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(The Centipede Job)
(Other Characters)
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===Other Characters===
 
===Other Characters===
  
* Veldren, a psychonaut.  Doctor Helles' rival.
+
* Veldren ''(Woman, Athletic, Arrogant, Chronic Illness)'', a psychonaut.  Doctor Helles' rival.
 
* Malista, a priestess of the Closed Eye.  Doctor Helles' close friend.
 
* Malista, a priestess of the Closed Eye.  Doctor Helles' close friend.
* Baszo Baz, gang leader of the Lampblacks.  Savoy's rival.  
+
* Baszo Baz ''(Leader, Charming, Open, Ruthless, Whiskey Connoisseur, Member of "The Empty Vessel")'', gang leader of the Lampblacks.  Savoy's rival.  
* Klyra, owner of the "32 Feathers" tavern.  Savoy's close friend.
+
* Klyra ''(Man, Long Hair [wig], Freedom, Threats, Melancholy)'', owner of the "32 Feathers" tavern.  Savoy's close friend.
 
* Celene, a sentinel.  Grine's rival.  
 
* Celene, a sentinel.  Grine's rival.  
* Veleris Ankhayat.  Grine's close friend.  A spy and playhouse impressario.
+
* Veleris Ankhayat ''(Woman, Scarred, Revenge, Teamwork, Suspicious, Spectrology, Secretly Controlled by Possessing Spirit'').  Grine's close friend.  A spy and playhouse impressario, runs the Well of Fire.
 
* Marlane, a pugilist.  Templeton's close friend.
 
* Marlane, a pugilist.  Templeton's close friend.
 
* Grace, an extortionist.  Templeton's rival.
 
* Grace, an extortionist.  Templeton's rival.
 
* Esme, owner of the Luxuriating Tongue, a high-class restaurant/tavern.  A contact of the Dreadnots, and past customer.
 
* Esme, owner of the Luxuriating Tongue, a high-class restaurant/tavern.  A contact of the Dreadnots, and past customer.
 +
* Calantro, a Hive mid-level fixer.  He takes the cut for the Hive from the Dreadnots.
 +
* "The Toad", a high-end fence with Hive connections.  He was the backer for the Centipede job.
 +
* Inspector Timoth ''(Man, Control, Hard Work, Enigmatic, Surrounded by Sycophants)'', a Bluecoat supervisor on the canal patrols.  He thinks he was bribed by "Lady Thena", but the next time he sees Silver he will realize some shenanigans were had at his expense.
  
 
===Key Locations===
 
===Key Locations===

Revision as of 16:36, 6 September 2017

The Dreadnots[edit]

Crew Sheet[edit]

A smuggling crew (Tier 0) with a daring reputation. They have their own barge, "The Dreadnought", distinct and sturdy, far more nimble than its length and size would seem to allow, but only Mugs seems to be able to pilot the thing properly. The Dreadnought serves as their lair. They favor arcane and/or weird cargos. One coin in the chest at the moment.

Faction Status and Notes[edit]

  • The Hive: +0. They are the main power in the arcane/weird smuggling trade, but the Dreadnots have paid them off.
  • Lord Scurlock: -1. Somewhere along the way, the Dreadnots have caught the disapproving attention of this mysterious nobleperson.
  • The Lampblacks: -1. The Dreadnots have gotten up in the Lampblacks face in the past. It doesn't help that Baszo Baz and Thena Savory have a personal grudge.
  • The Gondoliers: +1. If you are smuggling on the canals of Duskwall, it pays to be on the good side of the Gondoliers.
  • Silkshore: +1. The Dreadnots have made a good name for themselves among the hoi palloi of Silkshore.

Player Characters[edit]

  • Doctor Wester Helles, aka "The Owl" [Leech] - Tycheros Foreign Noble Family of Collectors, down on their luck. VICE = Sophisticated pleasures, especially Veleris Ankhayat's "Well of Fire" playhouse in Silkshore.
  • Thena Savoy, aka "Silver" [Slide] - Dagger Isles heritage 2nd generation Duskvol native, grew up on ships, from a merchant family that runs a specialty foods business. VICE = gambling, especially Spogg's Dice Game.
  • Kristev Grine, aka "Gunner" [Hound] - Duskwall native, recently returned from Imperial Army service as a scout. VICE = also a gambler, favoring Spogg's game.
  • Mulligan Templeton, aka "Mugs" [Cutter] - Skovlander factory worker and longshoreman from Lockport, now a refugee. VICE = Drinking into a stupor at the Shine in Catcrawl Alley by the Docks.

