columns = {{#var:cols}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#arrayreset: stuntsary }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Template:Character_sheet/FATE&amp;diff=5965</id>
		<title>Template:Character sheet/FATE</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Template:Character_sheet/FATE&amp;diff=5965"/>
		<updated>2016-02-03T17:32:58Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   @todo more sub-templates, like the skill block one&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#parameterstohash: paramsHash}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine:cols  |{{{columns|6}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:cols_l|{{#expr: ceil( {{#var: cols}} / 2 ) }} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:cols_r|{{#expr: ( {{#var: cols}} - {{#var: cols_l}} ) }} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine:contentcols  |{{#expr: ( {{#var: cols  }} - 1 ) }} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:contentcols_l|{{#expr: ( {{#var: cols_l}} - 1 ) }} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:contentcols_r|{{#expr: ( {{#var: cols_r}} - 1 ) }} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine:name|{{{charactername| {{{character name| {{{name}}} }}} }}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:campaign|{{{campaign&amp;lt;includeonly&amp;gt;|&amp;lt;/includeonly&amp;gt;}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;infobox floatright {{{tableclass|}}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;{{#var:cols}}&amp;quot; | {{#var:name}} &amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;campaign&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt; {{#if: {{#var:campaign}}| [[{{#var:campaign}}]] }} &amp;lt;!--&lt;br /&gt;
  --&amp;gt; {{#if: {{{player|}}}|([[User:{{{player}}}|{{{player}}}]]) }} &amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Sections at the top of the sheet, such as High Concept and Trouble. &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#hashdefine: topsectionhash }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#forargs: top | keynum | value | &amp;lt;!--&lt;br /&gt;
     We have arguments like &amp;quot;toplabel2 = My Label&amp;quot;, which we split into the&lt;br /&gt;
     key-number pair &amp;quot;keynum&amp;quot;, in this case &amp;quot;label2&amp;quot;, and the value. We want&lt;br /&gt;
     to further split this up so we get the key and the number separately.&lt;br /&gt;
   --&amp;gt;{{#hashreset: singlesection}}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#vardefine: key | {{#rmatch: {{#var:keynum}} | (\D+)(\d+) | $1 }}}}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#vardefine: num | {{#rmatch: {{#var:keynum}} | (\D+)(\d+) | $2 }}}}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#hashdefine: singlesection | {{#hashvalue: topsectionhash | {{#var:num}} }} | ,sec, | ;sec; }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#hashinclude: singlesection | {{#var:key}} = {{#var:value}} }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#if: {{#var: num}} | &amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#hashinclude: topsectionhash | &amp;lt;!--&lt;br /&gt;
         --&amp;gt; {{#var:num}} = {{#hashprint: singlesection | ,sec, | %%%% | @@@@ | %%%%;sec;@@@@ }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
  Now each value of topsectionhash can be parsed into a new hash:&lt;br /&gt;
--&amp;gt;{{#hashprint: topsectionhash || %%%% | @@@@ | &amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#hashdefine: thetopsection | @@@@ | ,sec, | ;sec; }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{Character sheet/section | columns = {{#var:cols}} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;| llabel1 = {{#hashvalue: thetopsection | llabel }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;| ldata1  = {{#hashvalue: thetopsection | ldata  }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;| label1  = {{#hashvalue: thetopsection | label }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;| data1   = {{#hashvalue: thetopsection | data  }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;| rlabel1 = {{#hashvalue: thetopsection | rlabel }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;| rdata1  = {{#hashvalue: thetopsection | rdata  }} &amp;lt;!--&lt;br /&gt;
   --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  End top sections&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- &amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  ASPECTS&lt;br /&gt;
--&amp;gt;{{#hashtotemplate: {{{aspect section template | Character sheet/FATE/Aspect section}}} | paramsHash }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  SKILLS&lt;br /&gt;
--&amp;gt;{{#hashtotemplate: {{{skill section template | Character sheet/FATE/Skill section}}} | paramsHash }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  STUNTS&lt;br /&gt;
--&amp;gt;Stunts: {{{stunts}}}{{#hashtotemplate: {{{stunt section template | Character sheet/FATE/Stunt section}}} | paramsHash }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extra sections&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine: sectnum | 1}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#while: | &amp;lt;!-- want one of the following to be nonempty:&lt;br /&gt;
  --&amp;gt;{{{header{{#var: sectnum}}|}}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{{label{{#var: sectnum}}|}}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{{data{{#var: sectnum}}|}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;|&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{#if:{{#vardefineecho:sectheader|{{{header{{#var: sectnum}}|}}}}}|&amp;lt;!--&lt;br /&gt;
        Draw a header&lt;br /&gt;
     --&amp;gt;{{Character sheet/section subhead |{{#var:sectheader}}g| columns = {{#var:cols}} }}&amp;lt;!--&lt;br /&gt;
     --&amp;gt;&amp;lt;!--{{Character sheet/section | columns = {{#var:cols}} --&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;!--| header1 = {{{header{{#var: sectnum}}|}}} --&amp;gt;&amp;lt;!--&lt;br /&gt;
     --&amp;gt;&amp;lt;!--}}--&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;|&amp;lt;!-- if no header&lt;br /&gt;
     --&amp;gt;{{Character sheet/section | columns = {{#var:cols}} &amp;lt;!--&lt;br /&gt;
        --&amp;gt;| label1 = {{{label{{#var: sectnum}}|}}}h &amp;lt;!--&lt;br /&gt;
        --&amp;gt;| data1  = {{{data{{#var: sectnum}}|}}}j &amp;lt;!--&lt;br /&gt;
     --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;}}&amp;lt;!-- end if&lt;br /&gt;
  --&amp;gt;{{#vardefine: sectnum | {{#expr: {{#var: sectnum}} + 1}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!-- end while &lt;br /&gt;
&lt;br /&gt;
Current FP defaults to refresh&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine: defaultrefresh | {{{defaultrefresh|5}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: refresh        | {{#if:{{{refresh|}}}|{{{refresh}}}|{{#var:defaultrefresh}} }} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: fp             | {{#if:{{{fp|}}}|{{{fp}}}|{{#var:refresh}} }} }}&amp;lt;!--&lt;br /&gt;
     --&amp;gt;{{Character sheet/section | columns = {{#var:cols}} &amp;lt;!--&lt;br /&gt;
        --&amp;gt;| llabel1  = FP &amp;lt;!--&lt;br /&gt;
        --&amp;gt;| ldata1   = {{#var: fp}} &amp;lt;!--&lt;br /&gt;
        --&amp;gt;| label1 = Refresh &amp;lt;!--&lt;br /&gt;
        --&amp;gt;| data1  = {{#var: refresh}} &amp;lt;!--&lt;br /&gt;
     --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   STRESS AND CONSEQUENCES&lt;br /&gt;
--&amp;gt;{{#hashtotemplate: {{{stress section template | Character sheet/FATE/Stress and Consequences section}}} | paramsHash }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   FOOTER&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;nowiki/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;{{#var:cols}}&amp;quot; | {{navbar|{{{template name|Character sheet/FATE}}}|mini=1}} &lt;br /&gt;
|}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  Semantic MediaWiki keys and categories for any *page* using this template&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#set: campaign       = {{{campaign}}}      }}&amp;lt;!-- @todo: remove this&lt;br /&gt;
--&amp;gt;{{#set: is in campaign = {{{campaign}}}      }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{#var:name}}|{{#set: has name ={{#var:name}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{status|}}}|{{#set: has status ={{{status}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{lc:{{{player}}}}} | npc &amp;lt;!--&lt;br /&gt;
--&amp;gt;|&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{#set: player        = NPC          | is a = NPC | NPC in campaign = {{#var:campaign}} }}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;[[Category: Non-player characters in {{#var:campaign}}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;|&amp;lt;!--&lt;br /&gt;
       player name is not &amp;quot;npc&amp;quot;.&lt;br /&gt;
   --&amp;gt;{{#if:{{{player|}}} &amp;lt;!--&lt;br /&gt;
   --&amp;gt;|&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#set: player        = {{{player}}} | is a = PC  | PC in campaign = {{#var:campaign}}  }}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;[[Category: Player characters in {{#var:campaign}}]]&amp;lt;!--&lt;br /&gt;
   --&amp;gt;|&amp;lt;!--&lt;br /&gt;
      no player name set at all&lt;br /&gt;
      --&amp;gt;[[Category: Characters in {{#var:campaign}}]]&amp;lt;!--&lt;br /&gt;
   --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{blurb|}}}        |{{#set: blurb          = {{{blurb}}}         }}}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   If we have relationships defined, save the information.&lt;br /&gt;
