Skalchemist (talk | contribs) (Created page with "== Avgust Ruslan == {| class="wikitable" |- | {| class="wikitable" |- |'''Magician''' (Arcane Ritualist, Prepared Caster, Sage [A]) |Level 1 |XP 7 |} | rowspan="2" | {| class=...") |
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|+ Scores and Bonuses | |+ Scores and Bonuses | ||
|- | |- | ||
− | |Strength | + | |Strength 8 |
− | |Dexterity | + | |Dexterity 13 |
− | |Constitution | + | |Constitution 9 |
|Intelligence 16 | |Intelligence 16 | ||
− | |Wisdom | + | |Wisdom 15 |
− | |Charisma | + | |Charisma 12 |
|- | |- | ||
|Weak? | |Weak? | ||
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|Scarred? | |Scarred? | ||
|- | |- | ||
− | |STR | + | |STR -1 |
− | |DEX | + | |DEX +1 |
− | |CON | + | |CON +0 |
− | |INT | + | |INT +2 |
− | |WIS | + | |WIS +1 |
− | |CHA | + | |CHA +0 |
|} | |} | ||
|- | |- | ||
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|Damage d4 | |Damage d4 | ||
|Armor 0 | |Armor 0 | ||
− | |Max HP | + | |Max HP 15 |
− | |Current HP | + | |Current HP 15 |
|} | |} | ||
|} | |} | ||
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| style="vertical-align: top" |'''Alignment''' | | style="vertical-align: top" |'''Alignment''' | ||
DELETE ALL BUT ONE OF THESE, THEN DELETE THIS INSTRUCTION<br /> | DELETE ALL BUT ONE OF THESE, THEN DELETE THIS INSTRUCTION<br /> | ||
− | Lawful: Exploit the letter of the law (or an agreement) for your own benefit. | + | Lawful: Exploit the letter of the law (or an agreement) for your own benefit.<br /> |
Lawful: Support the lawful order with your wisdom. | Lawful: Support the lawful order with your wisdom. | ||
| rowspan="4" style="vertical-align: top" |'''Moves''' | | rowspan="4" style="vertical-align: top" |'''Moves''' | ||
+ | |||
+ | '''Consult Sage'''<br /> | ||
+ | When another PC comes to you for advice about something important and you tell them what you honestly think is best, they get +1 forward when following your advice. At the end of a session, if any other PCs benefited from following your advice, you can mark XP. | ||
'''Ritual'''<br /> | '''Ritual'''<br /> | ||
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* You’ll have to disenchant ________ to do it. | * You’ll have to disenchant ________ to do it. | ||
* You’ll need help from ________. | * You’ll need help from ________. | ||
− | + | ||
'''Cast a Magic Spell'''<br /> | '''Cast a Magic Spell'''<br /> | ||
When you release a spell you’ve prepared, roll+INT. On a 10+, the spell is successfully cast and you do not forget the spell—you may cast it again later. On a 7-9, the spell is cast, but choose one: | When you release a spell you’ve prepared, roll+INT. On a 10+, the spell is successfully cast and you do not forget the spell—you may cast it again later. On a 7-9, the spell is cast, but choose one: | ||
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Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell. | Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell. | ||
+ | '''Prepare Magic Spells'''<br /> | ||
+ | When you spend uninterrupted time (an hour or so) in quiet contemplation of your spellbook, you lose any spells you already have prepared. Prepare new spells of your choice from your spellbook whose total levels don't exceed your own level+1. Prepare your cantrips, which never count against your limit. | ||
+ | |||
'''Magic Spellbook'''<br /> | '''Magic Spellbook'''<br /> | ||
You have mastered several spells and inscribed them in your spellbook. When you gain a level, add a new spell of your level or lower to your spellbook, chosen from those offered by your three schools. Your spellbook is 1 weight. | You have mastered several spells and inscribed them in your spellbook. When you gain a level, add a new spell of your level or lower to your spellbook, chosen from those offered by your three schools. Your spellbook is 1 weight. | ||
− | + | {| class="wikitable" | |
− | + | !School | |
− | + | !Spell Name | |
− | + | !Level | |
− | + | !Description | |
− | + | |- | |
− | + | |Evocation | |
− | + | |Light | |
− | + | |CANTRIP | |
+ | |An item you touch glows with arcane light, about as bright as a torch. It gives off no heat or sound and requires no fuel, but it is otherwise like a mundane torch. You have complete control of the colour of the flame. The spell lasts as long as it is in your presence. | ||
+ | |- | ||
+ | |Evocation | ||
+ | |Magic Missile | ||
+ | |LEVEL 1 | ||
+ | |Projectiles of pure magic spring from your fingers. Deal 2d4 damage to one target. | ||
+ | |- | ||
+ | |Divination | ||
+ | |Identify | ||
+ | |CANTRIP | ||
