From GamingWiki
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There are various skill markers that may be defined -- these go into a hash. | There are various skill markers that may be defined -- these go into a hash. | ||
− | -->{{#hashdefine: skillmarkerhash | {{{skillmarkers|}}} | + | -->{{#hashdefine: skillmarkerhash | {{{skillmarkers|}}} | :: | /\/\// }}<!-- |
Use a hash to store and then print the skills | Use a hash to store and then print the skills |
Revision as of 20:04, 28 February 2011
[create]
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Template documentation Editors can experiment in this template's sandbox (edit) and testcases (create) pages. Please add categories and interwikis to the /doc subpage. Subpages of this template. |
{{{charactername}}} [[{{{campaign}}}]] ([[{{{player}}}]])
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Aspects | ||||||||
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Skills | types: combat, track | |||||||
Stunts | ||||||||
FP | 5 | Refresh | 5 | |||||
Stress Tracks | Consequences | |||||||
health | mild | |||||||
composure | moderate | |||||||
severe | ||||||||
{{#set: game system = FATE }}{{#set: parent template = Template:Character_Sheet }}