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	<id>https://gaming.memethief.com/w/index.php?action=history&amp;feed=atom&amp;title=Psi%2ARun</id>
	<title>Psi*Run - Revision history</title>
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	<updated>2026-04-17T04:10:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gaming.memethief.com/w/index.php?title=Psi*Run&amp;diff=4118&amp;oldid=prev</id>
		<title>Dave: Created page with &quot;== Sessions ==  === Hammer Games, session 1 === === How We Play === === Hammer Games, session 2 ===  == Hacks ==  === Chaser timer === Set a timer for 45 minutes. When it goes...&quot;</title>
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		<updated>2014-03-24T03:29:13Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Sessions ==  === Hammer Games, session 1 === === How We Play === === Hammer Games, session 2 ===  == Hacks ==  === Chaser timer === Set a timer for 45 minutes. When it goes...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Sessions ==&lt;br /&gt;
&lt;br /&gt;
=== Hammer Games, session 1 ===&lt;br /&gt;
=== How We Play ===&lt;br /&gt;
=== Hammer Games, session 2 ===&lt;br /&gt;
&lt;br /&gt;
== Hacks ==&lt;br /&gt;
&lt;br /&gt;
=== Chaser timer ===&lt;br /&gt;
Set a timer for 45 minutes. When it goes off, move the Chasers one locale closer and set the timer for 40 minutes. Repeat, shortening the timer each time.&lt;br /&gt;
: Maybe the initial time should be shorter?&lt;br /&gt;
 45 + 40 + 35 + 30 + 25 + 20 + 15 + 10 + 5 = 3:45&lt;br /&gt;
 40 + 35 + 30 + 25 + 20 + 15 + 10 + 5 = 3:00&lt;br /&gt;
: although, 5 minutes is really short. Maybe stop reducing the time once it gets to 10.&lt;br /&gt;
&lt;br /&gt;
Alternate version: set the timer for 33 minutes each time. Works best if the Chasers are Cylons.&lt;br /&gt;
&lt;br /&gt;
=== More powerful reveals ===&lt;br /&gt;
Every time there is a successful reveal, the Runners get to declare a true fact about the Chasers. This way there is a strong progression toward understanding the Chasers' nature.&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
		
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