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		<id>https://gaming.memethief.com/w/index.php?title=Positron&amp;diff=7203</id>
		<title>Positron</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Positron&amp;diff=7203"/>
		<updated>2018-10-28T22:24:03Z</updated>

		<summary type="html">&lt;p&gt;Theodric: /* Positron */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Positron ==&lt;br /&gt;
&lt;br /&gt;
[[File:Peter.jpg]]&lt;br /&gt;
&lt;br /&gt;
*'''Real Name:''' Peter Wyatt Richards&lt;br /&gt;
*'''Occupation:''' Student&lt;br /&gt;
*'''Legal Status:''' American citizen &lt;br /&gt;
*'''Identity''': Public&lt;br /&gt;
*'''Other Aliases:''' None&lt;br /&gt;
*'''Date of Birth:''' August 8, 2017&lt;br /&gt;
*'''Place of Birth:''' New York City&lt;br /&gt;
*'''Marital Status:''' Single &lt;br /&gt;
*'''Known Relatives:'''  Reed Richards (Mister Fantastic, father), Susan Storm Richards (Invisible Woman, mother), Johnny Storm (Human Torch, uncle), Lyja (aunt), Victor (cousin), Franklin Richards (brother), Valeria Richards (Invincible Woman, sister)&lt;br /&gt;
*'''Group Affiliation:'''  Fantastic Four/Future Foundation; Member of a newly formed, as-yet-unnamed team of teenage heroes&lt;br /&gt;
*'''Base of Operations:''' The Warehouse&lt;br /&gt;
&lt;br /&gt;
'''History:'''&lt;br /&gt;
&lt;br /&gt;
Peter is the youngest child of Susan and Reed Richards. He was named after &amp;quot;Uncle Spidey&amp;quot;, occasional FF member and close family friend Peter Parker. His middle name comes from Wyatt Wingfoot, another close friend and ally of the team.  He looks a lot like a younger version his Uncle Johnny, but shares his father's brown hair.  &lt;br /&gt;
&lt;br /&gt;
Until recently, Peter was home schooled (although most homes don't have the greatest scientists in the world as teachers). When his parents decided to go off-world for a time, though, they decided to enroll their son in a regular high school for a year or two. They also arranged for Peter to live with his Uncle Ben and Aunt Alicia for the time being.   This was all explained as an opportunity for Peter to experience a normal teenage life. &lt;br /&gt;
&lt;br /&gt;
'''Powers and Skills:'''&lt;br /&gt;
&lt;br /&gt;
Like his siblings, Peter is a mutant thanks to the cosmic radiation that gave the Fantastic Four their powers.  He has the ability to summon negative zone energy. Initially, this manifested as a &amp;quot;Kirby Krackle&amp;quot; effect that he would form around his hands, and as short range bursts of energy. During the recent journey to Dimension 6, however, Peter (who was suffering one of his &amp;quot;allergic reactions&amp;quot; at the time) exhibited a sudden burst of power, more akin to his Uncle Johnny &amp;quot;flaming on.&amp;quot; The energy suddenly appeared across his entire body, and he found himself unleashing much larger energy beams.&lt;br /&gt;
&lt;br /&gt;
For reasons as yet unknown, Peter cannot safely leave Earth. It was discovered when he was very young that he exhibits increasingly severe symptoms as soon as he leaves his homeworld. Initially, he suffers nosebleeds and a migraine. Within a matter of minutes, the agony becomes crippling, as if his entire head is about to explode. Shortly thereafter, he becomes catatonic. He hasn't had the misfortune to find out what comes next, and the length of time it takes for symptoms to manifest varies because comics. &lt;br /&gt;
&lt;br /&gt;
Reed, Peter, and others use to believe that Peter's &amp;quot;allergy&amp;quot; was limited to space travel, since he has been to other dimensions on occasion with no ill effect. However, during the Dimension 6 incursion he suffered the same symptoms. He soon realized that this was caused by portals to Earth constantly opening and closing. As long as there is a conduit back to Earth, he seems to be all right.&lt;br /&gt;
&lt;br /&gt;
In addition to his mutant power, Peter is a supergenius  much like his father and sister. He has a natural aptitude for almost all forms of science and engineering. One form of embarrassment for Peter and amusement for his classmates, however, is his difficulty in working with internal combustion engines in shop class.  &lt;br /&gt;
&lt;br /&gt;
'''Equipment:'''&lt;br /&gt;
&lt;br /&gt;
Peter's costume is a version of the traditional white and black Future Foundation uniform. In place of the hexes or numbers normally worn by the senior members of the team, his logo is circular black &amp;quot;Kirby Krackle&amp;quot; that resembles the energy he summons. The costume is made of unstable molecules, so is highly resistant to wear and discolouration. It also has the ability to alter its appearance to resemble street clothes and variant FF uniforms. It has a built in computer link, comm unit, and a handful of other gadgets. The belt buckle is actually a small drone that can seek out other superheroes before triggering a modern, souped-up holographic FF flare. (I picture this having a set hierarchy of who it will seek out: The FF first, other Future Foundation students/teachers/alumni second, etc.)&lt;br /&gt;
&lt;br /&gt;
 [[File: Future-foundation.jpg]]                           &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''THE BRAIN'''&lt;br /&gt;
&lt;br /&gt;
'''Hero Name:''' Positron&lt;br /&gt;
&lt;br /&gt;
'''Real Name:''' Peter Richards&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 16&lt;br /&gt;
&lt;br /&gt;
'''LOOK'''&lt;br /&gt;
&lt;br /&gt;
• man&lt;br /&gt;
&lt;br /&gt;
• white&lt;br /&gt;
&lt;br /&gt;
• athletic body&lt;br /&gt;
&lt;br /&gt;
• casual clothes&lt;br /&gt;
&lt;br /&gt;
• mentor’s garb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ABILITIES'''&lt;br /&gt;
&lt;br /&gt;
You are someone’s protégé. Your powers largely mimic theirs, but each of you is in some way&lt;br /&gt;
unique. Pick one ability you both share and one ability for each of you that is uniquely yours.&lt;br /&gt;
&lt;br /&gt;
'''Shared Ability:''' Supergenius&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Your Own Ability:''' Elemental Control (Negative Zone Energy)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Your Mentor's Ability:''' Body Elasticity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MENTOR'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You have a mentor, someone who’s taught you, trained you, given you aid, or raised you up.&lt;br /&gt;
Someone who might have confined you a bit too rigidly to a single path. Which Label do they&lt;br /&gt;
embody, and which do they deny? (circle one each)&lt;br /&gt;
&lt;br /&gt;
'''EMBODIES''' Savior Danger Freak ''Superior'' Mundane&lt;br /&gt;
&lt;br /&gt;
'''DENIES''' Savior Danger ''Freak'' Superior Mundane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LABELS'''&lt;br /&gt;
&lt;br /&gt;
DANGER    0&lt;br /&gt;
&lt;br /&gt;
FREAK     +3&lt;br /&gt;
&lt;br /&gt;
SAVIOR    0&lt;br /&gt;
&lt;br /&gt;
SUPERIOR +3 ''(locked)''&lt;br /&gt;
&lt;br /&gt;
MUNDANE  +1&lt;br /&gt;
&lt;br /&gt;
'''When our team first came together...'''&lt;br /&gt;
&lt;br /&gt;
We stuck together after all was said and done. Why? How’d we keep in contact? ''Uncle Ben saw something in us.''&lt;br /&gt;
&lt;br /&gt;
'''RELATIONSHIPS'''&lt;br /&gt;
You and ''Shimmer'' teamed up a few times before the rest of you came together.&lt;br /&gt;
&lt;br /&gt;
Your mentor is cautious; they asked you to keep an eye on ''Sefu''.&lt;br /&gt;
&lt;br /&gt;
'''INFLUENCE'''&lt;br /&gt;
&lt;br /&gt;
Choose your demeanor: playful&lt;br /&gt;
&lt;br /&gt;
If you choose playful, give Influence to two teammates.&lt;br /&gt;
&lt;br /&gt;
If you choose business, give Influence to no teammates.&lt;br /&gt;
&lt;br /&gt;
'''MOVES'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Scientific Insight:''' You have achieved mastery over a field of science and technology. Name it: PHYSICS!&lt;br /&gt;
Whenever you '''assess the situation''' and your field of study is directly relevant, you may ask a single follow up question.&lt;br /&gt;
&lt;br /&gt;
'''Always Prepared:''' When you have a chance to restock your supplies, hold up to 2-gadgets. When you '''unleash your powers''' by producing a brand new minor invention or gadget from your supply, spend 1-gadget and roll +Superior. When you reach 0-gadgets, mark a condition.&lt;br /&gt;
&lt;br /&gt;
'''Tactical Genius:''' When you point out the obvious flaw in a known foe's plan, roll +Savior. On a hit, you're right, and another teammate (your choice) can take advantage; they get +1 ongoing to act on your information. On a 7-9, pick one:&lt;br /&gt;
&lt;br /&gt;
''- you missed something important. The GM will tell you what.''&lt;br /&gt;
&lt;br /&gt;
''- You look like a showoff. Your chosen teammate take Influence over you, and you lose influence over them.''&lt;br /&gt;
&lt;br /&gt;
''- You make your teammates feel like little more than pawns. Your chosen teammate marks a condition''&lt;br /&gt;
&lt;br /&gt;
On a miss, you've played into your enemy's hands: watch the trap spring.&lt;br /&gt;
&lt;br /&gt;
'''Been reading the files:''' You’ve learned about&lt;br /&gt;
the superhuman world through your mentor’s&lt;br /&gt;
resources. When you first encounter an important&lt;br /&gt;
superpowered phenomenon (your call), roll&lt;br /&gt;
+ Superior. On a hit, tell the team one important&lt;br /&gt;
detail you’ve learned from your studies. The GM&lt;br /&gt;
will tell you what, if anything, seems different&lt;br /&gt;
from what you remember. On a 10+, ask the GM&lt;br /&gt;
a follow-up question; they will answer it honestly.&lt;br /&gt;
On a miss, the situation is well outside your base&lt;br /&gt;
of knowledge; the GM will tell you why.&lt;br /&gt;
&lt;br /&gt;
'''Be mindful of your surroundings:''' When you&lt;br /&gt;
'''assess the situation''' before entering into a fight,&lt;br /&gt;
you may ask one additional question, even on a&lt;br /&gt;
miss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Burn:'''When you charge up your powers, roll + conditions you currently have marked. On a hit, hold 3&lt;br /&gt;
burn. On a 7-9, mark a condition. On a miss, hold 2 burn and mark three conditions.&lt;br /&gt;
Spend your burn on your flares. You lose all burn at the end of the scene.&lt;br /&gt;
&lt;br /&gt;
Current flares:&lt;br /&gt;
&lt;br /&gt;
Overcharge: You channel the full capacity of&lt;br /&gt;
your incredible powers to overcome an obstacle,&lt;br /&gt;
reshape your environment, or extend your senses.&lt;br /&gt;
Spend 2 burn to take a 10+ when you unleash&lt;br /&gt;
your powers.&lt;br /&gt;
&lt;br /&gt;
'''MENTOR'S RESOURCES'''&lt;br /&gt;
&lt;br /&gt;
- A hidden base ''*Not actually all that hidden. It's the old Pier 4 warehouse on the waterfront. It was destroyed at one point, later rebuilt, and eventually mothballed. Ben gave me the keys.''&lt;br /&gt;
&lt;br /&gt;
- A supercomputer&lt;br /&gt;
&lt;br /&gt;
- Surveillance equipment&lt;br /&gt;
&lt;br /&gt;
- A teleportal&lt;br /&gt;
&lt;br /&gt;
- A weapon of last resort&lt;br /&gt;
&lt;br /&gt;
- Security systems&lt;br /&gt;
&lt;br /&gt;
- Simple robots (H.E.R.B.I.E. units)&lt;br /&gt;
&lt;br /&gt;
'''MOMENT OF TRUTH'''&lt;br /&gt;
&lt;br /&gt;
The moment that you show who you really are: your mentor, or something different. You can do&lt;br /&gt;
whatever your mentor could do and more. You can do the incredible, even the things they always&lt;br /&gt;
failed to accomplish. Of course, they’re not going to see you the same way, no matter which path&lt;br /&gt;
you choose…&lt;br /&gt;
&lt;br /&gt;
'''TEAM MOVES'''&lt;br /&gt;
&lt;br /&gt;
When you share a triumphant celebration with someone, ask them if you’ve been a good leader or&lt;br /&gt;
effective teammate. If they say yes, your mentor loses Influence over you and you mark potential.&lt;br /&gt;
If they say no, your mentor gains Influence over you, and you take +1 forward on using the Label&lt;br /&gt;
your mentor embodies.&lt;br /&gt;
&lt;br /&gt;
When you share a vulnerability or weakness with someone, tell them a secret about your mentor&lt;br /&gt;
(including your feelings towards them). Give them Influence over you and add 1 Team to the pool.&lt;br /&gt;
&lt;br /&gt;
'''HAS INFLUENCE OVER ME:'''&lt;br /&gt;
&lt;br /&gt;
Myrmidon&lt;br /&gt;
&lt;br /&gt;
Shimmer&lt;br /&gt;
&lt;br /&gt;
The Hood&lt;br /&gt;
&lt;br /&gt;
The Sphinx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''I HAVE INFLUENCE OVER:'''&lt;br /&gt;
&lt;br /&gt;
The Hood&lt;br /&gt;
&lt;br /&gt;
Shimmer&lt;br /&gt;
&lt;br /&gt;
Sefu&lt;br /&gt;
&lt;br /&gt;
Myrmidon&lt;br /&gt;
&lt;br /&gt;
Kid Mojo&lt;br /&gt;
&lt;br /&gt;
The Sphinx&lt;br /&gt;
&lt;br /&gt;
Nomad&lt;br /&gt;
&lt;br /&gt;
'''ADULTS WHO DO ''NOT'' HAVE INFLUENCE OVER ME:'''&lt;br /&gt;
&lt;br /&gt;
Reed Richards&lt;/div&gt;</summary>
		<author><name>Theodric</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Marvel_2033_One-shots&amp;diff=7200</id>
		<title>Marvel 2033 One-shots</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Marvel_2033_One-shots&amp;diff=7200"/>
		<updated>2018-09-24T19:40:03Z</updated>

		<summary type="html">&lt;p&gt;Theodric: /* Going to see Mardi G */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Marvel 2033 - One Shots ==&lt;br /&gt;
&lt;br /&gt;
These games take place on Earth-2033, but are outside of the 'core' game.&lt;br /&gt;
&lt;br /&gt;
===Charles Xavier's School for Gifted Students===&lt;br /&gt;
* GM'd by Kel&lt;br /&gt;
* Players are all students at Xavier's School for Gifted Students in Westchester, NY.&lt;br /&gt;
* Kitty Pryde is the current Headmistress.&lt;br /&gt;
* Ororo Munroe (Storm) is a teacher at the school.  She teaches history to the PC's and maybe other classes.&lt;br /&gt;
&lt;br /&gt;
'''Current X-Men Roster'''&lt;br /&gt;
&lt;br /&gt;
* Shadowcat&lt;br /&gt;
* Longshot&lt;br /&gt;
* Wolverine (Laura)&lt;br /&gt;
* Magik&lt;br /&gt;
* Iceman&lt;br /&gt;
* (Notably, Storm is [[not]] a member of the current X-Men roster.)&lt;br /&gt;
&lt;br /&gt;
'''SHIELD'''&lt;br /&gt;
* Olivia Hill - Maria Hill's daughter. Like a sister to Nikolai&lt;br /&gt;
* Tim (?) Dugan - Nikolai's SHIELD contact&lt;br /&gt;
&lt;br /&gt;
===Student Attendance===&lt;br /&gt;
&lt;br /&gt;
* Tank - [Soldier] (played by Micah) - Nikolai Petrovich is a clone of former X-Men member Colossus (Piotr Nikolayevich Rasputin) created by Mister Sinister, but rescued and raised by SHIELD (largely by Agent Maria Hill).&lt;br /&gt;
* Chrysalis - [Newborn] (played by Derek) - Chris Alex's powers manifested during the teams first mission&lt;br /&gt;
* Chinook - [Nova] (played by Ryan) - Trevor (last name is native American) - air powers, destroyed a major local bridge in the team's first mission&lt;br /&gt;
* Sabre - [Delinquent] (played by Adrienne) - Callie Ferguson is the daughter of Blink, a sometimes X-Men ally. Callie's really not into the whole 'school' thing, she's much rather travel the world.&lt;br /&gt;
&lt;br /&gt;
'''Other Students at the School'''&lt;br /&gt;
* Mason - A popular kid, he's good-looking, charismatic, and enjoys being the center of attention. Flight capabilities and sparkly.&lt;br /&gt;
* Lucia - Really, really strong and proud of it.&lt;br /&gt;
* Hugo - Very smart, asks a lot of questions. Mutant power of technopathy.&lt;br /&gt;
* Charlotte - Sweet and shy, has slight chameleon powers that make her a fairly literal wallflower.&lt;br /&gt;
&lt;br /&gt;
===Going to see Mardi G===&lt;br /&gt;
(Sept. 22, 2018)&lt;br /&gt;
&lt;br /&gt;
* Team has a training session in the DangerRoom against the Marauders. The simulation is the Mutant Massacre. They do well enough and earn praise from Professor K.&lt;br /&gt;
* Attend history, classmate Charlotte is publically humiliated after popular boy Mason rejects her invitation to go to the Mardi G concert which she has tickets for, despite being warned by Chris that she probably shouldn't. Before class starts, competitive girl, Lucia tells Nikolai she has broken the bench-pressing record previously-held by him. To prove her wrong that she is better than him, Nikolai has an arm-wrestling match with Lucia, which he loses (causing Trevor to lose money to Mason). &lt;br /&gt;
* In the common room between classes, the newsfeed is alive with the fact that Mardi G is in the midst of a very public feud with mutant hip-hop star Vicky Mirage. Some of Mardi's rhetoric feels anti-mutant.&lt;br /&gt;
* Chris Alex has a soft spot for Charlotte and tries to comfort her after her rejection. Charlotte wistfully expresses that she wished that Alex 'was always a boy'.&lt;br /&gt;
* After school, the rivalry between Nikolai and Lucia continues, but this time, Nikolai wins as he manages to benchpress a little more than Lucia's new school record. While the rest of the students are distracted by preparations for the contest, Chris uses their current stretching power to sneak into Mason's room, propping a bucket of glitter mixed with an unusually strong bonding agent from science class over his door.&lt;br /&gt;
* The students become aware that the X-Men are mobilizing to the Blackbird, because word had reached them that Mystique and her crew were going to cause an incident in Washington DC. Professor K tells the kids to stay behind and basically lock-down the school.&lt;br /&gt;
* Callie, who also has tickets to the Mardi G concert, convinces her teammates that they should go because Charlotte could already be there (Callie was correct, Charlotte was indeed already there), and there might be trouble due to Mardi G's anti-mutant sentiment. (But really, Callie just wants to go to the concert.) &lt;br /&gt;
* At the concert, trouble does indeed arrive, as a group called Mutant Power (comprised of  Queen B, Princess Pounder, Surf Lord, and an unnamed shapeshifter) disrupt the proceedings. A fight ensues, but Mutant Power is defeated and Mardi G is saved (and gains a new fan in Trevor whom she also has some affection for).  This likely leads Mardi G to re-think her feelings towards mutants.&lt;br /&gt;
* The team returns to the school and Callie manages to convince Professor K that none of them should be punished.&lt;br /&gt;
* However, all might not be well as it seems the shapeshifter is at the hospital with Mardi G...&lt;/div&gt;</summary>
		<author><name>Theodric</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Positron&amp;diff=7180</id>
		<title>Positron</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Positron&amp;diff=7180"/>
		<updated>2018-08-30T18:48:12Z</updated>

		<summary type="html">&lt;p&gt;Theodric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Positron ==&lt;br /&gt;
&lt;br /&gt;
[[File:Peter.jpg]]&lt;br /&gt;
&lt;br /&gt;
*'''Real Name:''' Peter Wyatt Richards&lt;br /&gt;
*'''Occupation:''' Student&lt;br /&gt;
*'''Legal Status:''' American citizen &lt;br /&gt;
*'''Identity''': Public&lt;br /&gt;
*'''Other Aliases:''' None&lt;br /&gt;
*'''Place of Birth:''' New York City&lt;br /&gt;
*'''Marital Status:''' Single &lt;br /&gt;
*'''Known Relatives:'''  Reed Richards (Mister Fantastic, father), Susan Storm Richards (Invisible Woman, mother), Johnny Storm (Human Torch, uncle), Lyja (aunt), Victor (cousin), Franklin Richards (brother), Valeria Richards (Invincible Woman, sister)&lt;br /&gt;
*'''Group Affiliation:'''  Fantastic Four/Future Foundation; Member of a newly formed, as-yet-unnamed team of teenage heroes&lt;br /&gt;
*'''Base of Operations:''' The Warehouse&lt;br /&gt;
&lt;br /&gt;
'''History:'''&lt;br /&gt;
&lt;br /&gt;
Peter is the youngest child of Susan and Reed Richards. He was named after &amp;quot;Uncle Spidey&amp;quot;, occasional FF member and close family friend Peter Parker. His middle name comes from Wyatt Wingfoot, another close friend and ally of the team.  He looks a lot like a younger version his Uncle Johnny, but shares his father's brown hair.  &lt;br /&gt;
&lt;br /&gt;
Until recently, Peter was home schooled (although most homes don't have the greatest scientists in the world as teachers). When his parents decided to go off-world for a time, though, they decided to enroll their son in a regular high school for a year or two. They also arranged for Peter to live with his Uncle Ben and Aunt Alicia for the time being.   This was all explained as an opportunity for Peter to experience a normal teenage life. &lt;br /&gt;
&lt;br /&gt;
'''Powers and Skills:'''&lt;br /&gt;
&lt;br /&gt;
Like his siblings, Peter is a mutant thanks to the cosmic radiation that gave the Fantastic Four their powers.  He has the ability to summon negative zone energy. Initially, this manifested as a &amp;quot;Kirby Krackle&amp;quot; effect that he would form around his hands, and as short range bursts of energy. During the recent journey to Dimension 6, however, Peter (who was suffering one of his &amp;quot;allergic reactions&amp;quot; at the time) exhibited a sudden burst of power, more akin to his Uncle Johnny &amp;quot;flaming on.&amp;quot; The energy suddenly appeared across his entire body, and he found himself unleashing much larger energy beams.&lt;br /&gt;
&lt;br /&gt;
For reasons as yet unknown, Peter cannot safely leave Earth. It was discovered when he was very young that he exhibits increasingly severe symptoms as soon as he leaves his homeworld. Initially, he suffers nosebleeds and a migraine. Within a matter of minutes, the agony becomes crippling, as if his entire head is about to explode. Shortly thereafter, he becomes catatonic. He hasn't had the misfortune to find out what comes next, and the length of time it takes for symptoms to manifest varies because comics. &lt;br /&gt;
&lt;br /&gt;
Reed, Peter, and others use to believe that Peter's &amp;quot;allergy&amp;quot; was limited to space travel, since he has been to other dimensions on occasion with no ill effect. However, during the Dimension 6 incursion he suffered the same symptoms. He soon realized that this was caused by portals to Earth constantly opening and closing. As long as there is a conduit back to Earth, he seems to be all right.&lt;br /&gt;
&lt;br /&gt;
In addition to his mutant power, Peter is a supergenius  much like his father and sister. He has a natural aptitude for almost all forms of science and engineering. One form of embarrassment for Peter and amusement for his classmates, however, is his difficulty in working with internal combustion engines in shop class.  &lt;br /&gt;
&lt;br /&gt;
'''Equipment:'''&lt;br /&gt;
&lt;br /&gt;
Peter's costume is a version of the traditional white and black Future Foundation uniform. In place of the hexes or numbers normally worn by the senior members of the team, his logo is circular black &amp;quot;Kirby Krackle&amp;quot; that resembles the energy he summons. The costume is made of unstable molecules, so is highly resistant to wear and discolouration. It also has the ability to alter its appearance to resemble street clothes and variant FF uniforms. It has a built in computer link, comm unit, and a handful of other gadgets. The belt buckle is actually a small drone that can seek out other superheroes before triggering a modern, souped-up holographic FF flare. (I picture this having a set hierarchy of who it will seek out: The FF first, other Future Foundation students/teachers/alumni second, etc.)&lt;br /&gt;
&lt;br /&gt;
 [[File: Future-foundation.jpg]]                           &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''THE BRAIN'''&lt;br /&gt;
&lt;br /&gt;
'''Hero Name:''' Positron&lt;br /&gt;
&lt;br /&gt;
'''Real Name:''' Peter Richards&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 16&lt;br /&gt;
&lt;br /&gt;
'''LOOK'''&lt;br /&gt;
&lt;br /&gt;
• man&lt;br /&gt;
&lt;br /&gt;
• white&lt;br /&gt;
&lt;br /&gt;
• athletic body&lt;br /&gt;
&lt;br /&gt;
• casual clothes&lt;br /&gt;
&lt;br /&gt;
• mentor’s garb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ABILITIES'''&lt;br /&gt;
&lt;br /&gt;
You are someone’s protégé. Your powers largely mimic theirs, but each of you is in some way&lt;br /&gt;
unique. Pick one ability you both share and one ability for each of you that is uniquely yours.&lt;br /&gt;
&lt;br /&gt;
'''Shared Ability:''' Supergenius&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Your Own Ability:''' Elemental Control (Negative Zone Energy)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Your Mentor's Ability:''' Body Elasticity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MENTOR'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You have a mentor, someone who’s taught you, trained you, given you aid, or raised you up.&lt;br /&gt;
Someone who might have confined you a bit too rigidly to a single path. Which Label do they&lt;br /&gt;
embody, and which do they deny? (circle one each)&lt;br /&gt;
&lt;br /&gt;
'''EMBODIES''' Savior Danger Freak ''Superior'' Mundane&lt;br /&gt;
&lt;br /&gt;
'''DENIES''' Savior Danger ''Freak'' Superior Mundane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LABELS'''&lt;br /&gt;
&lt;br /&gt;
DANGER    0&lt;br /&gt;
&lt;br /&gt;
FREAK     +3&lt;br /&gt;
&lt;br /&gt;
SAVIOR    0&lt;br /&gt;
&lt;br /&gt;
SUPERIOR +3 ''(locked)''&lt;br /&gt;
&lt;br /&gt;
MUNDANE  +1&lt;br /&gt;
&lt;br /&gt;
'''When our team first came together...'''&lt;br /&gt;
&lt;br /&gt;
We stuck together after all was said and done. Why? How’d we keep in contact? ''Uncle Ben saw something in us.''&lt;br /&gt;
&lt;br /&gt;
'''RELATIONSHIPS'''&lt;br /&gt;
You and ''Shimmer'' teamed up a few times before the rest of you came together.&lt;br /&gt;
&lt;br /&gt;
Your mentor is cautious; they asked you to keep an eye on ''Sefu''.&lt;br /&gt;
&lt;br /&gt;
'''INFLUENCE'''&lt;br /&gt;
&lt;br /&gt;
Choose your demeanor: playful&lt;br /&gt;
&lt;br /&gt;
If you choose playful, give Influence to two teammates.&lt;br /&gt;
&lt;br /&gt;
If you choose business, give Influence to no teammates.&lt;br /&gt;
&lt;br /&gt;
'''MOVES'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Scientific Insight:''' You have achieved mastery over a field of science and technology. Name it: PHYSICS!&lt;br /&gt;
Whenever you '''assess the situation''' and your field of study is directly relevant, you may ask a single follow up question.&lt;br /&gt;
&lt;br /&gt;
'''Always Prepared:''' When you have a chance to restock your supplies, hold up to 2-gadgets. When you '''unleash your powers''' by producing a brand new minor invention or gadget from your supply, spend 1-gadget and roll +Superior. When you reach 0-gadgets, mark a condition.&lt;br /&gt;
&lt;br /&gt;
'''Tactical Genius:''' When you point out the obvious flaw in a known foe's plan, roll +Savior. On a hit, you're right, and another teammate (your choice) can take advantage; they get +1 ongoing to act on your information. On a 7-9, pick one:&lt;br /&gt;
&lt;br /&gt;
''- you missed something important. The GM will tell you what.''&lt;br /&gt;
&lt;br /&gt;
''- You look like a showoff. Your chosen teammate take Influence over you, and you lose influence over them.''&lt;br /&gt;
&lt;br /&gt;
''- You make your teammates feel like little more than pawns. Your chosen teammate marks a condition''&lt;br /&gt;
&lt;br /&gt;
On a miss, you've played into your enemy's hands: watch the trap spring.&lt;br /&gt;
&lt;br /&gt;
'''Been reading the files:''' You’ve learned about&lt;br /&gt;
the superhuman world through your mentor’s&lt;br /&gt;
resources. When you first encounter an important&lt;br /&gt;
superpowered phenomenon (your call), roll&lt;br /&gt;
+ Superior. On a hit, tell the team one important&lt;br /&gt;
detail you’ve learned from your studies. The GM&lt;br /&gt;
will tell you what, if anything, seems different&lt;br /&gt;
from what you remember. On a 10+, ask the GM&lt;br /&gt;
a follow-up question; they will answer it honestly.&lt;br /&gt;
On a miss, the situation is well outside your base&lt;br /&gt;
of knowledge; the GM will tell you why.&lt;br /&gt;
&lt;br /&gt;
'''Be mindful of your surroundings:''' When you&lt;br /&gt;
'''assess the situation''' before entering into a fight,&lt;br /&gt;
you may ask one additional question, even on a&lt;br /&gt;
miss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Burn:'''When you charge up your powers, roll + conditions you currently have marked. On a hit, hold 3&lt;br /&gt;
burn. On a 7-9, mark a condition. On a miss, hold 2 burn and mark three conditions.&lt;br /&gt;
Spend your burn on your flares. You lose all burn at the end of the scene.&lt;br /&gt;
&lt;br /&gt;
Current flares:&lt;br /&gt;
&lt;br /&gt;
Overcharge: You channel the full capacity of&lt;br /&gt;
your incredible powers to overcome an obstacle,&lt;br /&gt;
reshape your environment, or extend your senses.&lt;br /&gt;
Spend 2 burn to take a 10+ when you unleash&lt;br /&gt;
your powers.&lt;br /&gt;
&lt;br /&gt;
'''MENTOR'S RESOURCES'''&lt;br /&gt;
&lt;br /&gt;
- A hidden base ''*Not actually all that hidden. It's the old Pier 4 warehouse on the waterfront. It was destroyed at one point, later rebuilt, and eventually mothballed. Ben gave me the keys.''&lt;br /&gt;
&lt;br /&gt;
- A supercomputer&lt;br /&gt;
&lt;br /&gt;
- Surveillance equipment&lt;br /&gt;
&lt;br /&gt;
- A teleportal&lt;br /&gt;
&lt;br /&gt;
- A weapon of last resort&lt;br /&gt;
&lt;br /&gt;
- Security systems&lt;br /&gt;
&lt;br /&gt;
- Simple robots (H.E.R.B.I.E. units)&lt;br /&gt;
&lt;br /&gt;
'''MOMENT OF TRUTH'''&lt;br /&gt;
&lt;br /&gt;
The moment that you show who you really are: your mentor, or something different. You can do&lt;br /&gt;
whatever your mentor could do and more. You can do the incredible, even the things they always&lt;br /&gt;
failed to accomplish. Of course, they’re not going to see you the same way, no matter which path&lt;br /&gt;
you choose…&lt;br /&gt;
&lt;br /&gt;
'''TEAM MOVES'''&lt;br /&gt;
&lt;br /&gt;
When you share a triumphant celebration with someone, ask them if you’ve been a good leader or&lt;br /&gt;
effective teammate. If they say yes, your mentor loses Influence over you and you mark potential.&lt;br /&gt;
If they say no, your mentor gains Influence over you, and you take +1 forward on using the Label&lt;br /&gt;
your mentor embodies.&lt;br /&gt;
&lt;br /&gt;
When you share a vulnerability or weakness with someone, tell them a secret about your mentor&lt;br /&gt;
(including your feelings towards them). Give them Influence over you and add 1 Team to the pool.&lt;br /&gt;
&lt;br /&gt;
'''HAS INFLUENCE OVER ME:'''&lt;br /&gt;
&lt;br /&gt;
Myrmidon&lt;br /&gt;
&lt;br /&gt;
Shimmer&lt;br /&gt;
&lt;br /&gt;
The Hood&lt;br /&gt;
&lt;br /&gt;
The Sphinx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''I HAVE INFLUENCE OVER:'''&lt;br /&gt;
&lt;br /&gt;
The Hood&lt;br /&gt;
&lt;br /&gt;
Shimmer&lt;br /&gt;
&lt;br /&gt;
Sefu&lt;br /&gt;
&lt;br /&gt;
Myrmidon&lt;br /&gt;
&lt;br /&gt;
Kid Mojo&lt;br /&gt;
&lt;br /&gt;
The Sphinx&lt;br /&gt;
&lt;br /&gt;
Nomad&lt;br /&gt;
&lt;br /&gt;
'''ADULTS WHO DO ''NOT'' HAVE INFLUENCE OVER ME:'''&lt;br /&gt;
&lt;br /&gt;
Reed Richards&lt;/div&gt;</summary>
		<author><name>Theodric</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=File:Peter.jpg&amp;diff=7179</id>
		<title>File:Peter.jpg</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=File:Peter.jpg&amp;diff=7179"/>
		<updated>2018-08-30T18:41:18Z</updated>