--&amp;gt;{{#if: {{{relationships|}}} | &amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#arraydefine: relationsarray | {{{relationships|}}} | ;; }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#arrayprint:  relationsarray | | @@@@ | &amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#arraydefine: relationsfields | @@@@ | :: }}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{Relationship &amp;lt;!--&lt;br /&gt;
         --&amp;gt;| {{#arrayindex: relationsfields | 1 }} &amp;lt;!--&lt;br /&gt;
         --&amp;gt;| {{#arrayindex: relationsfields | 0 }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  Semantic MediaWiki keys and category for the *template*&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;[[Category:Character sheet templates]]&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#set: game system     = FATE            }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#set: parent template = Template:Character_Sheet }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Documentation}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/noinclude&amp;gt;&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Template:Character_sheet/FATE&amp;diff=5964</id>
		<title>Template:Character sheet/FATE</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Template:Character_sheet/FATE&amp;diff=5964"/>
		<updated>2016-02-03T17:30:36Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   @todo more sub-templates, like the skill block one&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#parameterstohash: paramsHash}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine:cols  |{{{columns|6}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:cols_l|{{#expr: ceil( {{#var: cols}} / 2 ) }} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:cols_r|{{#expr: ( {{#var: cols}} - {{#var: cols_l}} ) }} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine:contentcols  |{{#expr: ( {{#var: cols  }} - 1 ) }} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:contentcols_l|{{#expr: ( {{#var: cols_l}} - 1 ) }} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:contentcols_r|{{#expr: ( {{#var: cols_r}} - 1 ) }} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine:name|{{{charactername| {{{character name| {{{name}}} }}} }}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:campaign|{{{campaign&amp;lt;includeonly&amp;gt;|&amp;lt;/includeonly&amp;gt;}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;Stunts: {{{stunts}}}&lt;br /&gt;
{| class=&amp;quot;infobox floatright {{{tableclass|}}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;{{#var:cols}}&amp;quot; | {{#var:name}} &amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;campaign&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt; {{#if: {{#var:campaign}}| [[{{#var:campaign}}]] }} &amp;lt;!--&lt;br /&gt;
  --&amp;gt; {{#if: {{{player|}}}|([[User:{{{player}}}|{{{player}}}]]) }} &amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Sections at the top of the sheet, such as High Concept and Trouble. &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#hashdefine: topsectionhash }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#forargs: top | keynum | value | &amp;lt;!--&lt;br /&gt;
     We have arguments like &amp;quot;toplabel2 = My Label&amp;quot;, which we split into the&lt;br /&gt;
     key-number pair &amp;quot;keynum&amp;quot;, in this case &amp;quot;label2&amp;quot;, and the value. We want&lt;br /&gt;
     to further split this up so we get the key and the number separately.&lt;br /&gt;
   --&amp;gt;{{#hashreset: singlesection}}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#vardefine: key | {{#rmatch: {{#var:keynum}} | (\D+)(\d+) | $1 }}}}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#vardefine: num | {{#rmatch: {{#var:keynum}} | (\D+)(\d+) | $2 }}}}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#hashdefine: singlesection | {{#hashvalue: topsectionhash | {{#var:num}} }} | ,sec, | ;sec; }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#hashinclude: singlesection | {{#var:key}} = {{#var:value}} }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#if: {{#var: num}} | &amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#hashinclude: topsectionhash | &amp;lt;!--&lt;br /&gt;
         --&amp;gt; {{#var:num}} = {{#hashprint: singlesection | ,sec, | %%%% | @@@@ | %%%%;sec;@@@@ }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
  Now each value of topsectionhash can be parsed into a new hash:&lt;br /&gt;
--&amp;gt;{{#hashprint: topsectionhash || %%%% | @@@@ | &amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#hashdefine: thetopsection | @@@@ | ,sec, | ;sec; }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{Character sheet/section | columns = {{#var:cols}} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;| llabel1 = {{#hashvalue: thetopsection | llabel }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;| ldata1  = {{#hashvalue: thetopsection | ldata  }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;| label1  = {{#hashvalue: thetopsection | label }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;| data1   = {{#hashvalue: thetopsection | data  }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;| rlabel1 = {{#hashvalue: thetopsection | rlabel }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;| rdata1  = {{#hashvalue: thetopsection | rdata  }} &amp;lt;!--&lt;br /&gt;
   --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  End top sections&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- &amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  ASPECTS&lt;br /&gt;
--&amp;gt;{{#hashtotemplate: {{{aspect section template | Character sheet/FATE/Aspect section}}} | paramsHash }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  SKILLS&lt;br /&gt;
--&amp;gt;{{#hashtotemplate: {{{skill section template | Character sheet/FATE/Skill section}}} | paramsHash }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  STUNTS&lt;br /&gt;
--&amp;gt;{{#hashtotemplate: {{{stunt section template | Character sheet/FATE/Stunt section}}} | paramsHash }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extra sections&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine: sectnum | 1}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#while: | &amp;lt;!-- want one of the following to be nonempty:&lt;br /&gt;
  --&amp;gt;{{{header{{#var: sectnum}}|}}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{{label{{#var: sectnum}}|}}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{{data{{#var: sectnum}}|}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;|&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{#if:{{#vardefineecho:sectheader|{{{header{{#var: sectnum}}|}}}}}|&amp;lt;!--&lt;br /&gt;
        Draw a header&lt;br /&gt;
     --&amp;gt;{{Character sheet/section subhead |{{#var:sectheader}}g| columns = {{#var:cols}} }}&amp;lt;!--&lt;br /&gt;
     --&amp;gt;&amp;lt;!--{{Character sheet/section | columns = {{#var:cols}} --&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;!--| header1 = {{{header{{#var: sectnum}}|}}} --&amp;gt;&amp;lt;!--&lt;br /&gt;
     --&amp;gt;&amp;lt;!--}}--&amp;gt;&amp;lt;!--&lt;br /&gt;
  --&amp;gt;|&amp;lt;!-- if no header&lt;br /&gt;
     --&amp;gt;{{Character sheet/section | columns = {{#var:cols}} &amp;lt;!--&lt;br /&gt;
        --&amp;gt;| label1 = {{{label{{#var: sectnum}}|}}}h &amp;lt;!--&lt;br /&gt;
        --&amp;gt;| data1  = {{{data{{#var: sectnum}}|}}}j &amp;lt;!--&lt;br /&gt;
     --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;}}&amp;lt;!-- end if&lt;br /&gt;
  --&amp;gt;{{#vardefine: sectnum | {{#expr: {{#var: sectnum}} + 1}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!-- end while &lt;br /&gt;
&lt;br /&gt;
Current FP defaults to refresh&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine: defaultrefresh | {{{defaultrefresh|5}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: refresh        | {{#if:{{{refresh|}}}|{{{refresh}}}|{{#var:defaultrefresh}} }} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: fp             | {{#if:{{{fp|}}}|{{{fp}}}|{{#var:refresh}} }} }}&amp;lt;!--&lt;br /&gt;
     --&amp;gt;{{Character sheet/section | columns = {{#var:cols}} &amp;lt;!--&lt;br /&gt;
        --&amp;gt;| llabel1  = FP &amp;lt;!--&lt;br /&gt;
        --&amp;gt;| ldata1   = {{#var: fp}} &amp;lt;!--&lt;br /&gt;
        --&amp;gt;| label1 = Refresh &amp;lt;!--&lt;br /&gt;
        --&amp;gt;| data1  = {{#var: refresh}} &amp;lt;!--&lt;br /&gt;
     --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   STRESS AND CONSEQUENCES&lt;br /&gt;
--&amp;gt;{{#hashtotemplate: {{{stress section template | Character sheet/FATE/Stress and Consequences section}}} | paramsHash }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   FOOTER&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;nowiki/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;{{#var:cols}}&amp;quot; | {{navbar|{{{template name|Character sheet/FATE}}}|mini=1}} &lt;br /&gt;
|}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  Semantic MediaWiki keys and categories for any *page* using this template&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#set: campaign       = {{{campaign}}}      }}&amp;lt;!-- @todo: remove this&lt;br /&gt;
--&amp;gt;{{#set: is in campaign = {{{campaign}}}      }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{#var:name}}|{{#set: has name ={{#var:name}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{status|}}}|{{#set: has status ={{{status}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{lc:{{{player}}}}} | npc &amp;lt;!--&lt;br /&gt;
--&amp;gt;|&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{#set: player        = NPC          | is a = NPC | NPC in campaign = {{#var:campaign}} }}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;[[Category: Non-player characters in {{#var:campaign}}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;|&amp;lt;!--&lt;br /&gt;
       player name is not &amp;quot;npc&amp;quot;.&lt;br /&gt;
   --&amp;gt;{{#if:{{{player|}}} &amp;lt;!--&lt;br /&gt;
