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{{skill mode table|type = weird|campaign = Humans are the Worst}}
 
{{skill mode table|type = weird|campaign = Humans are the Worst}}
 +
 +
== Invalid modes ==
 +
The following are old versions or otherwise not in use, but here for reference:
 +
{{skill mode table|type = inactive|campaign = Humans are the Worst}}
  
 
<!--
 
<!--
Line 67: Line 71:
 
  | name = Negotiation
 
  | name = Negotiation
 
  | is a = skill mode
 
  | is a = skill mode
  | mode type = default
+
  | mode type = inactive
 
  | campaign = Humans are the Worst
 
  | campaign = Humans are the Worst
 
  | includes skill = Contacts
 
  | includes skill = Contacts

Revision as of 20:07, 27 May 2014

This campaign uses skill modes: collections of skills that streamline skill selection without sacrificing flexibility.

There are also some custom modes, which describe special sets of skills associated with more specific character archetypes.

The default modes[edit]

Template:((#ask:
        is a::skill mode
        mode type::default
        campaign::Humans are the Worst
?mode name ?includes skill ?includes stunt format
array mainlabel=-
     Template:)) =

Custom modes[edit]

Template:((#ask:
        is a::skill mode
        mode type::weird
        campaign::Humans are the Worst
?mode name ?includes skill ?includes stunt format
array mainlabel=-
     Template:)) =

Invalid modes[edit]

The following are old versions or otherwise not in use, but here for reference:

Template:((#ask:
        is a::skill mode
        mode type::inactive
        campaign::Humans are the Worst
?mode name ?includes skill ?includes stunt format
array mainlabel=-
     Template:)) =

{{#subobject:

| name = Resources
| is a = skill
| campaign = Humans are the Worst
| has description = Describes the character's ability to obtain and make use of material assets. This doesn't necessarily mean having a big bank account: it can also involve having a lot of people who owe you favours, or even just having a lot of people willing to help you out. 

}}{{#subobject:

| name = Action
| is a = skill mode
| mode type = default
| campaign = Humans are the Worst
| includes skill = Athletics
| includes skill = EVA
| includes skill = Fight
| includes skill = Notice
| includes skill = Physique
| includes skill = Provoke

}}{{#subobject:

| name = Banter
| is a = skill mode
| mode type = default
| campaign = Humans are the Worst
| includes skill = Contacts
| includes skill = Deceive
| includes skill = Empathy
| includes skill = Provoke
| includes skill = Rapport
| includes skill = Will

}}{{#subobject:

| name = Intrigue
| is a = skill mode
| mode type = default
| campaign = Humans are the Worst
| includes skill = Athletics
| includes skill = Burglary
| includes skill = Contacts
| includes skill = Deceive
| includes skill = Notice
| includes skill = Stealth

}}{{#subobject:

| name = Negotiation
| is a = skill mode
| mode type = inactive
| campaign = Humans are the Worst
| includes skill = Contacts
| includes skill = Culture/Tech
| includes skill = Empathy
| includes skill = Rapport
| includes skill = Resources

}}{{#subobject:

| name = Trade
| is a = skill mode
| mode type = default
| campaign = Humans are the Worst
| includes skill = Burglary
| includes skill = Culture/Tech
| includes skill = Empathy
| includes skill = Navigation
| includes skill = Resources
| includes skill = Vehicles

}}{{#subobject:

| name = Space
| is a = skill mode
| mode type = default
| campaign = Humans are the Worst
| includes skill = Engineering
| includes skill = EVA
| includes skill = Gunnery
| includes skill = Navigation
| includes skill = Systems
| includes skill = Vehicles

}}{{#subobject:

| name = Science
| is a = skill mode
| mode type = default
| campaign = Humans are the Worst
| includes skill = (all sciences)
| includes skill = Notice
| includes skill = Will

}}{{#subobject:

| name = Hemocrat
| is a = skill mode
| mode type = weird
| campaign = Humans are the Worst
| includes skill = Contacts
| includes skill = Culture/Tech
| includes skill = Resources

}}{{#subobject:

| name = Cyborg
| is a = skill mode
| mode type = weird
| campaign = Humans are the Worst
| includes skill = Contacts
| includes skill = Culture/Tech
| includes skill = Resources
| includes stunt = Cybernetic Arm

}}

<graphviz border="frame" format="png" renderer="dot">

digraph character {
 rankdir=LR;
 node [fontcolor=blue,fontsize=12];
 "Humans are the Worst/skill modes" [URL="Humans are the Worst/skill modes"];
 { rank=same;

"Template:((#ask: Is relationship of::Humans are the Worst/skill modes

     |mainlabel=-
     |?Has name=
     |?Has description=
     |format=array |propsep=" [URL="Template:((#ask: Is relationship of::Humans are the Worst/skill modes
     |mainlabel=-
     |?Has name=
     |?Has description=
     |format=array |propsep="];"Template:))" [URL="Template:))"];

{"Template:((#ask: Is relationship of::+Has name::Humans are the Worst/skill modes

     |mainlabel=-
     |?Is relationship of=
     |?Has description=
     |format=array |propsep=" [URL="Template:((#ask: Is relationship of::+Has name::Humans are the Worst/skill modes
     |mainlabel=-
     |?Is relationship of=
     |?Has description=
     |format=array |propsep="]};{"Template:))" [URL="Template:))"]};
 }
 edge [fontsize=9];

"Humans are the Worst/skill modes" -> "Template:((#ask: Is relationship of::Humans are the Worst/skill modes

     |mainlabel=-
     |?Has name=
     |?Has description=
     |format=array |propsep=" [label="|sep="];"Humans are the Worst/skill modes" -> "Template:))" [label=""];

"Template:((#ask: Is relationship of::+Has name::Humans are the Worst/skill modes

     |mainlabel=-
     |?Is relationship of=
     |?Has description=
     |format=array |propsep=" -> "Humans are the Worst/skill modes" [label="|sep="];"Template:))" -> "Humans are the Worst/skill modes" [label=""];
}

</graphviz>