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<noinclude>
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<includeonly><onlyinclude><!--
{{Documentation}}
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-->{{#parameterstohash: paramHash}}<!--
</noinclude><includeonly>{{Character sheet/FATE
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| template name = {{{template name|Character sheet/Diaspora}}}
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  Query the campaign for default refresh and skill points
<!-- system-wide settings -->
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-->{{#if: {{{campaign|}}}|<!--
| tableclass   = {{{tableclass|diaspora}}}
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  -->{{#vardefine: defaultrefresh | {{#show: {{{campaign}}} |? refresh }} }}<!--
 +
  -->{{#vardefine: defaultskillpoints | {{#show: {{{campaign}}} |? skill points }} }}<!--
 +
-->}}<!--
 +
 
 +
-->{{#hashinclude: paramHash
 +
| template name = {{{template name|Character sheet/Diaspora}}}
 +
| tableclass     = {{{tableclass|diaspora}}}
 +
| defaultrefresh = {{#var: defaultrefresh | {{{defaultrefresh|5}}} }}
 +
<!-- skill customizations -->
 
| skillclass    = {{{skillclass|skill}}}
 
| skillclass    = {{{skillclass|skill}}}
 
| skilltypes    = {{{skilltypes|space combat track}}}
 
| skilltypes    = {{{skilltypes|space combat track}}}
 
| skillranks    = Average (+1) :: Decent (+2) :: Good (+3) :: Great (+4) :: Superb (+5)
 
| skillranks    = Average (+1) :: Decent (+2) :: Good (+3) :: Great (+4) :: Superb (+5)
 
| skillmarkers  = MG//<span class="mg-marker">MG</span>
 
| skillmarkers  = MG//<span class="mg-marker">MG</span>
| defaultrefresh= {{{defaultrefresh|5}}}
+
| skilllist    =
 +
;; space    :: fists :: guns :: weapons
 +
;; combat  :: conviction :: discipline :: lore :: scholarship
 +
;; social  :: deceit :: empathy :: intimidation :: performance :: presence :: rapport
 +
;; track    :: stamina//health :: resolve//composure :: assets//wealth
 +
| label1      = Culture/Tech systems
 +
| data1        = {{{culturetech}}}
 +
<!-- stress & consequences -->
 
| stresstracks  = health//stamina :: composure//resolve :: wealth//assets
 
| stresstracks  = health//stamina :: composure//resolve :: wealth//assets
 
| defaultstress = {{{defaultstress|3}}}
 
| defaultstress = {{{defaultstress|3}}}
| consequencetypes = mild moderate serious
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| consequencetypes = mild medium serious
<!-- pass-through arguments -->
 
| charactername = {{{charactername}}}
 
| campaign      = {{{campaign|}}}
 
| player        = {{{player|}}}
 
| blurb        = {{{blurb|}}}
 
| toplabel1    = {{#if:{{{highconcept|}}}|High Concept|}}
 
| topdata1      = {{#if:{{{highconcept|}}}|{{aspect|{{{highconcept}}}}}}}
 
| toplabel2    = {{#if:{{{trouble|}}}|Trouble|}}
 
| topdata2      = {{#if:{{{trouble|}}}|{{aspect|{{{trouble}}}}}}}
 
| toplabel3    = {{#if:{{{homeworld|}}}{{{homesystem|}}}|Origin}}
 
| topdata3      = {{#if:{{{homeworld|}}}{{{homesystem|}}}|<!--
 
                  -->{{#hashdefine: homehash }}<!--
 
                  -->{{#if:{{{homeworld|}}} |{{#hashinclude:homehash | world={{{homeworld|}}} }} }}<!--
 
                  -->{{#if:{{{homesystem|}}}|{{#hashinclude:homehash | system={{{homesystem|}}} }} }}<!--
 
