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Line 50: Line 50:
  
 
   SKILLS
 
   SKILLS
 +
 +
-->{{#vardefine: defaultskillclass | skill }}<!--
 +
-->{{#vardefine: defaultskillranks | Average (+1) :: Decent (+2) :: Good (+3) :: Great (+4) :: Superb (+5) }}<!--
 +
-->{{#vardefine: defaultskilltypes | combat track }}<!--
 +
-->{{#vardefine: defaultskillmarks | }}<!--
 +
 +
-->{{Character sheet/FATE/Skill section
 +
| skillclass  = {{{skillclass  |{{#var:defaultskillclass}} }}}
 +
| skilltypes  = {{{skilltypes  |{{#var:defaultskilltypes}} }}}
 +
| skillmarkers = {{{skillmarkers|{{#var:defaultskillmarks}} }}}
 +
| skillranks  = {{{skillranks  |{{#var:defaultskillranks}} }}}
 +
| skills      = {{{skills |M_NUL}}}
 +
| skills1      = {{{skills1|M_NUL}}}
 +
| skills2      = {{{skills2|M_NUL}}}
 +
| skills3      = {{{skills3|M_NUL}}}
 +
| skills4      = {{{skills4|M_NUL}}}
 +
| skills5      = {{{skills5|M_NUL}}}
 +
}}<!--
  
 
   Define the types of skills available. These each have their own class, too.
 
   Define the types of skills available. These each have their own class, too.

Revision as of 20:36, 28 February 2011

[create]
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Template documentation
{{{charactername}}}
[[{{{campaign}}}]] ([[{{{player}}}]])
Aspects
Skills skill types: combat, track
M_NUL Template:((#set: has skill = m_nul ; Superb (+5)
                 Template:))
Skills types: combat, track
Stunts
FP 5 Refresh 5
Stress Tracks Consequences
health
 
 
 
 
 
mild
composure
 
 
 
 
 
moderate
severe

{{#set: game system = FATE }}{{#set: parent template = Template:Character_Sheet }}