		<summary type="html">&lt;p&gt;Theodric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Theodric</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Positron&amp;diff=7178</id>
		<title>Positron</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Positron&amp;diff=7178"/>
		<updated>2018-08-30T18:37:49Z</updated>

		<summary type="html">&lt;p&gt;Theodric: /* Positron */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Positron ==&lt;br /&gt;
&lt;br /&gt;
*'''Real Name:''' Peter Wyatt Richards&lt;br /&gt;
*'''Occupation:''' Student&lt;br /&gt;
*'''Legal Status:''' American citizen &lt;br /&gt;
*'''Identity''': Public&lt;br /&gt;
*'''Other Aliases:''' None&lt;br /&gt;
*'''Place of Birth:''' New York City&lt;br /&gt;
*'''Marital Status:''' Single &lt;br /&gt;
*'''Known Relatives:'''  Reed Richards (Mister Fantastic, father), Susan Storm Richards (Invisible Woman, mother), Johnny Storm (Human Torch, uncle), Lyja (aunt), Victor (cousin), Franklin Richards (brother), Valeria Richards (Invincible Woman, sister)&lt;br /&gt;
*'''Group Affiliation:'''  Fantastic Four/Future Foundation; Member of a newly formed, as-yet-unnamed team of teenage heroes&lt;br /&gt;
*'''Base of Operations:''' The Warehouse&lt;br /&gt;
&lt;br /&gt;
'''History:'''&lt;br /&gt;
&lt;br /&gt;
Peter is the youngest child of Susan and Reed Richards. He was named after &amp;quot;Uncle Spidey&amp;quot;, occasional FF member and close family friend Peter Parker. His middle name comes from Wyatt Wingfoot, another close friend and ally of the team.  He looks a lot like a younger version his Uncle Johnny, but shares his father's brown hair.  &lt;br /&gt;
&lt;br /&gt;
Until recently, Peter was home schooled (although most homes don't have the greatest scientists in the world as teachers). When his parents decided to go off-world for a time, though, they decided to enroll their son in a regular high school for a year or two. They also arranged for Peter to live with his Uncle Ben and Aunt Alicia for the time being.   This was all explained as an opportunity for Peter to experience a normal teenage life. &lt;br /&gt;
&lt;br /&gt;
'''Powers and Skills:'''&lt;br /&gt;
&lt;br /&gt;
Like his siblings, Peter is a mutant thanks to the cosmic radiation that gave the Fantastic Four their powers.  He has the ability to summon negative zone energy. Initially, this manifested as a &amp;quot;Kirby Krackle&amp;quot; effect that he would form around his hands, and as short range bursts of energy. During the recent journey to Dimension 6, however, Peter (who was suffering one of his &amp;quot;allergic reactions&amp;quot; at the time) exhibited a sudden burst of power, more akin to his Uncle Johnny &amp;quot;flaming on.&amp;quot; The energy suddenly appeared across his entire body, and he found himself unleashing much larger energy beams.&lt;br /&gt;
&lt;br /&gt;
For reasons as yet unknown, Peter cannot safely leave Earth. It was discovered when he was very young that he exhibits increasingly severe symptoms as soon as he leaves his homeworld. Initially, he suffers nosebleeds and a migraine. Within a matter of minutes, the agony becomes crippling, as if his entire head is about to explode. Shortly thereafter, he becomes catatonic. He hasn't had the misfortune to find out what comes next, and the length of time it takes for symptoms to manifest varies because comics. &lt;br /&gt;
&lt;br /&gt;
Reed, Peter, and others use to believe that Peter's &amp;quot;allergy&amp;quot; was limited to space travel, since he has been to other dimensions on occasion with no ill effect. However, during the Dimension 6 incursion he suffered the same symptoms. He soon realized that this was caused by portals to Earth constantly opening and closing. As long as there is a conduit back to Earth, he seems to be all right.&lt;br /&gt;
&lt;br /&gt;
In addition to his mutant power, Peter is a supergenius  much like his father and sister. He has a natural aptitude for almost all forms of science and engineering. One form of embarrassment for Peter and amusement for his classmates, however, is his difficulty in working with internal combustion engines in shop class.  &lt;br /&gt;
&lt;br /&gt;
'''Equipment:'''&lt;br /&gt;
&lt;br /&gt;
Peter's costume is a version of the traditional white and black Future Foundation uniform. In place of the hexes or numbers normally worn by the senior members of the team, his logo is circular black &amp;quot;Kirby Krackle&amp;quot; that resembles the energy he summons. The costume is made of unstable molecules, so is highly resistant to wear and discolouration. It also has the ability to alter its appearance to resemble street clothes and variant FF uniforms. It has a built in computer link, comm unit, and a handful of other gadgets. The belt buckle is actually a small drone that can seek out other superheroes before triggering a modern, souped-up holographic FF flare. (I picture this having a set hierarchy of who it will seek out: The FF first, other Future Foundation students/teachers/alumni second, etc.)&lt;br /&gt;
&lt;br /&gt;
 [[File: Future-foundation.jpg]]                           &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''THE BRAIN'''&lt;br /&gt;
&lt;br /&gt;
'''Hero Name:''' Positron&lt;br /&gt;
&lt;br /&gt;
'''Real Name:''' Peter Richards&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 16&lt;br /&gt;
&lt;br /&gt;
'''LOOK'''&lt;br /&gt;
&lt;br /&gt;
• man&lt;br /&gt;
&lt;br /&gt;
• white&lt;br /&gt;
&lt;br /&gt;
• athletic body&lt;br /&gt;
&lt;br /&gt;
• casual clothes&lt;br /&gt;
&lt;br /&gt;
• mentor’s garb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ABILITIES'''&lt;br /&gt;
&lt;br /&gt;
You are someone’s protégé. Your powers largely mimic theirs, but each of you is in some way&lt;br /&gt;
unique. Pick one ability you both share and one ability for each of you that is uniquely yours.&lt;br /&gt;
&lt;br /&gt;
'''Shared Ability:''' Supergenius&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Your Own Ability:''' Elemental Control (Negative Zone Energy)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Your Mentor's Ability:''' Body Elasticity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MENTOR'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You have a mentor, someone who’s taught you, trained you, given you aid, or raised you up.&lt;br /&gt;
Someone who might have confined you a bit too rigidly to a single path. Which Label do they&lt;br /&gt;
embody, and which do they deny? (circle one each)&lt;br /&gt;
&lt;br /&gt;
'''EMBODIES''' Savior Danger Freak ''Superior'' Mundane&lt;br /&gt;
&lt;br /&gt;
'''DENIES''' Savior Danger ''Freak'' Superior Mundane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LABELS'''&lt;br /&gt;
&lt;br /&gt;
DANGER    0&lt;br /&gt;
&lt;br /&gt;
FREAK     +2&lt;br /&gt;
&lt;br /&gt;
SAVIOR    0&lt;br /&gt;
&lt;br /&gt;
SUPERIOR +3 ''(locked)''&lt;br /&gt;
&lt;br /&gt;
MUNDANE  +1&lt;br /&gt;
&lt;br /&gt;
'''When our team first came together...'''&lt;br /&gt;
&lt;br /&gt;
We stuck together after all was said and done. Why? How’d we keep in contact? ''Uncle Ben saw something in us.''&lt;br /&gt;
&lt;br /&gt;
'''RELATIONSHIPS'''&lt;br /&gt;
You and ''Shimmer'' teamed up a few times before the rest of you came together.&lt;br /&gt;
&lt;br /&gt;
Your mentor is cautious; they asked you to keep an eye on ''Sefu''.&lt;br /&gt;
&lt;br /&gt;
'''INFLUENCE'''&lt;br /&gt;
&lt;br /&gt;
Choose your demeanor: playful&lt;br /&gt;
&lt;br /&gt;
If you choose playful, give Influence to two teammates.&lt;br /&gt;
&lt;br /&gt;
If you choose business, give Influence to no teammates.&lt;br /&gt;
&lt;br /&gt;
'''MOVES'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Scientific Insight:''' You have achieved mastery over a field of science and technology. Name it: PHYSICS!&lt;br /&gt;
Whenever you '''assess the situation''' and your field of study is directly relevant, you may ask a single follow up question.&lt;br /&gt;
&lt;br /&gt;
'''Always Prepared:''' When you have a chance to restock your supplies, hold up to 2-gadgets. When you '''unleash your powers''' by producing a brand new minor invention or gadget from your supply, spend 1-gadget and roll +Superior. When you reach 0-gadgets, mark a condition.&lt;br /&gt;
&lt;br /&gt;
'''Tactical Genius:''' When you point out the obvious flaw in a known foe's plan, roll +Savior. On a hit, you're right, and another teammate (your choice) can take advantage; they get +1 ongoing to act on your information. On a 7-9, pick one:&lt;br /&gt;
&lt;br /&gt;
''- you missed something important. The GM will tell you what.''&lt;br /&gt;
&lt;br /&gt;
''- You look like a showoff. Your chosen teammate take Influence over you, and you lose influence over them.''&lt;br /&gt;
&lt;br /&gt;
''- You make your teammates feel like little more than pawns. Your chosen teammate marks a condition''&lt;br /&gt;
&lt;br /&gt;
On a miss, you've played into your enemy's hands: watch the trap spring.&lt;br /&gt;
&lt;br /&gt;
'''Been reading the files:''' You’ve learned about&lt;br /&gt;
the superhuman world through your mentor’s&lt;br /&gt;
resources. When you first encounter an important&lt;br /&gt;
superpowered phenomenon (your call), roll&lt;br /&gt;
+ Superior. On a hit, tell the team one important&lt;br /&gt;
detail you’ve learned from your studies. The GM&lt;br /&gt;
will tell you what, if anything, seems different&lt;br /&gt;
from what you remember. On a 10+, ask the GM&lt;br /&gt;
a follow-up question; they will answer it honestly.&lt;br /&gt;
On a miss, the situation is well outside your base&lt;br /&gt;
of knowledge; the GM will tell you why.&lt;br /&gt;
&lt;br /&gt;
'''Be mindful of your surroundings:''' When you&lt;br /&gt;
'''assess the situation''' before entering into a fight,&lt;br /&gt;
you may ask one additional question, even on a&lt;br /&gt;
miss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Burn:'''When you charge up your powers, roll + conditions you currently have marked. On a hit, hold 3&lt;br /&gt;
burn. On a 7-9, mark a condition. On a miss, hold 2 burn and mark three conditions.&lt;br /&gt;
Spend your burn on your flares. You lose all burn at the end of the scene.&lt;br /&gt;
&lt;br /&gt;
Current flares:&lt;br /&gt;
&lt;br /&gt;
Overcharge: You channel the full capacity of&lt;br /&gt;
your incredible powers to overcome an obstacle,&lt;br /&gt;
reshape your environment, or extend your senses.&lt;br /&gt;
Spend 2 burn to take a 10+ when you unleash&lt;br /&gt;
your powers.&lt;br /&gt;
&lt;br /&gt;
'''MENTOR'S RESOURCES'''&lt;br /&gt;
&lt;br /&gt;
- A hidden base ''*Not actually all that hidden. It's the old Pier 4 warehouse on the waterfront. It was destroyed at one point, later rebuilt, and eventually mothballed. Ben gave me the keys.''&lt;br /&gt;
&lt;br /&gt;
- A supercomputer&lt;br /&gt;
&lt;br /&gt;
- Surveillance equipment&lt;br /&gt;
&lt;br /&gt;
- A teleportal&lt;br /&gt;
&lt;br /&gt;
- A weapon of last resort&lt;br /&gt;
&lt;br /&gt;
- Security systems&lt;br /&gt;
&lt;br /&gt;
- Simple robots (H.E.R.B.I.E. units)&lt;br /&gt;
&lt;br /&gt;
'''MOMENT OF TRUTH'''&lt;br /&gt;
&lt;br /&gt;
The moment that you show who you really are: your mentor, or something different. You can do&lt;br /&gt;
whatever your mentor could do and more. You can do the incredible, even the things they always&lt;br /&gt;
failed to accomplish. Of course, they’re not going to see you the same way, no matter which path&lt;br /&gt;
you choose…&lt;br /&gt;
&lt;br /&gt;
'''TEAM MOVES'''&lt;br /&gt;
&lt;br /&gt;
When you share a triumphant celebration with someone, ask them if you’ve been a good leader or&lt;br /&gt;
effective teammate. If they say yes, your mentor loses Influence over you and you mark potential.&lt;br /&gt;
If they say no, your mentor gains Influence over you, and you take +1 forward on using the Label&lt;br /&gt;
your mentor embodies.&lt;br /&gt;
&lt;br /&gt;
When you share a vulnerability or weakness with someone, tell them a secret about your mentor&lt;br /&gt;
(including your feelings towards them). Give them Influence over you and add 1 Team to the pool.&lt;br /&gt;
&lt;br /&gt;
'''HAS INFLUENCE OVER ME:'''&lt;br /&gt;
&lt;br /&gt;
Myrmidon&lt;br /&gt;
&lt;br /&gt;
Shimmer&lt;br /&gt;
&lt;br /&gt;
The Hood&lt;br /&gt;
&lt;br /&gt;
The Sphinx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''I HAVE INFLUENCE OVER:'''&lt;br /&gt;
&lt;br /&gt;
The Hood&lt;br /&gt;
&lt;br /&gt;
Shimmer&lt;br /&gt;
&lt;br /&gt;
Sefu&lt;br /&gt;
&lt;br /&gt;
Myrmidon&lt;br /&gt;
&lt;br /&gt;
Kid Mojo&lt;br /&gt;
&lt;br /&gt;
The Sphinx&lt;br /&gt;
&lt;br /&gt;
Nomad&lt;br /&gt;
&lt;br /&gt;
'''ADULTS WHO DO ''NOT'' HAVE INFLUENCE OVER ME:'''&lt;br /&gt;
&lt;br /&gt;
Reed Richards&lt;/div&gt;</summary>
		<author><name>Theodric</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=The_Warehouse&amp;diff=7177</id>
		<title>The Warehouse</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=The_Warehouse&amp;diff=7177"/>
		<updated>2018-08-30T17:07:20Z</updated>

		<summary type="html">&lt;p&gt;Theodric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Warehouse, formerly known as Pier 4, once served as a temporary headquarters for the Fantastic Four. It was eventually destroyed by the villain Diablo, after which the Baxter Building was rebuilt and the team returned to their traditional base of operations.&lt;br /&gt;
&lt;br /&gt;
Reed Richards eventually had the structure rebuilt as a storage facility, spare laboratory, and hangar. Over time, it fell into disuse. Recently, Ben Grimm gave [[Positron]] access to the building to serve as the PCs' gathering place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Pier 4.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Warehouse contains a lot of the FF's old equipment, with Peter still exploring all the nooks and crannies. In game terms, he has the following features unlocked:&lt;br /&gt;
&lt;br /&gt;
- a supercomputer&lt;br /&gt;
&lt;br /&gt;
- surveillance equipment&lt;br /&gt;
&lt;br /&gt;
- a teleportal&lt;br /&gt;
&lt;br /&gt;
- a weapon of last resort&lt;br /&gt;
&lt;br /&gt;
- security systems&lt;br /&gt;
&lt;br /&gt;
- simple robots (H.E.R.B.I.E.s, of course!)&lt;br /&gt;
&lt;br /&gt;
It has also been established that the Warehouse has several old escape tunnels that Reed Richards installed years ago and which are only known to a handful of people. Each contains an escape craft that can carry occupants to safety in a matter of moments. They lead to:&lt;br /&gt;
&lt;br /&gt;
- Avengers Museum (the old Avengers Mansion). The team used this tunnel to escape the Hydra attack on the warehouse, causing damage as they crashed through the sealed-over exit. &lt;br /&gt;
- An island in the New York harbour. This tunnel is completely flooded due to the rising sea levels&lt;br /&gt;
- The Baster Building&lt;br /&gt;
- An old warehouse in Queens that the FF used to own.&lt;br /&gt;
&lt;br /&gt;
[[File:Humanoid_Experimental_Robot_B-Type_Integrated_Electronics.jpg]]&lt;/div&gt;</summary>
		<author><name>Theodric</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Positron&amp;diff=7108</id>
		<title>Positron</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Positron&amp;diff=7108"/>
		<updated>2018-02-01T02:27:47Z</updated>

		<summary type="html">&lt;p&gt;Theodric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Positron ==&lt;br /&gt;
&lt;br /&gt;
*'''Real Name:''' Peter Wyatt Richards&lt;br /&gt;
*'''Occupation:''' Student&lt;br /&gt;
*'''Legal Status:''' American citizen &lt;br /&gt;
*'''Identity''': Public&lt;br /&gt;
*'''Other Aliases:''' None&lt;br /&gt;
*'''Place of Birth:''' New York City&lt;br /&gt;
*'''Marital Status:''' Single &lt;br /&gt;
*'''Known Relatives:'''  Reed Richards (Mister Fantastic, father), Susan Storm Richards (Invisible Woman, mother), Johnny Storm (Human Torch, uncle), Lyja (aunt), Victor (cousin), Franklin Richards (brother), Valeria Richards (Invincible Woman, sister)&lt;br /&gt;
*'''Group Affiliation:'''  Fantastic Four/Future Foundation; Member of a newly formed, as-yet-unnamed team of teenage heroes&lt;br /&gt;
*'''Base of Operations:''' The Warehouse&lt;br /&gt;
&lt;br /&gt;
'''History:'''&lt;br /&gt;
&lt;br /&gt;
Peter is the youngest child of Susan and Reed Richards. He was named after &amp;quot;Uncle Spidey&amp;quot;, occasional FF member and close family friend Peter Parker. His middle name comes from Wyatt Wingfoot, another close friend and ally of the team.  He looks a lot like a younger version his Uncle Johnny, but shares his father's brown hair.  &lt;br /&gt;
&lt;br /&gt;
Until recently, Peter was home schooled (although most homes don't have the greatest scientists in the world as teachers). When his parents decided to go off-world for a time, though, they decided to enroll their son in a regular high school for a year or two. They also arranged for Peter to live with his Uncle Ben and Aunt Alicia for the time being.   This was all explained as an opportunity for Peter to experience a normal teenage life. &lt;br /&gt;
&lt;br /&gt;
'''Powers and Skills:'''&lt;br /&gt;
&lt;br /&gt;
Like his siblings, Peter is a mutant thanks to the cosmic radiation that gave the Fantastic Four their powers.  He has the ability to summon negative zone energy. Initially, this manifested as a &amp;quot;Kirby Krackle&amp;quot; effect that he would form around his hands, and as short range bursts of energy. During the recent journey to Dimension 6, however, Peter (who was suffering one of his &amp;quot;allergic reactions&amp;quot; at the time) exhibited a sudden burst of power, more akin to his Uncle Johnny &amp;quot;flaming on.&amp;quot; The energy suddenly appeared across his entire body, and he found himself unleashing much larger energy beams.&lt;br /&gt;
&lt;br /&gt;
For reasons as yet unknown, Peter cannot safely leave Earth. It was discovered when he was very young that he exhibits increasingly severe symptoms as soon as he leaves his homeworld. Initially, he suffers nosebleeds and a migraine. Within a matter of minutes, the agony becomes crippling, as if his entire head is about to explode. Shortly thereafter, he becomes catatonic. He hasn't had the misfortune to find out what comes next, and the length of time it takes for symptoms to manifest varies because comics. &lt;br /&gt;
&lt;br /&gt;
Reed, Peter, and others use to believe that Peter's &amp;quot;allergy&amp;quot; was limited to space travel, since he has been to other dimensions on occasion with no ill effect. However, during the Dimension 6 incursion he suffered the same symptoms. He soon realized that this was caused by portals to Earth constantly opening and closing. As long as there is a conduit back to Earth, he seems to be all right.&lt;br /&gt;
&lt;br /&gt;
In addition to his mutant power, Peter is a supergenius  much like his father and sister. He has a natural aptitude for almost all forms of science and engineering. One form of embarrassment for Peter and amusement for his classmates, however, is his difficulty in working with internal combustion engines in shop class.  &lt;br /&gt;
&lt;br /&gt;
'''Equipment:'''&lt;br /&gt;
&lt;br /&gt;
Peter's costume is a version of the traditional white and black Future Foundation uniform. In place of the hexes or numbers normally worn by the senior members of the team, his logo is circular black &amp;quot;Kirby Krackle&amp;quot; that resembles the energy he summons. The costume is made of unstable molecules, so is highly resistant to wear and discolouration. It also has the ability to alter its appearance to resemble street clothes and variant FF uniforms. It has a built in computer link, comm unit, and a handful of other gadgets. The belt buckle is actually a small drone that can seek out other superheroes before triggering a modern, souped-up holographic FF flare. (I picture this having a set hierarchy of who it will seek out: The FF first, other Future Foundation students/teachers/alumni second, etc.)&lt;br /&gt;
&lt;br /&gt;
 [[File: Future-foundation.jpg]]                           &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''THE PROTÉGÉ'''&lt;br /&gt;
&lt;br /&gt;
'''Hero Name:''' Positron&lt;br /&gt;
&lt;br /&gt;
'''Real Name:''' Peter Richards&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 16&lt;br /&gt;
&lt;br /&gt;
'''LOOK'''&lt;br /&gt;
&lt;br /&gt;
• man&lt;br /&gt;
&lt;br /&gt;
• white&lt;br /&gt;
&lt;br /&gt;
• athletic body&lt;br /&gt;
&lt;br /&gt;
• casual clothes&lt;br /&gt;
&lt;br /&gt;
• mentor’s garb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ABILITIES'''&lt;br /&gt;
&lt;br /&gt;
You are someone’s protégé. Your powers largely mimic theirs, but each of you is in some way&lt;br /&gt;
unique. Pick one ability you both share and one ability for each of you that is uniquely yours.&lt;br /&gt;
&lt;br /&gt;
'''Shared Ability:''' Supergenius&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Your Own Ability:''' Elemental Control (Negative Zone Energy)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Your Mentor's Ability:''' Body Elasticity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MENTOR'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You have a mentor, someone who’s taught you, trained you, given you aid, or raised you up.&lt;br /&gt;
Someone who might have confined you a bit too rigidly to a single path. Which Label do they&lt;br /&gt;
embody, and which do they deny? (circle one each)&lt;br /&gt;
&lt;br /&gt;
'''EMBODIES''' Savior Danger Freak ''Superior'' Mundane&lt;br /&gt;
&lt;br /&gt;
'''DENIES''' Savior Danger ''Freak'' Superior Mundane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LABELS'''&lt;br /&gt;
&lt;br /&gt;
DANGER    0&lt;br /&gt;
&lt;br /&gt;
FREAK     +2&lt;br /&gt;
&lt;br /&gt;
SAVIOR    0&lt;br /&gt;
&lt;br /&gt;
SUPERIOR +3&lt;br /&gt;
&lt;br /&gt;
MUNDANE  +1&lt;br /&gt;
&lt;br /&gt;
'''When our team first came together...'''&lt;br /&gt;
&lt;br /&gt;
We stuck together after all was said and done. Why? How’d we keep in contact? ''Uncle Ben saw something in us.''&lt;br /&gt;
&lt;br /&gt;
'''RELATIONSHIPS'''&lt;br /&gt;
You and ''Shimmer'' teamed up a few times before the rest of you came together.&lt;br /&gt;
&lt;br /&gt;
Your mentor is cautious; they asked you to keep an eye on ''Sefu''.&lt;br /&gt;
&lt;br /&gt;
'''INFLUENCE'''&lt;br /&gt;
&lt;br /&gt;
Choose your demeanor: playful&lt;br /&gt;
&lt;br /&gt;
If you choose playful, give Influence to two teammates.&lt;br /&gt;
&lt;br /&gt;
If you choose business, give Influence to no teammates.&lt;br /&gt;
&lt;br /&gt;
'''MOVES'''&lt;br /&gt;
&lt;br /&gt;
'''Been reading the files:''' You’ve learned about&lt;br /&gt;
the superhuman world through your mentor’s&lt;br /&gt;
resources. When you first encounter an important&lt;br /&gt;
superpowered phenomenon (your call), roll&lt;br /&gt;
+ Superior. On a hit, tell the team one important&lt;br /&gt;
detail you’ve learned from your studies. The GM&lt;br /&gt;
will tell you what, if anything, seems different&lt;br /&gt;
from what you remember. On a 10+, ask the GM&lt;br /&gt;
a follow-up question; they will answer it honestly.&lt;br /&gt;
On a miss, the situation is well outside your base&lt;br /&gt;
of knowledge; the GM will tell you why.&lt;br /&gt;
&lt;br /&gt;
'''Be mindful of your surroundings:''' When you&lt;br /&gt;
'''assess the situation''' before entering into a fight,&lt;br /&gt;
you may ask one additional question, even on a&lt;br /&gt;
miss.&lt;br /&gt;
&lt;br /&gt;
'''Heroic tradition:''' When you give someone the&lt;br /&gt;
advice that you think your mentor would give,&lt;br /&gt;
you can roll + the Label your mentor embodies to&lt;br /&gt;
'''comfort or support someone''', instead of rolling&lt;br /&gt;
+ Mundane.&lt;br /&gt;
&lt;br /&gt;
'''Burn:'''When you charge up your powers, roll + conditions you currently have marked. On a hit, hold 3&lt;br /&gt;
burn. On a 7-9, mark a condition. On a miss, hold 2 burn and mark three conditions.&lt;br /&gt;
Spend your burn on your flares. You lose all burn at the end of the scene.&lt;br /&gt;
&lt;br /&gt;
Current flares:&lt;br /&gt;
&lt;br /&gt;
Overcharge: You channel the full capacity of&lt;br /&gt;
your incredible powers to overcome an obstacle,&lt;br /&gt;
reshape your environment, or extend your senses.&lt;br /&gt;
Spend 2 burn to take a 10+ when you unleash&lt;br /&gt;
your powers.&lt;br /&gt;
&lt;br /&gt;
'''MENTOR'S RESOURCES'''&lt;br /&gt;
&lt;br /&gt;
- A hidden base ''*Not actually all that hidden. It's the old Pier 4 warehouse on the waterfront. It was destroyed at one point, later rebuilt, and eventually mothballed. Ben gave me the keys.''&lt;br /&gt;
&lt;br /&gt;
- A supercomputer&lt;br /&gt;
&lt;br /&gt;
- Surveillance equipment&lt;br /&gt;
&lt;br /&gt;
- A teleportal&lt;br /&gt;
&lt;br /&gt;
- A weapon of last resort&lt;br /&gt;
&lt;br /&gt;
- Security systems&lt;br /&gt;
&lt;br /&gt;
- Simple robots (H.E.R.B.I.E. units)&lt;br /&gt;
&lt;br /&gt;
'''MOMENT OF TRUTH'''&lt;br /&gt;
&lt;br /&gt;
The moment that you show who you really are: your mentor, or something different. You can do&lt;br /&gt;
whatever your mentor could do and more. You can do the incredible, even the things they always&lt;br /&gt;
failed to accomplish. Of course, they’re not going to see you the same way, no matter which path&lt;br /&gt;
you choose…&lt;br /&gt;
&lt;br /&gt;
'''TEAM MOVES'''&lt;br /&gt;
&lt;br /&gt;
When you share a triumphant celebration with someone, ask them if you’ve been a good leader or&lt;br /&gt;
effective teammate. If they say yes, your mentor loses Influence over you and you mark potential.&lt;br /&gt;
If they say no, your mentor gains Influence over you, and you take +1 forward on using the Label&lt;br /&gt;
your mentor embodies.&lt;br /&gt;
&lt;br /&gt;
When you share a vulnerability or weakness with someone, tell them a secret about your mentor&lt;br /&gt;
(including your feelings towards them). Give them Influence over you and add 1 Team to the pool.&lt;br /&gt;
&lt;br /&gt;
'''HAS INFLUENCE OVER ME:'''&lt;br /&gt;
&lt;br /&gt;
Myrmidon&lt;br /&gt;
&lt;br /&gt;
Shimmer&lt;br /&gt;
&lt;br /&gt;
The Hood&lt;br /&gt;
&lt;br /&gt;
The Sphinx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''I HAVE INFLUENCE OVER:'''&lt;br /&gt;
&lt;br /&gt;
The Hood&lt;br /&gt;
&lt;br /&gt;
Shimmer&lt;br /&gt;
&lt;br /&gt;
Sefu&lt;br /&gt;
&lt;br /&gt;
Myrmidon&lt;br /&gt;
&lt;br /&gt;
Kid Mojo&lt;br /&gt;
&lt;br /&gt;
The Sphinx&lt;br /&gt;
&lt;br /&gt;
Nomad&lt;br /&gt;
&lt;br /&gt;
'''ADULTS WHO DO ''NOT'' HAVE INFLUENCE OVER ME:'''&lt;br /&gt;
&lt;br /&gt;
Reed Richards&lt;/div&gt;</summary>
		<author><name>Theodric</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Positron&amp;diff=7107</id>
		<title>Positron</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Positron&amp;diff=7107"/>
		<updated>2018-02-01T02:13:05Z</updated>

