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-->{{#while: | <!-- stress tracks and consequence types
 
-->{{#while: | <!-- stress tracks and consequence types
 
   -->{{#vardefineecho: thetrack | {{#explode: {{{stresstracks|health//endurance::composure//resolve}}} |::| {{#var:scidx}} }} }}<!--
 
   -->{{#vardefineecho: thetrack | {{#explode: {{{stresstracks|health//endurance::composure//resolve}}} |::| {{#var:scidx}} }} }}<!--
  -->{{#vardefineecho: trackname | {{#explode: {{{stresstracks|health composure}}} | | {{#var:scidx}} }} }}<!--
 
 
   --><!-- consequence types
 
   --><!-- consequence types
 
   -->{{#vardefineecho: severity | {{#explode: {{{consequencetypes|mild moderate severe}}} | | {{#var:scidx}} }} }}<!--
 
   -->{{#vardefineecho: severity | {{#explode: {{{consequencetypes|mild moderate severe}}} | | {{#var:scidx}} }} }}<!--

Revision as of 04:07, 12 February 2011

[create]
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Template documentation
{{{charactername}}}
[[{{{campaign}}}]] ([[{{{player}}}]])
Aspects
Skills types: combat, track
Stunts
FP 5 Refresh 5
Stress Tracks Consequences
health (endurance / 0)
 
 
 
 
 
mild
composure (resolve / 0)
 
 
 
 
 
moderate
( / 0) severe

{{#set: game system = FATE }}{{#set: parent template = Template:Character_Sheet }}