   --&amp;gt;|&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#set: player        = {{{player}}} | is a = PC  | PC in campaign = {{#var:campaign}}  }}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;[[Category: Player characters in {{#var:campaign}}]]&amp;lt;!--&lt;br /&gt;
   --&amp;gt;|&amp;lt;!--&lt;br /&gt;
      no player name set at all&lt;br /&gt;
      --&amp;gt;[[Category: Characters in {{#var:campaign}}]]&amp;lt;!--&lt;br /&gt;
   --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{blurb|}}}        |{{#set: blurb          = {{{blurb}}}         }}}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   If we have relationships defined, save the information.&lt;br /&gt;
--&amp;gt;{{#if: {{{relationships|}}} | &amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#arraydefine: relationsarray | {{{relationships|}}} | ;; }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#arrayprint:  relationsarray | | @@@@ | &amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#arraydefine: relationsfields | @@@@ | :: }}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{Relationship &amp;lt;!--&lt;br /&gt;
         --&amp;gt;| {{#arrayindex: relationsfields | 1 }} &amp;lt;!--&lt;br /&gt;
         --&amp;gt;| {{#arrayindex: relationsfields | 0 }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  Semantic MediaWiki keys and category for the *template*&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;[[Category:Character sheet templates]]&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#set: game system     = FATE            }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#set: parent template = Template:Character_Sheet }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Documentation}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/noinclude&amp;gt;&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Madeleine_D%27Leau&amp;diff=5963</id>
		<title>Madeleine D'Leau</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Madeleine_D%27Leau&amp;diff=5963"/>
		<updated>2016-02-03T17:29:16Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bits and Baubles/character sheet&lt;br /&gt;
|name=Madeleine D'Leau&lt;br /&gt;
|player=Tara&lt;br /&gt;
|high concept=Environmentalist Splashy Caster&lt;br /&gt;
|trouble='''EVERYTHING IS A BIG DEAL'''&lt;br /&gt;
|aspects=Mr. Lutro, otter friend ; Steady income as a guinea pig for Blaze ; Positive racist toward Elves&lt;br /&gt;
|skills4=Stormcalling&lt;br /&gt;
|skills3=Empathy&lt;br /&gt;
|skills2=Athletics ; Will&lt;br /&gt;
|skills1=&lt;br /&gt;
|stunts=Nimble Otter Hands ; Splashy Casting&lt;br /&gt;
}}&lt;br /&gt;
Madeleine D'Leau is roughly 4'11, with dirty blonde hair and brown eyes. She has a pet giant otter named Mr. Lutro, who is basically like a smelly dog, except more dapper.&lt;br /&gt;
&lt;br /&gt;
[[File:Lutro_portrait.jpg|200px|thumb|right|Recent portrait of Mr. Lutro]][[File:lutro_baby.jpg|200px|thumb|right|Mr. Lutro as a baby.]] &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
After a particular rough semester in the liberal arts, Madeleine found herself wandering along the Frothy Sea, raising little sea sprites. It was by complete accident that she stumbled on the MOST HORRIBLE THING EVER - a tiny baby otter sat clinging to his dead mother's fur. The mama otter had been murdered by some sort of '''EVIL MACHINERY''' that was doing something decidedly '''evil''' to the Frothy Sea. She &amp;lt;big&amp;gt;nobly&amp;lt;/big&amp;gt; chose to eschew the wanderer's life and raise the baby otter herself - a decision that was met with extreme resistance and consternation from her parents, who were paying for her education and didn't understand ''at all'' how a giant otter could be a part of that. Her parents had paid a lot of money, particularly in Madeleine's early years, when she infamously (and completely unaware) would burst water mains and over-flow fountains in every city that they tried to live in. &lt;br /&gt;
&lt;br /&gt;
Madeleine once again made the &amp;lt;big&amp;gt;brave&amp;lt;/big&amp;gt; choice to abandon everything and fight ''the Man''. With her trusty otter [[Mr. Lutro]] at her side, she met the very worldly, tough and yet ethereal elf, [[Champagne Truffle]]. They quickly bonded over their family histories and less-than-understanding parents. The pair quickly ran out of money though and Madeleine was forced to sell herself to science. A particularly dour and annoying, but rich dragon by the name of [[Blaze Kindling]] hired Madeleine to be a guinea pig in the dragon's quest for understanding 'realz versus feelz'.&lt;br /&gt;
&lt;br /&gt;
In the past, Madeleine's &amp;quot;work&amp;quot; usually ended with collateral damage from burst water mains and over-flowing fountains across the city. Nothing made [[Kettel]] feel &amp;quot;too old for this shit&amp;quot; like midnight summons to stop the flooding.&lt;br /&gt;
&lt;br /&gt;
== Stunts ==&lt;br /&gt;
&lt;br /&gt;
; Nimble Otter Hands : +2 bonus to Burglary when Mr. Lutro is manipulating delicate objects&lt;br /&gt;
&lt;br /&gt;
{{SMW campaign box|Bits and Baubles}}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Template:Character_sheet/FATE/Skill_block&amp;diff=5962</id>
		<title>Template:Character sheet/FATE/Skill block</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Template:Character_sheet/FATE/Skill_block&amp;diff=5962"/>
		<updated>2016-02-03T17:28:12Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Documentation}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#parameterstohash: paramsHash}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine: defaultskillclass | skill }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: defaultskillranks | Average (+1) :: Decent (+2) :: Good (+3) :: Great (+4) :: Superb (+5) }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: defaultskilltypes | combat track }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: defaultskillmarks | }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  Parse a list of skills and their attributes&lt;br /&gt;
--&amp;gt;{{#if: {{{skilllist|}}} |&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#hashdefine:  skilllisthash }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#arraydefine: skillgroupsarray | {{{skilllist}}} | ;; }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#arrayprint:  skillgroupsarray | | $skilllistline$ | &amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#arraydefine: skillgrouparray | $skilllistline$ | :: }}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#vardefine:   skillgroupname  | {{#arrayindex: skillgrouparray | 0}} }}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#arrayslice:  skillgrouparray | skillgrouparray | 1 }}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#arrayprint:  skillgrouparray | | $skillstring$ | &amp;lt;!--&lt;br /&gt;
         --&amp;gt;{{#vardefine: skillname | {{#explode: $skillstring$ | // | 0 }} }}&amp;lt;!--&lt;br /&gt;
         --&amp;gt;{{#vardefine: skillattr | {{#explode: $skillstring$ | // | 1 }} }}&amp;lt;!--&lt;br /&gt;
         --&amp;gt;{{#hashinclude: skilllisthash | {{#var:skillname}} = 0 }}&amp;lt;!--&lt;br /&gt;
         --&amp;gt;{{#hashinclude:  skillhash-{{#var:skillname}} &lt;br /&gt;
            | group = {{#var:skillgroupname}} &lt;br /&gt;
            | attributes = {{#var:skillgroupattr}} &lt;br /&gt;
            }}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine: cols | {{{columns|6}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  Define the types of skills available. These each have their own class, too.&lt;br /&gt;
--&amp;gt;{{#vardefine:   skillClass     | {{{skillclass  |{{#var:defaultskillclass}} }}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#arraydefine: skilltypearray | {{{skilltypes  |{{#var:defaultskilltypes}} }}} | /\s+/ }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#arraytohash: classhash      | skilltypearray | skilltypearray }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  We may have custom skill ranks.&lt;br /&gt;
--&amp;gt;{{#arraydefine: skilllevelarray | {{{skillranks  |{{#var:defaultskillranks}} }}} | :: }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#arraymerge: skilllevelsreverse | skilllevelarray }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#arraysort:  skilllevelsreverse | reverse }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:  numSkLvl    | {{#arraysize: skilllevelarray}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  There are various skill markers that may be defined -- these go into a hash.&lt;br /&gt;
--&amp;gt;{{#hashdefine: skillmarkerhash | {{{skillmarkers|{{#var:defaultskillmarks}} }}} | :: | /\/\// }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  Use a hash to store and then print the skills&lt;br /&gt;
--&amp;gt;{{#hashdefine: skillhash}}&amp;lt;!--&lt;br /&gt;
  Keep track of how many skill slots have been used&lt;br /&gt;
--&amp;gt;{{#vardefine: skillsused | 0}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  We either have a long section of skills, or one entry per level.&lt;br /&gt;
--&amp;gt;{{#if: {{{skills|}}}|&amp;lt;!--&lt;br /&gt;
   One 'skills' section.&lt;br /&gt;
   Lines are listed in descending order of skill. Each line is of the form:&lt;br /&gt;
   ;; SkillName//OpType//OpModifier :: SkillName//OpType//OpModifier ...&lt;br /&gt;
   where SkillName is just what it says, OpType is an optional type to the &lt;br /&gt;
   skill (such as 'combat' or 'track' and OpModifier is an optional modifier&lt;br /&gt;
   such as 'MG'.&lt;br /&gt;
   Note: we assume that no skill lines are missing.&lt;br /&gt;
&lt;br /&gt;
   --&amp;gt;{{#arraydefine: skillsbylevel | {{{skills}}}  | ;; }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#arrayslice:  skillsbylevel | skillsbylevel | 0 }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#arraytohash: skillhash     | skillsbylevel | skilllevelsreverse }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#arrayreset:  skillsbylevel}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;|&amp;lt;!--&lt;br /&gt;