		<summary type="html">&lt;p&gt;Theodric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Positron ==&lt;br /&gt;
&lt;br /&gt;
*'''Real Name:''' Peter Wyatt Richards&lt;br /&gt;
*'''Occupation:''' Student&lt;br /&gt;
*'''Legal Status:''' American citizen &lt;br /&gt;
*'''Identity''': Public&lt;br /&gt;
*'''Other Aliases:''' None&lt;br /&gt;
*'''Place of Birth:''' New York City&lt;br /&gt;
*'''Marital Status:''' Single &lt;br /&gt;
*'''Known Relatives:'''  Reed Richards (Mister Fantastic, father), Susan Storm Richards (Invisible Woman, mother), Johnny Storm (Human Torch, uncle), Lyja (aunt), Victor (cousin), Franklin Richards (brother), Valeria Richards (Invincible Woman, sister)&lt;br /&gt;
*'''Group Affiliation:'''  Fantastic Four/Future Foundation; Member of a newly formed, as-yet-unnamed team of teenage heroes&lt;br /&gt;
*'''Base of Operations:''' The Warehouse&lt;br /&gt;
&lt;br /&gt;
'''History:'''&lt;br /&gt;
&lt;br /&gt;
Peter is the youngest child of Susan and Reed Richards. He was named after &amp;quot;Uncle Spidey&amp;quot;, occasional FF member and close family friend Peter Parker. His middle name comes from Wyatt Wingfoot, another close friend and ally of the team.  He looks a lot like a younger version his Uncle Johnny, but shares his father's brown hair.  &lt;br /&gt;
&lt;br /&gt;
Until recently, Peter was home schooled (although most homes don't have the greatest scientists in the world as teachers). When his parents decided to go off-world for a time, though, they decided to enroll their son in a regular high school for a year or two. They also arranged for Peter to live with his Uncle Ben and Aunt Alicia for the time being.   This was all explained as an opportunity for Peter to experience a normal teenage life. &lt;br /&gt;
&lt;br /&gt;
'''Powers and Skills:'''&lt;br /&gt;
Like his siblings, Peter is a mutant thanks to the cosmic radiation that gave the Fantastic Four their powers.  He has the ability to summon negative zone energy. Initially, this manifested as a &amp;quot;Kirby Krackle&amp;quot; effect that he would form around his hands, and as short range bursts of energy. During the recent journey to Dimension 6, however, Peter (who was suffering one of his &amp;quot;allergic reactions&amp;quot; at the time) exhibited a sudden burst of power, more akin to his Uncle Johnny &amp;quot;flaming on.&amp;quot; The energy suddenly appeared across his entire body, and he found himself unleashing much larger energy beams.&lt;br /&gt;
&lt;br /&gt;
For reasons as yet unknown, Peter cannot safely leave Earth. It was discovered when he was very young that he exhibits increasingly severe symptoms as soon as he leaves his homeworld. Initially, he suffers nosebleeds and a migraine. Within a matter of minutes, the agony becomes crippling, as if his entire head is about to explode. Shortly thereafter, he becomes catatonic. He hasn't had the misfortune to find out what comes next, and the length of time it takes for symptoms to manifest varies because comics. &lt;br /&gt;
&lt;br /&gt;
Reed, Peter, and others use to believe that Peter's &amp;quot;allergy&amp;quot; was limited to space travel, since he has been to other dimensions on occasion with no ill effect. However, during the Dimension 6 incursion he suffered the same symptoms. He soon realized that this was caused by portals to Earth constantly opening and closing. As long as there is a conduit back to Earth, he seems to be all right.&lt;br /&gt;
&lt;br /&gt;
In addition to his mutant power, Peter is a supergenius  much like his father and sister. He has a natural aptitude for almost all forms of science and engineering. One form of embarrassment for Peter and amusement for his classmates, however, is his difficulty in working with internal combustion engines in shop class.  &lt;br /&gt;
&lt;br /&gt;
'''Equipment:'''&lt;br /&gt;
Peter's costume is a version of the traditional white and black Future Foundation uniform. In place of the hexes or numbers normally worn by the senior members of the team, his logo is circular black &amp;quot;Kirby Krackle&amp;quot; that resembles the energy he summons. The costume is made of unstable molecules, so is highly resistant to wear and discolouration. It also has the ability to alter its appearance to resemble street clothes and variant FF uniforms. It has a built in computer link, comm unit, and a handful of other gadgets. The belt buckle is actually a small drone that can seek out other superheroes before triggering a modern, souped-up holographic FF flare. (I picture this having a set hierarchy of who it will seek out: The FF first, other Future Foundation students/teachers/alumni second, etc.)&lt;br /&gt;
&lt;br /&gt;
 [[File: Future-foundation.jpg]]                           &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''THE PROTÉGÉ'''&lt;br /&gt;
&lt;br /&gt;
'''Hero Name:''' Positron&lt;br /&gt;
&lt;br /&gt;
'''Real Name:''' Peter Richards&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 16&lt;br /&gt;
&lt;br /&gt;
'''LOOK'''&lt;br /&gt;
&lt;br /&gt;
• man&lt;br /&gt;
&lt;br /&gt;
• white&lt;br /&gt;
&lt;br /&gt;
• athletic body&lt;br /&gt;
&lt;br /&gt;
• casual clothes&lt;br /&gt;
&lt;br /&gt;
• mentor’s garb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ABILITIES'''&lt;br /&gt;
&lt;br /&gt;
You are someone’s protégé. Your powers largely mimic theirs, but each of you is in some way&lt;br /&gt;
unique. Pick one ability you both share and one ability for each of you that is uniquely yours.&lt;br /&gt;
&lt;br /&gt;
'''Shared Ability:''' Supergenius&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Your Own Ability:''' Elemental Control (Negative Zone Energy)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Your Mentor's Ability:''' Body Elasticity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MENTOR'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You have a mentor, someone who’s taught you, trained you, given you aid, or raised you up.&lt;br /&gt;
Someone who might have confined you a bit too rigidly to a single path. Which Label do they&lt;br /&gt;
embody, and which do they deny? (circle one each)&lt;br /&gt;
&lt;br /&gt;
'''EMBODIES''' Savior Danger Freak ''Superior'' Mundane&lt;br /&gt;
&lt;br /&gt;
'''DENIES''' Savior Danger ''Freak'' Superior Mundane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LABELS'''&lt;br /&gt;
&lt;br /&gt;
DANGER    0&lt;br /&gt;
&lt;br /&gt;
FREAK     +2&lt;br /&gt;
&lt;br /&gt;
SAVIOR    0&lt;br /&gt;
&lt;br /&gt;
SUPERIOR +3&lt;br /&gt;
&lt;br /&gt;
MUNDANE  +1&lt;br /&gt;
&lt;br /&gt;
'''When our team first came together...'''&lt;br /&gt;
&lt;br /&gt;
We stuck together after all was said and done. Why? How’d we keep in contact? ''Uncle Ben saw something in us.''&lt;br /&gt;
&lt;br /&gt;
'''RELATIONSHIPS'''&lt;br /&gt;
You and ''Shimmer'' teamed up a few times before the rest of you came together.&lt;br /&gt;
&lt;br /&gt;
Your mentor is cautious; they asked you to keep an eye on ''Sefu''.&lt;br /&gt;
&lt;br /&gt;
'''INFLUENCE'''&lt;br /&gt;
&lt;br /&gt;
Choose your demeanor: playful&lt;br /&gt;
&lt;br /&gt;
If you choose playful, give Influence to two teammates.&lt;br /&gt;
&lt;br /&gt;
If you choose business, give Influence to no teammates.&lt;br /&gt;
&lt;br /&gt;
'''MOVES'''&lt;br /&gt;
&lt;br /&gt;
'''Been reading the files:''' You’ve learned about&lt;br /&gt;
the superhuman world through your mentor’s&lt;br /&gt;
resources. When you first encounter an important&lt;br /&gt;
superpowered phenomenon (your call), roll&lt;br /&gt;
+ Superior. On a hit, tell the team one important&lt;br /&gt;
detail you’ve learned from your studies. The GM&lt;br /&gt;
will tell you what, if anything, seems different&lt;br /&gt;
from what you remember. On a 10+, ask the GM&lt;br /&gt;
a follow-up question; they will answer it honestly.&lt;br /&gt;
On a miss, the situation is well outside your base&lt;br /&gt;
of knowledge; the GM will tell you why.&lt;br /&gt;
&lt;br /&gt;
'''Be mindful of your surroundings:''' When you&lt;br /&gt;
'''assess the situation''' before entering into a fight,&lt;br /&gt;
you may ask one additional question, even on a&lt;br /&gt;
miss.&lt;br /&gt;
&lt;br /&gt;
'''Heroic tradition:''' When you give someone the&lt;br /&gt;
advice that you think your mentor would give,&lt;br /&gt;
you can roll + the Label your mentor embodies to&lt;br /&gt;
'''comfort or support someone''', instead of rolling&lt;br /&gt;
+ Mundane.&lt;br /&gt;
&lt;br /&gt;
'''Burn:'''When you charge up your powers, roll + conditions you currently have marked. On a hit, hold 3&lt;br /&gt;
burn. On a 7-9, mark a condition. On a miss, hold 2 burn and mark three conditions.&lt;br /&gt;
Spend your burn on your flares. You lose all burn at the end of the scene.&lt;br /&gt;
&lt;br /&gt;
Current flares:&lt;br /&gt;
&lt;br /&gt;
Overcharge: You channel the full capacity of&lt;br /&gt;
your incredible powers to overcome an obstacle,&lt;br /&gt;
reshape your environment, or extend your senses.&lt;br /&gt;
Spend 2 burn to take a 10+ when you unleash&lt;br /&gt;
your powers.&lt;br /&gt;
&lt;br /&gt;
'''MENTOR'S RESOURCES'''&lt;br /&gt;
&lt;br /&gt;
- A hidden base ''*Not actually all that hidden. It's the old Pier 4 warehouse on the waterfront. It was destroyed at one point, later rebuilt, and eventually mothballed. Ben gave me the keys.''&lt;br /&gt;
&lt;br /&gt;
- A supercomputer&lt;br /&gt;
&lt;br /&gt;
- Surveillance equipment&lt;br /&gt;
&lt;br /&gt;
- A teleportal&lt;br /&gt;
&lt;br /&gt;
- A weapon of last resort&lt;br /&gt;
&lt;br /&gt;
- Security systems&lt;br /&gt;
&lt;br /&gt;
- Simple robots (H.E.R.B.I.E. units)&lt;br /&gt;
&lt;br /&gt;
'''MOMENT OF TRUTH'''&lt;br /&gt;
&lt;br /&gt;
The moment that you show who you really are: your mentor, or something different. You can do&lt;br /&gt;
whatever your mentor could do and more. You can do the incredible, even the things they always&lt;br /&gt;
failed to accomplish. Of course, they’re not going to see you the same way, no matter which path&lt;br /&gt;
you choose…&lt;br /&gt;
&lt;br /&gt;
'''TEAM MOVES'''&lt;br /&gt;
&lt;br /&gt;
When you share a triumphant celebration with someone, ask them if you’ve been a good leader or&lt;br /&gt;
effective teammate. If they say yes, your mentor loses Influence over you and you mark potential.&lt;br /&gt;
If they say no, your mentor gains Influence over you, and you take +1 forward on using the Label&lt;br /&gt;
your mentor embodies.&lt;br /&gt;
&lt;br /&gt;
When you share a vulnerability or weakness with someone, tell them a secret about your mentor&lt;br /&gt;
(including your feelings towards them). Give them Influence over you and add 1 Team to the pool.&lt;br /&gt;
&lt;br /&gt;
'''HAS INFLUENCE OVER ME:'''&lt;br /&gt;
&lt;br /&gt;
Myrmidon&lt;br /&gt;
&lt;br /&gt;
Shimmer&lt;br /&gt;
&lt;br /&gt;
The Hood&lt;br /&gt;
&lt;br /&gt;
The Sphinx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''I HAVE INFLUENCE OVER:'''&lt;br /&gt;
&lt;br /&gt;
The Hood&lt;br /&gt;
&lt;br /&gt;
Shimmer&lt;br /&gt;
&lt;br /&gt;
Sefu&lt;br /&gt;
&lt;br /&gt;
Myrmidon&lt;br /&gt;
&lt;br /&gt;
Kid Mojo&lt;br /&gt;
&lt;br /&gt;
The Sphinx&lt;br /&gt;
&lt;br /&gt;
Nomad&lt;br /&gt;
&lt;br /&gt;
'''ADULTS WHO DO ''NOT'' HAVE INFLUENCE OVER ME:'''&lt;br /&gt;
&lt;br /&gt;
Reed Richards&lt;/div&gt;</summary>
		<author><name>Theodric</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=The_Warehouse&amp;diff=7088</id>
		<title>The Warehouse</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=The_Warehouse&amp;diff=7088"/>
		<updated>2018-01-31T03:33:00Z</updated>

		<summary type="html">&lt;p&gt;Theodric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Warehouse, formerly known as Pier 4, once served as a temporary headquarters for the Fantastic Four. It was eventually destroyed by the villain Diablo, after which the Baxter Building was rebuilt and the team returned to their traditional base of operations.&lt;br /&gt;
&lt;br /&gt;
Reed Richards eventually had the structure rebuilt as a storage facility, spare laboratory, and hangar. Over time, it fell into disuse. Recently, Ben Grimm gave [[Positron]] access to the building to serve as the PCs' gathering place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Pier 4.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Warehouse contains a lot of the FF's old equipment, with Peter still exploring all the nooks and crannies. In game terms, he has the following features unlocked:&lt;br /&gt;
&lt;br /&gt;
- a supercomputer&lt;br /&gt;
&lt;br /&gt;
- surveillance equipment&lt;br /&gt;
&lt;br /&gt;
- a teleportal&lt;br /&gt;
&lt;br /&gt;
- a weapon of last resort&lt;br /&gt;
&lt;br /&gt;
- security systems&lt;br /&gt;
&lt;br /&gt;
- simple robots (H.E.R.B.I.E.s, of course!)&lt;br /&gt;
&lt;br /&gt;
[[File:Humanoid_Experimental_Robot_B-Type_Integrated_Electronics.jpg]]&lt;/div&gt;</summary>
		<author><name>Theodric</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=The_Warehouse&amp;diff=7087</id>
		<title>The Warehouse</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=The_Warehouse&amp;diff=7087"/>
		<updated>2018-01-31T02:45:08Z</updated>

		<summary type="html">&lt;p&gt;Theodric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Warehouse, formerly known as Pier 4, once served as a temporary headquarters for the Fantastic Four. It was eventually destroyed by the villain Diablo, at which point the Baxter Building was rebuilt and the team returned to their traditional HQ.&lt;br /&gt;
&lt;br /&gt;
Reed Richards eventually had the structure rebuilt as a warehouse, spare laboratory, and hangar. Over time, it fell into disuse. Recently, Ben Grimm gave [[Positron]] access to the facility for the use of the new generation of heroes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Pier 4.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Warehouse still holds a lot of the FF's old equipment, with Peter still exploring everything it has to hold. In game terms, Peter has the following features unlocked:&lt;br /&gt;
&lt;br /&gt;
- a supercomputer&lt;br /&gt;
&lt;br /&gt;
- surveillance equipment&lt;br /&gt;
&lt;br /&gt;
- a teleportal&lt;br /&gt;
&lt;br /&gt;
- a weapon of last resort&lt;br /&gt;
&lt;br /&gt;
- security systems&lt;br /&gt;
&lt;br /&gt;
- simple robots (H.E.R.B.I.E.s, of course!)&lt;br /&gt;
&lt;br /&gt;
[[File:Humanoid_Experimental_Robot_B-Type_Integrated_Electronics.jpg]]&lt;/div&gt;</summary>
		<author><name>Theodric</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=File:Humanoid_Experimental_Robot_B-Type_Integrated_Electronics.jpg&amp;diff=7086</id>
		<title>File:Humanoid Experimental Robot B-Type Integrated Electronics.jpg</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=File:Humanoid_Experimental_Robot_B-Type_Integrated_Electronics.jpg&amp;diff=7086"/>
		<updated>2018-01-31T02:43:47Z</updated>

		<summary type="html">&lt;p&gt;Theodric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Theodric</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=File:Pier_4.jpg&amp;diff=7085</id>
		<title>File:Pier 4.jpg</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=File:Pier_4.jpg&amp;diff=7085"/>
		<updated>2018-01-31T02:31:37Z</updated>

		<summary type="html">&lt;p&gt;Theodric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Theodric</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=The_Warehouse&amp;diff=7084</id>
		<title>The Warehouse</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=The_Warehouse&amp;diff=7084"/>
		<updated>2018-01-31T02:26:41Z</updated>

		<summary type="html">&lt;p&gt;Theodric: Created page with &amp;quot;The Warehouse, formerly known as Pier 4, once served as a temporary headquarters for the Fantastic Four. It was eventually destroyed by the villain Diablo, at which point the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Warehouse, formerly known as Pier 4, once served as a temporary headquarters for the Fantastic Four. It was eventually destroyed by the villain Diablo, at which point the Baxter Building was rebuilt and the team returned to their traditional HQ.&lt;br /&gt;
&lt;br /&gt;
Reed Richards eventually had the structure rebuilt as a warehouse, spare laboratory, and hangar. Over time, it fell into disuse. Recently, Ben Grimm gave Peter access to the facility for the use of the new generation of heroes.&lt;br /&gt;
&lt;br /&gt;
[[File:Example.jpg]]&lt;/div&gt;</summary>
		<author><name>Theodric</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Marvel_2033&amp;diff=7083</id>
		<title>Marvel 2033</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Marvel_2033&amp;diff=7083"/>
		<updated>2018-01-31T02:20:59Z</updated>

