Skalchemist (talk | contribs) (→Advanced Moves) |
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− | |'''Adventurer''' (Good Samaritan, | + | |'''Adventurer''' (Good Samaritan, Bard, Martial Hero [D]) |
|Level 1 | |Level 1 | ||
|XP 7 | |XP 7 | ||
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Good: Endanger yourself to combat an unnatural threat.<br /> | Good: Endanger yourself to combat an unnatural threat.<br /> | ||
Good: Fight honourably on behalf of someone who does not deserve the misfortunes they have suffered.<br /> | Good: Fight honourably on behalf of someone who does not deserve the misfortunes they have suffered.<br /> | ||
− | Good: Help someone without them even asking. | + | Good: Leave someone more knowledgeable than when you met them.<br /> |
+ | Good: Help someone without them even asking. | ||
| rowspan="4" style="vertical-align: top" |'''Moves''' | | rowspan="4" style="vertical-align: top" |'''Moves''' | ||
+ | |||
+ | '''Bardic Lore'''<br /> | ||
+ | You have an area of expertise. <br /> | ||
+ | DELETE ALL BUT ONE ITEM FROM THIS LIST, THEN DELETE THIS INSTRUCTION<br /> | ||
+ | * A Bestiary of Creatures Unusual. | ||
+ | * The Dead and Undead. | ||
+ | * Gods and their Servants. | ||
+ | * Grand Histories of the Known World. | ||
+ | * Legends of Heroes Past. | ||
+ | * The Planar Spheres. | ||
+ | * Spells and Magicks. | ||
+ | When you first encounter an important creature, location, or item (your call) covered by your bardic lore, you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what legend, song, or tale you heard that information in. | ||
+ | |||
+ | '''A Port in the Storm'''<br /> | ||
+ | When you return to a civilized settlement you’ve visited before, tell the GM when you were last here. They’ll tell you how it’s changed since then. | ||
'''Charming and Open'''<br /> | '''Charming and Open'''<br /> | ||
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'''Fists of Fury'''<br /> | '''Fists of Fury'''<br /> | ||
You are never unarmed—your body, and each of your limbs, is a weapon (hand, 0 weight), just as good as any other. | You are never unarmed—your body, and each of your limbs, is a weapon (hand, 0 weight), just as good as any other. | ||
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− | <span style="font-size:60%">Note: Max HP = 6+Constitution; Max Load = | + | <span style="font-size:60%">Note: Max HP = 6+Constitution; Max Load = 8+STR</span> |
|- | |- | ||
| style="vertical-align: top" |'''Race''' | | style="vertical-align: top" |'''Race''' | ||
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Human: When you make camp in a dungeon or city, you don’t need to consume a ration.<br /> | Human: When you make camp in a dungeon or city, you don’t need to consume a ration.<br /> | ||
Human: When you arrive at a new settlement, an honourable fighting society will accept you as their guest and provide you with friendship, hospitality, and advice. If you also agree to help them solve a problem they have, take +1 forward.<br /> | Human: When you arrive at a new settlement, an honourable fighting society will accept you as their guest and provide you with friendship, hospitality, and advice. If you also agree to help them solve a problem they have, take +1 forward.<br /> | ||
− | Human: When | + | Human: When you first enter a civilized settlement, someone who respects the custom of hospitality to monks will take you in as their guest.<br /> |
|- | |- | ||
| style="vertical-align: top" |'''Bonds''' (Max 5) | | style="vertical-align: top" |'''Bonds''' (Max 5) | ||
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__________ has some problems I could help them solve.<br /> | __________ has some problems I could help them solve.<br /> | ||
__________ is a valuable friend.<br /> | __________ is a valuable friend.<br /> | ||
− | __________ | + | __________ trusted me with a secret.<br /> |
− | __________ | + | This is not my first adventure with __________. |
|- | |- | ||
− | | style="vertical-align: top" |'''Gear''' (Max Load | + | | style="vertical-align: top" |'''Gear''' (Max Load 8) |
Beads (holy, 0 weight)<br /> | Beads (holy, 0 weight)<br /> | ||
Cloak (warm, 1 weight)<br /> | Cloak (warm, 1 weight)<br /> | ||
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− | |WHEN YOU GAIN A LEVEL FROM 2-5, PICK ONE OF THESE MOVES AND CUT AND PASTE IT TO THE MOVE LIST ABOVE | + | | style="vertical-align: top" |WHEN YOU GAIN A LEVEL FROM 2-5, PICK ONE OF THESE MOVES AND CUT AND PASTE IT TO THE MOVE LIST ABOVE |