                  -->{{#hashprint: homehash | ,&nbsp; || @@@@ | [[@@@@]] }}<!--
 
                  -->}}
 
| image        = {{{image|}}}
 
| caption      = {{{caption|}}}
 
| aspects      = {{{aspects}}}
 
| skills        = {{{skills|}}}
 
| skills1      = {{{skills1|}}}
 
| skills2      = {{{skills2|}}}
 
| skills3      = {{{skills3|}}}
 
| skills4      = {{{skills4|}}}
 
| skills5      = {{{skills5|}}}
 
| stunts        = {{{stunts|}}}
 
| label1        = Culture/Tech systems
 
| data1        = {{{culturetech}}}
 
| fp            = {{{fp|}}}
 
| refresh      = {{{refresh|}}}
 
| health        = {{{health|}}}
 
| composure    = {{{composure|}}}
 
| wealth        = {{{wealth|}}}
 
| consequences  = {{{consequences|}}}
 
 
}}<!--
 
}}<!--
  
   Semantic MediaWiki keys and categories for pages using this template
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   Custom sections: High Concept and Trouble
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-->{{#if: {{{high concept|{{{highconcept|}}}}}}  |<!--
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  -->{{#hashinclude: paramHash | toplabel1    = High Concept <!--
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  -->                          | topdata1      = {{aspect| {{{high concept|{{{highconcept}}}}}} }} }}<!--
 +
  -->{{#set:                    high concept  = {{{high concept|{{{highconcept}}}}}} }} <!--
 +
-->}}<!--
 +
-->{{#if: {{{trouble|}}}                        |<!--
 +
  -->{{#hashinclude: paramHash | toplabel2    = Trouble <!--
 +
  -->                          | topdata2      = {{aspect|{{{trouble}}} }} <!--
 +
  -->}}<!--
 +
  -->{{#set:                    trouble      = {{{trouble}}} }} <!--
 +
-->}}<!--
  
--><!-- [[Category: Character sheets]] --><!--
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  Custom section: Origin
 +
-->{{#if: {{{homeworld|}}}                      |<!--
 +
  -->{{#hashinclude: paramHash | toplabel3    = Home world <!--
 +
  -->                          | topdata3      = [[{{{homeworld}}}]]<!--
 +
  -->}}<!--
 +
  -->{{#set:                    homeworld    = {{{homeworld}}} }} <!--
 +
-->}}<!--
 +
-->{{#if: {{{homesystem|}}}                      |<!--
 +
  -->{{#hashinclude: paramHash | topllabel3    = Home system <!--
 +
  -->                          | topldata3    = [[{{{homesystem|}}}]]<!--
 +
  -->}}<!--
 +
  -->{{#set:                    home system  = {{{homesystem}}} }} <!--
 +
-->}}<!--
  
-->{{#if:{{{charactername|}}}|{{#set: character name = {{{charactername}}}}}}}<!--
+
-->{{#hashtotemplate:   Character sheet/FATE | paramHash }}<!--
-->{{#if:{{{player|}}}      |{{#set: player        = {{{player}}}}}}}<!--
 
-->{{#if:{{{campaign|}}}    |{{#set: campaign      = {{{campaign}}}}}}}<!--
 
-->{{#if:{{{blurb|}}}        |{{#set: blurb          = {{{blurb}}}}}}}<!--
 
  
--></includeonly><!--
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  Semantic MediaWiki keys and category for pages using this template go here.
--><noinclude><!--
+
  Stuff for the template itself is in the /doc subpage.
  
  Semantic MediaWiki keys and category for the *template*
+
--></onlyinclude></includeonly>
 
+
{{Documentation}}
-->[[Category: Character sheet templates]]<!--
 
-->[[Category: Diaspora templates]]<!--
 
-->{{#set:game system=Diaspora|parent template=FATE}}<!--
 
 
 
--></noinclude><!--
 
 
 
-->
 

Latest revision as of 17:32, 27 October 2011

[edit] [purge]
Error creating thumbnail: File missing
Template documentation

This template displays a character sheet for Diaspora.

