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* An innkeeper says that a few ruffians were asking about a woman and large otter. They also headed north after buying some supplies and bothering local merchants. | * An innkeeper says that a few ruffians were asking about a woman and large otter. They also headed north after buying some supplies and bothering local merchants. | ||
* The party finds a campsite that was quite obviously occupied by mages. Tracks lead them east towards a forest path. | * The party finds a campsite that was quite obviously occupied by mages. Tracks lead them east towards a forest path. | ||
− | * Setting off along the forest path, a hunter demands a toll for "maintenance and upkeep" of the | + | * Setting off along the forest path, a hunter demands a toll for "maintenance and upkeep" of the trail. Blaze tricks him into reaching for a bag of crowns and burns his face terribly. |
* A long fight with a gang of bandits ensues. The hunter is slain and the bandits take off into the woods, taking 15% of Champagne's coins with them. | * A long fight with a gang of bandits ensues. The hunter is slain and the bandits take off into the woods, taking 15% of Champagne's coins with them. | ||
Revision as of 01:53, 9 March 2016
This is a Fate Core campaign started in January 2016.
Contents
Setting[edit]
Places[edit]
add or edit a location |
- The Monarchdom of Machina sits between the Corporate Nation of Gearwhistle and the Frothy Sea.
- The Valley of Cogs lies in the disputed region between Machina and Gearwhistle.
- Pamplemousse's compound sits near the Valley of Cogs.
- The Wood of Wiseness is where the members of the Guild of Unnaturals gather.
- Queen Selenium resides in the Prismatic Palace.
Peoples[edit]
- The Dama are a tall, bipedal gazelle-like race.
- The Elvenkind are small, petite and delicate-looking.
- Human-sized Dragons walk among the other peoples of the land.
Characters[edit]
Protagonists[edit]
There is a handy form for editing your character sheet. If there is anything wrong with it, please mention it on the Form talk page.
add or edit a PC |
{{#ask: PC in campaign::Bits and Baubles
|?high concept # - |?player= | format = ul | template = SMW character list item | default =: No PCs found for campaign: Bits and Baubles }}
NPCs[edit]
add or edit an NPC |
{{#ask: NPC in campaign::Bits and Baubles
|?high concept= | format = ul | limit = 5 | order = random | template = SMW character list item | default =: No NPCs found for campaign: Bits and Baubles }}
Story so far[edit]
Issues[edit]
- Legacy Issue: Idiocy is contagious, and a plague of Idiocy has been ravaging the land.
- Current Issue: A search for a successor is on because there is no known successor to the dying Queen Selenium.
- Impending Issue: Spies abound in Machina; even Hugo the Charitable is rumoured to be an agent of Gearwhistle.
Sessions[edit]
Jan. 11, 2016: creation session. This setting was created using a session of Spark for Fate Core. See the Bits and Baubles creation session notes.
Jan. 18, 2016: Welcome to Riverton.
- We flesh out the protagonists and introduce them to the city of Riverton.
- Geshon the Mouth tells the protagonists to seek out Samar the Caravan Master.
- Samar the Caravan Master convinces the protagonists to retrieve a strange statue (the Idol of Hellaq) from the Tower of the Serpents.
- Bloody Nikka promises gruesome revenge if the protagonists double-cross Samar.
Jan. 25, 2016: Factions.
- The group meets up with Kettel, who nearly gets into a fight haggling over scrap metal.
- The Governor summons the party to the Temple of Hadrin. With Helen Thirdcoin as backup, she bullies them into agreeing to bring her the treasure from the tower instead of bringing it to Samar the Caravan Master.
- The party convinces The Governor that what Samar is after is a book of spells; they agree to bring The Governor the book in exchange for 3600 crowns -- quite a sum!
- The party is invited by Little Hâr to see Hugo the Charitable. Hugo also offers them money to bring him whatever Samar had wanted, to the tune of 10% of the fenced price.
Feb. 1, 2016: Casing the tower.
- With a cleverly-built periscope, the team scopes out the Tower of the Serpents. They discover that the guardian of the tower is a giant mechanical gorilla.
- The group plans out how to get out, deliver the various packages to the various parties and skip town.
- Madeleine D'Leau blows all her money on useless potions, steals some money and buys even more useless potions.
- We all made shrinky dinks of the various characters (pics to come).
Feb. 8, 2016: Climbing the tower.
- The team subdues the mechanical sentry by electrocuting it in a giant puddle of water.
- An overwhelming feeling of dread grows stronger as they ascended the tower's many levels.
- Blaze Kindling is angered and horrified to find the skull of a dragon, carved with intricate runes and symbols. Blaze takes the skull into his care and is seeking revenge.
- Madeleine D'Leau finds a jar and releases a serpent made of light. She chases it up to the top floor, where they find the Idol of Hellaq encased in crystal.
Feb. 22, 2016: The Idol of Hellaq.
- The light serpent is found to be guarding the Idol of Hellaq.
- Madeleine D'Leau gets knocked out by the light serpent and is carried to safety by Mr. Lutro.
- Champagne Truffle defeats the light serpent by trapping it in a mirrored box, and the party escapes by jumping off the top of the tower.
- The party is approached and threatened by Hugo the Charitable, by The Governor and by the sorceror himself.
Feb. 29, 2016: Leaving Riverton.
- The sorceror accuses the party of stealing from him and summons earth gollums to attack.
- Champagne Truffle lies to the sorceror, convincing him that his tower is being looted, and he departs, leaving behind the earth gollums.
- The party defeats the gollums through a combination of fire and smashing.
- The group then proceeds to Samar the Caravan Master's caravan, only to be accosted by both Bloody Nicka and the sorceror.
- Outnumbered and overwhelmed, Champagne Truffle throws the Idol of Hellaq at the sorceror, leaving the team an opportunity to flee
- Pursued by the sorceror, Bloody Nicka, and her goonies, the team escapes Riverton safely via Kettel's cart
Mar. 7, 2016: The Road North.
- Champagne Truffle asks around for information about Madeleine D'Leau as they follow the road north out of Riverton. She plies Kettel and Blaze Kindling with crowns for their help.
- An innkeeper says that a few ruffians were asking about a woman and large otter. They also headed north after buying some supplies and bothering local merchants.
- The party finds a campsite that was quite obviously occupied by mages. Tracks lead them east towards a forest path.
- Setting off along the forest path, a hunter demands a toll for "maintenance and upkeep" of the trail. Blaze tricks him into reaching for a bag of crowns and burns his face terribly.
- A long fight with a gang of bandits ensues. The hunter is slain and the bandits take off into the woods, taking 15% of Champagne's coins with them.
Game system details[edit]
This is being played as Fate Core with the following modifications:
- The usual skill list is modified slightly. The list of skills available is:
Athletics | Empathy | Notice | Shoot |
Burglary | Engineering | Physique | Stealth |
Contacts | Fight | Provoke | Stormcalling |
Deceive | Investigate | Rapport | Will |
Drive | Lore | Resources |
- The rules for Stormcalling magic are in play. See Fate System Toolkit, page 82.
Links[edit]
{{#set: uses skill variant = pyramid }}{{#set: is a = Campaign}}{{#set: campaign = Bits and Baubles }}{{#set: status =active}}{{#set: system =Fate Core}}{{#set: image =Image:Cogs.jpg}}{{#set:
| uses chapter label=Episode | uses book label=Season | uses volume label=Volume }}