'''Arrows in Hand'''<br /> | '''Arrows in Hand'''<br /> | ||
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When you give a receptive NPC heartfelt advice about what they should do, roll+WIS. On a 10+, they follow your advice in whatever way they think is most beneficial for them. On a 7-9, they only follow your advice if you back them up and help them do it. | When you give a receptive NPC heartfelt advice about what they should do, roll+WIS. On a 10+, they follow your advice in whatever way they think is most beneficial for them. On a 7-9, they only follow your advice if you back them up and help them do it. | ||
− | ''' | + | '''Bamboozle'''<br /> |
− | + | When you parley with someone, on a hit, you also take +1 forward with them. | |
− | + | ||
− | + | '''Bardic Expert'''<br /> | |
− | + | Requires: Bardic Lore. Choose a second area of expertise from the bardic lore list. | |
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− | |||
'''Fount of Knowledge'''<br /> | '''Fount of Knowledge'''<br /> | ||
When you spout lore about something no one else has any clue about, take +1. | When you spout lore about something no one else has any clue about, take +1. | ||
− | ''' | + | '''A Little Help From my Friends''' |
− | When you | + | When you successfully aid someone, you take +1 forward as well. |
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− | + | | style="vertical-align: top" | WHEN YOU GAIN A LEVEL FROM 6-10, YOU MAY CHOOSE FROM THIS LIST AS WELL AS THE 2-5 LIST | |
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− | | WHEN YOU GAIN A LEVEL FROM 6-10, YOU MAY CHOOSE FROM THIS LIST AS WELL AS THE 2-5 LIST | ||
'''Glorious Honour'''<br /> | '''Glorious Honour'''<br /> | ||
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Replaces: Helpful. When you aid another PC, you don’t roll. They take +1 to their roll and if you would share in the consequences of their actions, you always get a chance to defend yourself first. | Replaces: Helpful. When you aid another PC, you don’t roll. They take +1 to their roll and if you would share in the consequences of their actions, you always get a chance to defend yourself first. | ||
− | ''' | + | '''Con'''<br /> |
− | When you | + | Replaces: Bamboozle. When you parley with someone, on a hit, you also take +1 forward with them and get to ask their player one question which they must answer truthfully. |
− | ''' | + | '''An Ear for Magic'''<br /> |
− | When you | + | When you hear an enemy cast a spell, the GM will tell you the name of the spell and its effects. Take +1 forward when acting on the answers. |
− | ''' | + | '''Reputation'''<br /> |
− | + | When you first meet someone who’s heard of you, roll+CHA. On a 10+, tell the GM two things they’ve heard about you. On a 7-9, tell the GM one thing they’ve heard, and the GM tells you one thing. | |
− | ''' | + | '''Unforgettable Face'''<br /> |
− | When you | + | When you meet someone you’ve met before (your call) after some time apart, you take +1 forward against them. |
|} | |} | ||
+ | |||
+ | [[Category: Vagabonds of Murghabkanda]] |
Latest revision as of 19:47, 4 October 2015
Alexei the Monk[edit]
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Alignment
DELETE ALL BUT ONE OF THESE, THEN DELETE THIS INSTRUCTION |
Moves
Bardic Lore
When you first encounter an important creature, location, or item (your call) covered by your bardic lore, you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what legend, song, or tale you heard that information in. A Port in the Storm Charming and Open
Fight with Honour
You lose any remaining chi once the fight is over. Fists of Fury Note: Max HP = 6+Constitution; Max Load = 8+STR |
Race
DELETE ALL BUT ONE OF THESE, THEN DELETE THIS INSTRUCTION | |
Bonds (Max 5)
FILL IN FOUR OF THESE WITH ANOTHER PC NAME, THEN DELETE THE REST AND THESE INSTRUCTIONS | |
Gear (Max Load 8)
Beads (holy, 0 weight) |
Advanced Moves[edit]
WHEN YOU GAIN A LEVEL FROM 2-5, PICK ONE OF THESE MOVES AND CUT AND PASTE IT TO THE MOVE LIST ABOVE
Arrows in Hand
Fuelled by Honour Hand of Monkey Honourable Society Light as a Feather Ask Me Anything Helpful A Little Help From my Friends Show Me the Way Bamboozle Bardic Expert Fount of Knowledge A Little Help From my Friends When you successfully aid someone, you take +1 forward as well. |
WHEN YOU GAIN A LEVEL FROM 6-10, YOU MAY CHOOSE FROM THIS LIST AS WELL AS THE 2-5 LIST
Glorious Honour Hands of the Monkey King Superior Technique
Show Me the Right Way Tough Love Very Helpful Con An Ear for Magic Reputation Unforgettable Face |