   No single skills section. We look for multiple sections: 'skills1', 'skills2', etc.&lt;br /&gt;
   There are several parameters: skills1, skill2, and so on. Each corresponds &lt;br /&gt;
   to a single skill rank, and each is of the form:&lt;br /&gt;
   | skillN = SkillName//OpType//OpModifier :: SkillName//OpType//OpModifier ...&lt;br /&gt;
   as in the previous form. We no longer assume that all skill lines are&lt;br /&gt;
   present; gaps may be left if desired.&lt;br /&gt;
&lt;br /&gt;
   --&amp;gt;{{#forargs: skills | thelevel | theskilllist | &amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#ifeq: {{#var:theskilllist}} | M_NUL ||&amp;lt;!--&lt;br /&gt;
         --&amp;gt;{{#rmatch: {{#var:thelevel}} | /^\d+$/ | &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#hashinclude: skillhash | {{#var: thelevel}}={{#var:theskilllist}} }}&amp;lt;!--&lt;br /&gt;
         --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!-- end if&lt;br /&gt;
&lt;br /&gt;
  Get the keys of our skill hash:&lt;br /&gt;
--&amp;gt;{{#hashtoarray:|skillhash|skillhashkeys}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#arraysort:skillhashkeys|desc}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#arraydefine: skillpartkeys | name, marker}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  Print the section header&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Character sheet/section &lt;br /&gt;
| columns   = {{#var:cols}}&lt;br /&gt;
| subhead   = {{{label|Skills}}}&lt;br /&gt;
| righthead = {{#if:{{{skilltypes|}}}|&amp;lt;!--&lt;br /&gt;
   --&amp;gt;skill types: {{#hashprint: classhash | , | %%%% | @@@@ | &amp;lt;span class=&amp;quot;{{#var:skillClass}} @@@@&amp;quot;&amp;gt; %%%%&amp;lt;/span&amp;gt; }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;}}&lt;br /&gt;
}}&amp;lt;!-- end section &lt;br /&gt;
&lt;br /&gt;
  Print the skill listings&lt;br /&gt;
--&amp;gt;{{#hashprint: skillhash || $skillrank$ | $skline$ | &amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#arraydefine: skilllineary | $skline$ | ; }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#if: $skline$ |&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{Character sheet/section&amp;lt;!--&lt;br /&gt;
      --&amp;gt;| labelclass1 = label &amp;lt;!--&lt;br /&gt;
      --&amp;gt;| dataclass1  = {{#var: skillClass }} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;| label1 = {{#arrayindex: skilllevelarray | {{#expr: $skillrank$ -1}} }}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;| data1  = &amp;lt;!--&lt;br /&gt;
         --&amp;gt;{{#arrayprint: skilllineary | ,&amp;amp;nbsp; | $theskill$ | &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#arraydefine: theskillarray | $theskill$ | /\/\// }}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#arraytohash: theskillhash | theskillarray | skillpartkeys }}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#vardefine: theskillname | {{#hashvalue: theskillhash | name}} }}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#vardefine: theskilltag  | {{lc:{{#replace:{{#var: theskillname}}||-}}}}}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
            --&amp;gt;&amp;lt;span class=&amp;quot;{{#var:skillClass}} skill-{{#var:theskilltag}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#var: theskillname }}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#hashvalue: skillmarkerhash | {{#hashvalue: theskillhash | marker}} }}&amp;lt;!--&lt;br /&gt;
              Add SMW properties&lt;br /&gt;
            --&amp;gt;{{#if:{{#var:theskillname}}|&amp;lt;!--&lt;br /&gt;
               --&amp;gt;{{#set:&lt;br /&gt;
                  | has skill = {{lc:{{#var:theskillname}}}} ; $skillrank$&lt;br /&gt;
                  }}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
              Increment skill slot counter&lt;br /&gt;
            --&amp;gt;{{#vardefine: skillsused | {{#expr: {{#var:skillsused|0}} + $skillrank$}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
            --&amp;gt;{{#arrayreset: theskillarray}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#hashreset: theskillhash}}&amp;lt;!--&lt;br /&gt;
         --&amp;gt;}}&amp;lt;!-- end arrayprint&lt;br /&gt;
      --&amp;gt;}}&amp;lt;!-- end section&lt;br /&gt;
   --&amp;gt;}}&amp;lt;!-- end if skline&lt;br /&gt;
   --&amp;gt;{{#arrayreset: skilllinearray}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;!--|skilllevelsreverse}}--&amp;gt;&amp;lt;!-- end hashprint&lt;br /&gt;
--&amp;gt;|skillhashkeys}}&amp;lt;!-- end hashprint&lt;br /&gt;
&lt;br /&gt;
  Print the section footer, if required&lt;br /&gt;
--&amp;gt;{{#if: {{#vardefineecho:skillsallowed|{{{defaultskillpoints|}}}}}|&lt;br /&gt;
{{Character sheet/section &lt;br /&gt;
| columns   = {{#var:cols}}&lt;br /&gt;
| llabel1   = Points used   | ldata1    = {{#var:skillsused}}&lt;br /&gt;
| label1    = remaining     | data1     = {{#expr: {{#var:skillsallowed}} - {{#var:skillsused}} }}&lt;br /&gt;
| rlabel1   = total         | rdata1    = {{#var:skillsallowed}}&lt;br /&gt;
}}&amp;lt;!-- end section &lt;br /&gt;
--&amp;gt;}}&amp;lt;!-- end if&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#hashreset: skillhash | skillmarkerhash | classhash }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#arrayreset: skilltypearray, skilllevelarray, skilllevelsreverse, skillhashkeys, skillpartkeys }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Template:Character_sheet/FATE/Aspect_section&amp;diff=5961</id>
		<title>Template:Character sheet/FATE/Aspect section</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Template:Character_sheet/FATE/Aspect_section&amp;diff=5961"/>
		<updated>2016-02-03T17:24:07Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Documentation}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine: cols | {{{columns|6}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if: {{#vardefineecho: debug |  }} | debug mode enabled}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Character sheet/section | columns = {{#var:cols}}&lt;br /&gt;
   | subhead   = Aspects&lt;br /&gt;
   | label1    = M_NUL&lt;br /&gt;
   | data1     = &amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#if: {{{image|}}} | [[Image:{{{image}}}{{!}}thumb{{!}}{{{caption|}}}]]}}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#arraydefine: aspectsarray | {{{aspects|}}} | ; }}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{#arrayprint:  aspectsarray || @@@@ | &amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#if:@@@@|&amp;lt;nowiki /&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;aspect&amp;quot;&amp;gt;@@@@&amp;lt;/span&amp;gt; {{#set: has aspect = @@@@}} &amp;lt;!--&lt;br /&gt;
      --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
   --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!-- end section --&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Template:Character_sheet/FATE/Stunt_section&amp;diff=5960</id>
		<title>Template:Character sheet/FATE/Stunt section</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Template:Character_sheet/FATE/Stunt_section&amp;diff=5960"/>
		<updated>2016-02-03T17:21:24Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Documentation}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine: cols | {{{columns|6}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if: {{#vardefineecho: debug |  }} | debug mode enabled}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   debug:&lt;br /&gt;
   --&amp;gt;&amp;lt;!--{{Character sheet/section | columns = {{#var:cols}} | subhead = no stunt block }}--&amp;gt;&amp;lt;!--&lt;br /&gt;
   --&amp;gt;|&amp;lt;!--&lt;br /&gt;
   --&amp;gt;&amp;lt;!--{{Character sheet/section | columns = {{#var:cols}} | subhead = upcoming stunt block: }}--&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Character sheet/section | columns={{#var:cols}} | subhead = {{{stunts label|Stunts}}} ({{{stunts}}}) }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#arraydefine: stuntsary | {{{stunts|}}} | ; }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#arrayprint:  stuntsary || @@@@ | &amp;lt;!--&lt;br /&gt;
   --&amp;gt; stunt: @@@@ &amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{Character sheet/FATE/Stunt line | @@@@ | columns = {{#var:cols}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#arrayreset: stuntsary }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Template:Character_sheet/FATE/Stunt_section&amp;diff=5959</id>
		<title>Template:Character sheet/FATE/Stunt section</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Template:Character_sheet/FATE/Stunt_section&amp;diff=5959"/>
		<updated>2016-02-03T17:20:00Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Documentation}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine: cols | {{{columns|6}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if: {{#vardefineecho: debug |  }} | debug mode enabled}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   debug:&lt;br /&gt;
   --&amp;gt;&amp;lt;!--{{Character sheet/section | columns = {{#var:cols}} | subhead = no stunt block }}--&amp;gt;&amp;lt;!--&lt;br /&gt;
   --&amp;gt;|&amp;lt;!--&lt;br /&gt;
   --&amp;gt;&amp;lt;!--{{Character sheet/section | columns = {{#var:cols}} | subhead = upcoming stunt block: }}--&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Character sheet/section | columns={{#var:cols}} | subhead = {{{stunts label|Stunts}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#arraydefine: stuntsary | {{{stunts|}}} | ; }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#arrayprint:  stuntsary || @@@@ | &amp;lt;!--&lt;br /&gt;
   --&amp;gt; stunt: @@@@ &amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{Character sheet/FATE/Stunt line | @@@@ | columns = {{#var:cols}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#arrayreset: stuntsary }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Template:Character_sheet/FATE/Stunt_section&amp;diff=5958</id>
