From GamingWiki
Line 17: | Line 17: | ||
-->{{#vardefine: key | {{#rmatch: {{#var:keynum}} | (\D+)(\d+) | $1 }}}}<!-- | -->{{#vardefine: key | {{#rmatch: {{#var:keynum}} | (\D+)(\d+) | $1 }}}}<!-- | ||
-->{{#vardefine: num | {{#rmatch: {{#var:keynum}} | (\D+)(\d+) | $2 }}}}<!-- | -->{{#vardefine: num | {{#rmatch: {{#var:keynum}} | (\D+)(\d+) | $2 }}}}<!-- | ||
− | -->{{#hashdefine: singlesection | {{#hashvalue: topsectionhash | {{#var:num}} }} | , | ; }}<!-- | + | -->{{#hashdefine: singlesection | {{#hashvalue: topsectionhash | {{#var:num}} }} | ,sec, | ;sec; }}<!-- |
-->{{#hashinclude: singlesection | {{#var:key}} = {{#var:value}} }}<!-- | -->{{#hashinclude: singlesection | {{#var:key}} = {{#var:value}} }}<!-- | ||
-->{{#if: {{#var: num}} | <!-- | -->{{#if: {{#var: num}} | <!-- | ||
− | -->{{#hashinclude: topsectionhash | {{#var:num}} = {{#hashprint: singlesection | , | %%%% | @@@@ | %%%%;@@@@ }} }}<!-- | + | -->{{#hashinclude: topsectionhash | {{#var:num}} = {{#hashprint: singlesection | ,sec, | %%%% | @@@@ | %%%%;sec;@@@@ }} }}<!-- |
-->}}<!-- | -->}}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
Now each value of topsectionhash can be parsed into a new hash: | Now each value of topsectionhash can be parsed into a new hash: | ||
-->{{#hashprint: topsectionhash || %%%% | @@@@ | <!-- | -->{{#hashprint: topsectionhash || %%%% | @@@@ | <!-- | ||
− | -->{{#hashdefine: thetopsection | @@@@ }}<!-- | + | -->{{#hashdefine: thetopsection | @@@@ | ,sec, | ;sec; }}<!-- |
-->{{Character sheet/section <!-- | -->{{Character sheet/section <!-- | ||
-->| label1 = {{#hashvalue: thetopsection | label }} <!-- | -->| label1 = {{#hashvalue: thetopsection | label }} <!-- |
Revision as of 02:58, 7 March 2011
[create]
Error creating thumbnail: File missing
Template documentation Editors can experiment in this template's sandbox (edit) and testcases (create) pages. Please add categories and interwikis to the /doc subpage. Subpages of this template. |
{{{charactername}}} [[{{{campaign}}}]] ([[{{{player}}}]])
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Aspects | ||||||||
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Skills | skill types: combat, track | |||||||
Stunts | ||||||||
FP | 5 | Refresh | 5 | |||||
Stress Tracks | Consequences | |||||||
health | mild | |||||||
composure | moderate | |||||||
severe | ||||||||
{{#set: game system = FATE }}{{#set: parent template = Template:Character_Sheet }}