		<summary type="html">&lt;p&gt;Theodric: /* Marvel 2033 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Marvel 2033 ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
===Setting===&lt;br /&gt;
&lt;br /&gt;
* Set in a theoretical 'future' Marvel universe, in the year 2033. &lt;br /&gt;
* Player characters were born around present day.&lt;br /&gt;
* Action is focused in New York city.&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
&lt;br /&gt;
* Myrmidon - [Outsider] (played by Kel).  The Crown Prince of the Acroyears, sent from the Microverse to test his worthiness to someday become King.  Is not aware that anyone was sent to watch him.  He lives openly as an alien, and in Ben Grimm's house with Peter.&lt;br /&gt;
* Shimmer - [Janus] - (played by Micah).  A young woman with the power to mimic any substance, and with incredible mobility.  Does not know the full extent of her capabilities.  Her real name is Elizabeth &amp;quot;Beth&amp;quot; Miller.  Has a part time job as an intern at Aurora Integrated Measurements.&lt;br /&gt;
* Hood - [Beacon] - (played by Ryan).  A young man with savant-like skills as a martial artist, trained by his rogue S.H.I.E.L.D. agent grandfather.  He is trying to keep his neighborhood clean from criminal influences and keep his head down.  His real name is Todd Bean.&lt;br /&gt;
* [[Positron]] - [Protege] - (played by Derek).  Peter Richards, third child of Reed and Sue Richards.  Super-genius, like his father, but capable of manifesting and channeling the energies of the Negative Zone in a fashion much like his Uncle Johnny.&lt;br /&gt;
* The Sphinx - [Reformed] - (played by Rob).  A super-powered street thief/con-man who is trying to turn his life around.&lt;br /&gt;
* Nomad - [Legacy] - (played by Adrienne). Stevie &amp;quot;Evie&amp;quot; Natalia Barnes is the only child of the Winter Soldier and Black Widow. Evie is highly trained in martial arts and spycraft and has spent her entire life so far globetrotting from one mission to another with her ex-assassin/super-spy parents.  Evie is very aware of her family's close connection to Captain America.&lt;br /&gt;
&lt;br /&gt;
===Villains===&lt;br /&gt;
&lt;br /&gt;
* Erik Killmonger - would-be continental Africa conqueror, now charged with crimes against humanity and awaiting trial at a UN holding facility near the Lower East Side.&lt;br /&gt;
* Princess Zanda - former exiled monarch of Narobia, allied with Killmonger to retake her country but came to regret that decision quickly.  Also awaiting trial at a UN holding facility, but desperate to make a deal of some sort.&lt;br /&gt;
* Norbert Ebersol aka The Fixer.  Currently in the &amp;quot;Big House&amp;quot; aka the &amp;quot;Ant-Farm&amp;quot; aka the Lang Memorial Penitentiary.  Ran a super-powered equipment pawn shop on the Lower East Side.  He has declared his desire for revenge on Myrmidon for killing Karla Sofen (aka Moonstone).&lt;br /&gt;
* Karla Sofen aka Moonstone.  Currently deceased, killed by Myrmidon.  Ebersol's partner in the pawn shop, and in life seemingly.&lt;br /&gt;
* Kid Mojo.  Currently doing crazy stuff in the Mojoverse.  He was responsible for part of the tech that made Sefu into a cyborg.&lt;br /&gt;
* &amp;quot;Shock&amp;quot; Shakwat.  Former leader of the Monsoon 27 Gangsters.  Now working with Hammerhead Jr.&lt;br /&gt;
* Hammerhead Jr.  Son of Hammerhead.  Budding crime boss.&lt;br /&gt;
* Connor Kilgrave, aka Magenta.  &amp;quot;Son&amp;quot; of the Purple Man.  Budding crime boss.  Owns a club called &amp;quot;Magenta&amp;quot;.&lt;br /&gt;
* Mr. Lincoln, aka Tombstone.  Current boss of all crime in the northeastern US.&lt;br /&gt;
* The FU4 - a group of villains who seem to be working with Hydra&lt;br /&gt;
** The Ruby Skull - a woman with a skull made of ruby-like crystal.  The skull can take any form she wants.  Location unknown.&lt;br /&gt;
** Astrid Mordo - daughter? of Baron Mordo?  Thrown into the stratosphere and seemingly exploded.  &lt;br /&gt;
** U-Roc - a troll of Asgard, with titanium steel knuckle pounders and a fondness for &amp;quot;A Clockwork Orange&amp;quot;.  Captured.&lt;br /&gt;
** The Ghost - someone wearing a heavily (and clumsily) modified version of the Ghost armor.  Captured.&lt;br /&gt;
* Baron Strucker&lt;br /&gt;
* Red Skull&lt;br /&gt;
* Anihil Agent #47&lt;br /&gt;
* Tiboro, Sorcerer Supreme of the Sixth Dimension&lt;br /&gt;
* Zemo&lt;br /&gt;
* Carl &amp;quot;Crusher&amp;quot; Creel&lt;br /&gt;
&lt;br /&gt;
===Characters in the Neighborhood===&lt;br /&gt;
&lt;br /&gt;
* Sarah Miller.  Beth's mom.  She is an admin. assistant at Aurora Integrated Measurements.  She would freak if she knew what Beth was up to in her spare time.  Never speaks of Beth's father.  Has a home on the Lower East Side.&lt;br /&gt;
* James Miller.  Beth's Uncle (on mother's side)  Works as a detective in the Super Crimes Division (SCD) of the NYPD, referred to as &amp;quot;Blue Steel&amp;quot; for the suits of Stark tech armor some of the officers wear.  Suspects what Beth is up to.  Thinks he knows who Beth's father is, but doesn't want to upset Ms. Miller.  He knows about Beth's activities.&lt;br /&gt;
* Benjamin J. Grimm aka &amp;quot;Uncle Ben&amp;quot;.  Peter (along with Myrmidon) is currently living with his Uncle Ben on the Lower East Side while his parents are off world (or maybe off-dimension, who knows?)  Uncle Ben knows what Peter is up to, and has provided Peter with a hideout in the form of keys to a Future Foundation warehouse across the East River.  &lt;br /&gt;
* Alicia Masters aka &amp;quot;Aunt Alicia&amp;quot;.  Ben Grimm's wife, world-renowned sculptor. &lt;br /&gt;
* Franklin Richards.  Peter's older brother.  He is currently acting CEO of the Future Foundation while his father is away. Lives in the Baxter Building in Midtown Manhattan at 42nd and Madison Ave.&lt;br /&gt;
* George Washington (G.W.) Bridge aka Gramps.  Todd's grandfather,  Once was a senior S.H.I.E.L.D. agent of some sort, but left S.H.I.E.L.D. under shadowy circumstances and has done many shadowy things with shadowy people since then.&lt;br /&gt;
* Mary Ann McAlister, aka Grams.  Todd's grandmother.  She would NOT be happy if she knew how thoroughly Grandpa Bridge has trained Todd, and that Grandpa was encouraging Todd to be a superhero.  She kept her maiden name and passed it on to Todd's Mom due to SHIELD security protocols.&lt;br /&gt;
* Danielle Cage - Coach of the NYC regional Unlimited Class Youth Sports Team.&lt;br /&gt;
* Butch and Bookie - the staff at the Barber Shop.  Butch is the bouncer, Bookie the bartender.&lt;br /&gt;
* Eddie Rimes - Mr. Lincoln's chauffeur.&lt;br /&gt;
* Gordo and Buzz - ???&lt;br /&gt;
* Devon - the doorman at the Blue Grotto&lt;br /&gt;
* Officer Carmichael - a &amp;quot;Blue Steel&amp;quot; police officer with Super Crimes Division.  He scolded Positron for taking steps that maybe should not have been taken.&lt;br /&gt;
* Steve Rogers aka Captain America - Severe trauma (?) made him think he is Sam Revere, comics artist, but he has regained his memory (though not his physique).&lt;br /&gt;
* Bucky Barnes and Natasha Romanoff. Evie's parents. Estranged for a few years now thanks to Bucky's 17-year long obsession with proving that Steve Rogers wasn't dead. Bucky, Natasha, and Steve have currently gone &amp;quot;underground&amp;quot; to keep Steve safe from all the different factions looking for him.&lt;br /&gt;
&lt;br /&gt;
===Characters Not in the Neighborhood===&lt;br /&gt;
* Carl &amp;quot;Crusher&amp;quot; Creel, aka The Absorbing Man, aka Beth's father.  Beth recently forced his identity out of Ms. Miller.&lt;br /&gt;
* Cilicia.  Myrmidon's mother and Regent of the Acroyears in the Microverse.&lt;br /&gt;
* Evelyn McAlister. Todd's mother, was a cocktail waitress, but was killed in a shootout several years ago.&lt;br /&gt;
* Todd's Father.  Name unknown.  Referred to by his mother, before she died, as the &amp;quot;sperm donor&amp;quot;.&lt;br /&gt;
* The Richards/Storm family&lt;br /&gt;
** Reed and Sue Richards.  Peter's parents.  Currently off world, maybe in another universe, on extended sabbatical.  They had taken Peter with them, but Peter has some kind of &amp;quot;space allergy&amp;quot; that makes him have to stay on Earth.  &lt;br /&gt;
** Johnny Storm and Lyja, and their child Victor.  Peter's uncle and aunt.  Lyja is a skrull, making Peter's cousin the only known half-skrull, half-human in the universe.  They live in the Interspace Free Zone, a complex of space stations at the [http://hyperphysics.phy-astr.gsu.edu/hbase/Mechanics/lagpt.html Earth-Moon L5] point where alien cultures can set up commerce with Earth and where the various embassies are located.  Lyja is the Free Skrull Republic ambassador to Earth.  Vik'tor, by coincidence, just happens to mean &amp;quot;Strength of Shape&amp;quot; in Skrullian.&lt;br /&gt;
** Valeria Richards, aka The Invincible Woman, aka Queen of Latveria.  Peter's older sister.  When Victor Von Doom died four years ago at the end of what is now called World War Doom, his will granted all of his titles and the throne of Latveria to then 17 year old Valeria Richards.  Surprisingly, Valeria immediately took up the throne, essentially running away from her family, and now rules Latveria.  She signed the Global Peace Accord on behalf of Latveria and was instrumental in its negotiation.&lt;br /&gt;
* Luke Cage.  Currently chairperson of the Avengers.&lt;br /&gt;
* &amp;quot;Moon Knight&amp;quot;.  A skateboard riding mysterious vigilante, seemingly part of a group called &amp;quot;the Knights of Khonshu&amp;quot;.&lt;br /&gt;
* &amp;quot;Gregg&amp;quot;.  An android of some sort, arranged for Hood to help steal TESS-One from Bert's Pawn Shop.&lt;br /&gt;
* Agent Ujjal Singh.  A SHIELD agent, responsible for cleaning up Bert's Pawn Shop.  Took a chance on the Hood's information to catch whoever was trying to steal TESS-One.&lt;br /&gt;
* Sefu Adhiambo.  A teenager who had been converted into a super-powered cyborg child soldier by Erik Killmonger in his conquest of Narobia and adjacent African nations.  Freed when Killmonger was defeated by a Wakandan led United Nations taskforce.  Sefu is in NYC to testify at some point before a UN war crimes tribunal against Killmonger, and has been enrolled at Obama High for the duration of his stay.  His cyborg modifications were removed by Kid Mojo after the vibranium payment owed Kid Mojo by Killmonger was paid by the Future Foundation.&lt;br /&gt;
&lt;br /&gt;
===Places of Importance===&lt;br /&gt;
&lt;br /&gt;
* Lower East Side.  The neighborhood in southeast Manhattan where the characters live.  In the early 2000s it was becoming highly gentrified, but as the century progressed a number of local people, including Ben Grimm (who had grown up on Yancy St), fought to keep the local character as much as possible and ensure some lower and middle class housing would still be available.  It is now a highly diverse neighborhood, with both native New Yorkers (of all ethnicities) and recent immigrants (some not even from Earth!) living boisterously side by side.  &lt;br /&gt;
* Barrack Obama Community High School.  Formerly East Side Community High School.  The school all of the characters attend.&lt;br /&gt;
* Future Foundation.  The organization set up by Reed and Sue Richards to maintain his patents and better the human condition.  Currently ran by Franklin Richards while his father is away.&lt;br /&gt;
* [[The Warehouse]].  A warehouse owned but mostly forgotten by the Future Foundation on the East River in Brooklyn, across from the Lower East Side and near the Brooklyn terminus of the Williamsburg Bridge.  Stores many pieces of &amp;quot;obsolete&amp;quot; (by the standards of Reed Richards) technology.  There is, of course, a small underground train to the Warehouse from Ben Grimm's townhouse.&lt;br /&gt;
* Aurora Integrated Measurements.  A medium sized high technology laboratory in Lower East Side, where Beth's mother works and Beth is an intern.  Interestingly, the logo of the lab is an abstract stylized flying insect, maybe a bumblebee?  Maybe a wasp?  Maybe a yellowjacket? Hard to tell.&lt;br /&gt;
* The Dugan Memorial Holding Facility, aka the Fridge.  A joint SHIELD/UN secure facility deep underground with an entrance at the small island once known as Belmont or U Thant Island in the river near the United Nations complex.  Currently holding a number of important alleged war criminals who pose special security problems, such as Erik Killmonger and Princess Zanda.  &lt;br /&gt;
* The Barber Shop.  A speakeasy in a basement on 3rd Street on the Lower East Side frequented by all kinds of shadowy types looking for a place to relax.  Gramps frequents it, and used to take Todd there a lot, until Grams put her foot down and he had to do it secret-like.  It is completely non-descript, with only a small red and blue striped barber pole tucked in next to the basement door, and a small printed sign on the door that reads (handwritten additions are in italics):  &lt;br /&gt;
{| border = &amp;quot;1&amp;quot;&lt;br /&gt;
|'''NO: guns, knives, bows''' ''hammers, boomerangs, throwing stars, nunchuks, weird oriental poking/slicing things of any kind, lasers (unless internal), nuclear/biological/chemical wpns, JUST NO WEAPONS DAMNIT YOU KNOW WHAT A WEAPON IS JESUS!'','''LMD's''' ''this means you Fury'', '''politics, vendettas, fighting (except in the back)'''  ''Two more heads might take your place, but we have a special trashcan in the back for yours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The Blue Grotto - a martini bar, somewhat old-school haunt of some gangsters including Eddie Rimes.  Doorman is Devon &amp;quot;Shoot&amp;quot;.  Has a smoker's speakeasy in the basement.  Has a Mermaid.&lt;br /&gt;
* Old Avengers Mansion Museum&lt;br /&gt;
* Sixth Dimension&lt;br /&gt;
&lt;br /&gt;
===Other Items/Things of Interest===&lt;br /&gt;
&lt;br /&gt;
* ST: &amp;quot;ST&amp;quot; stands for SentaiToku, a messaging/chat/information sharing app with incredibly tight security used by various super-hero types, mostly younger, as a social media platform.  You get into the network by invitation only through a &amp;quot;vouching&amp;quot; mechanism, where the more existing longer-term users vouch for you, the more access you have.  Originally designed by students at the Pan-Asian School for the Unusually Gifted under the tutorship of Hiro Takachiho (the designer of Baymax), it has spread world-wide.  Not approved by SHIELD, the Avengers, or most anyone else who could be considered a parental figure.  &amp;quot;ST&amp;quot; is often used as a verb, as in &amp;quot;ST me the deets and I'll get those weapon specs for you&amp;quot;, or &amp;quot;I ST'ed White Tiger to see if she wanted to go out, but she invisibled me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==The Story==&lt;br /&gt;
&lt;br /&gt;
===When they first met===&lt;br /&gt;
&lt;br /&gt;
The group fought a giant robotic spider attacking Daily Bugle Inc.  They fought together because they came to realize they were all trying to save innocents.  They specifically saved Daniel Engermann, a lawyer for DBI and Sefu's legal guardian in NYC.  Uncle Ben gave Peter a key to the Warehouse after this fight.  They found strange, indecipherable symbols inside the giant robot spider.&lt;br /&gt;
&lt;br /&gt;
===Bert's Pawnshop=== &lt;br /&gt;
(Jul 15, 2017)&lt;br /&gt;
* Hood notices a suspicious van and calls in the Team&lt;br /&gt;
* Gangmembers carrying sonic destabilizers arrive at Bert's Pawnshop&lt;br /&gt;
* When the team enters the pawnshop, they are confronted by Moonstone&lt;br /&gt;
* After a brief fight Moonstone retreats to a secret lair underneath the pawnshop&lt;br /&gt;
* The Team follows, and proceeds to take down Moonstone (dissipated), The Fixer (surrendered), a guy with superfists, several gangsters with sonic destabilizers&lt;br /&gt;
* Much 'outdated' advanced technology is damaged or detroyed in the process&lt;br /&gt;
* After some discussion, Myrmidon crushes the Moonstone, killing Moonstone, against the direction of the Team&lt;br /&gt;
* Uncle Ben and SHIELD arrive to sort things out&lt;br /&gt;
* The team disperses to reflect on the events of the evening.&lt;br /&gt;
&lt;br /&gt;
===The Mojoverse=== &lt;br /&gt;
(Aug 7, 2017)&lt;br /&gt;
* Sefu disappears in a flash of light. Repossession notice left behind that can be read by anyone in person psychically: &amp;quot;Receipt for repossession, Erik Killmonger must pay&amp;quot;&lt;br /&gt;
* Beth calls on teammates to track down Sefu.&lt;br /&gt;
* Hood is approached by humanoid robot to help steal a giant robot from Bert's pawnshop.&lt;br /&gt;
* Hood tips off SHIELD to track the robot, which he helps to steal.&lt;br /&gt;
* Beth, Peter, and Myrmidon chase Sefu through a portal, find he has been captured by an escaping ship, chase it down, blow a hole in the side, rescue Sefu, and run away.&lt;br /&gt;
* Kid Mojo appears to block the retreat.&lt;br /&gt;
* Peter negotiates the release of the child soldiers (sans tech) using his brother Franklin's resources.&lt;br /&gt;
* Hood shows up to live-stream the deal.&lt;br /&gt;
* Celebrate with lasagna.&lt;br /&gt;
* Hood meets &amp;quot;Moon Knight&amp;quot; and gets invited to meet with the Knights of Khonshu.&lt;br /&gt;
* The Fixer threatens revenge on Myrmidon.&lt;br /&gt;
&lt;br /&gt;
===Enter the Sphinx===&lt;br /&gt;
(Sept 23, 2017)&lt;br /&gt;
* Fourth period biology class, UC wrestling practice, auto shop class&lt;br /&gt;
* Encounter with Jason&lt;br /&gt;
* Uncle James is in the hospital&lt;br /&gt;
* Uncle James reveals what he knows (Hammerhead Jr. and Kilgrave gangs), asks Beth to investigate&lt;br /&gt;
* Jason agrees (under protest) to help the team against Kilgrave and comes clean about his past&lt;br /&gt;
* The team spots a suspicious van, watching Beth&lt;br /&gt;
* Van disabled - fight with Hammerhead Jr. and &amp;quot;Shock&amp;quot; Shakwat&lt;br /&gt;
&lt;br /&gt;
===The Ritual===&lt;br /&gt;
(Oct 21, 2017)&lt;br /&gt;
* Scolded by the NYPD&lt;br /&gt;
* Return to the warehouse&lt;br /&gt;
* Hood meets up with Moon Knight (Dwayne Tailor)&lt;br /&gt;
* Investigating the &amp;quot;Ritual of Superiority&amp;quot; set by the Council of Seven&lt;br /&gt;
* Visit Eddie Rimes (Mr Lincoln's (Tombstone) chauffeur) to learn more&lt;br /&gt;
* &amp;quot;Speak&amp;quot; to Eddie at &amp;quot;The Blue Grotto&amp;quot; martini lounge&lt;br /&gt;
* Raided by police. Escape via smoker speakeasy and teleportal&lt;br /&gt;
* Locate &amp;quot;Master of Ritual&amp;quot; in Mr. Lincoln's tower&lt;br /&gt;
* Fly into the middle of the &amp;quot;Mahjong&amp;quot; match with Mr Lincoln, Kilgrave, Hammerhead Jr, &amp;quot;Shock&amp;quot; Shokwat, Mr Jones, and a bunch of ninjas&lt;br /&gt;
* Mess up the Mahjong pieces&lt;br /&gt;
* Change the rules. Make the contest 3-way&lt;br /&gt;
* Teleport Kilgrave and hammerhead Jr to the Cancerverse&lt;br /&gt;
* Contest ended&lt;br /&gt;
* Kilgrave and Hammerhead Jr returned, but somehow different&lt;br /&gt;
* Foreshadowing the Cancerverse villain&lt;br /&gt;
&lt;br /&gt;
===The FU4===&lt;br /&gt;
(Nov 18, 2017)&lt;br /&gt;
* Beth asks Hildi about Asgard for a &amp;quot;school project&amp;quot; - finds out about a prison break 16 years ago.&lt;br /&gt;
* Todd and Jason hang out at the Barbershop - Gramps shows up for a meeting with &amp;quot;Natasha&amp;quot;&lt;br /&gt;
* Beth's Mom talks about how her workplace is in an uproar over an inspection by &amp;quot;Doctor Prometheus&amp;quot;.  &lt;br /&gt;
* Beth confronts her mom about the prison break - reveals Carl &amp;quot;Crusher&amp;quot; Creel is Beth's father when he was at the Pleasant Hill &amp;quot;prison&amp;quot;&lt;br /&gt;
* Jason discovers an ambush waiting to take out the Barbershop, calls in the team&lt;br /&gt;
* Battle with the FU4 (the Ruby Skull, U-Roc, Astrid Mordo, the Ghost) while saving innocent lives.&lt;br /&gt;
* Ruby Skull escapes, U-Roc immobilized, Ghost surrenders, and Mordo seemingly explodes into arcane fireworks&lt;br /&gt;
&lt;br /&gt;
===Steve Rogers===&lt;br /&gt;
(Dec 9, 2017)&lt;br /&gt;
* Stevie aka Evie aka Nomad followed Natasha to the Barbershop, finds remains of battle with FU4&lt;br /&gt;
* Questioning of Hydra soldier - fail safe Hydra cell from 6th dimension&lt;br /&gt;
* Nomad gets a message that Fury left something in a Brooklyn apartment&lt;br /&gt;
* SHIELD shows up to clean up the FU4&lt;br /&gt;
* Beth goes to ask Uncle James about Carl Kreel&lt;br /&gt;
* Team investigates apartment and finds Steve Rogers and his shield - thinks he is Sam Revere, a comic artist&lt;br /&gt;
* Hydra-thopters incoming to apartment - tracking shield vibranium signature&lt;br /&gt;
* Team escapes with SR, masks shield while Shimmer mimics the vibranium to lead Hydra away&lt;br /&gt;
* Shimmer, Myrmiddon and Sphinx destroy/distract most of the Hydra-thopters&lt;br /&gt;
* Peter, Nomad and Steve go back to the warehouse and find Ruby Skull and Astrid Mordo waiting, but fight them off&lt;br /&gt;
&lt;br /&gt;
===Dimension 6===&lt;br /&gt;
(Jan 20, 2018)&lt;br /&gt;
* Myrmiddon restores Steve Rogers' memory with his powers&lt;br /&gt;
* SHIELD converges on the warehouse, demanding the return of Steve Rogers&lt;br /&gt;
* Peter activates an old escape pod headed to the old Avengers Mansion - Sphinx stays to hold off SHIELD&lt;br /&gt;
* Team crashes into Avengers Mansion - now museum - and heads to safe house in the Battlecruiser&lt;br /&gt;
* At Safehouse, Nomad reunites with her dad, Bucky Barnes&lt;br /&gt;
* Bucky and Steve go 'underground' while the team heads to the sixth dimension to deal with Hydra. Just before the team heads out, Steve lends his shield to Nomad.&lt;br /&gt;
* Peter's 'allergies' kick in when portal to Earth closes&lt;br /&gt;
* Sixth Dimension is stronghold, base of operations for weird Hydra invasion force - not from our timeline/universe&lt;br /&gt;
* Four main Hydra badguys on monument - Baron Strucker, Red Skull, Anihil Agent #47, and unrecognized.&lt;br /&gt;
* Myrmiddon and Shimmer destroy mega missiles targeting earth&lt;br /&gt;
* Peter and Nomad infiltrate Portal controls to lock portal open and call for superhero reinforcements while battling AnihilAgent #47. Peter had a 'going nuclear' moment when his negative zone energy suddenly appeared across his entire body and he was able to unleash a tremendous blast that destroyed a good portion of the control room. &lt;br /&gt;
* Tiboro, sorcerer supreme of the Sixth Dimension is released from chains - attacks team&lt;br /&gt;
* MoT: Shimmer dives inside Tiboro, weakening his powers until finally he is destroyed. Shimmer unmasked and seen by at least Johnny Storm&lt;br /&gt;
* Big fight between superheroes and Hydra in Sixth Dimension&lt;br /&gt;
* Return to find SHIELD still poking around the warehouse&lt;br /&gt;
* Regroup and celebrate victory at nearby&lt;br /&gt;
* In an epilogue, it is revealed that AnihilAgent #47 and Baron Strucker's 'egg' were not destroyed after Nomad helped them fall out of the control room.&lt;/div&gt;</summary>
		<author><name>Theodric</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Positron&amp;diff=7079</id>
		<title>Positron</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Positron&amp;diff=7079"/>
		<updated>2018-01-31T01:41:37Z</updated>

		<summary type="html">&lt;p&gt;Theodric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Peter Wyatt Richards''', AKA Positron, is the third, youngest child of Susan and Reed Richards. He looks like a Storm (although with darker hair), but has the brains of his father and sister.&lt;br /&gt;
&lt;br /&gt;
- Like his siblings, Peter is a mutant thanks to the cosmic radiation that the Fantastic Four were exposed to all those years ago. In Peter's case, he has the ability to summon negative zone energy. Initially, this manifested as a &amp;quot;Kirby Krackle&amp;quot; effect that he would form around his hands, and as short range bursts of energy. During the recent journey to Dimension 6, however, Peter (who was suffering one of his &amp;quot;allergic reactions&amp;quot; at the time) exhibited a sudden burst of power, more akin to his Uncle Johnny &amp;quot;flaming on.&amp;quot;  The energy suddenly appeared across his entire body, and he found himself unleashing much larger energy beams.&lt;br /&gt;
&lt;br /&gt;
- Peter was named after his &amp;quot;Uncle Spidey&amp;quot;, occasional FF member and close family friend Peter Parker.  His middle name comes from Wyatt Wingfoot.&lt;br /&gt;
&lt;br /&gt;
- For reasons as yet unknown, Peter cannot safely leave Earth. It was discovered when he was very young that he exhibits increasingly severe symptoms as soon as he leaves his homeworld. Initially, he suffers nosebleeds and a migraine. Within a matter of minutes, the agony becomes crippling, as if his entire head is about to explode. Shortly thereafter, he becomes catatonic. He hasn't had the misfortune to find out what comes next, and the length of time it takes for symptoms to manifest varies because comics.&lt;br /&gt;
- Reed, Peter, and others use to believe that Peter's &amp;quot;allergy&amp;quot; was limited to space travel, since he has been to other dimensions on occasion with no ill effect. However, during the Dimension 6 incursion he suffered the same symptoms. He soon realized that this was caused by portals to Earth constantly opening and closing. As long as there is a conduit back to Earth, he seems to be all right.  &lt;br /&gt;
&lt;br /&gt;
- Peter's costume is a version of the traditional white and black Future Foundation uniform. In place of the hexes or numbers normally worn by the senior members of the team, he has a section black Kirby Krackle on his chest. Needless to say, the costume is made of unstable molecules, so is highly resistant to wear and tear. It also has the ability to alter form to street clothes, etc. and has a built in computer link, comm unit, and a handful of other gadgets.  It has also been established that the belt buckle is actually a small drone that can seek out other superheroes before triggering a modern, souped-up holographic FF flare. (I picture this having a set hierarchy of who it will seek out. ie; The FF first, other Future Foundation students/teachers/alumni second, etc.)&lt;br /&gt;
&lt;br /&gt;
[[File:Future-foundation.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''THE PROTÉGÉ'''&lt;br /&gt;
&lt;br /&gt;
'''Hero Name:''' Positron&lt;br /&gt;
&lt;br /&gt;
'''Real Name:''' Peter Richards&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 16&lt;br /&gt;
&lt;br /&gt;
'''LOOK'''&lt;br /&gt;
&lt;br /&gt;
• man&lt;br /&gt;
&lt;br /&gt;
• white&lt;br /&gt;
&lt;br /&gt;
• athletic body&lt;br /&gt;
&lt;br /&gt;
• casual clothes&lt;br /&gt;
&lt;br /&gt;
• mentor’s garb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ABILITIES'''&lt;br /&gt;
&lt;br /&gt;
You are someone’s protégé. Your powers largely mimic theirs, but each of you is in some way&lt;br /&gt;
unique. Pick one ability you both share and one ability for each of you that is uniquely yours.&lt;br /&gt;
&lt;br /&gt;
'''Shared Ability:''' Supergenius&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Your Own Ability:''' Elemental Control (Negative Zone Energy)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Your Mentor's Ability:''' Body Elasticity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MENTOR'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You have a mentor, someone who’s taught you, trained you, given you aid, or raised you up.&lt;br /&gt;
Someone who might have confined you a bit too rigidly to a single path. Which Label do they&lt;br /&gt;
embody, and which do they deny? (circle one each)&lt;br /&gt;
&lt;br /&gt;
'''EMBODIES''' Savior Danger Freak ''Superior'' Mundane&lt;br /&gt;
&lt;br /&gt;
'''DENIES''' Savior Danger ''Freak'' Superior Mundane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LABELS'''&lt;br /&gt;
&lt;br /&gt;
DANGER    0&lt;br /&gt;
&lt;br /&gt;
FREAK     +2&lt;br /&gt;
&lt;br /&gt;
SAVIOR    0&lt;br /&gt;
&lt;br /&gt;
SUPERIOR +3&lt;br /&gt;
&lt;br /&gt;
MUNDANE  +1&lt;br /&gt;
&lt;br /&gt;
'''When our team first came together...'''&lt;br /&gt;
&lt;br /&gt;
We stuck together after all was said and done. Why? How’d we keep in contact? ''Uncle Ben saw something in us.''&lt;br /&gt;
&lt;br /&gt;
'''RELATIONSHIPS'''&lt;br /&gt;
You and ''Shimmer'' teamed up a few times before the rest of you came together.&lt;br /&gt;
&lt;br /&gt;
Your mentor is cautious; they asked you to keep an eye on ''Sefu''.&lt;br /&gt;
&lt;br /&gt;
'''INFLUENCE'''&lt;br /&gt;
&lt;br /&gt;
Choose your demeanor: playful&lt;br /&gt;
&lt;br /&gt;
If you choose playful, give Influence to two teammates.&lt;br /&gt;
&lt;br /&gt;
If you choose business, give Influence to no teammates.&lt;br /&gt;
&lt;br /&gt;
'''MOVES'''&lt;br /&gt;
&lt;br /&gt;
'''Been reading the files:''' You’ve learned about&lt;br /&gt;
the superhuman world through your mentor’s&lt;br /&gt;
resources. When you first encounter an important&lt;br /&gt;
superpowered phenomenon (your call), roll&lt;br /&gt;
+ Superior. On a hit, tell the team one important&lt;br /&gt;
detail you’ve learned from your studies. The GM&lt;br /&gt;
will tell you what, if anything, seems different&lt;br /&gt;
from what you remember. On a 10+, ask the GM&lt;br /&gt;
a follow-up question; they will answer it honestly.&lt;br /&gt;
On a miss, the situation is well outside your base&lt;br /&gt;
of knowledge; the GM will tell you why.&lt;br /&gt;
&lt;br /&gt;
'''Be mindful of your surroundings:''' When you&lt;br /&gt;
'''assess the situation''' before entering into a fight,&lt;br /&gt;
you may ask one additional question, even on a&lt;br /&gt;
miss.&lt;br /&gt;
&lt;br /&gt;
'''Heroic tradition:''' When you give someone the&lt;br /&gt;
advice that you think your mentor would give,&lt;br /&gt;
you can roll + the Label your mentor embodies to&lt;br /&gt;
'''comfort or support someone''', instead of rolling&lt;br /&gt;
+ Mundane.&lt;br /&gt;
&lt;br /&gt;
'''Burn:'''When you charge up your powers, roll + conditions you currently have marked. On a hit, hold 3&lt;br /&gt;
burn. On a 7-9, mark a condition. On a miss, hold 2 burn and mark three conditions.&lt;br /&gt;
Spend your burn on your flares. You lose all burn at the end of the scene.&lt;br /&gt;
&lt;br /&gt;
Current flares:&lt;br /&gt;
&lt;br /&gt;
Overcharge: You channel the full capacity of&lt;br /&gt;
your incredible powers to overcome an obstacle,&lt;br /&gt;
reshape your environment, or extend your senses.&lt;br /&gt;
Spend 2 burn to take a 10+ when you unleash&lt;br /&gt;
your powers.&lt;br /&gt;
&lt;br /&gt;
'''MENTOR'S RESOURCES'''&lt;br /&gt;
&lt;br /&gt;
- A hidden base ''*Not actually all that hidden. It's the old Pier 4 warehouse on the waterfront. It was destroyed at one point, later rebuilt, and eventually mothballed. Ben gave me the keys.''&lt;br /&gt;
&lt;br /&gt;
- A supercomputer&lt;br /&gt;
&lt;br /&gt;
- Surveillance equipment&lt;br /&gt;
&lt;br /&gt;
- A teleportal&lt;br /&gt;
&lt;br /&gt;
- A weapon of last resort&lt;br /&gt;
&lt;br /&gt;
- Security systems&lt;br /&gt;
&lt;br /&gt;
- Simple robots (H.E.R.B.I.E. units)&lt;br /&gt;
&lt;br /&gt;
'''MOMENT OF TRUTH'''&lt;br /&gt;
&lt;br /&gt;
The moment that you show who you really are: your mentor, or something different. You can do&lt;br /&gt;
whatever your mentor could do and more. You can do the incredible, even the things they always&lt;br /&gt;
failed to accomplish. Of course, they’re not going to see you the same way, no matter which path&lt;br /&gt;
you choose…&lt;br /&gt;
&lt;br /&gt;
'''TEAM MOVES'''&lt;br /&gt;
&lt;br /&gt;
When you share a triumphant celebration with someone, ask them if you’ve been a good leader or&lt;br /&gt;
effective teammate. If they say yes, your mentor loses Influence over you and you mark potential.&lt;br /&gt;
If they say no, your mentor gains Influence over you, and you take +1 forward on using the Label&lt;br /&gt;
your mentor embodies.&lt;br /&gt;
&lt;br /&gt;
When you share a vulnerability or weakness with someone, tell them a secret about your mentor&lt;br /&gt;
(including your feelings towards them). Give them Influence over you and add 1 Team to the pool.&lt;br /&gt;
&lt;br /&gt;
'''HAS INFLUENCE OVER ME:'''&lt;br /&gt;
&lt;br /&gt;
Myrmidon&lt;br /&gt;
&lt;br /&gt;
Shimmer&lt;br /&gt;
&lt;br /&gt;
The Hood&lt;br /&gt;
&lt;br /&gt;
The Sphinx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''I HAVE INFLUENCE OVER:'''&lt;br /&gt;
&lt;br /&gt;
The Hood&lt;br /&gt;
&lt;br /&gt;
Shimmer&lt;br /&gt;
&lt;br /&gt;
Sefu&lt;br /&gt;
&lt;br /&gt;
Myrmidon&lt;br /&gt;
&lt;br /&gt;
Kid Mojo&lt;br /&gt;
&lt;br /&gt;
The Sphinx&lt;br /&gt;
&lt;br /&gt;
Nomad&lt;br /&gt;
&lt;br /&gt;
'''ADULTS WHO DO ''NOT'' HAVE INFLUENCE OVER ME:'''&lt;br /&gt;
&lt;br /&gt;
Reed Richards&lt;/div&gt;</summary>
		<author><name>Theodric</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Positron&amp;diff=7078</id>
		<title>Positron</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Positron&amp;diff=7078"/>
		<updated>2018-01-31T01:39:12Z</updated>

