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(Created page with "These stunts represent genetic drift among human populations in certain places. Any character with one of these stunts must either have an appropriate homeworld or else have some...")
 
 
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These stunts represent genetic drift among human populations in certain places. Any character with one of these stunts must either have an appropriate homeworld or else have some explanatory background (perhaps including an aspect).
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<noinclude><!--
  
==== Adaptation, low gravity ====
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-->{{Stunt type
 +
| title      = Environmental adaptation stunts
 +
| description = These stunts represent genetic drift among human populations in certain places. Any character with one of these stunts must either have an appropriate homeworld or else have some explanatory background (perhaps including an aspect).
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| used in    = Terra Φ
 +
}}<!--
  
This character is used to gravity below one gee. They are much more comfortable than other people in low gravity and experience fewer negative effects while in microgravity. However, they fare worse in heavy gravity, and in particular are unable to sustain high acceleration in space craft for as long.
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--></noinclude>
 
 
; Effect : penalties for low gravity are reduced by 2 (to a minimum of 0). Penalties due to high gravity are increased by 2.
 
; Who has this stunt : natives of Eridanus II, people from a line of orbital freight workers.
 

Latest revision as of 14:48, 16 February 2011

{{#set: | is a = Stunt type | title = Environmental adaptation stunts | description = These stunts represent genetic drift among human populations in certain places. Any character with one of these stunts must either have an appropriate homeworld or else have some explanatory background (perhaps including an aspect). }}{{#set: used in=Terra Φ}} These stunts represent genetic drift among human populations in certain places. Any character with one of these stunts must either have an appropriate homeworld or else have some explanatory background (perhaps including an aspect). {{#ask: stunt type::Environmental adaptation stunts | mainlabel=Stunt | ?effect | ?refresh cost=Cost | default=

no stunts found

}}

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