From GamingWiki
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+ | <includeonly> | ||
+ | </includeonly> | ||
<html> | <html> | ||
+ | <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false"></script> | ||
<script type="text/javascript"><!-- | <script type="text/javascript"><!-- | ||
/** | /** | ||
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// Initialization | // Initialization | ||
+ | |||
+ | var geocoder; | ||
+ | var map; | ||
+ | var infowindow; | ||
+ | var markers = new Array(); | ||
function initialize() { | function initialize() { | ||
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mapTypeId: google.maps.MapTypeId.ROADMAP | mapTypeId: google.maps.MapTypeId.ROADMAP | ||
} | } | ||
− | + | geocoder = new google.maps.Geocoder(); | |
− | + | infowindow = new google.maps.InfoWindow({maxWidth: 256}); | |
− | + | map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); | |
+ | getMarkerList(); | ||
} | } | ||
− | + | // Initialize on page load | |
− | function | + | google.maps.event.addDomListener(window, 'load', initialize); |
− | var | + | |
− | + | /** | |
− | + | * Add a marker to the map | |
− | + | */ | |
+ | function addMarker(latlng, title, descId) { | ||
+ | var marker = new google.maps.Marker({position:latlng, map: map, title:title}); | ||
+ | google.maps.event.addListener(marker, "click", function() { | ||
+ | infowindow.setContent(document.getElementById(descId).innerHTML); | ||
+ | infowindow.open(map,marker); | ||
+ | }); | ||
} | } | ||
− | + | /** | |
− | + | * Add a marker with a lat/lng pair | |
− | */ | + | */ |
− | / | + | function addMarkerByLatLng(lat, lng, title, descId) { |
− | function | ||
var latlng = new google.maps.LatLng(lat, lng); | var latlng = new google.maps.LatLng(lat, lng); | ||
− | + | addMarker(latlng, title, descId); | |
− | + | } | |
− | + | ||
+ | /** | ||
+ | * Add markers by address | ||
+ | */ | ||
+ | function addMarkerByAddress(address, title, descId) { | ||
+ | if (geocoder) { | ||
+ | geocoder.geocode({'address':address}, function(results, status) { | ||
+ | if (status == google.maps.GeocoderStatus.OK) { | ||
+ | var latlng = results[0].geometry.location; | ||
+ | addMarker(latlng, title, descId); | ||
+ | } else { | ||
+ | alert(address + " not found: "+results[0]+"; "+status); | ||
+ | } | ||
}); | }); | ||
− | + | } | |
− | |||
− | |||
− | |||
} | } | ||
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* Set up the various locations in Ghost Town, to be placed on the map. | * Set up the various locations in Ghost Town, to be placed on the map. | ||
*/ | */ | ||
− | function getMarkerList( | + | function getMarkerList() { |
− | + | for ( i = 0; i < markers.length; i++ ) { | |
− | + | marker = markers[i]; | |
− | + | if (typeof marker['address'] === 'undefined' || marker['address'] == '') { | |
− | + | addMarkerByLatLng(marker['lat'], marker['lng'], marker['name'], marker['node']); | |
− | + | } else { | |
− | + | addMarkerByAddress(marker['address'], marker['name'], marker['node']); | |
− | + | } | |
− | + | } | |
− | |||
− | ) | ||
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} | } | ||
// --></script> | // --></script> | ||
</html> | </html> |
Latest revision as of 17:55, 17 March 2011