		<title>Template:Character sheet/FATE/Stunt section</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Template:Character_sheet/FATE/Stunt_section&amp;diff=5958"/>
		<updated>2016-02-03T17:16:59Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Documentation}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine: cols | {{{columns|6}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if: {{#vardefineecho: debug |  }} | debug mode enabled}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
   debug:&lt;br /&gt;
   --&amp;gt;&amp;lt;!--{{Character sheet/section | columns = {{#var:cols}} | subhead = no stunt block }}--&amp;gt;&amp;lt;!--&lt;br /&gt;
   --&amp;gt;|&amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{Character sheet/section | columns = {{#var:cols}} | subhead = upcoming stunt block: }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Character sheet/section subhead|{{{label|Stunts}}}|columns={{#var:cols}}|break=yes}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#arraydefine: stuntsary | {{{stunts|}}} | ; }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#arrayprint:  stuntsary || @@@@ | &amp;lt;!--&lt;br /&gt;
   --&amp;gt;{{Character sheet/FATE/Stunt line | @@@@ | columns = {{#var:cols}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#arrayreset: stuntsary }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Madeleine_D%27Leau&amp;diff=5957</id>
		<title>Madeleine D'Leau</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Madeleine_D%27Leau&amp;diff=5957"/>
		<updated>2016-02-03T17:09:44Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bits and Baubles/character sheet&lt;br /&gt;
|name=Madeleine D'Leau&lt;br /&gt;
|player=Tara&lt;br /&gt;
|high concept=Environmentalist Splashy Caster&lt;br /&gt;
|trouble='''EVERYTHING IS A BIG DEAL'''&lt;br /&gt;
|aspects=Mr. Lutro, otter friend ;; Steady income as a guinea pig for Blaze ;; Positive racist toward Elves&lt;br /&gt;
|skills4=Stormcalling&lt;br /&gt;
|skills3=Empathy&lt;br /&gt;
|skills2=Athletics :: Will&lt;br /&gt;
|skills1=&lt;br /&gt;
|stunts=Nimble Otter Hands ; Splashy Casting&lt;br /&gt;
}}&lt;br /&gt;
Madeleine D'Leau is roughly 4'11, with dirty blonde hair and brown eyes. She has a pet giant otter named Mr. Lutro, who is basically like a smelly dog, except more dapper.&lt;br /&gt;
&lt;br /&gt;
[[File:Lutro_portrait.jpg|200px|thumb|right|Recent portrait of Mr. Lutro]][[File:lutro_baby.jpg|200px|thumb|right|Mr. Lutro as a baby.]] &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
After a particular rough semester in the liberal arts, Madeleine found herself wandering along the Frothy Sea, raising little sea sprites. It was by complete accident that she stumbled on the MOST HORRIBLE THING EVER - a tiny baby otter sat clinging to his dead mother's fur. The mama otter had been murdered by some sort of '''EVIL MACHINERY''' that was doing something decidedly '''evil''' to the Frothy Sea. She &amp;lt;big&amp;gt;nobly&amp;lt;/big&amp;gt; chose to eschew the wanderer's life and raise the baby otter herself - a decision that was met with extreme resistance and consternation from her parents, who were paying for her education and didn't understand ''at all'' how a giant otter could be a part of that. Her parents had paid a lot of money, particularly in Madeleine's early years, when she infamously (and completely unaware) would burst water mains and over-flow fountains in every city that they tried to live in. &lt;br /&gt;
&lt;br /&gt;
Madeleine once again made the &amp;lt;big&amp;gt;brave&amp;lt;/big&amp;gt; choice to abandon everything and fight ''the Man''. With her trusty otter [[Mr. Lutro]] at her side, she met the very worldly, tough and yet ethereal elf, [[Champagne Truffle]]. They quickly bonded over their family histories and less-than-understanding parents. The pair quickly ran out of money though and Madeleine was forced to sell herself to science. A particularly dour and annoying, but rich dragon by the name of [[Blaze Kindling]] hired Madeleine to be a guinea pig in the dragon's quest for understanding 'realz versus feelz'.&lt;br /&gt;
&lt;br /&gt;
In the past, Madeleine's &amp;quot;work&amp;quot; usually ended with collateral damage from burst water mains and over-flowing fountains across the city. Nothing made [[Kettel]] feel &amp;quot;too old for this shit&amp;quot; like midnight summons to stop the flooding.&lt;br /&gt;
&lt;br /&gt;
== Stunts ==&lt;br /&gt;
&lt;br /&gt;
; Nimble Otter Hands : +2 bonus to Burglary when Mr. Lutro is manipulating delicate objects&lt;br /&gt;
&lt;br /&gt;
{{SMW campaign box|Bits and Baubles}}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Tower_of_the_Serpents&amp;diff=5956</id>
		<title>Tower of the Serpents</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Tower_of_the_Serpents&amp;diff=5956"/>
		<updated>2016-02-02T13:52:51Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bits and Baubles/Location&lt;br /&gt;
|aspects=Ancient mysterious tower ; Inhabited by a sorceror&lt;br /&gt;
|face=&lt;br /&gt;
|image=Tower of the Serpents.jpg&lt;br /&gt;
}}&lt;br /&gt;
At the very center of [[Darkside]] stands&lt;br /&gt;
a tower, the Tower of the Serpents. Older than&lt;br /&gt;
the [[Palace of Hadrin|Palace]], older than the [[Riverton|city]], it is made of an&lt;br /&gt;
unknown material, white and hard as steel. The&lt;br /&gt;
tower’s single spire rises nearly as high as the&lt;br /&gt;
Palace walls, twin entwining serpents carved&lt;br /&gt;
curling up the tower’s sides. A sorcerer lives there,&lt;br /&gt;
they say, and this rumor seems likely true. The&lt;br /&gt;
tower has a garden around it that grows despite&lt;br /&gt;
the lack of sun, and strange lights shine from its&lt;br /&gt;
upper rooms at night. No one is ever seen entering&lt;br /&gt;
or leaving the place and the single gate in&lt;br /&gt;
the garden wall never opens. Darksiders say that&lt;br /&gt;
on moonless nights you can hear the loathsome&lt;br /&gt;
flutter of unholy wings from the top of the tower,&lt;br /&gt;
and perhaps it is by this conveyance that the sorcerer&lt;br /&gt;
comes and goes.&lt;br /&gt;
&lt;br /&gt;
They also say the tower holds a treasure of&lt;br /&gt;
incalculable value.&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Tower_of_the_Serpents&amp;diff=5955</id>
		<title>Tower of the Serpents</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Tower_of_the_Serpents&amp;diff=5955"/>
		<updated>2016-02-02T13:50:47Z</updated>

		<summary type="html">&lt;p&gt;Dave: Created page with &amp;quot;{{Bits and Baubles/Location |aspects=Ancient mysterious tower ; Inhabited by a sorceror |face= |image=Tower of the Serpents.jpg }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bits and Baubles/Location&lt;br /&gt;
|aspects=Ancient mysterious tower ; Inhabited by a sorceror&lt;br /&gt;
|face=&lt;br /&gt;
|image=Tower of the Serpents.jpg&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=File:Tower_of_the_Serpents.jpg&amp;diff=5954</id>
		<title>File:Tower of the Serpents.jpg</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=File:Tower_of_the_Serpents.jpg&amp;diff=5954"/>
		<updated>2016-02-02T13:50:20Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Main_Page&amp;diff=5953</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Main_Page&amp;diff=5953"/>
		<updated>2016-02-02T13:46:41Z</updated>

		<summary type="html">&lt;p&gt;Dave: /* Past and Inactive Campaigns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are links to various gaming-related pages.&lt;br /&gt;
&lt;br /&gt;
== Podcast ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;floatright&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Place this code where you want the badge to render. --&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;//plus.google.com/102602699492258576994?prsrc=3&amp;quot;&lt;br /&gt;
   rel=&amp;quot;publisher&amp;quot; target=&amp;quot;_top&amp;quot; style=&amp;quot;text-decoration:none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;img src=&amp;quot;//ssl.gstatic.com/images/icons/gplus-64.png&amp;quot; alt=&amp;quot;Google+&amp;quot; style=&amp;quot;border:0;width:64px;height:64px;&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;!-- Facebook Badge START --&amp;gt;&amp;lt;a href=&amp;quot;https://www.facebook.com/HowWePlay&amp;quot; target=&amp;quot;_TOP&amp;quot; title=&amp;quot;How We Play Podcast&amp;quot;&amp;gt;&amp;lt;img src=&amp;quot;https://badge.facebook.com/badge/731153446898414.3345.810069907.png&amp;quot; style=&amp;quot;border: 0px;&amp;quot; /&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
[[File:How We Play logo.png|200px|How We Play|link=http://howweplay.podbean.com/]]&lt;br /&gt;
&lt;br /&gt;
How We Play: A podcast about RPGs as a social activity. How can we make gaming as much fun as possible for ourselves and each other?&lt;br /&gt;
== Current RPG Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[utrpg:| U of T RPG group]]''': a group of Toronto gamers&lt;br /&gt;
* '''[[Bogatyr on the Dimniyi Frontier]]''': a Torchbearer campaign ported to Dungeon World, started Fall 2014, GM'ed by Hans&lt;br /&gt;
* '''[[The Clay That Woke]]''': a likely short campaign of this game, GM'ed by Hans&lt;br /&gt;
* '''[[Beyond Earth]]''': a play-by-forum Microscope game [http://rpggeek.com/thread/1303226/ run on RPGGeek.com]&lt;br /&gt;
* '''[[Bits and Baubles]]''': industrial high fantasy, powered by [[Fate Core]]&lt;br /&gt;
&lt;br /&gt;
== Playtests ==&lt;br /&gt;
&lt;br /&gt;
* '''[[War of Ashes]]''': a &amp;quot;grimsical&amp;quot; game about viking muppets&lt;br /&gt;
* '''[[Do: Pilgrims of the Flying Temple]]''': a [[FAE]] incarnation of a beautiful game&lt;br /&gt;
* '''[[Kriegszeppelin Valkyrie]]''': a story of WWI-era pilots and the selves who love them&lt;br /&gt;