Other Characters[edit]

  • Veldren (Woman, Athletic, Arrogant, Chronic Illness), a psychonaut. Doctor Helles' rival.
  • Malista, a priestess of the Closed Eye. Doctor Helles' close friend.
  • Baszo Baz (Leader, Charming, Open, Ruthless, Whiskey Connoisseur, Member of "The Empty Vessel"), gang leader of the Lampblacks. Savoy's rival.
  • Klyra (Man, Long Hair [wig], Freedom, Threats, Melancholy), owner of the "32 Feathers" tavern. Savoy's close friend.
  • Celene, a sentinel. Grine's rival.
  • Veleris Ankhayat (Woman, Scarred, Revenge, Teamwork, Suspicious, Spectrology, Secretly Controlled by Possessing Spirit). Grine's close friend. A spy and playhouse impressario, runs the Well of Fire.
  • Marlane, a pugilist. Templeton's close friend.
  • Grace, an extortionist. Templeton's rival.
  • Esme, owner of the Luxuriating Tongue, a high-class restaurant/tavern. A contact of the Dreadnots, and past customer.
  • Calantro, a Hive mid-level fixer. He takes the cut for the Hive from the Dreadnots.
  • "The Toad", a high-end fence with Hive connections. He was the backer for the Centipede job.
  • Inspector Timoth (Man, Control, Hard Work, Enigmatic, Surrounded by Sycophants), a Bluecoat supervisor on the canal patrols. He thinks he was bribed by "Lady Thena", but the next time he sees Silver he will realize some shenanigans were had at his expense.

Key Locations[edit]

  • The Well of Fire - a playhouse in Silkshore owned by Valeris Ankhayat, favorite of the Owl.
  • Spogg's Dice Game - an endless sequence of players and rubes taking each other's money on a above an alley in the SW corner of Crow's Foot.
  • Catcrawl Alley - a winding alley in the north central Docks. Home to the Shine, the Bird, and the Jewel, three drinking holes with a brutal and longstanding rivalry.
  • The 32 Feathers - a tavern owned by Klyra, definitely a Dagger Isles immigrant sort of place. The sign has an ever changing set of 32 feathers poking out of what looks like wooden duck.
  • The Luxuriant Tongue - a high-class tavern/restaurant owned by Esme, occupying most of a city block in Nightmarket.

The Recent Past[edit]

On their last job, the Dreadnots were responsible for picking up some illicit and potent coffee beans from the Dagger Isles. When they met their contact, the contact ALSO wanted them to deliver what appeared to be a fresh Leviathan eyeball. Gunner was pretty sure that eyeball was one he had looked into before on a previous voyage. The Dreadnots refused to take such a cargo for the last-minute price and the sketchy details that were offered. They snuck the coffee into the city, which was tricky because the damn beans were so potent you could smell them a neighborhood away. When they delivered the cargo to the Luxuriant Tongue, the owner Esme asked "there wasn't...something else you were delivering, was there?" Silver said "No, why do you ask?" Esme said "oh...nothing" with a look of relief mixed with dread.

The Centipede Job[edit]

The Dreadnots get word through Calantro, their Hive "superior", that the noted fence, known only as "The Toad", needed some work done quickly. On meeting with this strange masked character, they found the Toad had been using another smuggling outfit called the Vultures to bring in a very valuable and not very legal shipment of ??? centipedes from Tycheros. These centipedes are a delicacy, only to be eaten while living and skewered on special centipede tongs. The Vultures, however, chickened out when faced with increased "health and safety" Bluecoat patrols and dropped the cargo on the coastline of the Lost District outside the Wall. The cargo is time sensitive; it had an electroplasm cooling unit that is keeping the centipedes in torpor that might work for another 20 hours or so, but once it failed the centipedes would be worthless. The Dreadnots took the job. The weaved the Dreadnought up from Silkshore, but ran afoul of a Bluecoat checkpoint staffed by Inspector Timoth. Silver was able to cloud his mind in to think a "Lady Thena" had paid him a bribe, but will realize his mistake the next time he sees her. Mugs was able to quickly navigate the Dreadnought up towards the wall and dodge more Bluecoat patrols. In the Lost District, the crew had to avoid the attention of the many spirits that were congregating as the Owl was able to ensure the crate of centipedes was still fresh and ensure its safe transport (in the process, reminiscing about the old days in Tycheros). The crew was able to safely move the crate back down to Charterhall and deliver. An easy job that went smooth as silk.

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