		<summary type="html">&lt;p&gt;Theodric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Peter Wyatt Richards''', AKA Positron, is the third, youngest child of Susan and Reed Richards. He looks like a Storm (although with darker hair), but has the brains of his father and sister.&lt;br /&gt;
&lt;br /&gt;
- Like his siblings, Peter is a mutant thanks to the cosmic radiation that the Fantastic Four were exposed to all those years ago. In Peter's case, he has the ability to summon negative zone energy. Initially, this manifested as a &amp;quot;Kirby Krackle&amp;quot; effect that he would form around his hands, and as short range bursts of energy. During the recent journey to Dimension 6, however, Peter (who was suffering one of his &amp;quot;allergic reactions&amp;quot; at the time) exhibited a sudden burst of power, more akin to his Uncle Johnny &amp;quot;flaming on.&amp;quot;  The energy suddenly appeared across his entire body, and he found himself unleashing much larger energy beams.&lt;br /&gt;
&lt;br /&gt;
- Peter was named after his &amp;quot;Uncle Spidey&amp;quot;, occasional FF member and close family friend Peter Parker.  His middle name comes from Wyatt Wingfoot.&lt;br /&gt;
&lt;br /&gt;
- For reasons as yet unknown, Peter cannot safely leave Earth. It was discovered when he was very young that he exhibits increasingly severe symptoms as soon as he leaves his homeworld. Initially, he suffers nosebleeds and a migraine. Within a matter of minutes, the agony becomes crippling, as if his entire head is about to explode. Shortly thereafter, he becomes catatonic. He hasn't had the misfortune to find out what comes next, and the length of time it takes for symptoms to manifest varies because comics.&lt;br /&gt;
- Reed, Peter, and others use to believe that Peter's &amp;quot;allergy&amp;quot; was limited to space travel, since he has been to other dimensions on occasion with no ill effect. However, during the Dimension 6 incursion he suffered the same symptoms. He soon realized that this was caused by portals to Earth constantly opening and closing. As long as there is a conduit back to Earth, he seems to be all right.  &lt;br /&gt;
&lt;br /&gt;
- Peter's costume is a version of the traditional white and black Future Foundation uniform. In place of the hexes or numbers normally worn by the senior members of the team, he has a section black Kirby Krackle on his chest. Needless to say, the costume is made of unstable molecules, so is highly resistant to wear and tear. It also has the ability to alter form to street clothes, etc. and has a built in computer link, comm unit, and a handful of other gadgets.  It has also been established that the belt buckle is actually a small drone that can seek out other superheroes before triggering a modern, souped-up holographic FF flare. (I picture this having a set hierarchy of who it will seek out. ie; The FF first, other Future Foundation students/teachers/alumni second, etc.)&lt;br /&gt;
&lt;br /&gt;
[[File:Future-foundation.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''THE PROTÉGÉ'''&lt;br /&gt;
&lt;br /&gt;
'''Hero Name:''' Positron&lt;br /&gt;
&lt;br /&gt;
'''Real Name:''' Peter Richards&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 16&lt;br /&gt;
&lt;br /&gt;
'''LOOK'''&lt;br /&gt;
&lt;br /&gt;
• man&lt;br /&gt;
&lt;br /&gt;
• white&lt;br /&gt;
&lt;br /&gt;
• athletic body&lt;br /&gt;
&lt;br /&gt;
• casual clothes&lt;br /&gt;
&lt;br /&gt;
• mentor’s garb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ABILITIES'''&lt;br /&gt;
&lt;br /&gt;
You are someone’s protégé. Your powers largely mimic theirs, but each of you is in some way&lt;br /&gt;
unique. Pick one ability you both share and one ability for each of you that is uniquely yours.&lt;br /&gt;
&lt;br /&gt;
'''Shared Ability:''' Supergenius&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Your Own Ability:''' Elemental Control (Negative Zone Energy)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Your Mentor's Ability:''' Body Elasticity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MENTOR'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You have a mentor, someone who’s taught you, trained you, given you aid, or raised you up.&lt;br /&gt;
Someone who might have confined you a bit too rigidly to a single path. Which Label do they&lt;br /&gt;
embody, and which do they deny? (circle one each)&lt;br /&gt;
&lt;br /&gt;
'''EMBODIES''' Savior Danger Freak ''Superior'' Mundane&lt;br /&gt;
&lt;br /&gt;
'''DENIES''' Savior Danger ''Freak'' Superior Mundane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LABELS'''&lt;br /&gt;
&lt;br /&gt;
DANGER    0&lt;br /&gt;
&lt;br /&gt;
FREAK     +2&lt;br /&gt;
&lt;br /&gt;
SAVIOR    0&lt;br /&gt;
&lt;br /&gt;
SUPERIOR +3&lt;br /&gt;
&lt;br /&gt;
MUNDANE  +1&lt;br /&gt;
&lt;br /&gt;
'''When our team first came together...'''&lt;br /&gt;
&lt;br /&gt;
We stuck together after all was said and done. Why? How’d we keep in contact? ''Uncle Ben saw something in us.''&lt;br /&gt;
&lt;br /&gt;
'''RELATIONSHIPS'''&lt;br /&gt;
You and ''Shimmer'' teamed up a few times before the rest of you came together.&lt;br /&gt;
Your mentor is cautious; they asked you to keep an eye on ''Sefu''.&lt;br /&gt;
&lt;br /&gt;
'''INFLUENCE'''&lt;br /&gt;
&lt;br /&gt;
Choose your demeanor: playful&lt;br /&gt;
If you choose playful, give Influence to two teammates.&lt;br /&gt;
If you choose business, give Influence to no teammates.&lt;br /&gt;
&lt;br /&gt;
'''MOVES'''&lt;br /&gt;
&lt;br /&gt;
'''Been reading the files:''' You’ve learned about&lt;br /&gt;
the superhuman world through your mentor’s&lt;br /&gt;
resources. When you first encounter an important&lt;br /&gt;
superpowered phenomenon (your call), roll&lt;br /&gt;
+ Superior. On a hit, tell the team one important&lt;br /&gt;
detail you’ve learned from your studies. The GM&lt;br /&gt;
will tell you what, if anything, seems different&lt;br /&gt;
from what you remember. On a 10+, ask the GM&lt;br /&gt;
a follow-up question; they will answer it honestly.&lt;br /&gt;
On a miss, the situation is well outside your base&lt;br /&gt;
of knowledge; the GM will tell you why.&lt;br /&gt;
&lt;br /&gt;
'''Be mindful of your surroundings:''' When you&lt;br /&gt;
'''assess the situation''' before entering into a fight,&lt;br /&gt;
you may ask one additional question, even on a&lt;br /&gt;
miss.&lt;br /&gt;
&lt;br /&gt;
'''Heroic tradition:''' When you give someone the&lt;br /&gt;
advice that you think your mentor would give,&lt;br /&gt;
you can roll + the Label your mentor embodies to&lt;br /&gt;
'''comfort or support someone''', instead of rolling&lt;br /&gt;
+ Mundane.&lt;br /&gt;
&lt;br /&gt;
'''Burn:'''When you charge up your powers, roll + conditions you currently have marked. On a hit, hold 3&lt;br /&gt;
burn. On a 7-9, mark a condition. On a miss, hold 2 burn and mark three conditions.&lt;br /&gt;
Spend your burn on your flares. You lose all burn at the end of the scene.&lt;br /&gt;
&lt;br /&gt;
Current flares:&lt;br /&gt;
&lt;br /&gt;
Overcharge: You channel the full capacity of&lt;br /&gt;
your incredible powers to overcome an obstacle,&lt;br /&gt;
reshape your environment, or extend your senses.&lt;br /&gt;
Spend 2 burn to take a 10+ when you unleash&lt;br /&gt;
your powers.&lt;br /&gt;
&lt;br /&gt;
'''MENTOR'S RESOURCES'''&lt;br /&gt;
&lt;br /&gt;
- A hidden base ''*Not actually all that hidden. It's the old Pier 4 warehouse on the waterfront. It was destroyed at one point, later rebuilt, and eventually mothballed. Ben gave me the keys.''&lt;br /&gt;
&lt;br /&gt;
- A supercomputer&lt;br /&gt;
&lt;br /&gt;
- Surveillance equipment&lt;br /&gt;
&lt;br /&gt;
- A teleportal&lt;br /&gt;
&lt;br /&gt;
- A weapon of last resort&lt;br /&gt;
&lt;br /&gt;
- Security systems&lt;br /&gt;
&lt;br /&gt;
- Simple robots (H.E.R.B.I.E. units)&lt;br /&gt;
&lt;br /&gt;
'''MOMENT OF TRUTH'''&lt;br /&gt;
&lt;br /&gt;
The moment that you show who you really are: your mentor, or something different. You can do&lt;br /&gt;
whatever your mentor could do and more. You can do the incredible, even the things they always&lt;br /&gt;
failed to accomplish. Of course, they’re not going to see you the same way, no matter which path&lt;br /&gt;
you choose…&lt;br /&gt;
&lt;br /&gt;
'''TEAM MOVES'''&lt;br /&gt;
&lt;br /&gt;
When you share a triumphant celebration with someone, ask them if you’ve been a good leader or&lt;br /&gt;
effective teammate. If they say yes, your mentor loses Influence over you and you mark potential.&lt;br /&gt;
If they say no, your mentor gains Influence over you, and you take +1 forward on using the Label&lt;br /&gt;
your mentor embodies.&lt;br /&gt;
&lt;br /&gt;
When you share a vulnerability or weakness with someone, tell them a secret about your mentor&lt;br /&gt;
(including your feelings towards them). Give them Influence over you and add 1 Team to the pool.&lt;br /&gt;
&lt;br /&gt;
'''HAS INFLUENCE OVER ME:'''&lt;br /&gt;
&lt;br /&gt;
Myrmidon&lt;br /&gt;
&lt;br /&gt;
Shimmer&lt;br /&gt;
&lt;br /&gt;
The Hood&lt;br /&gt;
&lt;br /&gt;
The Sphinx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''I HAVE INFLUENCE OVER:'''&lt;br /&gt;
&lt;br /&gt;
The Hood&lt;br /&gt;
&lt;br /&gt;
Shimmer&lt;br /&gt;
&lt;br /&gt;
Sefu&lt;br /&gt;
&lt;br /&gt;
Myrmidon&lt;br /&gt;
&lt;br /&gt;
Kid Mojo&lt;br /&gt;
&lt;br /&gt;
The Sphinx&lt;br /&gt;
&lt;br /&gt;
Nomad&lt;br /&gt;
&lt;br /&gt;
'''ADULTS WHO DO ''NOT'' HAVE INFLUENCE OVER ME:'''&lt;br /&gt;
&lt;br /&gt;
Reed Richards&lt;/div&gt;</summary>
		<author><name>Theodric</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Positron&amp;diff=7077</id>
		<title>Positron</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Positron&amp;diff=7077"/>
		<updated>2018-01-31T01:26:02Z</updated>

		<summary type="html">&lt;p&gt;Theodric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Peter Wyatt Richards''', AKA Positron, is the third, youngest child of Susan and Reed Richards. He looks like a Storm (although with darker hair), but has the brains of his father and sister.&lt;br /&gt;
&lt;br /&gt;
- Like his siblings, Peter is a mutant thanks to the cosmic radiation that the Fantastic Four were exposed to all those years ago. In Peter's case, he has the ability to summon negative zone energy. Initially, this manifested as a &amp;quot;Kirby Krackle&amp;quot; effect that he would form around his hands, and as short range bursts of energy. During the recent journey to Dimension 6, however, Peter (who was suffering one of his &amp;quot;allergic reactions&amp;quot; at the time) exhibited a sudden burst of power, more akin to his Uncle Johnny &amp;quot;flaming on.&amp;quot;  The energy suddenly appeared across his entire body, and he found himself unleashing much larger energy beams.&lt;br /&gt;
&lt;br /&gt;
- Peter was named after his &amp;quot;Uncle Spidey&amp;quot;, occasional FF member and close family friend Peter Parker.  His middle name comes from Wyatt Wingfoot.&lt;br /&gt;
&lt;br /&gt;
- For reasons as yet unknown, Peter cannot safely leave Earth. It was discovered when he was very young that he exhibits increasingly severe symptoms as soon as he leaves his homeworld. Initially, he suffers nosebleeds and a migraine. Within a matter of minutes, the agony becomes crippling, as if his entire head is about to explode. Shortly thereafter, he becomes catatonic. He hasn't had the misfortune to find out what comes next, and the length of time it takes for symptoms to manifest varies because comics.&lt;br /&gt;
- Reed, Peter, and others use to believe that Peter's &amp;quot;allergy&amp;quot; was limited to space travel, since he has been to other dimensions on occasion with no ill effect. However, during the Dimension 6 incursion he suffered the same symptoms. He soon realized that this was caused by portals to Earth constantly opening and closing. As long as there is a conduit back to Earth, he seems to be all right.  &lt;br /&gt;
&lt;br /&gt;
- Peter's costume is a version of the traditional white and black Future Foundation uniform. In place of the hexes or numbers normally worn by the senior members of the team, he has a section black Kirby Krackle on his chest. Needless to say, the costume is made of unstable molecules, so is highly resistant to wear and tear. It also has the ability to alter form to street clothes, etc. and has a built in computer link, comm unit, and a handful of other gadgets.  It has also been established that the belt buckle is actually a small drone that can seek out other superheroes before triggering a modern, souped-up holographic FF flare. (I picture this having a set hierarchy of who it will seek out. ie; The FF first, other Future Foundation students/teachers/alumni second, etc.)&lt;br /&gt;
&lt;br /&gt;
[[File:Future-foundation.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''THE PROTÉGÉ'''&lt;br /&gt;
&lt;br /&gt;
'''Hero Name:''' Positron&lt;br /&gt;
&lt;br /&gt;
'''Real Name:''' Peter Richards&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 16&lt;br /&gt;
&lt;br /&gt;
'''LOOK'''&lt;br /&gt;
&lt;br /&gt;
• ambiguous, [[man]], shifting, transgressing, woman&lt;br /&gt;
&lt;br /&gt;
• Asian or South Asian, Black, Hispanic/Latino,&lt;br /&gt;
Indigenous, Middle Eastern, [[White]]&lt;br /&gt;
&lt;br /&gt;
• [[athletic body]], compact body, lean body, muscular body&lt;br /&gt;
&lt;br /&gt;
• school uniform, [[casual clothes]], fashionable clothes, loose clothes&lt;br /&gt;
• colorful costume, [[mentor’s garb]], protective wear, simple costume&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ABILITIES'''&lt;br /&gt;
&lt;br /&gt;
You are someone’s protégé. Your powers largely mimic theirs, but each of you is in some way&lt;br /&gt;
unique. Pick one ability you both share and one ability for each of you that is uniquely yours.&lt;br /&gt;
&lt;br /&gt;
'''Shared Ability:''' Supergenius&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Your Own Ability:''' Elemental Control (Negative Zone Energy)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Your Mentor's Ability:''' Body Elasticity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MENTOR'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You have a mentor, someone who’s taught you, trained you, given you aid, or raised you up.&lt;br /&gt;
Someone who might have confined you a bit too rigidly to a single path. Which Label do they&lt;br /&gt;
embody, and which do they deny? (circle one each)&lt;br /&gt;
&lt;br /&gt;
'''EMBODIES''' Savior Danger Freak ''Superior'' Mundane&lt;br /&gt;
&lt;br /&gt;
'''DENIES''' Savior Danger ''Freak'' Superior Mundane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LABELS'''&lt;br /&gt;
&lt;br /&gt;
DANGER   -2 -1 [[0]] +1 +2 +3&lt;br /&gt;
&lt;br /&gt;
FREAK    -2 -1 0 +1 [[+2]]  +3&lt;br /&gt;
&lt;br /&gt;
SAVIOR   -2 -1 [[0]] +1 +2 +3&lt;br /&gt;
&lt;br /&gt;
SUPERIOR -2 -1 0 +1 +2 [[+3]]&lt;br /&gt;
&lt;br /&gt;
MUNDANE  -2 -1 0 [[+1]] +2 +3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''When our team first came together...'''&lt;br /&gt;
&lt;br /&gt;
We stuck together after all was said and done. Why? How’d we keep in contact? ''Uncle Ben saw something in us.''&lt;br /&gt;
&lt;br /&gt;
'''RELATIONSHIPS'''&lt;br /&gt;
You and ''Shimmer'' teamed up a few times before the rest of you came together.&lt;br /&gt;
Your mentor is cautious; they asked you to keep an eye on ''Sefu''.&lt;br /&gt;
&lt;br /&gt;
'''INFLUENCE'''&lt;br /&gt;
&lt;br /&gt;
Choose your demeanor: [[playful]] or business.&lt;br /&gt;
If you choose playful, give Influence to two teammates.&lt;br /&gt;
If you choose business, give Influence to no teammates.&lt;br /&gt;
&lt;br /&gt;
'''MOVES'''&lt;br /&gt;
&lt;br /&gt;
'''Been reading the files:''' You’ve learned about&lt;br /&gt;
the superhuman world through your mentor’s&lt;br /&gt;
resources. When you first encounter an important&lt;br /&gt;
superpowered phenomenon (your call), roll&lt;br /&gt;
+ Superior. On a hit, tell the team one important&lt;br /&gt;
detail you’ve learned from your studies. The GM&lt;br /&gt;
will tell you what, if anything, seems different&lt;br /&gt;
from what you remember. On a 10+, ask the GM&lt;br /&gt;
a follow-up question; they will answer it honestly.&lt;br /&gt;
On a miss, the situation is well outside your base&lt;br /&gt;
of knowledge; the GM will tell you why.&lt;br /&gt;
&lt;br /&gt;
'''Be mindful of your surroundings:''' When you&lt;br /&gt;
'''assess the situation''' before entering into a fight,&lt;br /&gt;
you may ask one additional question, even on a&lt;br /&gt;
miss.&lt;br /&gt;
&lt;br /&gt;
'''Heroic tradition:''' When you give someone the&lt;br /&gt;
advice that you think your mentor would give,&lt;br /&gt;
you can roll + the Label your mentor embodies to&lt;br /&gt;
'''comfort or support someone''', instead of rolling&lt;br /&gt;
+ Mundane.&lt;br /&gt;
&lt;br /&gt;
'''Burn:'''When you charge up your powers, roll + conditions you currently have marked. On a hit, hold 3&lt;br /&gt;
burn. On a 7-9, mark a condition. On a miss, hold 2 burn and mark three conditions.&lt;br /&gt;
Spend your burn on your flares. You lose all burn at the end of the scene.&lt;br /&gt;
&lt;br /&gt;
Current flares:&lt;br /&gt;
&lt;br /&gt;
Overcharge: You channel the full capacity of&lt;br /&gt;
your incredible powers to overcome an obstacle,&lt;br /&gt;
reshape your environment, or extend your senses.&lt;br /&gt;
Spend 2 burn to take a 10+ when you unleash&lt;br /&gt;
your powers.&lt;br /&gt;
&lt;br /&gt;
'''MENTOR'S RESOURCES'''&lt;br /&gt;
&lt;br /&gt;
- A hidden base ''*Not actually all that hidden. It's the old Pier 4 warehouse on the waterfront. It was destroyed at one point, later rebuilt, and eventually mothballed. Ben gave me the keys.''&lt;br /&gt;
&lt;br /&gt;
- A supercomputer&lt;br /&gt;
&lt;br /&gt;
- Surveillance equipment&lt;br /&gt;
&lt;br /&gt;
- A teleportal&lt;br /&gt;
&lt;br /&gt;
- A weapon of last resort&lt;br /&gt;
&lt;br /&gt;
- Security systems&lt;br /&gt;
&lt;br /&gt;
- Simple robots (H.E.R.B.I.E. units)&lt;br /&gt;
&lt;br /&gt;
'''MOMENT OF TRUTH'''&lt;br /&gt;
&lt;br /&gt;
The moment that you show who you really are: your mentor, or something different. You can do&lt;br /&gt;
whatever your mentor could do and more. You can do the incredible, even the things they always&lt;br /&gt;
failed to accomplish. Of course, they’re not going to see you the same way, no matter which path&lt;br /&gt;
you choose…&lt;br /&gt;
&lt;br /&gt;
'''TEAM MOVES'''&lt;br /&gt;
&lt;br /&gt;
When you share a triumphant celebration with someone, ask them if you’ve been a good leader or&lt;br /&gt;
effective teammate. If they say yes, your mentor loses Influence over you and you mark potential.&lt;br /&gt;
If they say no, your mentor gains Influence over you, and you take +1 forward on using the Label&lt;br /&gt;
your mentor embodies.&lt;br /&gt;
&lt;br /&gt;
When you share a vulnerability or weakness with someone, tell them a secret about your mentor&lt;br /&gt;
(including your feelings towards them). Give them Influence over you and add 1 Team to the pool.&lt;br /&gt;
&lt;br /&gt;
'''HAS INFLUENCE OVER ME:'''&lt;br /&gt;
&lt;br /&gt;
Myrmidon&lt;br /&gt;
&lt;br /&gt;
Shimmer&lt;br /&gt;
&lt;br /&gt;
The Hood&lt;br /&gt;
&lt;br /&gt;
The Sphinx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''I HAVE INFLUENCE OVER:'''&lt;br /&gt;
&lt;br /&gt;
The Hood&lt;br /&gt;
&lt;br /&gt;
Shimmer&lt;br /&gt;
&lt;br /&gt;
Sefu&lt;br /&gt;
&lt;br /&gt;
Myrmidon&lt;br /&gt;
&lt;br /&gt;
Kid Mojo&lt;br /&gt;
&lt;br /&gt;
The Sphinx&lt;br /&gt;
&lt;br /&gt;
Nomad&lt;br /&gt;
&lt;br /&gt;
'''ADULTS WHO DO ''NOT'' HAVE INFLUENCE OVER ME:'''&lt;br /&gt;
&lt;br /&gt;
Reed Richards&lt;/div&gt;</summary>
		<author><name>Theodric</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Positron&amp;diff=7076</id>
		<title>Positron</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Positron&amp;diff=7076"/>
		<updated>2018-01-31T00:41:40Z</updated>

		<summary type="html">&lt;p&gt;Theodric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Peter Wyatt Richards''', AKA Positron, is the third, youngest child of Susan and Reed Richards. He looks like a Storm (although with darker hair), but has the brains of his father and sister.&lt;br /&gt;
&lt;br /&gt;
- Like his siblings, Peter is a mutant thanks to the cosmic radiation that the Fantastic Four were exposed to all those years ago. In Peter's case, he has the ability to summon negative zone energy. Initially, this manifested as a &amp;quot;Kirby Krackle&amp;quot; effect that he would form around his hands, and as short range bursts of energy. During the recent journey to Dimension 6, however, Peter (who was suffering one of his &amp;quot;allergic reactions&amp;quot; at the time) exhibited a sudden burst of power, more akin to his Uncle Johnny &amp;quot;flaming on.&amp;quot;  The energy suddenly appeared across his entire body, and he found himself unleashing much larger energy beams.&lt;br /&gt;
&lt;br /&gt;
- Peter was named after his &amp;quot;Uncle Spidey&amp;quot;, occasional FF member and close family friend Peter Parker.  His middle name comes from Wyatt Wingfoot.&lt;br /&gt;
&lt;br /&gt;
- For reasons as yet unknown, Peter cannot safely leave Earth. It was discovered when he was very young that he exhibits increasingly severe symptoms as soon as he leaves his homeworld. Initially, he suffers nosebleeds and a migraine. Within a matter of minutes, the agony becomes crippling, as if his entire head is about to explode. Shortly thereafter, he becomes catatonic. He hasn't had the misfortune to find out what comes next, and the length of time it takes for symptoms to manifest varies because comics.&lt;br /&gt;
- Reed, Peter, and others use to believe that Peter's &amp;quot;allergy&amp;quot; was limited to space travel, since he has been to other dimensions on occasion with no ill effect. However, during the Dimension 6 incursion he suffered the same symptoms. He soon realized that this was caused by portals to Earth constantly opening and closing. As long as there is a conduit back to Earth, he seems to be all right.  &lt;br /&gt;
&lt;br /&gt;
- Peter's costume is a version of the traditional white and black Future Foundation uniform. In place of the hexes or numbers normally worn by the senior members of the team, he has a section black Kirby Krackle on his chest. Needless to say, the costume is made of unstable molecules, so is highly resistant to wear and tear. It also has the ability to alter form to street clothes, etc. and has a built in computer link, comm unit, and a handful of other gadgets.  It has also been established that the belt buckle is actually a small drone that can seek out other superheroes before triggering a modern, souped-up holographic FF flare. (I picture this having a set hierarchy of who it will seek out. ie; The FF first, other Future Foundation students/teachers/alumni second, etc.)&lt;br /&gt;
&lt;br /&gt;
[[File:Future-foundation.jpg]]&lt;/div&gt;</summary>
		<author><name>Theodric</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Positron&amp;diff=7075</id>
		<title>Positron</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Positron&amp;diff=7075"/>
		<updated>2018-01-30T15:38:48Z</updated>

		<summary type="html">&lt;p&gt;Theodric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Peter Wyatt Richards''', AKA Positron, is the third, youngest child of Susan and Reed Richards. He looks like a Storm (although with darker hair), but has the brains of his father and sister.&lt;br /&gt;
&lt;br /&gt;
- Like his siblings, Peter is a mutant thanks to the cosmic radiation that the Fantastic Four were exposed to all those years ago. In Peter's case, he has the ability to manifest negative zone energy. Initially, this manifested as a &amp;quot;Kirby Krackle&amp;quot; effect that he could manifest around his hands, and as short range bursts of energy. During the recent journey to Dimension 6, however, Peter (who was suffering one of his &amp;quot;allergic reactions&amp;quot; at the time) exhibited a sudden burst of power, more akin to his Uncle Johnny &amp;quot;flaming on.&amp;quot;  The energy suddenly manifest across his entire body, and he found himself unleashing much large blasts of energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Peter was named after his &amp;quot;Uncle Spidey&amp;quot;, occasional FF member and close family friend, Peter Parker.  His middle name comes from Wyatt Wingfoot.&lt;br /&gt;
&lt;br /&gt;
- For reasons as yet unknown, Peter cannot leave Earth. It was discovered when he was very young that he exhibits increasingly severe symptoms as soon as he leaves his homeworld. Initially, he suffers nosebleeds and a migraine. Within a matter of minutes, the agony becomes crippling, as if his entire head is about to explode. Shortly thereafter, he becomes catatonic. He hasn't had the misfortune to find out what comes next, and the length of time it takes for symptoms to manifest varies because comics.&lt;br /&gt;
- Initially, Reed, Peter, and others believed Peter's &amp;quot;allergy&amp;quot; was limited to space travel, since he has been to other dimensions on occasion with no ill effect. However, during the Dimension 6 incursion he suffered the same symptoms. He soon realized that this was caused by portals to Earth were constantly opening and closing. As long as there is a conduit back to home, he seems to be all right.  &lt;br /&gt;
&lt;br /&gt;
- Peter's costume is a version of the traditional white and black Future Foundation uniform. In place of the hexes or numbers normally worn by the senior members of the team, he has a section black Kirby Krackle on his chest. Needless to say, the costume is made of unstable molecules, so is highly resistant to wear and tear. It also has the ability to alter form to street clothes, etc. and has a built in computer link, comm unit, and a handful of other gadgets.  It has also been established that the belt buckle is actually a small drone that can seek out other superheroes before triggering a modern, souped-up holographic FF flare. (I picture this having a set hierarchy of who it will seek out. ie; The FF first, other Future Foundation students/teachers/alumni second, etc.)&lt;br /&gt;
&lt;br /&gt;
[[File:Future-foundation.jpg]]&lt;/div&gt;</summary>
		<author><name>Theodric</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Positron&amp;diff=7074</id>
		<title>Positron</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Positron&amp;diff=7074"/>
		<updated>2018-01-30T14:35:02Z</updated>

		<summary type="html">&lt;p&gt;Theodric: Move image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Peter Wyatt Richards''', AKA Positron, is the third, youngest child of Susan and Reed Richards. He looks like a Storm (although with darker hair), but has the brains of his father and sister.&lt;br /&gt;
&lt;br /&gt;
- Like his siblings, Peter is a mutant thanks to the cosmic radiation that the Fantastic Four were exposed to all those years ago. In Peter's case, he has the ability to manifest negative zone energy. Initially, this manifested as a &amp;quot;Kirby Krackle&amp;quot; effect that he could manifest around his hands, and as short range bursts of energy. During the recent journey to Dimension 6, however, Peter (who was suffering one of his &amp;quot;allergic reactions&amp;quot; at the time) exhibited a sudden burst of power, more akin to his Uncle Johnny &amp;quot;flaming on.&amp;quot;  The energy suddenly manifest across his entire body, and he found himself unleashing much large blasts of energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Peter was named after his &amp;quot;Uncle Spidey&amp;quot;, occasional FF member and close family friend, Peter Parker.  His middle name comes from Wyatt Wingfoot.&lt;br /&gt;
&lt;br /&gt;
- For reasons as yet unknown, Peter cannot leave Earth. It was discovered when he was very young that he exhibits increasingly severe symptoms as soon as he leaves his homeworld. Initially, he suffers nosebleeds and a migraine. Within a matter of minutes, the agony becomes crippling, as if his entire head is about to explode. Shortly thereafter, he becomes catatonic. He hasn't had the misfortune to find out what comes next, and the length of time it takes for symptoms to manifest varies because comics.&lt;br /&gt;
- Initially, Reed, Peter, and others believed Peter's &amp;quot;allergy&amp;quot; was limited to space travel, since he has been to other dimensions on occasion with no ill effect. However, during the Dimension 6 incursion he suffered the same symptoms. He soon realized that this was caused by portals to Earth were constantly opening and closing. As long as there is a conduit back to home, he seems to be all right.  &lt;br /&gt;
&lt;br /&gt;
- Peter's costume is a version of the traditional white and black Future Foundation uniform. In place of the hexes or numbers normally worn by the senior members of the team, he has a section black Kirby Krackle on his chest. Needless to say, the costume is made of unstable molecules, so is highly resistant to wear and tear. It also has the ability to alter form to street clothes, etc. and has an inboard computer link, comm unit, and various other gadgets.  It has also been established that the belt buckle is actually a small drone that can seek out other superheroes before triggering a modern, souped-up holographic FF flare. (I picture this having a set hierarchy of who it will seek out. ie; The FF first, other Future Foundation students/teachers/alumni second, etc.)&lt;br /&gt;
&lt;br /&gt;
[[File:Future-foundation.jpg]]&lt;/div&gt;</summary>
		<author><name>Theodric</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Positron&amp;diff=7070</id>
		<title>Positron</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Positron&amp;diff=7070"/>
		<updated>2018-01-30T03:01:25Z</updated>

