From GamingWiki
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− | + | {{Documentation}} | |
− | |||
{| class="infobox" | {| class="infobox" | ||
<onlyinclude><!-- | <onlyinclude><!-- | ||
+ | |||
+ | -->{{#vardefine: defaultskillclass | skill }}<!-- | ||
+ | -->{{#vardefine: defaultskillranks | Average (+1) :: Decent (+2) :: Good (+3) :: Great (+4) :: Superb (+5) }}<!-- | ||
+ | -->{{#vardefine: defaultskilltypes | combat track }}<!-- | ||
+ | -->{{#vardefine: defaultskillmarks | }}<!-- | ||
+ | |||
+ | Parse a list of skills and their attributes | ||
+ | -->{{#if: {{{skilllist|}}} |<!-- | ||
+ | -->{{#hashdefine: skilllisthash }}<!-- | ||
+ | -->{{#arraydefine: skillgroupsarray | {{{skilllist}}} | ;; }}<!-- | ||
+ | -->{{#arrayprint: skillgroupsarray | | $skilllistline$ | <!-- | ||
+ | -->{{#arraydefine: skillgrouparray | $skilllistline$ | :: }}<!-- | ||
+ | -->{{#vardefine: skillgroupname | {{#arrayindex: skillgrouparray | 0}} }}<!-- | ||
+ | -->{{#arrayslice: skillgrouparray | skillgrouparray | 1 }}<!-- | ||
+ | -->{{#arrayprint: skillgrouparray | | $skillstring$ | <!-- | ||
+ | -->{{#vardefine: skillname | {{#explode: $skillstring$ | // | 0 }} }}<!-- | ||
+ | -->{{#vardefine: skillattr | {{#explode: $skillstring$ | // | 1 }} }}<!-- | ||
+ | -->{{#hashinclude: skilllisthash | {{#var:skillname}} = 0 }}<!-- | ||
+ | -->{{#hashinclude: skillhash-{{#var:skillname}} | ||
+ | | group = {{#var:skillgroupname}} | ||
+ | | attributes = {{#var:skillgroupattr}} | ||
+ | }}<!-- | ||
+ | -->}}<!-- | ||
+ | -->}}<!-- | ||
+ | -->}}<!-- | ||
-->{{#vardefine: cols | {{{columns|6}}} }}<!-- | -->{{#vardefine: cols | {{{columns|6}}} }}<!-- | ||
Define the types of skills available. These each have their own class, too. | Define the types of skills available. These each have their own class, too. | ||
− | -->{{#vardefine: skillClass | {{{skillclass}}} }}<!-- | + | -->{{#vardefine: skillClass | {{{skillclass |{{#var:defaultskillclass}} }}} }}<!-- |
− | -->{{#arraydefine: skilltypearray | {{{skilltypes}}} | /\s+/ }}<!-- | + | -->{{#arraydefine: skilltypearray | {{{skilltypes |{{#var:defaultskilltypes}} }}} | /\s+/ }}<!-- |
-->{{#arraytohash: classhash | skilltypearray | skilltypearray }}<!-- | -->{{#arraytohash: classhash | skilltypearray | skilltypearray }}<!-- | ||
We may have custom skill ranks. | We may have custom skill ranks. | ||
− | -->{{#arraydefine: skilllevelarray | {{{skillranks}}} | :: }}<!-- | + | -->{{#arraydefine: skilllevelarray | {{{skillranks |{{#var:defaultskillranks}} }}} | :: }}<!-- |
-->{{#arraymerge: skilllevelsreverse | skilllevelarray }}<!-- | -->{{#arraymerge: skilllevelsreverse | skilllevelarray }}<!-- | ||
-->{{#arraysort: skilllevelsreverse | reverse }}<!-- | -->{{#arraysort: skilllevelsreverse | reverse }}<!-- | ||
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There are various skill markers that may be defined -- these go into a hash. | There are various skill markers that may be defined -- these go into a hash. | ||
− | -->{{#hashdefine: skillmarkerhash | {{{skillmarkers}}} | :: | /\/\// }}<!-- | + | -->{{#hashdefine: skillmarkerhash | {{{skillmarkers|{{#var:defaultskillmarks}} }}} | :: | /\/\// }}<!-- |