+ | |This spell will tell you what an item that you touch is, if you don’t already know. Only mundane details are revealed. | ||
+ | |- | ||
+ | |Divination | ||
+ | |Detect Magic | ||
+ | |LEVEL 1 | ||
+ | |One of your senses is briefly attuned to magic. The GM will tell you what here is magical. | ||
+ | |- | ||
+ | |Summoning | ||
+ | |Unseen Servant | ||
+ | |CANTRIP ONGOING | ||
+ | |You conjure a simple invisible construct that can do nothing but carry items. It has Load 3 and carries anything you hand to it. It cannot pick up items on its own and can only carry those you give to it. Items carried by an unseen servant appear to float in the air a few paces behind you. An unseen servant that takes damage or leaves your presence is immediately dispelled, dropping any items it carried. Otherwise the unseen servant serves you until you end the spell. | ||
+ | |- | ||
+ | |Summoning | ||
+ | |Contact Spirits | ||
+ | |LEVEL 1 | ||
+ | |Name the spirit you wish to contact (or leave it to the GM). You pull that creature through the planes, just close enough to speak to you. It is bound to answer any one question you ask to the best of its ability. | ||
+ | |} | ||
<span style="font-size:60%">Note: Max HP = 6+Constitution; Max Load = 7+STR</span> | <span style="font-size:60%">Note: Max HP = 6+Constitution; Max Load = 7+STR</span> | ||
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__________ never takes my advice. | __________ never takes my advice. | ||
|- | |- | ||
− | | style="vertical-align: top" |'''Gear''' (Max Load | + | | style="vertical-align: top" |'''Gear''' (Max Load 6) |
− | + | Magic Spellbook (1 weight, see moves)<br /> | |
+ | Sweet Hat (stylish, 0 weight)<br /> | ||
+ | Oleksander's Necklace (?, 0 weight)<br /> | ||
+ | Backpack<br /> | ||
Cloak (warm, 1 weight)<br /> | Cloak (warm, 1 weight)<br /> | ||
− | + | Piece of Fractal Marble (8 uses, +1d4 damage on casting Magic Missile, 1 weight)<br /> | |
− | + | Dagger (hand, 1 weight)<br /> | |
− | |||
− | |||
Lantern (uses oil, Light 3, 1 weight)<br /> | Lantern (uses oil, Light 3, 1 weight)<br /> | ||
− | Flask of Oil ( | + | Flask of Oil (2 uses, 1 weight)<br /> |
− | |||
− | |||
− | |||
TOTAL WEIGHT: 6 | TOTAL WEIGHT: 6 | ||
|} | |} | ||
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|- | |- | ||
| style="vertical-align: top" |WHEN YOU GAIN A LEVEL FROM 2-5, PICK ONE OF THESE MOVES AND CUT AND PASTE IT TO THE MOVE LIST ABOVE | | style="vertical-align: top" |WHEN YOU GAIN A LEVEL FROM 2-5, PICK ONE OF THESE MOVES AND CUT AND PASTE IT TO THE MOVE LIST ABOVE | ||
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'''Buddy Movie'''<br /> | '''Buddy Movie'''<br /> | ||
You have a trusty sidekick or partner, who supports you in all that you do. Describe them and give them a name (Adam, Monkey King, or Sarah, for example). They count as a hireling with loyalty +2 and skill points equal to your level+1, with your choice of skills, plus one of the following abilities: | You have a trusty sidekick or partner, who supports you in all that you do. Describe them and give them a name (Adam, Monkey King, or Sarah, for example). They count as a hireling with loyalty +2 and skill points equal to your level+1, with your choice of skills, plus one of the following abilities: | ||
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When you see the effects of an arcane spell, ask the GM the name of the spell and its effects. You take +1 when acting on the answers. | When you see the effects of an arcane spell, ask the GM the name of the spell and its effects. You take +1 when acting on the answers. | ||
− | + | '''Empowered Magic'''<br /> | |
+ | Requires: Cast a Magic Spell. When you cast a spell, on a 10+, you have the option of choosing from the 7-9 list. If you do, you may choose one of these as well: | ||
+ | * The spell’s effects are maximized. | ||
+ | * The spell’s targets are doubled. | ||
− | ''' | + | '''Expanded Spellbook'''<br /> |
− | Requires: | + | Requires: Magic Spellbook. Add a new spell from the spell list of any class or archetype to your spellbook. |
− | ''' | + | '''Prodigy'''<br /> |
− | + | Requires: Prepare a Magic Spell. Choose a spell. You prepare that spell as if it were one level lower. | |
− | ''' | + | '''Arcane Library'''<br /> |
− | + | When you spout lore about magical writings, on a 10+, the GM will also ask you a question. Whatever you answer, it is the truth. | |
− | |||
− | |||
− | |||
− | ''' | + | '''Logical'''<br /> |
− | + | When you use strict deduction or logic to analyze your surroundings, you can discern realities with INT instead of WIS. | |
− | ''' | + | '''Scrying Pool'''<br /> |
