From GamingWiki
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-->{{#arraydefine: theskillarray | $theskill$ | /\/\// }}<!-- | -->{{#arraydefine: theskillarray | $theskill$ | /\/\// }}<!-- | ||
-->{{#arraytohash: theskillhash | theskillarray | skillhashkeys }}<!-- | -->{{#arraytohash: theskillhash | theskillarray | skillhashkeys }}<!-- | ||
− | --><span class="skill-{{lc:{{#hashvalue: theskillhash | name}}}}"><!-- | + | --><span class="skill-{{lc:{{#hashvalue: theskillhash | name}} }}"><!-- |
-->{{#hashvalue: theskillhash | name | _____ }}<!-- | -->{{#hashvalue: theskillhash | name | _____ }}<!-- | ||
--></span> <!-- | --></span> <!-- | ||
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-->| label2 = line <!-- | -->| label2 = line <!-- | ||
-->| data2 = @@@@ <!-- | -->| data2 = @@@@ <!-- | ||
+ | -->| label3 = parsed <!-- | ||
+ | -->| data3 = {{#arrayprint: skilllineary}} <!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->{{#arrayreset: theskillarray}}<!-- | -->{{#arrayreset: theskillarray}}<!-- |
Revision as of 21:08, 28 February 2011
Draw a section in a character sheet for skills. This template is unforgiving: all of its parameters are required (but may be empty).
Skills | types: Template:(({skilltypesTemplate:))} |