Use a hash to store and then print the skills | Use a hash to store and then print the skills | ||
-->{{#hashdefine: skillhash}}<!-- | -->{{#hashdefine: skillhash}}<!-- | ||
+ | Keep track of how many skill slots have been used | ||
+ | -->{{#vardefine: skillsused | 0}}<!-- | ||
We either have a long section of skills, or one entry per level. | We either have a long section of skills, or one entry per level. | ||
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-->{{#arrayslice: skillsbylevel | skillsbylevel | 0 }}<!-- | -->{{#arrayslice: skillsbylevel | skillsbylevel | 0 }}<!-- | ||
-->{{#arraytohash: skillhash | skillsbylevel | skilllevelsreverse }}<!-- | -->{{#arraytohash: skillhash | skillsbylevel | skilllevelsreverse }}<!-- | ||
− | -->{{#arrayreset: skillsbylevel}}<!-- | + | -->{{#arrayreset: skillsbylevel}}<!-- |
-->|<!-- | -->|<!-- | ||
No single skills section. We look for multiple sections: 'skills1', 'skills2', etc. | No single skills section. We look for multiple sections: 'skills1', 'skills2', etc. | ||
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-->{{#forargs: skills | thelevel | theskilllist | <!-- | -->{{#forargs: skills | thelevel | theskilllist | <!-- | ||
-->{{#ifeq: {{#var:theskilllist}} | M_NUL ||<!-- | -->{{#ifeq: {{#var:theskilllist}} | M_NUL ||<!-- | ||
− | + | -->{{#rmatch: {{#var:thelevel}} | /^\d+$/ | <!-- | |
− | + | -->{{#hashinclude: skillhash | {{#var: thelevel}}={{#var:theskilllist}} }}<!-- | |
− | + | -->}}<!-- | |
-->}}<!-- | -->}}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
− | -->}}<!-- | + | -->}}<!-- end if |
+ | |||
+ | Get the keys of our skill hash: | ||
+ | -->{{#hashtoarray:|skillhash|skillhashkeys}}<!-- | ||
+ | -->{{#arraysort:skillhashkeys|desc}}<!-- | ||
+ | -->{{#arraydefine: skillpartkeys | name, marker}}<!-- | ||
+ | Print the section header | ||
--> | --> | ||
− | {{Character sheet/section | columns = {{#var:cols}} | + | {{Character sheet/section |
+ | | columns = {{#var:cols}} | ||
| subhead = {{{label|Skills}}} | | subhead = {{{label|Skills}}} | ||
| righthead = {{#if:{{{skilltypes|}}}|<!-- | | righthead = {{#if:{{{skilltypes|}}}|<!-- | ||
− | -->types: {{#hashprint: classhash | , | %%%% | @@@@ | <span class="{{#var:skillClass}} @@@@"> %%%%</span> }}<!-- | + | -->skill types: {{#hashprint: classhash | , | %%%% | @@@@ | <span class="{{#var:skillClass}} @@@@"> %%%%</span> }}<!-- |
-->}} | -->}} | ||
− | }}<!-- end section | + | }}<!-- end section |
− | + | Print the skill listings | |
− | -->{{#hashprint: skillhash || | + | -->{{#hashprint: skillhash || $skillrank$ | $skline$ | <!-- |
− | -->{{#arraydefine: skilllineary | | + | -->{{#arraydefine: skilllineary | $skline$ | ; }}<!-- |
− | -->{{#if: | + | -->{{#if: $skline$ |<!-- |
-->{{Character sheet/section<!-- | -->{{Character sheet/section<!-- | ||
− | -->| label1 = {{#arrayindex: skilllevelarray | {{#expr: | + | -->| labelclass1 = label <!-- |
+ | -->| dataclass1 = {{#var: skillClass }} <!-- | ||
+ | -->| label1 = {{#arrayindex: skilllevelarray | {{#expr: $skillrank$ -1}} }}<!-- | ||
