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| charactername = Sindri
 
| charactername = Sindri
 
| player        = Slava
 
| player        = Slava
| homeworld    = [[Sephii]]
+
| homeworld    = Sephii
 
| highconcept  = Android Artificer
 
| highconcept  = Android Artificer
 
| trouble      = Latent Dreams of Humanity
 
| trouble      = Latent Dreams of Humanity
| culturetech  = [[Sephii]]
+
| culturetech  = Sephii
 
| aspects      =
 
| aspects      =
 
;; Curiosity Killed The Cat
 
;; Curiosity Killed The Cat
 
;; Uncanny Valley
 
;; Uncanny Valley
;; You can't kill that which has no live
+
;; You can't kill that which has no life
 
;; Cold Steel Heart
 
;; Cold Steel Heart
;; Self Sufficient
+
;; Adaptive
 
| skills5      = Repair
 
| skills5      = Repair
 
| skills4      = Energy Weapons // MG :: Engineering
 
| skills4      = Energy Weapons // MG :: Engineering
 
| skills3      = Computer :: Resolve :: Stamina
 
| skills3      = Computer :: Resolve :: Stamina
| skills2      = Agility :: EVA :: MicroG :: Stealth
+
| skills2      = Agility :: EVA :: Navigation :: Stealth
| skills1      = Assets :: Brokerage :: Bureaucracy :: Medical :: Science
+
| skills1      = Assets :: Alertness :: MicroG:: Medical :: Science
 
| stunts        =
 
| stunts        =
;; [[Increased technology]] // 1
+
;; [[Intergrated T0 Energy Conduit]] // 1
 
;; [[Core Sephiite package]] // 1
 
;; [[Core Sephiite package]] // 1
 
;; [[Military-grade|Military-grade Energy Weapons]] // 1
 
;; [[Military-grade|Military-grade Energy Weapons]] // 1
| refresh      = 4
+
;; [[Micropressure_adaptation|Micropressure Adaptation]] // 1
 +
| refresh      = 3
 
| health = 5
 
| health = 5
 
| composure = 5
 
| composure = 5

Latest revision as of 23:58, 17 April 2011

{{#set: high concept = Android Artificer }}{{#set: trouble = Latent Dreams of Humanity }}{{#set: homeworld = Sephii }}

Sindri
High Concept Android Artificer
Trouble Latent Dreams of Humanity
Home world Sephii
Aspects
Skills skill types: space, combat, track
Superb (+5) Repair Template:((#set: has skill = repair ; 5
                 Template:))
Great (+4) Energy Weapons Template:((#set: has skill = energy weapons ; 4
                 Template:))
Good (+3) Computer :: Resolve :: Stamina Template:((#set: has skill = computer :: resolve :: stamina ; 3
                 Template:))
Decent (+2) Agility :: EVA :: Navigation :: Stealth Template:((#set: has skill = agility :: eva :: navigation :: stealth ; 2
                 Template:))
Average (+1) Assets :: Alertness :: MicroG:: Medical :: Science Template:((#set: has skill = assets :: alertness :: microg:: medical :: science ; 1
                 Template:))
Stunts
mainlabel= ?refresh adjustment= ?blurb= ?description= ?supernatural= ?subtypes= ?allows cost override= ?allows extra blurb= userparam=
                 columns::6 ;;
                 
                 cost::1 ;;
format=template template=SMW stunt line
     }}{{#set: has stunt = Intergrated T0 Energy Conduit }}{{#ask: [[Core Sephiite package]]
mainlabel= ?refresh adjustment= ?blurb= ?description= ?supernatural= ?subtypes= ?allows cost override= ?allows extra blurb= userparam=
                 columns::6 ;;
                 
                 cost::1 ;;
format=template template=SMW stunt line
     }}{{#set: has stunt = Core Sephiite package }}{{#ask: [[Military-grade Energy Weapons]]
mainlabel= ?refresh adjustment= ?blurb= ?description= ?supernatural= ?subtypes= ?allows cost override= ?allows extra blurb= userparam=
                 columns::6 ;;
                 
                 cost::1 ;;
format=template template=SMW stunt line
     }}{{#set: has stunt = Military-grade Energy Weapons }}{{#ask: [[Micropressure Adaptation]]
mainlabel= ?refresh adjustment= ?blurb= ?description= ?supernatural= ?subtypes= ?allows cost override= ?allows extra blurb= userparam=
                 columns::6 ;;
                 
                 cost::1 ;;
format=template template=SMW stunt line
     }}{{#set: has stunt = Micropressure Adaptation }}
Culture/Tech systemsh Sephiij
FP 3 Refresh 3
health
 
 
 
composure
 
 
 
wealth
 
 
 
mild medium serious

{{#set: campaign = Terra Φ }}{{#set: is in campaign = Terra Φ }}{{#set: has name =Sindri}}{{#set: player = Slava | is a = PC | PC in campaign = Terra Φ }}

Links[edit]

<graphviz border="frame" format="png" renderer="dot">

digraph character {
 rankdir=LR;
 node [fontcolor=blue,fontsize=12];
 "Sindri" [URL="Sindri"];
 { rank=same;

"Template:((#ask: Is relationship of::Sindri

     |mainlabel=-
     |?Has name=
     |?Has description=
     |format=array |propsep=" [URL="Template:((#ask: Is relationship of::Sindri
     |mainlabel=-
     |?Has name=
     |?Has description=
     |format=array |propsep="];"Template:))" [URL="Template:))"];

{"Template:((#ask: Is relationship of::+Has name::Sindri

     |mainlabel=-
     |?Is relationship of=
     |?Has description=
     |format=array |propsep=" [URL="Template:((#ask: Is relationship of::+Has name::Sindri
     |mainlabel=-
     |?Is relationship of=
     |?Has description=
     |format=array |propsep="]};{"Template:))" [URL="Template:))"]};
 }
 edge [fontsize=9];

"Sindri" -> "Template:((#ask: Is relationship of::Sindri

     |mainlabel=-
     |?Has name=
     |?Has description=
     |format=array |propsep=" [label="|sep="];"Sindri" -> "Template:))" [label=""];

"Template:((#ask: Is relationship of::+Has name::Sindri

     |mainlabel=-
     |?Is relationship of=
     |?Has description=
     |format=array |propsep=" -> "Sindri" [label="|sep="];"Template:))" -> "Sindri" [label=""];
}

</graphviz>