Skalchemist (talk | contribs) |
Skalchemist (talk | contribs) |
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|+ Scores and Bonuses | |+ Scores and Bonuses | ||
|- | |- | ||
− | |Strength | + | |Strength 9 |
− | |Dexterity | + | |Dexterity 15 |
− | |Constitution | + | |Constitution 16 |
− | |Intelligence | + | |Intelligence 13 |
− | |Wisdom | + | |Wisdom 12 |
− | |Charisma | + | |Charisma 8 |
|- | |- | ||
|Weak? | |Weak? | ||
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|Scarred? | |Scarred? | ||
|- | |- | ||
− | |STR | + | |STR +0 |
− | |DEX | + | |DEX +1 |
− | |CON | + | |CON +2 |
− | |INT | + | |INT +1 |
− | |WIS | + | |WIS +0 |
− | |CHA | + | |CHA -1 |
|} | |} | ||
|- | |- | ||
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|Damage d8 | |Damage d8 | ||
|Armor 2 | |Armor 2 | ||
− | |Max HP | + | |Max HP 26 |
− | |Current HP | + | |Current HP 26 |
|} | |} | ||
|} | |} | ||
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'''Dungeon Crawl'''<br /> | '''Dungeon Crawl'''<br /> | ||
When you defy danger to get through a difficult or dangerous passageway, on a hit, you may bring one of your companions through with you safely. Whatever you roll, you may sacrifice a piece of your gear to ignore a consequence—whichever piece is most readily at hand or makes the most sense. If this is adventuring gear that is still undefined, say what it is now. | When you defy danger to get through a difficult or dangerous passageway, on a hit, you may bring one of your companions through with you safely. Whatever you roll, you may sacrifice a piece of your gear to ignore a consequence—whichever piece is most readily at hand or makes the most sense. If this is adventuring gear that is still undefined, say what it is now. | ||
+ | |||
+ | <span style="font-size:60%">Note: Max HP = 10+Constitution; Max Load = 12+STR</span> | ||
|- | |- | ||
| style="vertical-align: top" |'''Race''' | | style="vertical-align: top" |'''Race''' | ||
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__________ shares my thirst for adventure. | __________ shares my thirst for adventure. | ||
|- | |- | ||
− | | style="vertical-align: top" |'''Gear''' (Max Load 12 | + | | style="vertical-align: top" |'''Gear''' (Max Load 12) |
Leather Armor (1 armor, worn, 1 weight)<br /> | Leather Armor (1 armor, worn, 1 weight)<br /> | ||
Shield (+1 armor, 1 weight)<br /> | Shield (+1 armor, 1 weight)<br /> | ||
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{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
− | |WHEN YOU GAIN A LEVEL FROM 2-5, PICK ONE OF THESE MOVES AND CUT AND PASTE IT TO THE MOVE LIST ABOVE | + | | style="vertical-align: top" |WHEN YOU GAIN A LEVEL FROM 2-5, PICK ONE OF THESE MOVES AND CUT AND PASTE IT TO THE MOVE LIST ABOVE |
'''Bug Eater'''<br /> | '''Bug Eater'''<br /> | ||
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* Choose a character within your reach and redirect their attack. | * Choose a character within your reach and redirect their attack. | ||
* Choose a character you can see or hear. You reach them before they can react. | * Choose a character you can see or hear. You reach them before they can react. | ||
− | |WHEN YOU GAIN A LEVEL FROM 6-10, YOU MAY CHOOSE FROM THIS LIST AS WELL AS THE 2-5 LIST | + | | style="vertical-align: top" |WHEN YOU GAIN A LEVEL FROM 6-10, YOU MAY CHOOSE FROM THIS LIST AS WELL AS THE 2-5 LIST |
'''Cavedancer'''<br /> | '''Cavedancer'''<br /> |
Latest revision as of 03:49, 27 January 2015
Józef[edit]
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Alignment
DELETE ALL BUT ONE OF THESE, THEN DELETE THIS INSTRUCTION |
Moves
Meatshield The Good Soldier Dungeon Crawl Note: Max HP = 10+Constitution; Max Load = 12+STR |
Race
DELETE ALL BUT ONE OF THESE, THEN DELETE THIS INSTRUCTION | |
Bonds (Max 4)
FILL IN FOUR OF THESE WITH ANOTHER PC NAME, THEN DELETE THE REST AND THESE INSTRUCTIONS | |
Gear (Max Load 12)
Leather Armor (1 armor, worn, 1 weight) |
Advanced Moves[edit]
WHEN YOU GAIN A LEVEL FROM 2-5, PICK ONE OF THESE MOVES AND CUT AND PASTE IT TO THE MOVE LIST ABOVE
Bug Eater Lynx-Eyed, Like Burning Coals Mental Map Rope Tricks Tremors Bodyguard
Martyr’s Shield Protection Staunch Defender A Little Help From my Friends Scout When you spout lore about a military unit or situation you have observed, you may use WIS instead of CHA. Anyone acting on your information takes +1 forward. Setup Strike When you hack and slash, choose an ally. Their next attack against your target does +1d4 damage. Skirmisher When you enter a battle, roll+WIS. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 anyway, but take -1 forward and your enemies see you as their main threat. During the battle, spend a hold to:
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WHEN YOU GAIN A LEVEL FROM 6-10, YOU MAY CHOOSE FROM THIS LIST AS WELL AS THE 2-5 LIST
Cavedancer Cavespeaker Strange Medicine Impervious Defender Over My Dead Body Superior Bodyguard
You may also ask any of these instead of a question from the discern realities list. Battle Plans Tactical Commander
Tandem Strike Veteran Scout Requires: Scout. When you undertake a perilous journey, you always spot trouble in advance, as if you had rolled 10+ for scout. You can take on a second job, roll for it as normal. |