Example[edit]

Joe Bloe
Aspects
Skills skill types: space, combat, track
Empathy Template:((#set: has skill = empathy ; Great (+4)
                 Template:))
Brawling Template:((#set: has skill = brawling ; Good (+3)
                 Template:))
Incomplete :: Level Template:((#set: has skill = incomplete :: level ; Decent (+2)
                 Template:))
Melee Template:((#set: has skill = melee ; Average (+1)
                 Template:))
Stunts
mainlabel= ?refresh adjustment= ?blurb= ?description= ?supernatural= ?subtypes= ?allows cost override= ?allows extra blurb= userparam=
                 columns::6 ;;
                 detail::Description of this stunt ;;
                 
format=template template=SMW stunt line
     }}{{#set: has stunt = stunt one }}{{#ask: descriptionless stunt
mainlabel= ?refresh adjustment= ?blurb= ?description= ?supernatural= ?subtypes= ?allows cost override= ?allows extra blurb= userparam=
                 columns::6 ;;
                 
                 
format=template template=SMW stunt line
     }}{{#set: has stunt = descriptionless stunt }}{{#ask: Military-grade Art
mainlabel= ?refresh adjustment= ?blurb= ?description= ?supernatural= ?subtypes= ?allows cost override= ?allows extra blurb= userparam=
                 columns::6 ;;
                 
                 
format=template template=SMW stunt line
     }}{{#set: has stunt = Military-grade Art }}
Culture/Tech systemsh system 1, linked systemj
FP 4 Refresh 5
health
 
 
 
composure
 
 
 
wealth
 
 
 
mild medium serious
{{#set: campaign = {{{campaign}}} }}{{#set: is in campaign = {{{campaign}}} }}{{#set: has name =Joe Bloe}}
{{Character sheet/Diaspora
| charactername=Joe Bloe
| fp = 4
| aspects=
;; aspect '''one'''
;; [[aspect with link]]
| skills=
;; Empathy//social
;; Brawling//combat :: Art// //MG
;; Incomplete :: Level
;; Melee//combat :: Engineering//space//MG :: Culture/Tech (Earth, Mars) :: EVA
;; Endurance//track :: Resolve//track :: Assets//track :: Science :: Demolitions
| stunts=
;; stunt one :: Description of this stunt
;; descriptionless stunt
;; Military-grade Art
| culturetech = system 1, [[linked system]]
| health=4//3
| consequences = Missing pinky//moderate :: dumb//mild
| wealth=4
}}

Parameters[edit]

The following are the parameters available for this character sheet:

Required:

{{#ask: Template:Character sheet/Diaspora/doc |? CSfield }}

Required parameters[edit]

parameter description example
charactername just what it says
| charactername = Joe Bloe
aspects Begin each new aspect with ;;. You may include links and other markup here.
| aspects=
;; Has '''really''' small nostrils
;; Fugitive from [[Halogia]]
skills

Each line of skills begins with ;;. Skill are separated by ::. If a skill has a special category, put a // after the skill name, then the category. If it is Military-grade, put //MG after that. Available special categories: combat, space, track.

| skills=
;; Empathy//social
;; Brawling//combat :: Art// //MG
;; Archaeology :: Resolve//track :: Communications//space
;; Melee//combat :: Engineering//space//MG :: Culture/Tech :: EVA
;; Endurance//track :: Assets//track :: Computers :: Science :: Demolitions

Optional parameters[edit]

Extra information[edit]

This is extra information about your character, stuff that's not part of game mechanics.

parameter description example
campaign Name of the campaign, including a link to the campaign page if possible.
| campaign = [[Bloe's Blues]]
player Put a link to your user page here.
| player = [[User: JSmith]]
blurb One-line description of the character
| blurb = Regular guy roped into wacky hijinx
image An image to be displayed on the character sheet. This will be scaled down to fit.
| image = Joe Bloe.jpg

Optional character attributes[edit]

These are not necessarily things your character doesn't have, but things that have default values. So for instance if you don't specify any stress, it will be assumed that you have none.

parameter default description example
fp 5 Fate Points: current FP total
| fp = 4
stunts none

Each stunt begins with ;;. You can insert a short description of the stunt by putting it after a ::.

| stunts =
;; Have a thing ([[Philosopher's stone]])
;; Fast as a really fast thing :: +2 to being fast
;; Military-grade Art
culturetech none The systems this character is familiar with (as per the Culture/Tech skill)
| culturetech = Earth, [[Mars]], Sun
health
composure
wealth
empty Each of these three is formatted the same way: the total length of the stress track, optionally followed by // and the current stress on that track.
| health    = 4//3
| composure = 5
| wealth    = 4//1
consequences none If you have consequences they go here.
| consequences = Missing pinky//moderate :: dumb//mild