* '''[[Atomic Robo playtest]]''': '''Action Scientists''' punching '''Evil''' ''right in the face'' with their '''Science!'''&lt;br /&gt;
&lt;br /&gt;
== Past and Inactive Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* '''[[Clean Sweep]]''': A game of Primetime Adventures played in 2015&lt;br /&gt;
* '''[[Tales of Mensaperi]]''': an ongoing game of Microscope, started Fall 2014&lt;br /&gt;
* '''[[Humans are the Worst]]''': a Fate Core Diaspora game, started April 2014&lt;br /&gt;
* '''[https://from-the-ashes-we-rise.obsidianportal.com From The Ashes, We Rise]''': a Fate of Ice and Fire campaign started in 2013 &lt;br /&gt;
* '''[[A Fiasco of Ice and Fire]]''': a play-by-forum Fiasco [http://rpggeek.com/thread/1039690/song-of-ice-and-fire-pbf-mature run on RPGGeek.com]&lt;br /&gt;
* '''[[Ebon Eaves]]''': a Tremulus game started in 2013&lt;br /&gt;
* '''[[Steel Town]]''': a Dresden Files game set in Hamilton, Ontario, where it's an arcane amateur night.&lt;br /&gt;
* '''[[Ghost Town]]''': a Dresden Files game set in Kingston, Ontario, a ghostly sort of town.&lt;br /&gt;
* '''[[Terra Φ]]''': a Diaspora game started January 2011&lt;br /&gt;
* '''[[ryersonhub:| The Ryerson Hub]]''': a Starblazers game&lt;br /&gt;
* The '''[[mondaynight:| Monday Night Gamers]]''', another Toronto-based group&lt;br /&gt;
* '''[http://io.memethief.com/ Io: the epic struggle.]''' A long-running game from when I was back in Montreal.&lt;br /&gt;
* At [http://www.facebook.com/groups/hammergames/ Hammer Games]:&lt;br /&gt;
** '''[[The Moon Monkey Mystery]]''': a [[Spirit of the Century]] game adapted for [[Fate Accelerated Edition]] and run in 2013&lt;br /&gt;
** '''[[Tower of the Serpents (Playtest)]]''': a low fantasy [[Fate Core]] game&lt;br /&gt;
** '''[[Court/Ship]]''': A tale of mystery, intrigue and alien invasion in the court of Louis 15&lt;br /&gt;
** '''[[Psi*Run]]''': You have near-total amnesia, psychic powers, and a group of relentless agents hunting you down. What do you do?&lt;br /&gt;
* At [http://hammercon.ca/ HammerCon V]:&lt;br /&gt;
** '''[[No Exit]]''': a game from [http://hammercon.ca/ HammerCon V] (2013)&lt;br /&gt;
* '''[[Vagabonds of Murghabkanda]]''': a Dungeon World campaign, started Fall 2014, GM'ed by Hans&lt;br /&gt;
&lt;br /&gt;
== Site development ==&lt;br /&gt;
&lt;br /&gt;
In addition to game pages being updated and evolving, there are several ongoing projects to do with the site itself. These, too, will evolve and improve as time marches on. &lt;br /&gt;
&lt;br /&gt;
=== Template development ===&lt;br /&gt;
&lt;br /&gt;
The Mediawiki software includes support for templates, reusable bits of code that improve functionality and promote a consistent look and feel to the site. There are some ongoing template projects on this site:&lt;br /&gt;
&lt;br /&gt;
* [[Project: Template development]]&lt;br /&gt;
** [[Project: Character templates]]&lt;br /&gt;
** [[Project: Navigation templates]]&lt;br /&gt;
** [[Project: Information templates]]&lt;br /&gt;
&lt;br /&gt;
=== Look and feel ===&lt;br /&gt;
&lt;br /&gt;
Overall site appearance, individual element design and other aspects of the site design are subject to occasional improvements, rare overhauls and obsessively frequent minor tweaks. &lt;br /&gt;
&lt;br /&gt;
[[Project: Look and feel]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
Consult the [http://meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Tower_of_the_Serpents_(Playtest)&amp;diff=5952</id>
		<title>Tower of the Serpents (Playtest)</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Tower_of_the_Serpents_(Playtest)&amp;diff=5952"/>
		<updated>2016-02-02T13:46:14Z</updated>

		<summary type="html">&lt;p&gt;Dave: Dave moved page Tower of the Serpents to Tower of the Serpents (Playtest) without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Bad Luke]]: {{aspect|I Have Two Moods: &amp;quot;Negotiate&amp;quot; and &amp;quot;Kill&amp;quot;.}} Bad Luke likes to {{aspect|talk first, ask questions later}}.&lt;br /&gt;
* [[Whiskey Jack]]: {{aspect|Cheapest Sellsword in the Land}}, also known as {{aspect|Mister Expendable}}. He has {{aspect|a bar tab in every port}}.&lt;br /&gt;
* [[Merrick]]: {{aspect|Scoundrel Battle-Mage}}, who muses, {{aspect|&amp;quot;If only looks could kill. I'd never be beat.&amp;quot;}} Merrick {{aspect|can never show his face in Took's Books}}&lt;br /&gt;
* [[Rand]]: {{aspect|Avaricious Barbarian Outcast}} who {{aspect|cannot back down from a challenge}}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Bits_and_Baubles&amp;diff=5951</id>
		<title>Bits and Baubles</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Bits_and_Baubles&amp;diff=5951"/>
		<updated>2016-02-02T13:44:53Z</updated>

		<summary type="html">&lt;p&gt;Dave: /* Story so far */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cogs.jpg|400px|right]]&lt;br /&gt;
This is a [[Fate Core]] campaign started in January 2016.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
=== Places ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;floatright listing &amp;quot;&lt;br /&gt;
| [[Form: Bits and Baubles/Location|add or edit a location]]&lt;br /&gt;
| {{#forminput:form=Bits and Baubles/Location}}&lt;br /&gt;
|}&lt;br /&gt;
* The [[Monarchdom of Machina]] sits between the [[Corporate Nation of Gearwhistle]] and the [[Frothy Sea]].&lt;br /&gt;
* The [[Valley of Cogs]] lies in the disputed region between [[Machina]] and [[Gearwhistle]].&lt;br /&gt;
* [[Pamplemousse's compound]] sits near the [[Valley of Cogs]].&lt;br /&gt;
* The [[Wood of Wiseness]] is where the members of the [[Guild of Unnaturals]] gather.&lt;br /&gt;
* [[Queen Selenium]] resides in the [[Prismatic Palace]].&lt;br /&gt;
&lt;br /&gt;
=== Peoples ===&lt;br /&gt;
&lt;br /&gt;
* The [[Dama]] are a tall, bipedal gazelle-like race.&lt;br /&gt;
* The [[Elvenkind]] are small, petite and delicate-looking.&lt;br /&gt;
* Human-sized [[Dragons]] walk among the other peoples of the land.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Protagonists ===&lt;br /&gt;
There is a [[Form:Bits and Baubles/character sheet|handy form]] for editing your character sheet. If there is anything wrong with it, please mention it on the [[Form talk:Bits and Baubles/character sheet|Form talk page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;floatright listing &amp;quot;&lt;br /&gt;
| [[Form: Bits and Baubles/character sheet|add or edit a PC]]&lt;br /&gt;
| {{#forminput:form=Bits and Baubles/character sheet}}&lt;br /&gt;
|}&lt;br /&gt;
{{PC listing|Bits and Baubles}}&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;floatright listing &amp;quot;&lt;br /&gt;
| [[Form: Bits and Baubles/NPC|add or edit an NPC]]&lt;br /&gt;
| {{#forminput:form=Bits and Baubles/NPC}}&lt;br /&gt;
|}&lt;br /&gt;
{{NPC listing|Bits and Baubles|limit=5}}&lt;br /&gt;
&lt;br /&gt;
== Story so far ==&lt;br /&gt;
&lt;br /&gt;
=== Issues ===&lt;br /&gt;
&lt;br /&gt;
* '''Legacy Issue:''' {{Aspect|Idiocy is contagious}}, and a plague of [[Idiocy]] has been ravaging the land.&lt;br /&gt;
* '''Current Issue:''' A {{Aspect|search for a successor}} is on because there is no known successor to the dying [[Queen Selenium]].&lt;br /&gt;
* '''Impending Issue:''' {{Aspect|Spies abound}} in [[Machina]]; even [[Hugo the Charitable]] is rumoured to be an agent of [[Gearwhistle]].&lt;br /&gt;
&lt;br /&gt;
=== Sessions ===&lt;br /&gt;
&lt;br /&gt;
''Jan. 11, 2015: creation session.'' This setting was created using a session of Spark for Fate Core. See the [[Bits and Baubles creation session notes]].&lt;br /&gt;
&lt;br /&gt;
''Jan. 18, 2015: Welcome to [[Riverton]].''&lt;br /&gt;
* We flesh out the protagonists and introduce them to the city of [[Riverton]]. &lt;br /&gt;
* [[Geshon the Mouth]] tells the protagonists to seek out [[Samar the Caravan Master]].&lt;br /&gt;
* [[Samar the Caravan Master]] convinces the protagonists to retrieve a strange statue from the [[Tower of the Serpents]].&lt;br /&gt;
* [[Bloody Nikka]] promises gruesome revenge if the protagonists double-cross Samar.&lt;br /&gt;
&lt;br /&gt;
''Jan. 25, 2015: Factions.''&lt;br /&gt;
* The group meets up with [[Kettel]], who nearly gets into a fight haggling over scrap metal.&lt;br /&gt;
* [[The Governor]] summons the party to the [[Temple of Hadrin]]. With [[Helen Thirdcoin]] as backup, she bullies them into agreeing to bring her the treasure from the tower instead of bringing it to [[Samar the Caravan Master]].&lt;br /&gt;
* The party convinces [[The Governor]] that what Samar is after is a book of spells; they agree to bring The Governor the book in exchange for 3600 crowns -- quite a sum!&lt;br /&gt;
* The party is invited by [[Little Hâr]] to see [[Hugo the Charitable]]. Hugo also offers them money to bring him whatever Samar had wanted, to the tune of 10% of the fenced price.&lt;br /&gt;
&lt;br /&gt;
''Feb. 1. 2015: Casing the tower.''&lt;br /&gt;
* With a cleverly-built periscope, the team scopes out the [[Tower of the Serpents]]. They discover that the guardian of the tower is a giant mechanical gorilla.&lt;br /&gt;
* The group plans out how to get out, deliver the various packages to the various parties and skip town.&lt;br /&gt;
* [[Madeleine D'Leau]] blows all her money on useless potions, steals some money and buys even more useless potions.&lt;br /&gt;
* We all made shrinky dinks of the various characters (pics to come).&lt;br /&gt;
&lt;br /&gt;
== Game system details ==&lt;br /&gt;
&lt;br /&gt;
This is being played as Fate Core with the following modifications:&lt;br /&gt;
* The usual skill list is modified slightly. The list of skills available is:&lt;br /&gt;
{|&lt;br /&gt;
| Athletics || Empathy     || Notice    || Shoot&lt;br /&gt;
|-&lt;br /&gt;
| Burglary  || Engineering || Physique  || Stealth&lt;br /&gt;
|- &lt;br /&gt;
| Contacts  || Fight       || Provoke   || Stormcalling&lt;br /&gt;
|-&lt;br /&gt;
| Deceive   || Investigate || Rapport   || Will&lt;br /&gt;
|-&lt;br /&gt;