− | When you | + | When you perform a ritual to investigate the doings of someone, and you have a piece of their body or an item that is important to them, roll+INT. On a 10+, ask the GM two questions |
− | + | from the list. On a 7-9, ask one. On a miss, they get to ask two questions about you: | |
− | + | * How could I get to them, physically or emotionally? | |
− | + | * What are they really up to? | |
+ | * What is their weakness? | ||
+ | * Who are their allies? | ||
+ | * Who are their enemies? | ||
+ | | style="vertical-align: top" | WHEN YOU GAIN A LEVEL FROM 6-10, YOU MAY CHOOSE FROM THIS LIST AS WELL AS THE 2-5 LIST | ||
'''Book of Names'''<br /> | '''Book of Names'''<br /> | ||
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'''A Wealth of Knowledge'''<br /> | '''A Wealth of Knowledge'''<br /> | ||
When you spout lore, on a 12+, you ask the GM a question, but the GM will also ask you a question about the subject. Whatever you answer, it is the truth. | When you spout lore, on a 12+, you ask the GM a question, but the GM will also ask you a question about the subject. Whatever you answer, it is the truth. | ||
+ | |||
+ | '''Greater Empowered Magic'''<br /> | ||
+ | Replaces: Empowered Magic. When you cast a spell, on a 10-11, you have the option of choosing from the 7-9 list. If you do, you may choose one of the these effects as well. On a 12+, you get to choose one of these effects for free: | ||
+ | * The spell’s effects are doubled. | ||
+ | * The spell’s targets are doubled. | ||
+ | |||
+ | '''Master'''<br /> | ||
+ | Requires: Prodigy. Choose one spell in addition to the one you picked for prodigy. You prepare that spell as if it were one level lower. | ||
+ | |||
+ | '''Spell Augmentation'''<br /> | ||
+ | Requires: Cast a Magic Spell. When you deal damage to a creature, you can shunt a spell’s energy into them—end one of your ongoing spells and add the spell’s level to the damage dealt. | ||
+ | |||
+ | '''Astral Scryer'''<br /> | ||
+ | Requires: Scrying Pool. When you use your scrying pool, you can ask an extra question, even on a miss. | ||
+ | |||
+ | '''Ethereal Tether'''<br /> | ||
+ | When you have time with a willing or helpless subject, you can craft an ethereal tether with them. You perceive what they perceive and can discern realities about someone tethered to you or their surroundings no matter the distance. Someone willingly tethered to you can communicate with you over the tether as if you were in the room with them. | ||
+ | |||
+ | '''Highly Logical'''<br /> | ||
+ | Replaces: Logical. When you use strict deduction to analyze your surroundings, you can discern realities with INT instead of WIS. On a 12+, you get to ask the GM any three questions, not limited by the list. | ||
+ | |||
+ | '''Self-Powered'''<br /> | ||
+ | Requires: Ritual. When you have time, arcane materials, and a safe space, you can create your own place of power. Describe to the GM what kind of power it is and how you’re binding it to this place, the GM will tell you one kind of creature that will have an interest in your workings. | ||
|} | |} | ||
+ | |||
+ | [[Category: Vagabonds of Murghabkanda]] |
Latest revision as of 19:47, 4 October 2015
Avgust Ruslan[edit]
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Alignment
DELETE ALL BUT ONE OF THESE, THEN DELETE THIS INSTRUCTION |
Moves
Consult Sage Ritual
Cast a Magic Spell
Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell. Prepare Magic Spells Magic Spellbook
Note: Max HP = 6+Constitution; Max Load = 7+STR | ||||||||||||||||||||||||||||
Race
DELETE ALL BUT ONE OF THESE, THEN DELETE THIS INSTRUCTION | |||||||||||||||||||||||||||||
Bonds (Max 5)
FILL IN FOUR OF THESE WITH ANOTHER PC NAME, THEN DELETE THE REST AND THESE INSTRUCTIONS | |||||||||||||||||||||||||||||
Gear (Max Load 6)
Magic Spellbook (1 weight, see moves) |
Advanced Moves[edit]
WHEN YOU GAIN A LEVEL FROM 2-5, PICK ONE OF THESE MOVES AND CUT AND PASTE IT TO THE MOVE LIST ABOVE
Buddy Movie
They do not have their own HP. When they take damage, lower your own HP. If you die or refuse Death’s bargain, your buddy can sacrifice their own life so that you may live. Fount of Knowledge I Know This Work
On a miss, it is something beyond your knowledge and understanding. Quick Study Empowered Magic
Expanded Spellbook Prodigy Arcane Library Logical Scrying Pool
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WHEN YOU GAIN A LEVEL FROM 6-10, YOU MAY CHOOSE FROM THIS LIST AS WELL AS THE 2-5 LIST
Book of Names Evidence of Faith Superfriends A Wealth of Knowledge Greater Empowered Magic
Master Spell Augmentation Astral Scryer Ethereal Tether Highly Logical Self-Powered |