		<summary type="html">&lt;p&gt;Theodric: Created page with &amp;quot;'''Peter Wyatt Richards''', AKA Positron, is the third, youngest child of Susan and Reed Richards. He looks like a Storm (although with darker hair), but has the brains of his...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Peter Wyatt Richards''', AKA Positron, is the third, youngest child of Susan and Reed Richards. He looks like a Storm (although with darker hair), but has the brains of his father and sister.&lt;br /&gt;
&lt;br /&gt;
- Like his siblings, Peter is a mutant thanks to the cosmic radiation that the Fantastic Four were exposed to all those years ago. In Peter's case, he has the ability to manifest negative zone energy. Initially, this manifested as a &amp;quot;Kirby Krackle&amp;quot; effect that he could manifest around his hands, and as short range bursts of energy. During the recent journey to Dimension 6, however, Peter (who was suffering one of his &amp;quot;allergic reactions&amp;quot; at the time) exhibited a sudden burst of power, more akin to his Uncle Johnny &amp;quot;flaming on.&amp;quot;  The energy suddenly manifest across his entire body, and he found himself unleashing much large blasts of energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Peter was named after his &amp;quot;Uncle Spidey&amp;quot;, occasional FF member and close family friend, Peter Parker.  His middle name comes from Wyatt Wingfoot.&lt;br /&gt;
&lt;br /&gt;
- For reasons as yet unknown, Peter cannot leave Earth. It was discovered when he was very young that he exhibits increasingly severe symptoms as soon as he leaves his homeworld. Initially, he suffers nosebleeds and a migraine. Within a matter of minutes, the agony becomes crippling, as if his entire head is about to explode. Shortly thereafter, he becomes catatonic. He hasn't had the misfortune to find out what comes next, and the length of time it takes for symptoms to manifest varies because comics.&lt;br /&gt;
- Initially, Reed, Peter, and others believed Peter's &amp;quot;allergy&amp;quot; was limited to space travel, since he has been to other dimensions on occasion with no ill effect. However, during the Dimension 6 incursion he suffered the same symptoms. He soon realized that this was caused by portals to Earth were constantly opening and closing. As long as there is a conduit back to home, he seems to be all right.  &lt;br /&gt;
&lt;br /&gt;
- Peter's costume is a version of the traditional white and black Future Foundation uniform. In place of the hexes or numbers normally worn by the senior members of the team, he has a section black Kirby Krackle on his chest.  [[File:Future-foundation.jpg]] &lt;br /&gt;
&lt;br /&gt;
 -  Needless to say, the costume is made of unstable molecules, so is highly resistant to wear and tear. It also has the ability to alter form to street clothes, etc. and has an inboard computer link, comm unit, and various other gadgets.  It has also been established that the belt buckle is actually a small drone that can seek out other superheroes before triggering a modern, souped-up holographic FF flare. (I picture this having a set hierarchy of who it will seek out. ie; The FF first, other Future Foundation students/teachers/alumni second, etc.)&lt;/div&gt;</summary>
		<author><name>Theodric</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=File:Future-foundation.jpg&amp;diff=7065</id>
		<title>File:Future-foundation.jpg</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=File:Future-foundation.jpg&amp;diff=7065"/>
		<updated>2018-01-30T02:55:21Z</updated>

		<summary type="html">&lt;p&gt;Theodric: Future Foundation Uniforms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Future Foundation Uniforms&lt;/div&gt;</summary>
		<author><name>Theodric</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Marvel_2033&amp;diff=7063</id>
		<title>Marvel 2033</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Marvel_2033&amp;diff=7063"/>
		<updated>2018-01-30T02:35:00Z</updated>

		<summary type="html">&lt;p&gt;Theodric: /* Marvel 2033 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Marvel 2033 ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
===Setting===&lt;br /&gt;
&lt;br /&gt;
* Set in a theoretical 'future' Marvel universe, in the year 2033. &lt;br /&gt;
* Player characters were born around present day.&lt;br /&gt;
* Action is focused in New York city.&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
&lt;br /&gt;
* Myrmidon - [Outsider] (played by Kel).  The Crown Prince of the Acroyears, sent from the Microverse to test his worthiness to someday become King.  Is not aware that anyone was sent to watch him.  He lives openly as an alien, and in Ben Grimm's house with Peter.&lt;br /&gt;
* Shimmer - [Janus] - (played by Micah).  A young woman with the power to mimic any substance, and with incredible mobility because of this.  Does not know the full extent of her capabilities.  Her real name is Elizabeth &amp;quot;Beth&amp;quot; Miller.  Has a part time job as an intern at Aurora Integrated Measurements.&lt;br /&gt;
* Hood - [Beacon] - (played by Ryan).  A young man with savant-like skills as a martial artist, trained by his rogue S.H.I.E.L.D. agent grandfather.  He is trying to keep his neighborhood clean from criminal influences and keep his head down.  His real name is Todd Bean.&lt;br /&gt;
* [[Positron]] - [Protege] - (played by Derek).  Peter Richards, third child of Reed and Sue Richards.  Super-genius, like his father, but capable of manifesting and channeling the energies of the Negative Zone in a fashion much like his Uncle Johnny.&lt;br /&gt;
* The Spinx - [Reformed] - (played by Rob).  A super-powered street thief/con-man who is trying to turn his life around.&lt;br /&gt;
&lt;br /&gt;
===Villains===&lt;br /&gt;
&lt;br /&gt;
* Erik Killmonger - would-be continental Africa conqueror, now charged with crimes against humanity and awaiting trial at a UN holding facility near the Lower East Side.&lt;br /&gt;
* Princess Zanda - former exiled monarch of Narobia, allied with Killmonger to retake her country but came to regret that decision quickly.  Also awaiting trial at a UN holding facility, but desperate to make a deal of some sort.&lt;br /&gt;
* Norbert Ebersol aka The Fixer.  Currently in the &amp;quot;Big House&amp;quot; aka the &amp;quot;Ant-Farm&amp;quot; aka the Lang Memorial Penitentiary.  Ran a super-powered equipment pawn shop on the Lower East Side.  He has declared his desire for revenge on Myrmidon for killing Karla Sofen (aka Moonstone).&lt;br /&gt;
* Karla Sofen aka Moonstone.  Currently deceased, killed by Myrmidon.  Ebersol's partner in the pawn shop, and in life seemingly.&lt;br /&gt;
* Kid Mojo.  Currently doing crazy stuff in the Mojoverse.  He was responsible for part of the tech that made Sefu into a cyborg.&lt;br /&gt;
* &amp;quot;Shock&amp;quot; Shakwat.  Former leader of the Monsoon 27 Gangsters.  Now working with Hammerhead Jr.&lt;br /&gt;
* Hammerhead Jr.  Son of Hammerhead.  Budding crime boss.&lt;br /&gt;
* Connor Kilgrave, aka Magenta.  &amp;quot;Son&amp;quot; of the Purple Man.  Budding crime boss.  Owns a club called &amp;quot;Magenta&amp;quot;.&lt;br /&gt;
* Mr. Lincoln, aka Tombstone.  Current boss of all crime in the northeastern US.&lt;br /&gt;
* The FU4 - a group of villains who seem to be working with Hydra&lt;br /&gt;
** The Ruby Skull - a woman with a skull made of ruby-like crystal.  The skull can take any form she wants.  Location unknown.&lt;br /&gt;
** Astrid Mordo - daughter? of Baron Mordo?  Thrown into the stratosphere and seemingly exploded.  &lt;br /&gt;
** U-Roc - a troll of Asgard, with titanium steel knuckle pounders and a fondness for &amp;quot;A Clockwork Orange&amp;quot;.  Captured.&lt;br /&gt;
** The Ghost - someone wearing a heavily (and clumsily) modified version of the Ghost armor.  Captured.&lt;br /&gt;
&lt;br /&gt;
===Characters in the Neighborhood===&lt;br /&gt;
&lt;br /&gt;
* Sarah Miller.  Beth's mom.  She is an admin. assistant at Aurora Integrated Measurements.  She would freak if she knew what Beth was up to in her spare time.  Never speaks of Beth's father.  Has a home on the Lower East Side.&lt;br /&gt;
* James Miller.  Beth's Uncle (on mother's side)  Works as a detective in the Super Crimes Division (SCD) of the NYPD, referred to as &amp;quot;Blue Steel&amp;quot; for the suits of Stark tech armor some of the officers wear.  Suspects what Beth is up to.  Thinks he knows who Beth's father is, but doesn't want to upset Ms. Miller.  He knows about Beth's activities.&lt;br /&gt;
* Benjamin J. Grimm aka &amp;quot;Uncle Ben&amp;quot;.  Peter (along with Myrmidon) is currently living with his Uncle Ben on the Lower East Side while his parents are off world (or maybe off-dimension, who knows?)  Uncle Ben knows what Peter is up to, and has provided Peter with a hideout in the form of keys to a Future Foundation warehouse across the East River.  &lt;br /&gt;
* Alicia Masters aka &amp;quot;Aunt Alicia&amp;quot;.  Ben Grimm's wife, world-renowned sculptor. &lt;br /&gt;
* Franklin Richards.  Peter's older brother.  He is currently acting CEO of the Future Foundation while his father is away. Lives in the Baxter Building in Midtown Manhattan at 42nd and Madison Ave.&lt;br /&gt;
* George Washington (G.W.) Bridge aka Gramps.  Todd's grandfather,  Once was a senior S.H.I.E.L.D. agent of some sort, but left S.H.I.E.L.D. under shadowy circumstances and has done many shadowy things with shadowy people since then.&lt;br /&gt;
* Mary Ann McAlister, aka Grams.  Todd's grandmother.  She would NOT be happy if she knew how thoroughly Grandpa Bridge has trained Todd, and that Grandpa was encouraging Todd to be a superhero.  She kept her maiden name and passed it on to Todd's Mom due to SHIELD security protocols.&lt;br /&gt;
* Danielle Cage - Coach of the NYC regional Unlimited Class Youth Sports Team.&lt;br /&gt;
* Butch and Bookie - the staff at the Barber Shop.  Butch is the bouncer, Bookie the bartender.&lt;br /&gt;
* Eddie Rimes - Mr. Lincoln's chauffeur.&lt;br /&gt;
* Gordo and Buzz - ???&lt;br /&gt;
* Devon - the doorman at the Blue Grotto&lt;br /&gt;
* Officer Carmichael - a &amp;quot;Blue Steel&amp;quot; police officer with Super Crimes Division.  He scolded Positron for taking steps that maybe should not have been taken.&lt;br /&gt;
* Steve Rogers aka Captain America - Severe trauma (?) makes him think he is Sam Revere, comics artist.&lt;br /&gt;
&lt;br /&gt;
===Characters Not in the Neighborhood===&lt;br /&gt;
* Carl &amp;quot;Crusher&amp;quot; Creel, aka The Absorbing Man, aka Beth's father.  Beth recently forced his identity out of Ms. Miller.&lt;br /&gt;
* Cilicia.  Myrmidon's mother and Regent of the Acroyears in the Microverse.&lt;br /&gt;
* Evelyn McAlister. Todd's mother, was a cocktail waitress, but was killed in a shootout several years ago.&lt;br /&gt;
* Todd's Father.  Name unknown.  Referred to by his mother, before she died, as the &amp;quot;sperm donor&amp;quot;.&lt;br /&gt;
* The Richards/Storm family&lt;br /&gt;
** Reed and Sue Richards.  Peter's parents.  Currently off world, maybe in another universe, on extended sabbatical.  They had taken Peter with them, but Peter has some kind of &amp;quot;space allergy&amp;quot; that makes him have to stay on Earth.  &lt;br /&gt;
** Johnny Storm and Lyja, and their child Victor.  Peter's uncle and aunt.  Lyja is a skrull, making Peter's cousin the only known half-skrull, half-human in the universe.  They live in the Interspace Free Zone, a complex of space stations at the [http://hyperphysics.phy-astr.gsu.edu/hbase/Mechanics/lagpt.html Earth-Moon L5] point where alien cultures can set up commerce with Earth and where the various embassies are located.  Lyja is the Free Skrull Republic ambassador to Earth.  Vik'tor, by coincidence, just happens to mean &amp;quot;Strength of Shape&amp;quot; in Skrullian.&lt;br /&gt;
** Valeria Richards, aka The Invincible Woman, aka Queen of Latveria.  Peter's older sister.  When Victor Von Doom died four years ago at the end of what is now called World War Doom, his will granted all of his titles and the throne of Latveria to then 17 year old Valeria Richards.  Surprisingly, Valeria immediately took up the throne, essentially running away from her family, and now rules Latveria.  She signed the Global Peace Accord on behalf of Latveria and was instrumental in its negotiation.&lt;br /&gt;
* Luke Cage.  Currently chairperson of the Avengers.&lt;br /&gt;
* &amp;quot;Moon Knight&amp;quot;.  A skateboard riding mysterious vigilante, seemingly part of a group called &amp;quot;the Knights of Khonshu&amp;quot;.&lt;br /&gt;
* &amp;quot;Gregg&amp;quot;.  An android of some sort, arranged for Hood to help steal TESS-One from Bert's Pawn Shop.&lt;br /&gt;
* Agent Ujjal Singh.  A SHIELD agent, responsible for cleaning up Bert's Pawn Shop.  Took a chance on the Hood's information to catch whoever was trying to steal TESS-One.&lt;br /&gt;
* Sefu Adhiambo.  A teenager who had been converted into a super-powered cyborg child soldier by Erik Killmonger in his conquest of Narobia and adjacent African nations.  Freed when Killmonger was defeated by a Wakandan led United Nations taskforce.  Sefu is in NYC to testify at some point before a UN war crimes tribunal against Killmonger, and has been enrolled at Obama High for the duration of his stay.  His cyborg modifications were removed by Kid Mojo after the vibranium payment owed Kid Mojo by Killmonger was paid by the Future Foundation.&lt;br /&gt;
&lt;br /&gt;
===Places of Importance===&lt;br /&gt;
&lt;br /&gt;
* Lower East Side.  The neighborhood in southeast Manhattan where the characters live.  In the early 2000s it was becoming highly gentrified, but as the century progressed a number of local people, including Ben Grimm (who had grown up on Yancy St), fought to keep the local character as much as possible and ensure some lower and middle class housing would still be available.  It is now a highly diverse neighborhood, with both native New Yorkers (of all ethnicities) and recent immigrants (some not even from Earth!) living boisterously side by side.  &lt;br /&gt;
* Barrack Obama Community High School.  Formerly East Side Community High School.  The school all of the characters attend.&lt;br /&gt;
* Future Foundation.  The organization set up by Reed and Sue Richards to maintain his patents and better the human condition.  Currently ran by Franklin Richards while his father is away.&lt;br /&gt;
* The Warehouse.  A warehouse owned but mostly forgotten by the Future Foundation on the East River in Brooklyn, across from the Lower East Side and near the Brooklyn terminus of the Williamsburg Bridge.  Stores many pieces of &amp;quot;obsolete&amp;quot; (by the standards of Reed Richards) technology.  There is, of course, a small underground train to the Warehouse from Ben Grimm's townhouse.&lt;br /&gt;
* Aurora Integrated Measurements.  A medium sized high technology laboratory in Lower East Side, where Beth's mother works and Beth is an intern.  Interestingly, the logo of the lab is an abstract stylized flying insect, maybe a bumblebee?  Maybe a wasp?  Maybe a yellowjacket? Hard to tell.&lt;br /&gt;
* The Dugan Memorial Holding Facility, aka the Fridge.  A joint SHIELD/UN secure facility deep underground with an entrance at the small island once known as Belmont or U Thant Island in the river near the United Nations complex.  Currently holding a number of important alleged war criminals who pose special security problems, such as Erik Killmonger and Princess Zanda.  &lt;br /&gt;
* The Barber Shop.  A speakeasy in a basement on 3rd Street on the Lower East Side frequented by all kinds of shadowy types looking for a place to relax.  Gramps frequents it, and used to take Todd there a lot, until Grams put her foot down and he had to do it secret-like.  It is completely non-descript, with only a small red and blue striped barber pole tucked in next to the basement door, and a small printed sign on the door that reads (handwritten additions are in italics):  &lt;br /&gt;
{| border = &amp;quot;1&amp;quot;&lt;br /&gt;
|'''NO: guns, knives, bows''' ''hammers, boomerangs, throwing stars, nunchuks, weird oriental poking/slicing things of any kind, lasers (unless internal), nuclear/biological/chemical wpns, JUST NO WEAPONS DAMNIT YOU KNOW WHAT A WEAPON IS JESUS!'','''LMD's''' ''this means you Fury'', '''politics, vendettas, fighting (except in the back)'''  ''Two more heads might take your place, but we have a special trashcan in the back for yours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The Blue Grotto - a martini bar, somewhat old-school haunt of some gangsters including Eddie Rimes.  Doorman is Devon &amp;quot;Shoot&amp;quot;.  Has a smoker's speakeasy in the basement.  Has a Mermaid.&lt;br /&gt;
&lt;br /&gt;
===Other Items/Things of Interest===&lt;br /&gt;
&lt;br /&gt;
* ST: &amp;quot;ST&amp;quot; stands for SentaiToku, a messaging/chat/information sharing app with incredibly tight security used by various super-hero types, mostly younger, as a social media platform.  You get into the network by invitation only through a &amp;quot;vouching&amp;quot; mechanism, where the more existing longer-term users vouch for you, the more access you have.  Originally designed by students at the Pan-Asian School for the Unusually Gifted under the tutorship of Hiro Takachiho (the designer of Baymax), it has spread world-wide.  Not approved by SHIELD, the Avengers, or most anyone else who could be considered a parental figure.  &amp;quot;ST&amp;quot; is often used as a verb, as in &amp;quot;ST me the deets and I'll get those weapon specs for you&amp;quot;, or &amp;quot;I ST'ed White Tiger to see if she wanted to go out, but she invisibled me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==The Story==&lt;br /&gt;
&lt;br /&gt;
===When they first met===&lt;br /&gt;
&lt;br /&gt;
The group fought a giant robotic spider attacking Daily Bugle Inc.  They fought together because they came to realize they were all trying to save innocents.  They specifically saved Daniel Engermann, a lawyer for DBI and Sefu's legal guardian in NYC.  Uncle Ben gave Peter a key to the Warehouse after this fight.  They found strange, indecipherable symbols inside the giant robot spider.&lt;br /&gt;
&lt;br /&gt;
===Bert's Pawnshop=== &lt;br /&gt;
(Jul 15, 2017)&lt;br /&gt;
* Hood notices a suspicious van and calls in the Team&lt;br /&gt;
* Gangmembers carrying sonic destabilizers arrive at Bert's Pawnshop&lt;br /&gt;
* When the team enters the pawnshop, they are confronted by Moonstone&lt;br /&gt;
* After a brief fight Moonstone retreats to a secret lair underneath the pawnshop&lt;br /&gt;
* The Team follows, and proceeds to take down Moonstone (dissipated), The Fixer (surrendered), a guy with superfists, several gangsters with sonic destabilizers&lt;br /&gt;
* Much 'outdated' advanced technology is damaged or detroyed in the process&lt;br /&gt;
* After some discussion, Myrmidon crushes the Moonstone, killing Moonstone, against the direction of the Team&lt;br /&gt;
* Uncle Ben and SHIELD arrive to sort things out&lt;br /&gt;
* The team disperses to reflect on the events of the evening.&lt;br /&gt;
&lt;br /&gt;
===The Mojoverse=== &lt;br /&gt;
(Aug 7, 2017)&lt;br /&gt;
* Sefu disappears in a flash of light. Repossession notice left behind that can be read by anyone in person psychically: &amp;quot;Receipt for repossession, Erik Killmonger must pay&amp;quot;&lt;br /&gt;
* Beth calls on teammates to track down Sefu.&lt;br /&gt;
* Hood is approached by humanoid robot to help steal a giant robot from Bert's pawnshop.&lt;br /&gt;
* Hood tips off SHIELD to track the robot, which he helps to steal.&lt;br /&gt;
* Beth, Peter, and Myrmidon chase Sefu through a portal, find he has been captured by an escaping ship, chase it down, blow a hole in the side, rescue Sefu, and run away.&lt;br /&gt;
* Kid Mojo appears to block the retreat.&lt;br /&gt;
* Peter negotiates the release of the child soldiers (sans tech) using his brother Franklin's resources.&lt;br /&gt;
* Hood shows up to live-stream the deal.&lt;br /&gt;
* Celebrate with lasagna.&lt;br /&gt;
* Hood meets &amp;quot;Moon Knight&amp;quot; and gets invited to meet with the Knights of Khonshu.&lt;br /&gt;
* The Fixer threatens revenge on Myrmidon.&lt;br /&gt;
&lt;br /&gt;
===Enter the Sphinx===&lt;br /&gt;
(Sept 23, 2017)&lt;br /&gt;
* Fourth period biology class, UC wrestling practice, auto shop class&lt;br /&gt;
* Encounter with Jason&lt;br /&gt;
* Uncle James is in the hospital&lt;br /&gt;
* Uncle James reveals what he knows (Hammerhead Jr. and Kilgrave gangs), asks Beth to investigate&lt;br /&gt;
* Jason agrees (under protest) to help the team against Kilgrave and comes clean about his past&lt;br /&gt;
* The team spots a suspicious van, watching Beth&lt;br /&gt;
* Van disabled - fight with Hammerhead Jr. and &amp;quot;Shock&amp;quot; Shakwat&lt;br /&gt;
&lt;br /&gt;
===The Ritual===&lt;br /&gt;
(Oct 21, 2017)&lt;br /&gt;
* Scolded by the NYPD&lt;br /&gt;
* Return to the warehouse&lt;br /&gt;
* Hood meets up with Moon Knight (Dwayne Tailor)&lt;br /&gt;
* Investigating the &amp;quot;Ritual of Superiority&amp;quot; set by the Council of Seven&lt;br /&gt;
* Visit Eddie Rimes (Mr Lincoln's (Tombstone) chauffeur) to learn more&lt;br /&gt;
* &amp;quot;Speak&amp;quot; to Eddie at &amp;quot;The Blue Grotto&amp;quot; martini lounge&lt;br /&gt;
* Raided by police. Escape via smoker speakeasy and teleportal&lt;br /&gt;
* Locate &amp;quot;Master of Ritual&amp;quot; in Mr. Lincoln's tower&lt;br /&gt;
* Fly into the middle of the &amp;quot;Mahjong&amp;quot; match with Mr Lincoln, Kilgrave, Hammerhead Jr, &amp;quot;Shock&amp;quot; Shokwat, Mr Jones, and a bunch of ninjas&lt;br /&gt;
* Mess up the Mahjong pieces&lt;br /&gt;
* Change the rules. Make the contest 3-way&lt;br /&gt;
* Teleport Kilgrave and hammerhead Jr to the Cancerverse&lt;br /&gt;
* Contest ended&lt;br /&gt;
* Kilgrave and Hammerhead Jr returned, but somehow different&lt;br /&gt;
* Foreshadowing the Cancerverse villain&lt;br /&gt;
&lt;br /&gt;
===The FU4===&lt;br /&gt;
(Nov 18, 2017)&lt;br /&gt;
* Beth asks Hildi about Asgard for a &amp;quot;school project&amp;quot; - finds out about a prison break 16 years ago.&lt;br /&gt;
* Todd and Jason hang out at the Barbershop - Gramps shows up for a meeting with &amp;quot;Natasha&amp;quot;&lt;br /&gt;
* Beth's Mom talks about how her workplace is in an uproar over an inspection by &amp;quot;Doctor Prometheus&amp;quot;.  &lt;br /&gt;
* Beth confronts her mom about the prison break - reveals Carl &amp;quot;Crusher&amp;quot; Creel is Beth's father when he was at the Pleasant Hill &amp;quot;prison&amp;quot;&lt;br /&gt;
* Jason discovers an ambush waiting to take out the Barbershop, calls in the team&lt;br /&gt;
* Battle with the FU4 (the Ruby Skull, U-Roc, Astrid Mordo, the Ghost) while saving innocent lives.&lt;br /&gt;
* Ruby Skull escapes, U-Roc immobilized, Ghost surrenders, and Mordo seemingly explodes into arcane fireworks&lt;br /&gt;
&lt;br /&gt;
===Steve Rogers===&lt;br /&gt;
(Dec 9, 2017)&lt;br /&gt;
* Stevie aka Evie aka Nomad followed Natasha to the Barbershop, finds remains of battle with FU4&lt;br /&gt;
* Questioning of Hydra soldier - fail safe Hydra cell from 6th dimension&lt;br /&gt;
* Nomad gets a message that Fury left something in a Brooklyn apartment&lt;br /&gt;
* SHIELD shows up to clean up the FU4&lt;br /&gt;
* Beth goes to ask Uncle James about Carl Kreel&lt;br /&gt;
* Team investigates apartment and finds Steve Rogers and his shield - thinks he is Sam Revere, a comic artist&lt;br /&gt;
* Hydra-thopters incoming to apartment - tracking shield vibranium signature&lt;br /&gt;
* Team escapes with SR, masks shield while Shimmer mimics the vibranium to lead Hydra away&lt;br /&gt;
* Shimmer, Myrmiddon and Sphinx destroy/distract most of the Hydra-thopters&lt;br /&gt;
* Peter, Nomad and Steve go back to the warehouse and find Ruby Skull and Astrid Mordo waiting, but fight them off&lt;br /&gt;
&lt;br /&gt;
===Dimension 6===&lt;br /&gt;
(Jan 20, 2018)&lt;br /&gt;
* Myrmiddon restores Steve Rogers' memory with his powers&lt;br /&gt;
* SHIELD converges on The Warehouse, demanding the return of Steve Rogers&lt;br /&gt;
* Peter activates an old escape pod headed to the old Avengers Mansion - Sphinx stays to hold off SHIELD&lt;br /&gt;
* Team crashes into Avengers Mansion - now museum - and heads to safe house in the Battlecruiser&lt;br /&gt;
* At Safehouse, Nomad reunites with her dad, Bucky Barnes&lt;br /&gt;
* Bucky and Steve go 'underground' while the team heads to the sixth dimension to deal with Hydra&lt;br /&gt;
* Peter's 'allergies' kick in when portal to Earth closes&lt;br /&gt;
* Dimension 6 is stronghold, base of operations for weird Hydra invasion force - not from our timeline/universe&lt;br /&gt;
* Four main Hydra badguys - Baron Strucker, Red Skull, , and   .&lt;br /&gt;
* Myrmiddon and Shimmer destroy mega missiles targetting earth&lt;br /&gt;
* Peter and Nomad infiltrate Portal controls to lock portal open and call for superhero reinforcements&lt;br /&gt;
* Tiboro, sorcerer supreme of Dimension 6 is released from chains - attacks team&lt;br /&gt;
* MoT: Shimmer dives inside Tiboro, weakening his powers until finally he is detroyed. Shimmer unmasked and seen by at least Johnny Storm&lt;br /&gt;
* Big fight between superheroes and Hydra in Dimension 6&lt;br /&gt;
* return to find SHIELD still poking around the warehouse&lt;br /&gt;
* regroup and celebrate victory at nearby&lt;/div&gt;</summary>
		<author><name>Theodric</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Bogatyr_on_the_Dimniyi_Frontier&amp;diff=5499</id>
		<title>Bogatyr on the Dimniyi Frontier</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Bogatyr_on_the_Dimniyi_Frontier&amp;diff=5499"/>
		<updated>2015-09-29T01:33:03Z</updated>

