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* Characters have 7 refresh, minus one per stunt. Refresh may not be reduced below one, so there is a theoretical maximum of six stunts. | * Characters have 7 refresh, minus one per stunt. Refresh may not be reduced below one, so there is a theoretical maximum of six stunts. | ||
* Systems have an entry slipknot and an exit slipknot instead of two bidirectional slipknots. | * Systems have an entry slipknot and an exit slipknot instead of two bidirectional slipknots. | ||
+ | |||
+ | [[Category: Campaigns]] | ||
+ | [[Category: Science fiction]] | ||
+ | [[Category: Diaspora]] |
Revision as of 18:42, 28 January 2011
This game and its name are very much in progress.
Contents
Characters[edit]
- R.O.B, formerly known as Andrew, the nandroid artificer
- Connor a.k.a. Andrew, the silver-tongued con man who stole ROB's identity
- Victor, the eridani fugitive from injustice
- NAME TBA, his twin sister
Major NPCs[edit]
- Dante, the beleaguered pilot
Organizations[edit]
- People's Front of Eridanus, political activists with a violent bent
Locations[edit]
Star systems[edit]
- Deneb and its twin worlds
- Eridanus, the elemental trichotomy
- Sephii, the robot system
- Zash'ar, the system shattered by industry
Game details[edit]
This game is being played as Diaspora, with some modifications borrowed from Dresden Files and other places.
House rules[edit]
- Characters are built with 5 phases as usual, but get one aspect per phase. In addition each character has a High Concept aspect and a Trouble aspect for a total of seven aspects per character.
- Characters have 7 refresh, minus one per stunt. Refresh may not be reduced below one, so there is a theoretical maximum of six stunts.
- Systems have an entry slipknot and an exit slipknot instead of two bidirectional slipknots.