| Drive     || Lore        || Resources&lt;br /&gt;
|}&lt;br /&gt;
* The rules for Stormcalling magic are in play. See Fate System Toolkit, page 82.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
{{Fate Core campaign&lt;br /&gt;
| status   = active&lt;br /&gt;
| image    = Image:Cogs.jpg&lt;br /&gt;
| book label = Season&lt;br /&gt;
| chapter label = Episode&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Royal_Airship_Fleet&amp;diff=5950</id>
		<title>Royal Airship Fleet</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Royal_Airship_Fleet&amp;diff=5950"/>
		<updated>2016-02-01T20:43:27Z</updated>

		<summary type="html">&lt;p&gt;Dave: /* Valley Echo (decommissioned) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bits and Baubles/NPC&lt;br /&gt;
|name=Royal Airship Fleet&lt;br /&gt;
|high concept=Machina's airborne division&lt;br /&gt;
|trouble=&lt;br /&gt;
|aspects=&lt;br /&gt;
|face of=&lt;br /&gt;
|motivation=&lt;br /&gt;
|image=Royal Airship Fleet.jpg&lt;br /&gt;
}}&lt;br /&gt;
The [[Royal Airship Fleet]] is a division of the [[Machina]] military.&lt;br /&gt;
&lt;br /&gt;
== Notable ships ==&lt;br /&gt;
&lt;br /&gt;
=== ''Valley Echo'' (decommissioned) ===&lt;br /&gt;
&lt;br /&gt;
Aspects:&lt;br /&gt;
* {{aspect|Prototype engine}}&lt;br /&gt;
&lt;br /&gt;
Last known crew:&lt;br /&gt;
* Captain:&lt;br /&gt;
* Chief engineer: [[Kettel]]&lt;br /&gt;
&lt;br /&gt;
The ''Valley Echo'' was decommissioned after a mutiny led to the loss of its captain.&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Mr._Lutro&amp;diff=5949</id>
		<title>Mr. Lutro</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Mr._Lutro&amp;diff=5949"/>
		<updated>2016-02-01T18:59:56Z</updated>

		<summary type="html">&lt;p&gt;Dave: Created page with &amp;quot;Mr. Lutro is a giant otter who hangs around with Madeleine D'Leau.  Here are some pictures of Mr. Lutro:  Recent portrait of Mr. LutroF...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mr. Lutro is a giant otter who hangs around with [[Madeleine D'Leau]].&lt;br /&gt;
&lt;br /&gt;
Here are some pictures of Mr. Lutro:&lt;br /&gt;
&lt;br /&gt;
[[File:Lutro_portrait.jpg|200px|Recent portrait of Mr. Lutro]][[File:Lutro_2.jpg|200px|Another recent portrait of Mr. Lutro]][[File:lutro_baby.jpg|200px|Mr. Lutro as a baby.]]&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Madeleine_D%27Leau&amp;diff=5948</id>
		<title>Madeleine D'Leau</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Madeleine_D%27Leau&amp;diff=5948"/>
		<updated>2016-02-01T18:56:36Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bits and Baubles/character sheet&lt;br /&gt;
|name=Madeleine D'Leau&lt;br /&gt;
|player=Tara&lt;br /&gt;
|high concept=Environmentalist Splashy Caster&lt;br /&gt;
|trouble='''EVERYTHING IS A BIG DEAL'''&lt;br /&gt;
|aspects=Mr. Lutro, otter friend ;; Steady income as a guinea pig for Blaze ;; Positive racist toward Elves&lt;br /&gt;
|skills4=Stormcalling&lt;br /&gt;
|skills3=Empathy&lt;br /&gt;
|skills2=Athletics :: Will&lt;br /&gt;
|skills1=&lt;br /&gt;
|stunts=Nimble Otter Hands&lt;br /&gt;
}}&lt;br /&gt;
Madeleine D'Leau is roughly 4'11, with dirty blonde hair and brown eyes. She has a pet giant otter named Mr. Lutro, who is basically like a smelly dog, except more dapper.&lt;br /&gt;
&lt;br /&gt;
[[File:Lutro_portrait.jpg|200px|thumb|right|Recent portrait of Mr. Lutro]][[File:Lutro_2.jpg|200px|thumb|right|Another recent portrait of Mr. Lutro]][[File:lutro_baby.jpg|200px|thumb|right|Mr. Lutro as a baby.]] &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
After a particular rough semester in the liberal arts, Madeleine found herself wandering along the Frothy Sea, raising little sea sprites. It was by complete accident that she stumbled on the MOST HORRIBLE THING EVER - a tiny baby otter sat clinging to his dead mother's fur. The mama otter had been murdered by some sort of '''EVIL MACHINERY''' that was doing something decidedly '''evil''' to the Frothy Sea. She &amp;lt;big&amp;gt;nobly&amp;lt;/big&amp;gt; chose to eschew the wanderer's life and raise the baby otter herself - a decision that was met with extreme resistance and consternation from her parents, who were paying for her education and didn't understand ''at all'' how a giant otter could be a part of that. Her parents had paid a lot of money, particularly in Madeleine's early years, when she infamously (and completely unaware) would burst water mains and over-flow fountains in every city that they tried to live in. &lt;br /&gt;
&lt;br /&gt;
Madeleine once again made the &amp;lt;big&amp;gt;brave&amp;lt;/big&amp;gt; choice to abandon everything and fight ''the Man''. With her trusty otter [[Mr. Lutro]] at her side, she met the very worldly, tough and yet ethereal elf, [[Champagne Truffle]]. They quickly bonded over their family histories and less-than-understanding parents. The pair quickly ran out of money though and Madeleine was forced to sell herself to science. A particularly dour and annoying, but rich dragon by the name of [[Blaze Kindling]] hired Madeleine to be a guinea pig in the dragon's quest for understanding 'realz versus feelz'.&lt;br /&gt;
&lt;br /&gt;
In the past, Madeleine's &amp;quot;work&amp;quot; usually ended with collateral damage from burst water mains and over-flowing fountains across the city. Nothing made [[Kettel]] feel &amp;quot;too old for this shit&amp;quot; like midnight summons to stop the flooding.&lt;br /&gt;
&lt;br /&gt;
== Stunts ==&lt;br /&gt;
&lt;br /&gt;
; Nimble Otter Hands : +2 bonus to Burglary when Mr. Lutro is manipulating delicate objects&lt;br /&gt;
&lt;br /&gt;
{{SMW campaign box|Bits and Baubles}}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=File:Lutro_2.jpg&amp;diff=5947</id>
		<title>File:Lutro 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=File:Lutro_2.jpg&amp;diff=5947"/>
		<updated>2016-02-01T18:52:25Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Madeleine_D%27Leau&amp;diff=5942</id>
		<title>Madeleine D'Leau</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Madeleine_D%27Leau&amp;diff=5942"/>
		<updated>2016-02-01T17:41:57Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bits and Baubles/character sheet&lt;br /&gt;
|name=Madeleine D'Leau&lt;br /&gt;
|player=Tara&lt;br /&gt;
|high concept=Environmentalist Splashy Caster&lt;br /&gt;
|trouble='''EVERYTHING IS A BIG DEAL'''&lt;br /&gt;
|aspects=Mr. Lutro, otter friend ;; Steady income as a guinea pig for Blaze ;; Positive racist toward Elves&lt;br /&gt;
|skills4=Stormcalling&lt;br /&gt;
|skills3=Empathy&lt;br /&gt;
|skills2=Athletics :: Will&lt;br /&gt;
|skills1=&lt;br /&gt;
|stunts=Nimble Otter Hands&lt;br /&gt;
}}&lt;br /&gt;
Madeleine D'Leau is roughly 4'11, with dirty blonde hair and brown eyes. She has a pet giant otter named Mr. Lutro, who is basically like a smelly dog.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
After a particular rough semester in the liberal arts, Madeleine found herself wandering along the Frothy Sea, raising little sea sprites. It was by complete accident that she stumbled on the MOST HORRIBLE THING EVER - a tiny baby otter sat clinging to his dead mother's fur. The mama otter had been murdered by some sort of '''EVIL MACHINERY''' that was doing something decidedly '''evil''' to the Frothy Sea. She &amp;lt;big&amp;gt;nobly&amp;lt;/big&amp;gt; chose to eschew the wanderer's life and raise the baby otter herself - a decision that was met with extreme resistance and consternation from her parents, who were paying for her education and didn't understand ''at all'' how a giant otter could be a part of that. Her parents had paid a lot of money, particularly in Madeleine's early years, when she infamously (and completely unaware) would burst water mains and over-flow fountains in every city that they tried to live in. &lt;br /&gt;
&lt;br /&gt;
Madeleine once again made the &amp;lt;big&amp;gt;brave&amp;lt;/big&amp;gt; choice to abandon everything and fight ''the Man''. With her trusty otter 'Mr. Lutro' at her side, she met the very worldly, tough and yet ethereal elf, [[Champagne Truffle]]. They quickly bonded over their family histories and less-than-understanding parents. The pair quickly ran out of money though and Madeleine was forced to self herself to science. A particularly dour and annoying, but rich dragon by the name of [[Blaze Kindling]] hired Madeleine to be a guinea pig in the dragon's quest for understanding 'realz versus feelz'.&lt;br /&gt;
&lt;br /&gt;
In the past, Madeleine's &amp;quot;work&amp;quot; usually ended with collateral damage from burst water mains and over-flowing fountains across the city. Nothing made [[Kettel]] feel &amp;quot;too old for this shit&amp;quot; like midnight summons to stop the flooding.&lt;br /&gt;
&lt;br /&gt;
== Stunts ==&lt;br /&gt;
&lt;br /&gt;
; Nimble Otter Hands : +2 bonus to Burglary when Mr. Lutro is manipulating delicate objects&lt;br /&gt;
&lt;br /&gt;
{{SMW campaign box|Bits and Baubles}}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=MediaWiki:Hf-nsheader-&amp;diff=5937</id>
		<title>MediaWiki:Hf-nsheader-</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=MediaWiki:Hf-nsheader-&amp;diff=5937"/>
		<updated>2016-02-01T00:26:54Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- conditional header can go here&lt;br /&gt;
&lt;br /&gt;
   TODO: if this page belongs to a campaign, show a campaign-specific navigation header&lt;br /&gt;
&lt;br /&gt;
   If this page is a &amp;quot;character in campaign&amp;quot; page, and if there exists a character sheet, include it here. &lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;!--{{#ask: &lt;br /&gt;
  [[{{PAGENAME}}]] [[Category: Characters]]&lt;br /&gt;
  | ?campaign=&lt;br /&gt;
  | mainlabel= | link=none | format=template | template=SMW character sheet | searchlabel=&lt;br /&gt;
}}--&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
 --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=The_Governor&amp;diff=5930</id>