		<summary type="html">&lt;p&gt;Theodric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game details ==&lt;br /&gt;
&lt;br /&gt;
=== Rules and System ===&lt;br /&gt;
This game was started using [http://www.torchbearerrpg.com/| Torchbearer].&lt;br /&gt;
Starting with Session 7, it is played using [http://book.dwgazetteer.com/| Dungeon World].&lt;br /&gt;
&lt;br /&gt;
=== Campaign Background ===&lt;br /&gt;
&lt;br /&gt;
The game is set on the [[#The Map|Dimniyi Frontier]] of the [[Tsardom of the Sun]], East of the [[#Sea of Kalmius|Sea of Kalmius], on the shoulders of the [[#The_Dimniyi_Mountains|Dimniyi Mountains]].  The Tsardom is recently founded and expanding rapidly, but focused away from the East.  &lt;br /&gt;
&lt;br /&gt;
The characters are [[Bogatyr|bogatyrs]], persons who seek out a life of adventure and hardship on the frontiers of the Tsardom.  Part medieval knight-errant, part Old West frontiersman, part scoundrel and ne'er do well, bogatyrs are admired by the locals when there is danger threatening, resented and feared in times of peace, and always distrusted as outsiders and wanderers.&lt;br /&gt;
&lt;br /&gt;
The entire region of the [[#The Map|Dimniyi Frontier]] was once, centuries ago, part of the ancient [[Khorafan Empire]].  However, that empire was shattered in what is now called the [[Deep War]], a legendary genocidal conflict of great magics with the [[#Elves|Nichnytsia]] (Night Elves).  This war was so cataclysmic, it changed the geography and climate of this region and many other parts of the world.  These days scholars debate who, if anyone, won the Deep War, as the traces of both the [[#Elves|Nichnytsia]] and the [[Khorafan Empire|Khorafani]] are often deeply buried, shattered, or well guarded.&lt;br /&gt;
&lt;br /&gt;
=== Linguistic Touchpoints ===&lt;br /&gt;
&lt;br /&gt;
With respect to thinking of names, consider the following cultural touchpoints.&lt;br /&gt;
&lt;br /&gt;
* [[Humans]] = The Tsardom: Ukrainian/Russian.  The Vidma: Cornish.&lt;br /&gt;
* [[Dwarves]] = Hungarian&lt;br /&gt;
* [[Elves]] = Finnish/Estonian&lt;br /&gt;
* [[Halflings]] = Georgian (e.g. the country, not the state)&lt;br /&gt;
&lt;br /&gt;
== Legendary Places ==&lt;br /&gt;
These places are not yet on the character's map, and for all they know might not exist.  They info might be second-hand.&lt;br /&gt;
&lt;br /&gt;
=== Forest of Chernobog ===&lt;br /&gt;
The home of the Vidma.  Known for Chernobog Jade, which is really a kind of amber but in shades of green. &lt;br /&gt;
&lt;br /&gt;
====Nancledra====&lt;br /&gt;
Capital of the Kenedhel.  Home to Ysella.&lt;br /&gt;
&lt;br /&gt;
====A small encampment====&lt;br /&gt;
Home to Bryluen and her sons Padern, Piran, and Petrock.&lt;br /&gt;
&lt;br /&gt;
===Somotniyikameen===&lt;br /&gt;
A solitary mountain east of the Forest of Chernobog&lt;br /&gt;
====Koschei Encampment====&lt;br /&gt;
An encampment of koschei, possibly led by Volodomyr One-Nostril.  Kanute may be there as well.&lt;br /&gt;
&lt;br /&gt;
=== An ancient shrine/burial site ===&lt;br /&gt;
Irene discovered information leading her to believe that a beautiful gem known as Sitoutumattomantähti (in Elvish, the Unbound Star), cut from the eye socket of a long dead Nichtnysian warrior can be found at a shrine or burial site north of Nova Uzharod.&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
&lt;br /&gt;
[[File:Dimniyi frontier.png|thumb|400 px|Preliminary Map, may not be to scale or complete]]&lt;br /&gt;
&lt;br /&gt;
Characters have the following locations on their map.&lt;br /&gt;
&lt;br /&gt;
=== Sea of Kalmius ===&lt;br /&gt;
'''Region Tags:''' ''Tempestuous, Well-Patrolled''&lt;br /&gt;
&lt;br /&gt;
a large inland sea, roughly the size and orientation of Caspian Sea.  It forms a natural barrier on the Eastern edge of the Tsardom.&lt;br /&gt;
&lt;br /&gt;
===The Dimniyi Mountains===&lt;br /&gt;
a mountain range East of the Sea of Kalmius.  A band of fertile land stretches along the coast between the Sea and the Dimniyi.  &lt;br /&gt;
&lt;br /&gt;
===The Psel===&lt;br /&gt;
a river that winds between the Diminyi and the Sea of Kalmius.&lt;br /&gt;
&lt;br /&gt;
===The Golmosha Pass Road===&lt;br /&gt;
A road that travels from Nova Uzharod through the [[Golmosha Pass]] of the Dimniyi Mountains and into the plains beyond.  &lt;br /&gt;
&lt;br /&gt;
===Melitopol===&lt;br /&gt;
a Bustling Metropolis on the Western side of the Sea of Kalmius, and the nearest thing to a major city near the Dimniyi Frontier.  It takes a few days by ship to reach it from Nova Uzharod, and many days on foot.&lt;br /&gt;
&lt;br /&gt;
===Nova Uzharod===&lt;br /&gt;
a Busy Crossroads on the Eastern coast of the Sea of Kalmius.  It is the doorway to the Tsardom for all the settlers on the frontier.&lt;br /&gt;
&lt;br /&gt;
===Zhovti Vody===&lt;br /&gt;
a Religious Bastion southeast of Nova Uzharod.  A holy site of the [[Three Facers]], the state religion of the Tsardom, that worships the triune deities of [[Dazbog]], [[Stribog]], and [[Simargl]].  Similar to both Christianity and Hinduism.  Dazbog is a cultural hero associated with the sun, Stribog a sky god of winds and rains, and Smargl is a winged dog-like protective spirit.  Visually and ritually, very much like the Orthodox Church.  (Clerics will likely be of this religion)&lt;br /&gt;
&lt;br /&gt;
===Jvari===&lt;br /&gt;
a Remote Village, at the base of the far side of the Golmosha Pass.  Mostly populated by Halflings.&lt;br /&gt;
&lt;br /&gt;
===Brovary===&lt;br /&gt;
'''Steading Tags:''' ''Wealthy, Steady, Garrison, Arcane, Need: Fruits and Vegetables, Trade: Nova Uzharod/Jvari, Emnity:Vidma, Guild: Rational Sodality of Thaumaturgists'' &lt;br /&gt;
&lt;br /&gt;
a Wizard's Tower, south of the beginning of the Golmosha Pass Road.  Brovary is a place of power, recently wrested by Tsardom's magicians and sorcerers from some local magical types.  As Brovary is home to the regional headquarters of the Rational Sodality of Thaumaturgists, it is filled with towers small and large, as towers are to wizards as snail shells are to hermit crabs.&lt;br /&gt;
&lt;br /&gt;
===Vörös Kő Csarnokok===&lt;br /&gt;
the Mansions of Red Rock, a Dwarven Halls dug into the foothills of the Dimniyi.  They have existed for hundreds of years before the Empire, but are recent by Dwarven standards&lt;br /&gt;
&lt;br /&gt;
===Kukallinen Koti===&lt;br /&gt;
the House of Flowers, an incursion of Elfland into the world, found north of Nova Uzharod.&lt;br /&gt;
&lt;br /&gt;
===A Lonely Stretch of Road===&lt;br /&gt;
Halfway between Brovary Tower and The Slave Pits Of The Bandit Prince, lies an isolated stretch of road where the messenger's of the Foul Bandit Prince Volodymir were ambushed by the heroic agents of the Brovary in their quest to recover the lost Oleksander The Thrice Wise.  &amp;lt;ref name=&amp;quot;AccountAvgust&amp;quot;&amp;gt;Source: &amp;quot;Being a True Account of the March North of Avgust Ruslan, Initiate of the Tower, in Quest To Rediscover His Mentor Oleksander Thrice Wise As Well As to Record for the Glory of the Tsardom the True Paths Leading to the Fabled Necropolis of Khamyanyii Khru.&amp;quot;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Archive278&amp;quot;&amp;gt;Source: &amp;quot;Archival Document 278 of the Year XXXX, Royal Archive of Brovary Tower: Exhibit A - Being Intelligence Gathered in Apprehension of Emissary of Bandit Prince Volodymir of the Undignified Facial Scarring (aka One Nostril, aka Scarface, aka The Hideous)&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Slave Pits Of The Bandit Prince===&lt;br /&gt;
Lying along the imperial road that runs from Brovary tower to the Necropolis at Khamyanyii Khru, a small distance from the road and surrounded by the impenetrable second growth forest that characterizes the Dimniyi Frontier, lies the camp of the Foul Bandit Prince Volodymir One Nostril. It is in this camp that Volodymir was laid low and made prisoner of agents of the Brovary &amp;lt;ref name=&amp;quot;AccountAvgust&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Khamyanyii Khru===&lt;br /&gt;
&lt;br /&gt;
The resplendent, terraced necropolis of the might Khorofan Empire - sheltering at the end of a wooded mountain valley in the remote north (where once, it is said, were tropical forests and verdant farmland!) the lonely and largely untouched Khorofan outpost still shows the signs of a brutal siege by Dark Elves. It is divided, layer cake like, into five progressively smaller but more exclusive layers.&amp;lt;ref name=&amp;quot;KhamyanyiiKhru8&amp;quot;&amp;gt;Source: &amp;quot;Map Sheet 8 Within Folio of Supporting Documents in Brovary Tower's Inquest into the Strange Case of Oleksander the Thrice Wise&amp;quot;.&amp;lt;/ref&amp;gt; An important element of Khorofani monumental construction is a tendency to build very tall narrow structures.  Also, the adornments of many Khorofani structures are fractal in nature, equally detailed no matter how close you get to them.&lt;br /&gt;
&lt;br /&gt;
====Concealed Campsite with Shelter on the 1st Terrance====&lt;br /&gt;
&lt;br /&gt;
A pleasant and concealed location wherein travelers may take their rest in relative safety from the depredations of the savage Likho and their hideous carnivorous (but impressively surefooted ponies).&amp;lt;ref name=&amp;quot;KhamyanyiiKhru8A&amp;quot;&amp;gt;Source: &amp;quot;Detail A, Map Sheet 8 Within Folio of Supporting Documents in Brovary Tower's Inquest into the Strange Case of Oleksander the Thrice Wise&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Collapsed Entrance Into Southern Drainage Channel====&lt;br /&gt;
&lt;br /&gt;
A drainage chamber that channels excess water gathering on higher levels of the mountain, as to discourage erosion. &amp;lt;ref name=&amp;quot;KhamyanyiiKhruArch&amp;quot;&amp;gt;Source: &amp;quot;Some Reflections on the Architecture of Khamyanyii Khru as Presented by Scholar Avgust Ruslan, an eye witness to it's site, with additional insights provided by his various associates, including Josef - a Dwarf.&amp;quot;&amp;lt;/ref&amp;gt; This is an excellent place to refill a thirsty traveler's canteen. &amp;lt;ref name=&amp;quot;KhamyanyiiKhruTrav&amp;quot;&amp;gt;Source: &amp;quot;Avgust Ruslan's Wise Traveler's Guide to Visiting Sundry Landmarks of the Khorofani Empire, including especially Khamyanyii Khru and containing also various tips and advises for the defeat of bandits and marauding beasts met upon the way&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====A Benighted Crater on the Third Terrace (reached via Southern Drainage Channel)====&lt;br /&gt;
&lt;br /&gt;
Evidence of the horrors of the Dark Elf siege upon Khamyanyii Khru, this crater that mars the plaza of the third tier was caused by unnatural Dark Elven projectiles, and still bears a palpable taint&amp;lt;ref name=&amp;quot;KhamyanyiiKhruArch&amp;quot; /&amp;gt;. It can be reached from below via the Southern Drainage Channel - though the traveler is cautioned to beware the possible weakness of the channel's wall section as approaching the Second Tier - the Second Tier is... not a desirable destination...&amp;lt;ref name=&amp;quot;KhamyanyiiKhruTrav&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====A Cunning Passage from the Third Terrace to the Fifth====&lt;br /&gt;
&lt;br /&gt;
There is a way to climb the hillside, and circumvent whatever dark denizens await the unwary traveler on the fourth terrace of the complex but it will require a skilled guide to avoid the Likho infested caves that dominate the region&amp;lt;ref name=&amp;quot;KhamyanyiiKhruTrav&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====A Campsite in the Shadow of Pharnabazus' Tomb====&lt;br /&gt;
&lt;br /&gt;
Huddling close to the walls the great entrance way of the Tomb of King Pharnabazus, there is a sheltered spot in which it is possible to camp relatively unnoticed without falling under the baleful eye of the Owl Griffins that are known to perch atop the highest spires of the complex&amp;lt;ref name=&amp;quot;KhamyanyiiKhruTrav&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====The Tomb of the Hakoom Shahina====&lt;br /&gt;
&lt;br /&gt;
The wise traveler will eschew the frippery of Pharnabazus' monument to his own greatness, realizing that such secret knowledges and hideous powers as are buried within the silent precepts of Khamyanyii Khru, lie within the ostentatiously unadorned tomb of Pharnabazus' mysterious queen, the Hakoom Shahina &amp;lt;ref name=&amp;quot;KhamyanyiiKhruArch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;KhamyanyiiKhruTrav&amp;quot; /&amp;gt;. The wise traveler will also have a mind to be wary of the hideous strength of Gariksokadron (the &amp;lt;i&amp;gt;remaining&amp;lt;/i&amp;gt; elemental set to guard the secret places of the tomb) and the mind bending effects of the legendary Song of Fire and Water&amp;lt;ref name=&amp;quot;AccountAvgust&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Map References===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters and Denizens ==&lt;br /&gt;
&lt;br /&gt;
=== Player characters ===&lt;br /&gt;
&lt;br /&gt;
* [https://drive.google.com/open?id=19BtIE2QZQPgzqEicLXe2HKrQCIMrq1ol6aYO866qRhw&amp;amp;authuser=0 Avgust Ruslan] - [[Media: avgust001.pdf | Archive]]&lt;br /&gt;
* [https://drive.google.com/open?id=1TH3Tm7VA4-lH5kiH_0Y7SLSHFLK4YrnnjokCpHOwnps&amp;amp;authuser=0 Józef] - [[Media: jozef001.pdf | Archive]]&lt;br /&gt;
* [https://drive.google.com/open?id=1l-cHoslUuDHA2qrbl_Vgi-H7Vxjne_8VPMM410kyvzk&amp;amp;authuser=0 Narbo] - [[Media: narbo001.pdf | Archive]] &lt;br /&gt;
* [https://drive.google.com/open?id=1XcAVyjR-XfpFhRNOG33IhUg7kVM7k4CraRAP8ryzIr0&amp;amp;authuser=0 Alexei The Monk] - [[Media: alexei001.pdf | Archive]]&lt;br /&gt;
* [https://docs.google.com/document/d/1tKzRX1ZkFbf0zt4QnGMmLlyWBbc1pHwtwBgoV14A5xs/edit?usp=sharing Irene aka Bridget]&lt;br /&gt;
&lt;br /&gt;
'''Past History:''' Irene (then going as Bridget) and Narbo once shared in a dubious adventure that led to a cave in and killed Kanute's cousin.  Both thought the other had died, until they met again in Brovary much later.&lt;br /&gt;
&lt;br /&gt;
'''Current events:''' &lt;br /&gt;
* All of the RST knows that Avgust sucked at Evocation on his recent leveling exams, and barely passed.&lt;br /&gt;
* Avgust has the words &amp;quot;Seek here but ask me nicely&amp;quot; tatooed on his back.  Narbo has the words &amp;quot;You may find what you will need&amp;quot;.   When they stand next to each other, the message reads &amp;quot;You may find what you seek here but you will need to ask me nicely&amp;quot;.  These tatoos were made on them while they were in a drunken (drugged?) stupor by the Vidma (Kenedhel), probably Jezibaba (Ysella) herself.  The words are accompanied by a rough map of the are, with an X in the Forest of Chernobog.&lt;br /&gt;
* The Bogatyr found a letter on the Koschei messengers that had enslaved Narbo, from One-Nostril to Nightingale, asking for an alliance.&lt;br /&gt;
* Although Volodomyr One-Nostril had been captured by the Bogatyr and was in custody at Brovary, he has escaped!&lt;br /&gt;
&lt;br /&gt;
=== Nonplayer characters ===&lt;br /&gt;
&lt;br /&gt;
==== With the Bogatyri ====&lt;br /&gt;
* Kariskka Sakari - a Star Elf, hireling to Josef.  She is prone to melancholy violence.&lt;br /&gt;
&lt;br /&gt;
==== in Brovary ====&lt;br /&gt;
* Maniki the &amp;quot;Cook&amp;quot; - a hireling and cook for Oleksandr Thrice-Wise.  Insisted on accompanying the bogatyri.  He claimed to be afraid when he returned with Lyuba the Killer and One-Nostril to Brovary, but was he really?  Why did he insist on coming in the first place?&lt;br /&gt;
* Oleksandr Thrice-Wise - mentor to Avgust Ruslan, a famed Cartographer of great repute, and a Scholar of [[#Brovary|Brovary]].&lt;br /&gt;
* Lore-Master Vsevolod - friend to Avgust Ruslan, currently living in [[#Brovary|Brovary]]&lt;br /&gt;
* Gyongi - an old dwarf who runs a high-end supply shop in Brovary&lt;br /&gt;
* Sister Lyudmilla - the senior officiant at the Shrine of the Three Faces in Brovary.&lt;br /&gt;
* Victor of the Mustache - a well known mercenary/caravan guard, often seen around Brovary.  Acquaintance of Josef and Narbo.&lt;br /&gt;
&lt;br /&gt;
==== Forest of Chernobog ====&lt;br /&gt;
* Ysella of the Kenedhel - leader of the Kenedhel, known perjoratively as Jezibaba in areas controlled by the Tsar of the Sun.&lt;br /&gt;
* Bryluen - a matriarch of the Kenedhel&lt;br /&gt;
* Padern, Piran, and Petrock - Bryluen's sons&lt;br /&gt;
* Kevern - 'Curator' of the Kenedhel trophy collection&lt;br /&gt;
* Volodomyr One-Nostril - a [[Bogatyr_on_the_Dimniyi_Frontier#Vorozhneki|Koschei]] bandit with a price on his head, captured by the bogatyri and returned to Brovary by Lyuba and Maniki.  If they are trustworthy, the bounty (5D cash) should be waiting there for the bogatyri when they return.&lt;br /&gt;
* Canute? - Fellow tribesman to Narbo, sold Narbo into slavery, last seen in Narbo's distant land with a traitor's gold in his hands, laughing&lt;br /&gt;
&lt;br /&gt;
==== Nova Uzharod ====&lt;br /&gt;
* Lilya the Steward - a friend to Lyuba, handles business affairs in Nova Uzharod for a [[#Melitopol|Melitopolan]] patrician&lt;br /&gt;
&lt;br /&gt;
==== Melitopol ====&lt;br /&gt;
* Valentyn - rival cartographer to Avgust Ruslan&lt;br /&gt;
&lt;br /&gt;
==== Zhovti Vodi====&lt;br /&gt;
* Oleg the Survivalist - a mentor to Alexei the Monk, lives at [[#Zhovti Vody|Zhovti Vody]]&lt;br /&gt;
* Symon the Cartographer - a friend to Alexei the Monk, studying with the Order to improve his cartographic notation, lives at [[#Zhovti Vody|Zhovti Vody]]&lt;br /&gt;
&lt;br /&gt;
==== Vörös Kő Csarnokok ====&lt;br /&gt;
* Izabella and Aron - parents of Jozef, Stonemasons in [[#Vörös Kő Csarnokok|Vörös Kő Csarnokok]]&lt;br /&gt;
* Brigitta - Armorer in [[#Vörös Kő Csarnokok|Vörös Kő Csarnokok]] and friend to Jozef&lt;br /&gt;
&lt;br /&gt;
==== Location Unknown ====&lt;br /&gt;
* Lyuba the Killer - a [[#Melitopol|Melitopolan]] assassin and associate of Oleksandr Thrice-Wise, who accompanied the bogatyri, but left quickly saying he had &amp;quot;urgent business&amp;quot; after seeing the letter to Nightingale the Robber from One-Nostril.  What was the rush?&lt;br /&gt;
* Uryk the Criminal - Mentor to Lyuba, lives in [[#Melitopol|Melitopol]] but you never know where he might turn up&lt;br /&gt;
* Eekuheikkimerithahti - a [[Bogatyr_on_the_Dimniyi_Frontier#Elves|Star Elf]] who once lived in [[#Kukallinen Koti|Kukallinen Koti]], last seen swearing vengeance on Lubya for the murder of her family&lt;br /&gt;
&lt;br /&gt;
=== Organizations ===&lt;br /&gt;
&lt;br /&gt;
* Order of the Sacred Word (Alexei's Order) - A religious order devoted to studying and protecting all forms of text.&lt;br /&gt;
* The Rational Sodality of Thaumaturgists - the licensing board/guild for sorcerers, magicians, wizards, and other practitioners of magic in the Tsardom of the Sun, with a direct commission from the Tsarina herself.&lt;br /&gt;
** RST Enforcement Division - responsible for making sure that all magic practiced within the Tsardom is licensed.  They take offenses VERY seriously.&lt;br /&gt;
&lt;br /&gt;
=== Peoples ===&lt;br /&gt;
&lt;br /&gt;
==== Kenedhel/Vidma ====&lt;br /&gt;
&lt;br /&gt;
A culture of humans that once lived in the region of Brovary.  When the Tsardom moved in, they were kicked out by the Sodality on orders of the Tsar, and have since lived primarily in the Forest of Chernobog.  They are well know for their strong tradition of witchcraft.  They are called, perjoratively, the Vidma in the Tsardom.&lt;br /&gt;
&lt;br /&gt;
==== Elves ====&lt;br /&gt;
&lt;br /&gt;
Elves live in a far distant land called the West.  The wise are not completely sure that this is a literal land, it may rather be a metaphor for a different plane of existence.  What is known is that there are places where this Elvish world &amp;quot;intrudes&amp;quot; onto the normal world, where magic comes more easily, and that these places are the villages, towns, and other settled sites of the Elves.  They come in four varieties that are known...&lt;br /&gt;
&lt;br /&gt;
* Sun Elves (Sontsenytsia) - in ancient times, the Sun Elves worshipped Law, and since then have become almost incomprehensible to normal folk.  They live regimented, bizarre lives of ritual and ceremony that no one else can understand.  They are only rarely seen outside of an intrusion.&lt;br /&gt;
&lt;br /&gt;
* Moon Elves (Mysyatsnytsia) - the Moon Elves are the ones most commonly seen.  Really not all that different from normal folk, except for very long lives, a taste for magic, and more refined artistic taste.  &lt;br /&gt;
&lt;br /&gt;
* Star Elves (Zirhkynytsia) - less commonly seen among normal folk, the Star Elves are more solitary in nature and prone to melancholy and violence.  &lt;br /&gt;
&lt;br /&gt;
* Night Elves (Nichtnytsia) - as the Sun Elves long ago worshipped Law, the Night Elves worshipped Chaos.  They became might and carved out a vast empire under the earth, with great magics and powerful weapons.  Five hundred years ago they exploded from the depths, and did battle with the Khorofan Empire for supremacy over the surface.  The war demolished civilization as it then flourished, but the forces of Law were ultimately triumphant, and the Night Elves were destroyed by powerful spells.  Since that time, they have been heard of only in rumour, and as tales to terrify in the night.&lt;br /&gt;
&lt;br /&gt;
=== Spawn of Chaos ===&lt;br /&gt;
&lt;br /&gt;
==== Vorozhneki ====&lt;br /&gt;
&lt;br /&gt;
Vorozhneki are races of intelligent creatures, maybe once humans, dwarves, halflings or elves, who have given themselves over to chaos for a very long time.  They are often warped in bizarre ways from their original forms, and worship strange beings of violence and cruelty.  &lt;br /&gt;
&lt;br /&gt;
* Koschei - large and dangerous, averaging over 2 meters tall, with massive round heads and huge noses.  They are well known as bandits and slavers.  Their bands are more commonly seen north of the Frontier, but the wealth of the Frontier has attracted them.  The Koschei will pay for the nose rings of their fallen kindred, they use them in rituals of power.&lt;br /&gt;
&lt;br /&gt;
* Likho - diminutive beings that look like little old men with one eye.  Bloodthirsty and cruel, like intelligent piranhas.  They often ride sure-footed carnivorous ponies.  Found in nests or hives in the mountains, often near the tree line.  Likho surround the areas they live in with crude carvings in wood and stone.&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
&lt;br /&gt;
The Dimniyi frontier has its share of monsters, creatures that don't abide by the laws of nature and seem to exist only to spread foulness, evil, pain, and death.  &lt;br /&gt;
&lt;br /&gt;
* Chuheister - massive bestial creatures, covered in a warty hide and built like 3 to 4 meter gorillas.  They seem to appear out of nowhere and cause havoc, eating all the livestock and people they can get their hands on.  After a week or so they will often disappear, to no one knows where.  When killed (which is rarely), they will rot with a day to little more than a crumbling skeleton.&lt;br /&gt;
&lt;br /&gt;
* Chaos Wound Creatures - Creatures of almost pure chaos can be found near sites called chaos wounds, which are incursions of chaos into the normal world.  These chaos wounds can take many forms, as can the creatures found within.  These beings are often vile, frequently disturbing in appearance, and uniformly antithetical to life.&lt;br /&gt;
&lt;br /&gt;
* Gariksokadron - &amp;quot;Murderer of Smoke&amp;quot;, a fire elemental guarding the Song of Fire and Water&lt;br /&gt;
&lt;br /&gt;
* Haspladionoksum - &amp;quot;Wading Wave&amp;quot;, a water elemental, once guarded the Song of Fire and Water&lt;br /&gt;
&lt;br /&gt;
==== Beings ====&lt;br /&gt;
&lt;br /&gt;
* Natalia the Green - a strange and ancient spirit, worshiped by the the Kenedhel.&lt;br /&gt;
&lt;br /&gt;
=== Works of Literature ===&lt;br /&gt;
&lt;br /&gt;
* The Song of Fire and Water - a sacred lyric, gifted to Pharnabazus by his wife, the Hakoom Shahina&lt;br /&gt;
* Ancient Burial Practices of the Khorafani - including helpful diagrams!&lt;br /&gt;
* Mountaineering, for Buffoons - a beginner's guide to climbing&lt;br /&gt;
* Advanced Concealment Strategies - a guide by Oleg the Survivalist&lt;br /&gt;
* Conquests Across the Sea - A detailed history by Admiral Karlson&lt;br /&gt;
* Masterwork Armor - a handy guide to high quality armor-making written by Master Smith Kristoff&lt;br /&gt;
* Myths and Legends of the Vidma People - A compilation of the unsophisticated writings left behind after the successful conquest of Brovary&lt;br /&gt;
* Personal Diary of Gleb Demyanyik, first missionary to the 'Vidma' - located in the Kenedhel trophy collection&lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
&lt;br /&gt;
===Chapter 1===&lt;br /&gt;
* Oleksandr's Absence&lt;br /&gt;
* The Road to Khamyanyii Khru&lt;br /&gt;
* Slave No More&lt;br /&gt;
&lt;br /&gt;
(Friday, September 5, 2014 @ Derek's)&lt;br /&gt;
&lt;br /&gt;
In the beginning of our tale, four stalwart adventurers (Lyuba the Killer (a Human Assassin), Avgust Ruslan (a Human Wizard), Alexei (a Human Monk), and Jozef (a Dwarf Adventurer)) were gathered in a tavern wondering about the disappearance of their friend and mentor Oleksandr Thrice-Wise.  With Maniki, their helpful Hobbit Cook, they set off looking for him, heading for the site of his last known location.&lt;br /&gt;
&lt;br /&gt;
On their way, they encountered a carriage belonging to a Koschei bandit in the service of Volodomyr One-Nostril. They challenged the Koschei, Avgust drawing particular attention to the laws they were breaking by crossing the empire's lands.  Trying to avoid violence, Alexei tried to negotiate with them, and Maniki offered them wine. However, peace could not be maintained and battle ensued. Avgust blasted them with magic while Jozef and Lyuba attacked with weapons.&lt;br /&gt;
&lt;br /&gt;
One of the naked slaves pulling his carriage was Narbo, a barbarian from a far-away land, saw this as his chance to escape his bondage and seek revenge on his captors. Although he failed, Jozef saw his plight and cut him free.&lt;br /&gt;
&lt;br /&gt;
Soon, the Koschei were captured, all the slaves (other than Narbo) had fled into the forest, and the heroes were triumphant.&lt;br /&gt;
&lt;br /&gt;
===Chapter 2===&lt;br /&gt;
* Steps Retraced&lt;br /&gt;
* The Great Escape&lt;br /&gt;
* Pierced Nostril&lt;br /&gt;
(Saturday, October 4 @ Derek's)&lt;br /&gt;
&lt;br /&gt;
A brief interrogation of the Koschei captives reveals that they would rather die than give up any information. While one of them takes an opportunity to prove this, the other is taken captive by the once-slave Narbo.&lt;br /&gt;
The adventurers also search the carriage and fallen Koschei, and find some gear for the Narbo, as well as a mysteriously well written letter from Volodomyr, proposing an alliance with the infamous bandit Nightingale.&lt;br /&gt;
&lt;br /&gt;
The adventurers (and Narbo) set up camp to discuss what to do next, and, at the prospect of a generous bounty, Narbo agrees to lead the way back to the slave camp where Volodomyr is waiting.&lt;br /&gt;
&lt;br /&gt;
As the group nears the camp, an observant guard sounds the alarm and Koschei come running out. Some quick thinking allows Narbo to leave his half-dead captive as a distraction, while everyone sneaks around into the camp. Two more guards are distracted by another clever plan to free a group of slaves from a holding pit and inspire them to rise up against their oppressors.&lt;br /&gt;
&lt;br /&gt;
Volodomyr is left with only two guards to defend him, and after seeing through a weak attempt to demand his surrender, the adventurers set upon him with the intent to capture him. A hard-fought battle leaves the group exhausted, but with a captive Volodomyr.&lt;br /&gt;
&lt;br /&gt;
===Chapter 3===&lt;br /&gt;
* Arrival at Khamyanyii Khru&lt;br /&gt;
* The Trail of Oleksandr&lt;br /&gt;
* The Aristocratic Dead&lt;br /&gt;
&lt;br /&gt;
After some discussion, the party decided to split up - Lyuba would return to civilization with their prisoner, Volodomyr One-Nostril, to claim the bounty on him. Maniki decided he'd had enough of the Bogatyr life and elected to return to civilization. The two of them, prisoner in tow, set off with a promise to set aside the others' shares of the bounty.&lt;br /&gt;
&lt;br /&gt;
The remaining members of the group, guided by their new companion, Narbo, set off for the ancient necropolis of Khamyanyii Khru in hopes of rescuing Oleksandr Thrice-Wise.  After a rough trek, the group finally made their way to the valley and established a base camp upon the first tier of the complex.  They set about seeing to their gear (and their stomachs!) ahead of their initial foray into the necropolis.&lt;br /&gt;
&lt;br /&gt;
Late in the night, as Jozef took his turn on watch, he heard sounds echoing through the night and quickly realized that it was a Likho hunting party - Khamyanyii Khru was not completely uninhabited, and the danger to Oleksandr (and the Bogatyr!) was suddenly much greater.  Upon discussion of this new information, the group decided that it might be safer to enter the necropolis from the first tier and attempt to make their way up to the higher levels from the inside rather than face the Likho and their carnivorous ponies.&lt;br /&gt;
&lt;br /&gt;
The group made their way into the ancient drainage system via a collapsed section of the first tier, and Jozef led them through the icy water. They eventually found a series of pipes designed to drain water from the higher levels, as well as a nearby stairway that allowed access to the exterior of the second tier.  Not wanting to venture outside unless absolutely necessary, the Bogatyr decided to climb up on of the drains that had less water flowing through it.&lt;br /&gt;
&lt;br /&gt;
Narbo volunteered to lead the way, and quickly began his ascent. Initially, all seemed to be going well... and then the wall he was leaning against gave way and he found himself tumbling to the exterior surface of the second tier.  As he stumbled to his feet, he realized that he could see movement in the trees growing about him. Soon, three ancient mummies stumbled towards him out of the woods, drawn to the presence of a living soul.  Narbo prepared to defend himself as his companions flew up the access stairs to his aid.  The battle looked to be a difficult one, especially when one of the undead creatures leapt unto the wall and clung like a spider...and then Avgust brought his mystic powers into play. In a burst of flame, the three mummies were reduced to ashes. &lt;br /&gt;
&lt;br /&gt;
Hearing the moans of many more of the walking dead approaching, the Bogatyr quickly raced back to the stairs, collapsing the entrance behind them to prevent pursuit. They returned to the ancient drains below to plan their next move.&lt;br /&gt;
&lt;br /&gt;
===Chapter 4: Basilica===&lt;br /&gt;
* Counterflow Climbing&lt;br /&gt;
* The Case of the Owl-Gryphons and the Tactical Retreat&lt;br /&gt;
* Exploring the Basilica&lt;br /&gt;
(December 5, 2014)&lt;br /&gt;
&lt;br /&gt;
===Chapter 5: Ascension===&lt;br /&gt;
* Mountaineers&lt;br /&gt;
* Exploring the Tomb&lt;br /&gt;
* The Door-of-Certain-Doom Remains CLosed&lt;br /&gt;
(January 24, 2015)&lt;br /&gt;
&lt;br /&gt;
===Chapter 6: Quest Complete===&lt;br /&gt;
* The Chamber of the Song&lt;br /&gt;
* Fire and Water (but Mainly Water)&lt;br /&gt;
* Oleksandr Returned&lt;br /&gt;
(February 27, 2015)&lt;br /&gt;
&lt;br /&gt;
===Chapter 7: Torchworld===&lt;br /&gt;
* Party Time&lt;br /&gt;
* Map Mates&lt;br /&gt;
* The Witch's Tower&lt;br /&gt;
(March 27, 2015)&lt;br /&gt;
&lt;br /&gt;
===Chapter 8: Into the Woods===&lt;br /&gt;
* Aligned Goals&lt;br /&gt;
* A Perilous Journey &lt;br /&gt;
* Ambushed!&lt;br /&gt;
(April 18, 2015)&lt;br /&gt;
&lt;br /&gt;
===Chapter 9: Chaos Wound===&lt;br /&gt;
* Clean Up Your Messes&lt;br /&gt;
* Making Camp&lt;br /&gt;
* The Ritual - during the ritual, Avgust was tempted to take some of chaos within himself, and also saw a vision of a strange figure in armor that seemed to hang like a beaded curtain, all in blue and gold.&lt;br /&gt;
(June 5, 2015)&lt;br /&gt;
&lt;br /&gt;
===Chapter 10: The Kenedhel===&lt;br /&gt;
* The forest path&lt;br /&gt;
* Natalia's cave&lt;br /&gt;
* Ysela is waiting&lt;br /&gt;
(June 26, 2015)&lt;br /&gt;
&lt;br /&gt;
===Chapter 11: Approaching the Encampment===&lt;br /&gt;
* Dream Quest&lt;br /&gt;
* Natalia's Rejection&lt;br /&gt;
* Surveying the Koschei&lt;br /&gt;
(July 11, 2015)&lt;br /&gt;
&lt;br /&gt;
==Custom Moves==&lt;br /&gt;
&lt;br /&gt;
===New Game Terms===&lt;br /&gt;
====The Map====&lt;br /&gt;
In the fiction, the Map is a physical object on the person of one of the Bogatyrs.  In form it is likely a combination of actual maps, sketches, notes, etc., in a journal or map case or similar container.  Outside of the Fiction, the Map consists of the locations noted above on this wiki; the wiki is the real world representation of the fictional Map.&lt;br /&gt;
====Light X====&lt;br /&gt;
Light is a tag found on equipment, objects, creatures, or anything else.  It always has a numerical value associated with it.  Objects with the Light tag generate useful light in dark places.  If the tag is on an item of equipment, that item must be held, displayed, or otherwise available to generate light for the tag to be active.&lt;br /&gt;
&lt;br /&gt;
===Cartography===&lt;br /&gt;
When you '''stop to take time to record information''' about your journeys into your Map, roll +INT.  On 10+, you may record up to three locations on your Map that you have physically visited and spent some time in ''since the last time'' you used this Move.  On a 7-9, you may record one.  &lt;br /&gt;
&lt;br /&gt;
===Using your Map===&lt;br /&gt;
When you '''travel between locations on your Map''' it is not considered hostile territory for the purposes of the '''Undertake a Perilous Journey''' Special Move.  In addition, the journey will be uneventful unless you choose to take a risk on the journey.  Risks might include making the journey in a lot less time, or hunting for opposition along the way, or searching the path for some important resource.&lt;br /&gt;
&lt;br /&gt;
===A Light in the Darkness===&lt;br /&gt;
When '''you make a Move that requires a dice roll in darkness''', check the available nearby Light.  If there is less Light then the number of bogatyr in the group, take -1 forward for each Light that is missing, maximum -3 forward.&lt;br /&gt;
&lt;br /&gt;
===Moving up in the Magical World===&lt;br /&gt;
When '''you take the exam to gain a Level in the Rational Sodality of Thaumaturgists''' roll +Int.  On a 10+, you gain the level and the accolades of your peers.  +1 ongoing in official interactions with the Sodality until your next exam.  On a 7-9 you pass, but choose one: you are know to have almost failed a section by everyone, and will carry that blot on your record OR you had to pay a bribe, the GM will tell you who you paid off OR you had to cheat.  On a 6 or less, you failed one section, tell the GM which.  You'll have to retake it at some point in the future when you can demonstrate to your superiors your knowledge has improved.&lt;br /&gt;
&lt;br /&gt;
===Spoor of Chaos===&lt;br /&gt;
When '''you paint yourself with chaos residue''' roll +CON.  On a 10+ you have demonstrated your fidelity to the spirits of chaos, hold 3.  On 7-9 hold 1.  Spend hold while you wear the chaos residue to become more ferocious (+1 in a circumstance where ferocity matters).  You are at -2 to social interactions other than violent ones while wearing the residue.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
===Pencast's Joyful Friend===&lt;br /&gt;
When you use the Joyful Friend in battle, the spirit of the Old Wisent will touch you. The GM will tell you how the Old Wisent changes you to suit his whim.&lt;br /&gt;
&lt;br /&gt;
When you ''lead through the forest'' you can move freely across it as if it were open prairie.&lt;br /&gt;
&lt;br /&gt;
When you charge the enemy to defend your friends, first laugh in the face of your foes. Then defend normally, except:&lt;br /&gt;
* On a 12+, you throw your enemies backward and into confusion, as well as gaining 3 hold.&lt;br /&gt;
* You can spent hold to throw an enemy back in confusion.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
===Pinterest Board===&lt;br /&gt;
See the [http://www.pinterest.com/hansmessersmith/bogatyr-on-the-dimniyi-frontier-visual-ideas/ visual ideas board].  Ask Hans if you want permission to pin to it.&lt;br /&gt;
&lt;br /&gt;
=== Templates specific to this campaign ===&lt;br /&gt;
{{Special:PrefixIndex/Template:{{PAGENAME}}/}}&lt;br /&gt;
See also [[:Category: campaign templates]]&lt;br /&gt;
&lt;br /&gt;
=== Forms specific to this campaign ===&lt;br /&gt;
{{Special:PrefixIndex/Form:{{PAGENAME}}/}}&lt;br /&gt;
See also [[:Category: campaign forms]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Torchbearer campaign&lt;br /&gt;
| status   = active&lt;br /&gt;
| genre    = fantasy&lt;br /&gt;
| image    = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Theodric</name></author>
		
