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This campaign uses skill modes: collections of skills that streamline skill selection without sacrificing flexibility. | This campaign uses skill modes: collections of skills that streamline skill selection without sacrificing flexibility. | ||
− | There | + | There are also some custom modes, which describe special sets of skills associated with more specific character archetypes. |
+ | |||
+ | == The default modes == | ||
+ | |||
+ | {{skill mode table|type = default|campaign = Humans are the Worst}} | ||
+ | |||
+ | == Custom modes == | ||
+ | These may be incomplete. | ||
+ | {{skill mode table|type = weird|campaign = Humans are the Worst}} | ||
+ | |||
+ | == Invalid modes == | ||
+ | The following are old versions or otherwise not in use, but here for reference: | ||
+ | {{skill mode table|type = inactive|campaign = Humans are the Worst}} | ||
+ | |||
<!-- | <!-- | ||
+ | |||
+ | DATA DEFINITIONS | ||
+ | |||
+ | SKILL DEFINITIONS | ||
+ | These are not used at the moment | ||
+ | |||
-->{{#subobject: | -->{{#subobject: | ||
| name = Resources | | name = Resources | ||
Line 9: | Line 28: | ||
| has description = Describes the character's ability to obtain and make use of material assets. This doesn't necessarily mean having a big bank account: it can also involve having a lot of people who owe you favours, or even just having a lot of people willing to help you out. | | has description = Describes the character's ability to obtain and make use of material assets. This doesn't necessarily mean having a big bank account: it can also involve having a lot of people who owe you favours, or even just having a lot of people willing to help you out. | ||
}}<!-- | }}<!-- | ||
+ | |||
+ | MODE DEFINITIONS | ||
+ | Extra custom modes go here | ||
-->{{#subobject: | -->{{#subobject: | ||
| name = Action | | name = Action | ||
+ | | mode name = Action | ||
| is a = skill mode | | is a = skill mode | ||
| mode type = default | | mode type = default | ||
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| includes skill = EVA | | includes skill = EVA | ||
| includes skill = Fight | | includes skill = Fight | ||
+ | | includes skill = Notice | ||
| includes skill = Physique | | includes skill = Physique | ||
− | | includes skill = | + | | includes skill = Provoke |
}}<!-- | }}<!-- | ||
-->{{#subobject: | -->{{#subobject: | ||
| name = Banter | | name = Banter | ||
+ | | mode name = Banter | ||
| is a = skill mode | | is a = skill mode | ||
| mode type = default | | mode type = default | ||
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| includes skill = Provoke | | includes skill = Provoke | ||
| includes skill = Rapport | | includes skill = Rapport | ||
+ | | includes skill = Will | ||
}}<!-- | }}<!-- | ||
-->{{#subobject: | -->{{#subobject: | ||
| name = Intrigue | | name = Intrigue | ||
+ | | mode name = Intrigue | ||
| is a = skill mode | | is a = skill mode | ||
| mode type = default | | mode type = default | ||
| campaign = Humans are the Worst | | campaign = Humans are the Worst | ||
+ | | includes skill = Athletics | ||
| includes skill = Burglary | | includes skill = Burglary | ||
+ | | includes skill = Contacts | ||
| includes skill = Deceive | | includes skill = Deceive | ||
− | |||
| includes skill = Notice | | includes skill = Notice | ||
| includes skill = Stealth | | includes skill = Stealth | ||
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-->{{#subobject: | -->{{#subobject: | ||
| name = Negotiation | | name = Negotiation | ||
+ | | mode name = Negotiation | ||
| is a = skill mode | | is a = skill mode | ||
− | | mode type = | + | | mode type = inactive |
| campaign = Humans are the Worst | | campaign = Humans are the Worst | ||
| includes skill = Contacts | | includes skill = Contacts | ||
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| includes skill = Rapport | | includes skill = Rapport | ||
| includes skill = Resources | | includes skill = Resources | ||
+ | }}<!-- | ||
+ | -->{{#subobject: | ||
+ | | name = Trade | ||
+ | | mode name = Trade | ||
+ | | is a = skill mode | ||
+ | | mode type = default | ||
+ | | campaign = Humans are the Worst | ||
+ | | includes skill = Burglary | ||
+ | | includes skill = Culture/Tech | ||
+ | | includes skill = Empathy | ||
+ | | includes skill = Navigation | ||
+ | | includes skill = Resources | ||
+ | | includes skill = Vehicles | ||
}}<!-- | }}<!-- | ||
-->{{#subobject: | -->{{#subobject: | ||
| name = Space | | name = Space | ||
+ | | mode name = Space | ||
| is a = skill mode | | is a = skill mode | ||
| mode type = default | | mode type = default | ||
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| includes skill = EVA | | includes skill = EVA | ||
| includes skill = Gunnery | | includes skill = Gunnery | ||
− | | includes skill = | + | | includes skill = Navigation |
| includes skill = Systems | | includes skill = Systems | ||
+ | | includes skill = Vehicles | ||
}}<!-- | }}<!-- | ||
-->{{#subobject: | -->{{#subobject: | ||
| name = Science | | name = Science | ||
+ | | mode name = Science | ||
| is a = skill mode | | is a = skill mode | ||
| mode type = default | | mode type = default | ||
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-->{{#subobject: | -->{{#subobject: | ||
| name = Hemocrat | | name = Hemocrat | ||
+ | | mode name = Hemocrat | ||
| is a = skill mode | | is a = skill mode | ||
| mode type = weird | | mode type = weird | ||
| campaign = Humans are the Worst | | campaign = Humans are the Worst | ||
+ | | includes skill = Contacts | ||
+ | | includes skill = Culture/Tech | ||
| includes skill = Resources | | includes skill = Resources | ||
− | | includes skill = | + | }}<!-- |
− | | includes skill = | + | -->{{#subobject: |
+ | | name = Cyborg | ||
+ | | mode name = Cyborg | ||
+ | | is a = skill mode | ||
+ | | mode type = weird | ||
+ | | campaign = Humans are the Worst | ||
+ | | includes skill = Athletics | ||
+ | | includes skill = Fight | ||
+ | | includes skill = Notice | ||
+ | | includes skill = Physique | ||
+ | | includes stunt = Cybernetic Arm | ||
+ | | includes stunt = Neural Interface | ||
}}<!-- | }}<!-- | ||
--> | --> | ||
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Latest revision as of 19:39, 4 July 2014
This campaign uses skill modes: collections of skills that streamline skill selection without sacrificing flexibility.