		<title>The Governor</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=The_Governor&amp;diff=5930"/>
		<updated>2016-01-26T17:18:13Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bits and Baubles/NPC&lt;br /&gt;
|name=The Governor&lt;br /&gt;
|high concept=Powerful governor of Riverton&lt;br /&gt;
|trouble=&lt;br /&gt;
|aspects=Ruthless political operator&lt;br /&gt;
|face of=Riverton&lt;br /&gt;
|motivation=&lt;br /&gt;
|image=The Governor.jpg&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=File:The_Governor.jpg&amp;diff=5929</id>
		<title>File:The Governor.jpg</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=File:The_Governor.jpg&amp;diff=5929"/>
		<updated>2016-01-26T17:17:47Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Helen_Thirdcoin&amp;diff=5928</id>
		<title>Helen Thirdcoin</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Helen_Thirdcoin&amp;diff=5928"/>
		<updated>2016-01-26T16:05:48Z</updated>

		<summary type="html">&lt;p&gt;Dave: Created page with &amp;quot;{{Bits and Baubles/NPC |name=Helen Thirdcoin |high concept=The Governor's right hand |trouble= |aspects=Runs Riverton with an iron fist |face of= |motivation= |image=Helen Thi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bits and Baubles/NPC&lt;br /&gt;
|name=Helen Thirdcoin&lt;br /&gt;
|high concept=The Governor's right hand&lt;br /&gt;
|trouble=&lt;br /&gt;
|aspects=Runs Riverton with an iron fist&lt;br /&gt;
|face of=&lt;br /&gt;
|motivation=&lt;br /&gt;
|image=Helen Thirdcoin.jpg&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=File:Helen_Thirdcoin.jpg&amp;diff=5927</id>
		<title>File:Helen Thirdcoin.jpg</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=File:Helen_Thirdcoin.jpg&amp;diff=5927"/>
		<updated>2016-01-26T16:05:30Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=The_Governor&amp;diff=5926</id>
		<title>The Governor</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=The_Governor&amp;diff=5926"/>
		<updated>2016-01-26T14:01:07Z</updated>

		<summary type="html">&lt;p&gt;Dave: Created page with &amp;quot;{{Bits and Baubles/NPC |name=The Governor |high concept=Powerful governor of Riverton |trouble= |aspects=Ruthless political operator |face of=Riverton |motivation= |image= }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bits and Baubles/NPC&lt;br /&gt;
|name=The Governor&lt;br /&gt;
|high concept=Powerful governor of Riverton&lt;br /&gt;
|trouble=&lt;br /&gt;
|aspects=Ruthless political operator&lt;br /&gt;
|face of=Riverton&lt;br /&gt;
|motivation=&lt;br /&gt;
|image=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Bits_and_Baubles&amp;diff=5925</id>
		<title>Bits and Baubles</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Bits_and_Baubles&amp;diff=5925"/>
		<updated>2016-01-26T13:58:37Z</updated>

		<summary type="html">&lt;p&gt;Dave: /* Story so far */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cogs.jpg|400px|right]]&lt;br /&gt;
This is a [[Fate Core]] campaign started in January 2016.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
=== Places ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;floatright listing &amp;quot;&lt;br /&gt;
| [[Form: Bits and Baubles/Location|add or edit a location]]&lt;br /&gt;
| {{#forminput:form=Bits and Baubles/Location}}&lt;br /&gt;
|}&lt;br /&gt;
* The [[Monarchdom of Machina]] sits between the [[Corporate Nation of Gearwhistle]] and the [[Frothy Sea]].&lt;br /&gt;
* The [[Valley of Cogs]] lies in the disputed region between [[Machina]] and [[Gearwhistle]].&lt;br /&gt;
* [[Pamplemousse's compound]] sits near the [[Valley of Cogs]].&lt;br /&gt;
* The [[Wood of Wiseness]] is where the members of the [[Guild of Unnaturals]] gather.&lt;br /&gt;
* [[Queen Selenium]] resides in the [[Prismatic Palace]].&lt;br /&gt;
&lt;br /&gt;
=== Peoples ===&lt;br /&gt;
&lt;br /&gt;
* The [[Dama]] are a tall, bipedal gazelle-like race.&lt;br /&gt;
* The [[Elvenkind]] are small, petite and delicate-looking.&lt;br /&gt;
* Human-sized [[Dragons]] walk among the other peoples of the land.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Protagonists ===&lt;br /&gt;
There is a [[Form:Bits and Baubles/character sheet|handy form]] for editing your character sheet. If there is anything wrong with it, please mention it on the [[Form talk:Bits and Baubles/character sheet|Form talk page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;floatright listing &amp;quot;&lt;br /&gt;
| [[Form: Bits and Baubles/character sheet|add or edit a PC]]&lt;br /&gt;
| {{#forminput:form=Bits and Baubles/character sheet}}&lt;br /&gt;
|}&lt;br /&gt;
{{PC listing|Bits and Baubles}}&lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;floatright listing &amp;quot;&lt;br /&gt;
| [[Form: Bits and Baubles/NPC|add or edit an NPC]]&lt;br /&gt;
| {{#forminput:form=Bits and Baubles/NPC}}&lt;br /&gt;
|}&lt;br /&gt;
{{NPC listing|Bits and Baubles|limit=5}}&lt;br /&gt;
&lt;br /&gt;
== Story so far ==&lt;br /&gt;
&lt;br /&gt;
=== Issues ===&lt;br /&gt;
&lt;br /&gt;
* '''Legacy Issue:''' {{Aspect|Idiocy is contagious}}, and a plague of [[Idiocy]] has been ravaging the land.&lt;br /&gt;
* '''Current Issue:''' A {{Aspect|search for a successor}} is on because there is no known successor to the dying [[Queen Selenium]].&lt;br /&gt;
* '''Impending Issue:''' {{Aspect|Spies abound}} in [[Machina]]; even [[Hugo the Charitable]] is rumoured to be an agent of [[Gearwhistle]].&lt;br /&gt;
&lt;br /&gt;
=== Sessions ===&lt;br /&gt;
&lt;br /&gt;
''Jan. 11, 2015: creation session.'' This setting was created using a session of Spark for Fate Core. See the [[Bits and Baubles creation session notes]].&lt;br /&gt;
&lt;br /&gt;
''Jan. 18, 2015: Welcome to [[Riverton]].''&lt;br /&gt;
* We flesh out the protagonists and introduce them to the city of [[Riverton]]. &lt;br /&gt;
* [[Geshon the Mouth]] tells the protagonists to seek out [[Samar the Caravan Master]].&lt;br /&gt;
* [[Samar the Caravan Master]] convinces the protagonists to retrieve a strange statue from the [[Tower of the Serpents]].&lt;br /&gt;
* [[Bloody Nikka]] promises gruesome revenge if the protagonists double-cross Samar.&lt;br /&gt;
&lt;br /&gt;
''Jan. 25,2015: Factions.''&lt;br /&gt;
* The group meets up with [[Kettel]], who nearly gets into a fight haggling over scrap metal.&lt;br /&gt;
* [[The Governor]] summons the party to the [[Temple of Hadrin]]. With [[Helen Thirdcoin]] as backup, she bullies them into agreeing to bring her the treasure from the tower instead of bringing it to [[Samar the Caravan Master]].&lt;br /&gt;
* The party convinces [[The Governor]] that what Samar is after is a book of spells; they agree to bring The Governor the book in exchange for 3600 crowns -- quite a sum!&lt;br /&gt;
* The party is invited by [[Little Hâr]] to see [[Hugo the Charitable]]. Hugo also offers them money to bring him whatever Samar had wanted, to the tune of 10% of the fenced price.&lt;br /&gt;
&lt;br /&gt;
== Game system details ==&lt;br /&gt;
&lt;br /&gt;
This is being played as Fate Core with the following modifications:&lt;br /&gt;
* The usual skill list is modified slightly. The list of skills available is:&lt;br /&gt;
{|&lt;br /&gt;
| Athletics || Empathy     || Notice    || Shoot&lt;br /&gt;
|-&lt;br /&gt;
| Burglary  || Engineering || Physique  || Stealth&lt;br /&gt;
|- &lt;br /&gt;
| Contacts  || Fight       || Provoke   || Stormcalling&lt;br /&gt;
|-&lt;br /&gt;
| Deceive   || Investigate || Rapport   || Will&lt;br /&gt;
|-&lt;br /&gt;
| Drive     || Lore        || Resources&lt;br /&gt;
|}&lt;br /&gt;
* The rules for Stormcalling magic are in play. See Fate System Toolkit, page 82.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
{{Fate Core campaign&lt;br /&gt;
| status   = active&lt;br /&gt;
| image    = Image:Cogs.jpg&lt;br /&gt;
| book label = Season&lt;br /&gt;
| chapter label = Episode&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Blaze_Kindling&amp;diff=5924</id>
		<title>Blaze Kindling</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Blaze_Kindling&amp;diff=5924"/>
		<updated>2016-01-26T12:35:09Z</updated>

		<summary type="html">&lt;p&gt;Dave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bits and Baubles/character sheet&lt;br /&gt;
|name=Blaze Kindling&lt;br /&gt;
|player=Jen&lt;br /&gt;
|high concept=Dragon welder at BNBP&lt;br /&gt;
|trouble=Constantly accused of idiocy&lt;br /&gt;
|aspects=Student of the human psyche ;; Baffled and bewildered by emotional motives ;; Unwitting patron of mayhem&lt;br /&gt;
|skills4=Engineering&lt;br /&gt;
|skills3=Resources&lt;br /&gt;
|skills2=Notice&lt;br /&gt;
|skills1=Will&lt;br /&gt;
|stunts=Perfectly Precise Pyrotechnics&lt;br /&gt;
}}&lt;br /&gt;
Blaze works on the assembly line at the Factory for Production of Bits and Baubles as a welder (fire-breathing comes in handy!). Blaze is approximately human-sized at the beginning of the campaign, but size is a fluid characteristic, as dragons grow or shrink depending on the size of their hoard. Like all dragons, Blaze has trouble understanding human emotions, and is therefore constantly accused of contracting idiocy. This, however, is impossible, as dragonskin is invulnerable to idiocy. This fact is a closely guarded secret among the dragon community for fear of violence.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Downsized his hoard via sell-by-mail system and moved to [[Riverton]]. Got a job at [[Bits and Baubles Production]]. Now trying to understand humans. [[Madeleine D'Leau]] was broke, consented to be a research subject; has to follow Blaze around for a time. [[Champagne Truffle]] agrees to tag along but immediately gets into fights with Blaze, who tries to be her friend.&lt;br /&gt;
&lt;br /&gt;
== Stunts ==&lt;br /&gt;
&lt;br /&gt;
; Perfectly Precise Pyrotechnics : +2 to Overcome with Engineering when using precise fire breath&lt;br /&gt;
&lt;br /&gt;
{{SMW campaign box|Bits and Baubles}}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
</feed>