	</entry>
	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Bogatyr_on_the_Dimniyi_Frontier&amp;diff=5302</id>
		<title>Bogatyr on the Dimniyi Frontier</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Bogatyr_on_the_Dimniyi_Frontier&amp;diff=5302"/>
		<updated>2014-11-19T02:15:17Z</updated>

		<summary type="html">&lt;p&gt;Theodric: /* Chapter 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game details ==&lt;br /&gt;
&lt;br /&gt;
=== Rules and System ===&lt;br /&gt;
This game will be played using [http://www.torchbearerrpg.com/| Torchbearer].&lt;br /&gt;
&lt;br /&gt;
=== Campaign Background ===&lt;br /&gt;
&lt;br /&gt;
The game is set on the [[#The Map|Dimniyi Frontier]] of the [[Tsardom of the Sun]], East of the [[#Sea of Kalmius|Sea of Kalmius], on the shoulders of the [[#The_Dimniyi_Mountains|Dimniyi Mountains]].  The Tsardom is recently founded and expanding rapidly, but focused away from the East.  &lt;br /&gt;
&lt;br /&gt;
The characters are [[Bogatyr|bogatyrs]], persons who seek out a life of adventure and hardship on the frontiers of the Tsardom.  Part medieval knight-errant, part Old West frontiersman, part scoundrel and ne'er do well, bogatyrs are admired by the locals when there is danger threatening, resented and feared in times of peace, and always distrusted as outsiders and wanderers.&lt;br /&gt;
&lt;br /&gt;
The entire region of the [[#The Map|Dimniyi Frontier]] was once, centuries ago, part of the ancient [[Khorafan Empire]].  However, that empire was shattered in what is now called the [[Deep War]], a legendary genocidal conflict of great magics with the [[#Elves|Nichnytsia]] (Night Elves).  This war was so cataclysmic, it changed the geography and climate of this region and many other parts of the world.  These days scholars debate who, if anyone, won the Deep War, as the traces of both the [[#Elves|Nichnytsia]] and the [[Khorafan Empire|Khorafani]] are often deeply buried, shattered, or well guarded.&lt;br /&gt;
&lt;br /&gt;
=== Linguistic Touchpoints ===&lt;br /&gt;
&lt;br /&gt;
With respect to thinking of names, consider the following cultural touchpoints.&lt;br /&gt;
&lt;br /&gt;
* [[Humans]] = Ukrainian/Russian&lt;br /&gt;
* [[Dwarves]] = Hungarian&lt;br /&gt;
* [[Elves]] = Finnish/Estonian&lt;br /&gt;
* [[Halflings]] = Georgian (e.g. the country, not the state)&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
Characters have the following locations on their map.&lt;br /&gt;
&lt;br /&gt;
=== Sea of Kalmius ===&lt;br /&gt;
a large inland sea, roughly the size and orientation of Caspian Sea.  It forms a natural barrier on the Eastern edge of the Tsardom.&lt;br /&gt;
&lt;br /&gt;
===The Dimniyi Mountains===&lt;br /&gt;
a mountain range East of the Sea of Kalmius.  A band of fertile land stretches along the coast between the Sea and the Dimniyi.  &lt;br /&gt;
&lt;br /&gt;
===The Psel===&lt;br /&gt;
a river that winds between the Diminyi and the Sea of Kalmius.&lt;br /&gt;
&lt;br /&gt;
===The Golmosha Pass Road===&lt;br /&gt;
A road that travels from Nova Uzharod through the [[Golmosha Pass]] of the Dimniyi Mountains and into the plains beyond.  &lt;br /&gt;
&lt;br /&gt;
===Melitopol===&lt;br /&gt;
a Bustling Metropolis on the Western side of the Sea of Kalmius, and the nearest thing to a major city near the Dimniyi Frontier.  It takes a few days by ship to reach it from Nova Uzharod, and many days on foot.&lt;br /&gt;
&lt;br /&gt;
===Nova Uzharod===&lt;br /&gt;
a Busy Crossroads on the Eastern coast of the Sea of Kalmius.  It is the doorway to the Tsardom for all the settlers on the frontier.&lt;br /&gt;
&lt;br /&gt;
===Zhovti Vody===&lt;br /&gt;
a Religious Bastion southeast of Nova Uzharod.  A holy site of the [[Three Facers]], the state religion of the Tsardom, that worships the triune deities of [[Dazbog]], [[Stribog]], and [[Simargl]].  Similar to both Christianity and Hinduism.  Dazbog is a cultural hero associated with the sun, Stribog a sky god of winds and rains, and Smargl is a winged dog-like protective spirit.  Visually and ritually, very much like the Orthodox Church.  (Clerics will likely be of this religion)&lt;br /&gt;
&lt;br /&gt;
===Jvari===&lt;br /&gt;
a Remote Village, at the base of the far side of the Golmosha Pass.  Mostly populated by Halflings.&lt;br /&gt;
&lt;br /&gt;
===Brovary===&lt;br /&gt;
a Wizard's Tower, south of Jvari.  Brovary is a place of power, recently wrested by Tsardom's magicians and sorcerers from some local magical types.&lt;br /&gt;
&lt;br /&gt;
===Vörös Kő Csarnokok===&lt;br /&gt;
the Mansions of Red Rock, a Dwarven Halls dug into the foothills of the Dimniyi.  They have existed for hundreds of years before the Empire, but are recent by Dwarven standards&lt;br /&gt;
&lt;br /&gt;
===Kukallinen Koti===&lt;br /&gt;
the House of Flowers, an incursion of Elfland into the world, found north of Nova Uzharod.&lt;br /&gt;
&lt;br /&gt;
===A Lonely Stretch of Road===&lt;br /&gt;
Halfway between Brovary Tower and The Slave Pits Of The Bandit Prince, lies an isolated stretch of road where the messenger's of the Foul Bandit Prince Volodymir were ambushed by the heroic agents of the Brovary in their quest to recover the lost Oleksander The Thrice Wise.  &amp;lt;ref name=&amp;quot;AccountAvgust&amp;quot;&amp;gt;Source: &amp;quot;Being a True Account of the March North of Avgust Ruslan, Initiate of the Tower, in Quest To Rediscover His Mentor Oleksander Thrice Wise As Well As to Record for the Glory of the Tsardom the True Paths Leading to the Fabled Necropolis of Khamyanyii Khru.&amp;quot;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Archive278&amp;quot;&amp;gt;Source: &amp;quot;Archival Document 278 of the Year XXXX, Royal Archive of Brovary Tower: Exhibit A - Being Intelligence Gathered in Apprehension of Emissary of Bandit Prince Volodymir of the Undignified Facial Scarring (aka One Nostril, aka Scarface, aka The Hideous)&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Slave Pits Of The Bandit Prince===&lt;br /&gt;
Lying along the imperial road that runs from Brovary tower to the Necropolis at Khamyanyii Khru, a small distance from the road and surrounded by the impenetrable second growth forest that characterizes the Dimniyi Frontier, lies the camp of the Foul Bandit Prince Volodymir One Nostril. It is in this camp that Volodymir was laid low and made prisoner of agents of the Brovary &amp;lt;ref name=&amp;quot;AccountAvgust&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Khamyanyii Khru===&lt;br /&gt;
&lt;br /&gt;
====Concealed Campsite with Shelter on the 1st Terrance====&lt;br /&gt;
&lt;br /&gt;
=====Map References=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters and Denizens ==&lt;br /&gt;
&lt;br /&gt;
A [https://drive.google.com/file/d/0B7jppmC2fsDfS3N6WnA5cHpzRW8/edit?usp=sharing blank character sheet] is available&lt;br /&gt;
&lt;br /&gt;
=== Player characters ===&lt;br /&gt;
&lt;br /&gt;
* [[Media: avgust001.pdf | Avgust Ruslan]]&lt;br /&gt;
* [[Media: jozef001.pdf | Józef]]&lt;br /&gt;
* [[Media: narbo001.pdf | Narbo]]&lt;br /&gt;
* [[Media: alexei001.pdf | Alexei the Monk]]&lt;br /&gt;
&lt;br /&gt;
=== Nonplayer characters ===&lt;br /&gt;
&lt;br /&gt;
* Maniki the &amp;quot;Cook&amp;quot; - a hireling and cook for Oleksandr Thrice-Wise.  Insisted on accompanying the bogatyri.  He claimed to be afraid when he returned with Lyuba the Killer and One-Nostril to Brovary, but was he really?  Why did he insist on coming in the first place?&lt;br /&gt;
* Lyuba the Killer - a [[#Melitopol|Melitopolan]] assassin and associate of Oleksandr Thrice-Wise, who accompanied the bogatyri, but left quickly saying he had &amp;quot;urgent business&amp;quot; after seeing the letter to Nightingale the Robber from One-Nostril.  What was the rush?&lt;br /&gt;
* Volodomyr One-Nostril - a [[Bogatyr_on_the_Dimniyi_Frontier#Vorozhneki|Koschei]] bandit with a price on his head, captured by the bogatyri and returned to Brovary by Lyuba and Maniki.  If they are trustworthy, the bounty (5D cash) should be waiting there for the bogatyri when they return.&lt;br /&gt;
* Canute - Brother to Narbo, sold Narbo into slavery, last seen in Narbo's distant land with a traitor's gold in his hands, laughing&lt;br /&gt;
* Lilya the Steward - a friend to Lyuba, handles business affairs in Nova Uzharod for a [[#Melitopol|Melitopolan]] patrician&lt;br /&gt;
* Uryk the Criminal - Mentor to Lyuba, lives in [[#Melitopol|Melitopol]] but you never know where he might turn up&lt;br /&gt;
* Eekuheikkimerithahti - a [[Bogatyr_on_the_Dimniyi_Frontier#Elves|Star Elf]] who once lived in [[#Kukallinen Koti|Kukallinen Koti]], last seen swearing vengeance on Lubya for the murder of her family&lt;br /&gt;
* Izabella and Aron - parents of Jozef, Stonemasons in [[#Vörös Kő Csarnokok|Vörös Kő Csarnokok]]&lt;br /&gt;
* Brigitta - Armorer in [[#Vörös Kő Csarnokok|Vörös Kő Csarnokok]] and friend to Jozef&lt;br /&gt;
* Oleksandr Thrice-Wise - mentor to Avgust Ruslan, a famed Cartographer of great repute, and a Scholar of [[#Brovary|Brovary]].&lt;br /&gt;
* Lore-Master Vsevolod - friend to Avgust Ruslan, currently living in [[#Brovary|Brovary]]&lt;br /&gt;
* Valentyn - rival cartographer to Avgust Ruslan&lt;br /&gt;
* Oleg the Survivalist - a mentor to Alexei the Monk, lives at [[#Zhovti Vody|Zhovti Vody]]&lt;br /&gt;
* Symon the Cartographer - a friend to Alexei the Monk, studying with the Order to improve his cartographic notation, lives at [[#Zhovti Vody|Zhovti Vody]]&lt;br /&gt;
&lt;br /&gt;
=== Organizations ===&lt;br /&gt;
&lt;br /&gt;
* Order of the Sacred Word (Alexei's Order) - A religious order devoted to studying and protecting all forms of text.&lt;br /&gt;
* The Rational Sodality of Thaumaturgists - the licensing board/guild for sorcerers, magicians, wizards, and other practitioners of magic in the Tsardom of the Sun, with a direct commission from the Tsarina herself.&lt;br /&gt;
&lt;br /&gt;
=== Peoples ===&lt;br /&gt;
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==== Elves ====&lt;br /&gt;
&lt;br /&gt;
Elves live in a far distant land called the West.  The wise are not completely sure that this is a literal land, it may rather be a metaphor for a different plane of existence.  What is known is that there are places where this Elvish world &amp;quot;intrudes&amp;quot; onto the normal world, where magic comes more easily, and that these places are the villages, towns, and other settled sites of the Elves.  They come in four varieties that are known...&lt;br /&gt;
&lt;br /&gt;
* Sun Elves (Sontsenytsia) - in ancient times, the Sun Elves worshipped Law, and since then have become almost incomprehensible to normal folk.  They live regimented, bizarre lives of ritual and ceremony that no one else can understand.  They are only rarely seen outside of an intrusion.&lt;br /&gt;
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* Moon Elves (Mysyatsnytsia) - the Moon Elves are the ones most commonly seen.  Really not all that different from normal folk, except for very long lives, a taste for magic, and more refined artistic taste.  &lt;br /&gt;
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* Star Elves (Zirhkynytsia) - less commonly seen among normal folk, the Star Elves are more solitary in nature and prone to melancholy and violence.  &lt;br /&gt;
&lt;br /&gt;
* Night Elves (Nichtnytsia) - as the Sun Elves long ago worshipped Law, the Night Elves worshipped Chaos.  They became might and carved out a vast empire under the earth, with great magics and powerful weapons.  Five hundred years ago they exploded from the depths, and did battle with the Khorofan Empire for supremacy over the surface.  The war demolished civilization as it then flourished, but the forces of Law were ultimately triumphant, and the Night Elves were destroyed by powerful spells.  Since that time, they have been heard of only in rumour, and as tales to terrify in the night.&lt;br /&gt;
&lt;br /&gt;
=== Spawn of Chaos ===&lt;br /&gt;
==== Vorozhneki ====&lt;br /&gt;
&lt;br /&gt;
Vorozhneki are races of intelligent creatures, maybe once humans, dwarves, halflings or elves, who have given themselves over to chaos for a very long time.  They are often warped in strange ways from their original forms, and worship strange beings of violence and cruelty.  &lt;br /&gt;
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* Koschei - large and dangerous, averaging over 2 meters tall, with massive round heads and huge noses.  They are well known as bandits and slavers.  Their bands are more commonly seen north of the Frontier, but the wealth of the Frontier has attracted them.&lt;br /&gt;
&lt;br /&gt;
* Likho - diminutive beings that look like little old men with one eye.  Bloodthirsty and cruel, like intelligent piranhas.  They often ride sure-footed carnivorous ponies.  Found in nests or hives in the mountains, often near the tree line. &lt;br /&gt;
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==== Monsters ====&lt;br /&gt;
&lt;br /&gt;
The Dimniyi frontier has its share of monsters, creatures that don't abide by the laws of nature and seem to exist only to spread foulness, evil, pain, and death.&lt;br /&gt;
&lt;br /&gt;
* Chuheister - massive bestial creatures, covered in a warty hide and built like 3 to 4 meter gorillas.  They seem to appear out of nowhere and cause havoc, eating all the livestock and people they can get their hands on.  After a week or so they will often disappear, to no one knows where.  When killed (which is rarely), they will rot with a day to little more than a crumbling skeleton.&lt;br /&gt;
&lt;br /&gt;
== The story so far ==&lt;br /&gt;
&lt;br /&gt;
===Chapter 1===&lt;br /&gt;
* Oleksandr's Absence&lt;br /&gt;
* The Road to Khamyanyii Khru&lt;br /&gt;
* Slave No More&lt;br /&gt;
&lt;br /&gt;
(Friday, September 5, 2014 @ Derek's)&lt;br /&gt;
&lt;br /&gt;
In the beginning of our tale, four stalwart adventurers (Lyuba the Killer (a Human Assassin), Avgust Ruslan (a Human Wizard), Alexei (a Human Monk), and Jozef (a Dwarf Adventurer)) were gathered in a tavern wondering about the disappearance of their friend and mentor Oleksandr Thrice-Wise.  With Maniki, their helpful Hobbit Cook, they set off looking for him, heading for the site of his last known location.&lt;br /&gt;
&lt;br /&gt;
On their way, they encountered a carriage belonging to a Koschei bandit in the service of Volodomyr One-Nostril. They challenged the Koschei, Avgust drawing particular attention to the laws they were breaking by crossing the empire's lands.  Trying to avoid violence, Alexei tried to negotiate with them, and Maniki offered them wine. However, peace could not be maintained and battle ensued. Avgust blasted them with magic while Jozef and Lyuba attacked with weapons.&lt;br /&gt;
&lt;br /&gt;
One of the naked slaves pulling his carriage was Narbo, a barbarian from a far-away land, saw this as his chance to escape his bondage and seek revenge on his captors. Although he failed, Jozef saw his plight and cut him free.&lt;br /&gt;
&lt;br /&gt;
Soon, the Koschei were captured, all the slaves (other than Narbo) had fled into the forest, and the heroes were triumphant.&lt;br /&gt;
&lt;br /&gt;
===Chapter 2===&lt;br /&gt;
* Steps Retraced&lt;br /&gt;
* The Great Escape&lt;br /&gt;
* Pierced Nostril&lt;br /&gt;
&lt;br /&gt;
===Chapter 3===&lt;br /&gt;
* Arrival at Khamyanyii Khru&lt;br /&gt;
* The Trail of Oleksandr&lt;br /&gt;
* The Aristocratic Dead&lt;br /&gt;
&lt;br /&gt;
After some discussion, the party decided to split up - Lyuba would return to civilization with their prisoner, Volodomyr One-Nostril, to claim the bounty on him. Maniki decided he'd had enough of the Bogatyr life and elected to return to civilization. The two of them, prisoner in tow, set off with a promise to set aside the others' shares of the bounty.&lt;br /&gt;
&lt;br /&gt;
The remaining members of the group, guided by their new companion, Narbo, set off for the ancient necropolis of Khamyanyii Khru in hopes of rescuing Oleksandr Thrice-Wise.  After a rough trek, the group finally made their way to the valley and established a base camp upon the first tier of the complex.  They set about seeing to their gear (and their stomachs!) ahead of their initial foray into the necropolis.&lt;br /&gt;
&lt;br /&gt;
Late in the night, as Jozef took his turn on watch, he heard sounds echoing through the night and quickly realized that it was a Likho hunting party - Khamyanyii Khru was not completely uninhabited, and the danger to Oleksandr (and the Bogatyr!) was suddenly much greater.  Upon discussion of this new information, the group decided that it might be safer to enter the necropolis from the first tier and attempt to make their way up to the higher levels from the inside rather than face the Likho and their carnivorous ponies.&lt;br /&gt;
&lt;br /&gt;
The group made their way into the ancient drainage system via a collapsed section of the first tier, and Jozef led them through the icy water. They eventually found a series of pipes designed to drain water from the higher levels, as well as a nearby stairway that allowed access to the exterior of the second tier.  Not wanting to venture outside unless absolutely necessary, the Bogatyr decided to climb up on of the drains that had less water flowing through it.&lt;br /&gt;
&lt;br /&gt;
Narbo volunteered to lead the way, and quickly began his ascent. Initially, all seemed to be going well... and then the wall he was leaning against gave way and he found himself tumbling to the exterior surface of the second tier.  As he stumbled to his feet, he realized that he could see movement in the trees growing about him. Soon, three ancient mummies stumbled towards him out of the woods, drawn to the presence of a living soul.  Narbo prepared to defend himself as his companions flew up the access stairs to his aid.  The battle looked to be a difficult one, especially when one of the undead creatures leapt unto the wall and clung like a spider...and then Avgust brought his mystic powers into play. In a burst of flame, the three mummies were reduced to ashes. &lt;br /&gt;
&lt;br /&gt;
Hearing the moans of many more of the walking dead approaching, the Bogatyr quickly raced back to the stairs, collapsing the entrance behind them to prevent pursuit. They returned to the ancient drains below to plan their next move.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
===Pinterest Board===&lt;br /&gt;
See the [http://www.pinterest.com/hansmessersmith/bogatyr-on-the-dimniyi-frontier-visual-ideas/ visual ideas board].  Ask Hans if you want permission to pin to it.&lt;br /&gt;
&lt;br /&gt;
=== Templates specific to this campaign ===&lt;br /&gt;
{{Special:PrefixIndex/Template:{{PAGENAME}}/}}&lt;br /&gt;
See also [[:Category: campaign templates]]&lt;br /&gt;
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=== Forms specific to this campaign ===&lt;br /&gt;
{{Special:PrefixIndex/Form:{{PAGENAME}}/}}&lt;br /&gt;
See also [[:Category: campaign forms]]&lt;br /&gt;
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&lt;br /&gt;
{{Torchbearer campaign&lt;br /&gt;
| status   = active&lt;br /&gt;
| genre    = fantasy&lt;br /&gt;
| image    = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Theodric</name></author>
		
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