There are also some custom modes, which describe special sets of skills associated with more specific character archetypes.
The default modes[edit]
Template:((#ask:
is a::skill mode mode type::default campaign::Humans are the Worst |
?mode name | ?includes skill | ?includes stunt | format |
---|---|---|---|---|
array | mainlabel=-
Template:)) = |
Custom modes[edit]
These may be incomplete.
Template:((#ask:
is a::skill mode mode type::weird campaign::Humans are the Worst |
?mode name | ?includes skill | ?includes stunt | format |
---|---|---|---|---|
array | mainlabel=-
Template:)) = |
Invalid modes[edit]
The following are old versions or otherwise not in use, but here for reference:
Template:((#ask:
is a::skill mode mode type::inactive campaign::Humans are the Worst |
?mode name | ?includes skill | ?includes stunt | format |
---|---|---|---|---|
array | mainlabel=-
Template:)) = |
{{#subobject:
| name = Resources | is a = skill | campaign = Humans are the Worst | has description = Describes the character's ability to obtain and make use of material assets. This doesn't necessarily mean having a big bank account: it can also involve having a lot of people who owe you favours, or even just having a lot of people willing to help you out.
}}{{#subobject:
| name = Action | mode name = Action | is a = skill mode | mode type = default | campaign = Humans are the Worst | includes skill = Athletics | includes skill = EVA | includes skill = Fight | includes skill = Notice | includes skill = Physique | includes skill = Provoke
}}{{#subobject:
| name = Banter | mode name = Banter | is a = skill mode | mode type = default | campaign = Humans are the Worst | includes skill = Contacts | includes skill = Deceive | includes skill = Empathy | includes skill = Provoke | includes skill = Rapport | includes skill = Will
}}{{#subobject:
| name = Intrigue | mode name = Intrigue | is a = skill mode | mode type = default | campaign = Humans are the Worst | includes skill = Athletics | includes skill = Burglary | includes skill = Contacts | includes skill = Deceive | includes skill = Notice | includes skill = Stealth
}}{{#subobject:
| name = Negotiation | mode name = Negotiation | is a = skill mode | mode type = inactive | campaign = Humans are the Worst | includes skill = Contacts | includes skill = Culture/Tech | includes skill = Empathy | includes skill = Rapport | includes skill = Resources
}}{{#subobject:
| name = Trade | mode name = Trade | is a = skill mode | mode type = default | campaign = Humans are the Worst | includes skill = Burglary | includes skill = Culture/Tech | includes skill = Empathy | includes skill = Navigation | includes skill = Resources | includes skill = Vehicles
}}{{#subobject:
| name = Space | mode name = Space | is a = skill mode | mode type = default | campaign = Humans are the Worst | includes skill = Engineering | includes skill = EVA | includes skill = Gunnery | includes skill = Navigation | includes skill = Systems | includes skill = Vehicles
}}{{#subobject:
| name = Science | mode name = Science | is a = skill mode | mode type = default | campaign = Humans are the Worst | includes skill = (all sciences) | includes skill = Notice | includes skill = Will
}}{{#subobject:
| name = Hemocrat | mode name = Hemocrat | is a = skill mode | mode type = weird | campaign = Humans are the Worst | includes skill = Contacts | includes skill = Culture/Tech | includes skill = Resources
}}{{#subobject:
| name = Cyborg | mode name = Cyborg | is a = skill mode | mode type = weird | campaign = Humans are the Worst | includes skill = Athletics | includes skill = Fight | includes skill = Notice | includes skill = Physique | includes stunt = Cybernetic Arm | includes stunt = Neural Interface
}}