-->| data1 = <!-- | -->| data1 = <!-- | ||
-->{{#arrayprint: skilllineary | , | $theskill$ | <!-- | -->{{#arrayprint: skilllineary | , | $theskill$ | <!-- | ||
-->{{#arraydefine: theskillarray | $theskill$ | /\/\// }}<!-- | -->{{#arraydefine: theskillarray | $theskill$ | /\/\// }}<!-- | ||
− | -->{{#arraytohash: theskillhash | theskillarray | | + | -->{{#arraytohash: theskillhash | theskillarray | skillpartkeys }}<!-- |
− | -->{{#vardefine: theskilltag | {{lc:{{#replace:{{# | + | -->{{#vardefine: theskillname | {{#hashvalue: theskillhash | name}} }}<!-- |
+ | -->{{#vardefine: theskilltag | {{lc:{{#replace:{{#var: theskillname}}||-}}}}}}<!-- | ||
+ | |||
--><span class="{{#var:skillClass}} skill-{{#var:theskilltag}}"><!-- | --><span class="{{#var:skillClass}} skill-{{#var:theskilltag}}"><!-- | ||
− | -->{{# | + | -->{{#var: theskillname }}<!-- |
--></span> <!-- | --></span> <!-- | ||
-->{{#hashvalue: skillmarkerhash | {{#hashvalue: theskillhash | marker}} }}<!-- | -->{{#hashvalue: skillmarkerhash | {{#hashvalue: theskillhash | marker}} }}<!-- | ||
+ | Add SMW properties | ||
+ | -->{{#if:{{#var:theskillname}}|<!-- | ||
+ | -->{{#set: | ||
+ | | has skill = {{lc:{{#var:theskillname}}}} ; $skillrank$ | ||
+ | }}<!-- | ||
+ | -->}}<!-- | ||
+ | |||
+ | Increment skill slot counter | ||
+ | -->{{#vardefine: skillsused | {{#expr: {{#var:skillsused|0}} + $skillrank$}} }}<!-- | ||
+ | |||
-->{{#arrayreset: theskillarray}}<!-- | -->{{#arrayreset: theskillarray}}<!-- | ||
-->{{#hashreset: theskillhash}}<!-- | -->{{#hashreset: theskillhash}}<!-- | ||
− | -->}}<!-- | + | -->}}<!-- end arrayprint |
− | + | -->}}<!-- end section | |
− | + | -->}}<!-- end if skline | |
− | -->}}<!-- | ||
− | -->}}<!-- | ||
-->{{#arrayreset: skilllinearray}}<!-- | -->{{#arrayreset: skilllinearray}}<!-- | ||
− | -->|skilllevelsreverse}}<!-- | + | --><!--|skilllevelsreverse}}--><!-- end hashprint |
+ | -->|skillhashkeys}}<!-- end hashprint | ||
+ | |||
+ | Print the section footer, if required | ||
+ | -->{{#if: {{#vardefineecho:skillsallowed|{{{defaultskillpoints|}}}}}| | ||
+ | {{Character sheet/section | ||
+ | | columns = {{#var:cols}} | ||
+ | | llabel1 = Points used | ldata1 = {{#var:skillsused}} | ||
+ | | label1 = remaining | data1 = {{#expr: {{#var:skillsallowed}} - {{#var:skillsused}} }} | ||
+ | | rlabel1 = total | rdata1 = {{#var:skillsallowed}} | ||
+ | }}<!-- end section | ||
+ | -->}}<!-- end if | ||
-->{{#hashreset: skillhash | skillmarkerhash | classhash }}<!-- | -->{{#hashreset: skillhash | skillmarkerhash | classhash }}<!-- | ||
− | -->{{#arrayreset: skilltypearray, skilllevelarray, skilllevelsreverse, skillhashkeys }}<!-- | + | -->{{#arrayreset: skilltypearray, skilllevelarray, skilllevelsreverse, skillhashkeys, skillpartkeys }}<!-- |
--></onlyinclude> | --></onlyinclude> | ||
|} | |} |
Latest revision as of 17:42, 3 February 2016
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Template documentation Editors can experiment in this template's sandbox (create) and testcases (create) pages. Please add categories and interwikis to the /doc subpage. Subpages of this template. |
Skills |