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<noinclude>
+
<includeonly><onlyinclude><!--
{{Documentation}}
 
</noinclude><includeonly><!--
 
  
 
-->{{#parameterstohash: paramHash}}<!--
 
-->{{#parameterstohash: paramHash}}<!--
-->{{#hashinclude: paramHash  
+
-->{{#hashinclude: paramHash | campaign = Steel Town }}<!--
| campaign = Steel Town
+
-->{{#hashinclude: paramHash | status ={{{status|active}}}}}<!--
| defaultrefresh= {{{defaultrefresh|7}}}
 
}}<!--
 
 
-->{{#hashtotemplate:  Character sheet/Dresden Files | paramHash }}<!--
 
-->{{#hashtotemplate:  Character sheet/Dresden Files | paramHash }}<!--
  
--><!-- {{Character sheet/Dresden Files
+
--></onlyinclude></includeonly>
| charactername = {{{charactername|{{{name}}}}}}
+
 
| player        = {{{player|}}}
+
{{Documentation}}
| high concept  = {{{high concept|{{{highconcept}}}}}}
+
[[Category: Steel Town templates]]
| trouble      = {{{trouble}}}
 
| template      = {{{template|}}}
 
| campaign      = Steel Town
 
| aspects      = {{{aspects|}}}
 
| skills1      = {{{skills1|}}}
 
| skills2      = {{{skills2|}}}
 
| skills3      = {{{skills3|}}}
 
| skills4      = {{{skills4|}}}
 
| skills5      = {{{skills5|}}}
 
| stunts        = {{{stunts|}}}
 
| defaultrefresh= {{{defaultrefresh|7}}}
 
| refresh      = {{{refresh|}}}
 
| fp            = {{{fp|}}}
 
| physical      = {{{physical|}}}
 
| mental        = {{{mental|}}}
 
| social        = {{{social|}}}
 
}} --></includeonly>
 
<includeonly>[[Category: Characters in Steel Town]]</includeonly>
 
<noinclude>[[Category: Templates for Steel Town]]</noinclude>
 

Latest revision as of 15:26, 14 July 2014


[edit] [purge]
Error creating thumbnail: File missing
Template documentation

Usage[edit]

{{#set: high concept = your high concept }}{{#set: trouble = your trouble }}

Character name
High Concept your high concept
Trouble your trouble
Template [[template::template name]]
Aspects
Skills
Great (+4) Skill name :: Skill name Template:((#set: has skill = skill name :: skill name ; 4
                 Template:))
Good (+3) Skill name :: Skill name Template:((#set: has skill = skill name :: skill name ; 3
                 Template:))
Decent (+2) Skill name :: Skill name :: Skill name Template:((#set: has skill = skill name :: skill name :: skill name ; 2
                 Template:))
Average (+1) Skill name :: Skill name :: Skill name :: Skill name :: Skill name Template:((#set: has skill = skill name :: skill name :: skill name :: skill name :: skill name ; 1
                 Template:))
Points used 10 remaining Expression error: Unrecognized punctuation character "[". total Template:((#show: Steel Town |? skill points Template:))
Stunts
mainlabel= ?refresh adjustment= ?blurb= ?description= ?supernatural= ?subtypes= ?allows cost override= ?allows extra blurb= userparam=
                 columns::6 ;;
                 
                 cost::refresh adjust ;;
format=template template=SMW stunt line
     }}{{#set: has stunt = Stunt name }}
FP 7 Refresh 7
physical
 
 
mental
 
 
social
 
 
mild moderate serious extreme
{{#set: campaign = Steel Town }}{{#set: is in campaign = Steel Town }}{{#set: has name =Character name}}{{#set: has status =active}}{{#set: player = Player name | is a = PC | PC in campaign = Steel Town }}
{{Character sheet/Steel Town
| player        = Player name
| name = Character name
| high concept   = your high concept
| trouble       = your trouble
| template      = template name <!-- if you don't have a template, leave this empty or omit it. -->
| aspects=
;; Aspect one
;; Aspect two
;; Aspect three
;; Aspect four
;; Aspect five
<!-- In the "skills" section, separate the skills at each rank with a double colon :: -->
| skills4 = Skill name :: Skill name
| skills3 = Skill name :: Skill name
| skills2 = Skill name :: Skill name :: Skill name
| skills1 = Skill name :: Skill name :: Skill name :: Skill name :: Skill name
<!-- Each line begins with a double semicolon. It then contains the name of a stunt, followed by the stunt cost and optionally a short description of the stunt. -->
| stunts=
;; Stunt name // refresh adjust // description of stunt
| physical = 2
| mental   = 2
| social   = 2
| refresh  = 7
}}