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	<id>https://gaming.memethief.com/w/index.php?action=history&amp;feed=atom&amp;title=Inhuman_Speed</id>
	<title>Inhuman Speed - Revision history</title>
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	<updated>2026-04-15T19:19:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Inhuman_Speed&amp;diff=3613&amp;oldid=prev</id>
		<title>Dave: Created page with &quot;{{Stunt |refresh=-2 |blurb=+4 to Alertness for initiative; bonuses to movement. |description=Improved Initiative. Your Alertness is at +4 for the purpose of determining initiativ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://gaming.memethief.com/w/index.php?title=Inhuman_Speed&amp;diff=3613&amp;oldid=prev"/>
		<updated>2011-11-28T18:52:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Stunt |refresh=-2 |blurb=+4 to Alertness for initiative; bonuses to movement. |description=Improved Initiative. Your Alertness is at +4 for the purpose of determining initiativ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Stunt&lt;br /&gt;
|refresh=-2&lt;br /&gt;
|blurb=+4 to Alertness for initiative; bonuses to movement.&lt;br /&gt;
|description=Improved Initiative. Your Alertness is at +4 for the purpose of determining initiative.&lt;br /&gt;
&lt;br /&gt;
Athletic Ability. All your Athletics checks are made at +1, including dodging. When sprinting (see YS212), this bonus is increased to +2.&lt;br /&gt;
&lt;br /&gt;
Casual Movement. Whenever moving as part of another physical activity, you may move one zone without taking the -1 penalty for a supplemental action (YS213).&lt;br /&gt;
&lt;br /&gt;
Almost Too Fast To See. Difficulty factors due to moving are reduced by two when rolling Stealth.&lt;br /&gt;
|supernatural=Yes&lt;br /&gt;
|override=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
	</entry>
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