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This is a Diaspora game that started January 2011.
Contents
The cluster[edit]
[[Terra Φ]] | |
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Error creating thumbnail: File missing the Terra Φ cluster | |
Mean cluster attributes | |
Technology | 0.5 |
Environment | -0.5 |
Resources | -0.25 |
Aspects | |
"I don't look weird, you look weird." | |
Sephii controls the slipknots | |
Systems | |
With only five systems, the Terra Φ cluster is a relatively small cluster, as far as we know. The only system with inter-system travel capabilities is Sephii, which may well have reason to keep others systems secret.
Star systems[edit]
- Antares, the debris-strewn desert system
- Deneb and its twin worlds
- Eridanus, the elemental trichotomy
- Sephii, the robot system
- Zash'ar, the system shattered by industry
Characters[edit]
Players are encouraged to use the character sheet template to create their pages. The template page includes instructions and an example of implementation.
Player characters[edit]
- R.O.B, formerly known as Andrew, the nandroid artificer (Slava)
- Connor a.k.a. Andrew, the silver-tongued con man who stole ROB's identity (Zack)
- Victorea, the eridani fugitive from injustice (Dave)
- NAME TBA, her twin sister (Emily)
- Kratos Enyo, Acheran war child (Andrej)
Major NPCs[edit]
- Dante, the beleaguered pilot
Organizations[edit]
- People's Front of Eridanus, political activists with a violent bent
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Game details[edit]
This game is being played as Diaspora, with some modifications borrowed from Dresden Files and other places.
House rules[edit]
- Characters are built with 5 phases as usual, but get one aspect per phase. In addition each character has a High Concept aspect and a Trouble aspect for a total of seven aspects per character.
- Characters have 7 refresh, minus one per stunt. Refresh may not be reduced below one, so there is a theoretical maximum of six stunts.
- Skill list is expanded from the Diaspora defaults to include Deceit, Empathy and Investigation.
- Custom stunts added to reflect the uniqueness of the different systems and worlds in the cluster.
- Variant slipknots: systems have an entry slipknot and an exit slipknot instead of two bidirectional slipknots.:active