From GamingWiki
Revision as of 05:02, 17 February 2011 by Dave (talk) (Player characters)
Jump to: navigation, search

This is a Diaspora game that started January 2011.

The cluster[edit]

[[Terra Φ]]
Error creating thumbnail: File missing
the Terra Φ cluster
Mean cluster attributes
Technology0.5
Environment-0.5
Resources-0.25
Aspects
"I don't look weird, you look weird."
Sephii controls the slipknots
Systems
Antares
Deneb
Eridanus
Sephii
Zash'ar

With only five systems, the Terra Φ cluster is a relatively small cluster, as far as we know. The only system with inter-system travel capabilities is Sephii, which may well have reason to keep others systems secret.

Star systems[edit]

  • Antares, the debris-strewn desert system
  • Deneb and its twin worlds
  • Eridanus, the elemental trichotomy
  • Sephii, the robot system
  • Zash'ar, the system shattered by industry

Characters[edit]

Players are encouraged to use the character sheet template to create their pages. The template page includes instructions and an example of implementation.

Player characters[edit]

Major NPCs[edit]

  • Dante, the beleaguered pilot

Organizations[edit]

The story so far[edit]

Chapter 1: The Heist[edit]

In which a bargain is struck, and new life breathed into a decrepit ship.

In a Zash'ari mining colony, Sindri and Kratos leave the Tabula Rasa in search of food and air. The ship sustained some damage in its recent (mis)adventures, and in addition lost much of its atmosphere. Wandering into an O2 bar named "Breathers Anonymous,", the pair are spotted by Connor, who has reason to avoid notice by either of them. His attempts at being inconspicuous don't succeed for long, though. After trying and failing to get the air dispenser to resupply the ship, Kratos notices Connor.

Kratos and Sindri do their best to make Connor nervous, but he relaxes once he realizes they need something from him. He explains that this station doesn't supply air to private shipowners, and that there's probably no legal way to get it. Together they hatch a plan to swap shipping IDs on two crates in the warehouse, so that the air bound for one of the station's corporate clients will instead be delivered to the Tabula Rasa. In exchange for his help, Connor is promised passage off the mining colony, and out of the system.

Connor poses as an IT worker, infiltrates the head office of the complex and sends the bureaucratic system into a frenzy with a few well-executed schedule changes. Timetables are overhauled, confusion ensues, and Connor creates enough confusion to act as a cover. Sindri hacks the security systems and then rewires a shipping crate of compressed air so that its transponder identifies it as a shipment of food instead. Then, while Kratos creates a distraction by getting caught sneaking around, Sindri gets the crate delivered to the ship.

Kratos sneaks out of the interrogation room where he is being held and pulls a stack of crates down to stop the dock workers from following to retrieve their merchandise. Connor convinces a security guard to block off the other way through, and the newly-expanded crew gathers on the ship. The station security forces try to stop the ship from leaving but Victorea guns the engines, barely squeezing through the closing hangar doors and out into space. She's not happy about the new damage to the outer hull, but at least they were free.

Next the plan is to scrounge together enough parts for a slipdrive. Connor remembers there is debris field out beyond the system's farthest moon. This seems like the most likely source of pre-fall ship remnants. The ship has landed on the small icy planet furthest from the sun...

Game details[edit]

This game is being played as Diaspora, with some modifications borrowed from Dresden Files and other places.

House rules[edit]

  • Characters are built with 5 phases as usual, but get one aspect per phase. In addition each character has a High Concept aspect and a Trouble aspect for a total of seven aspects per character.
  • Characters have 7 refresh, minus one per stunt. Refresh may not be reduced below one, so there is a theoretical maximum of six stunts.
  • Skill list is expanded from the Diaspora defaults to include Deceit, Empathy and Investigation.
  • Custom stunts added to reflect the uniqueness of the different systems and worlds in the cluster.
  • Variant slipknots: systems have an entry slipknot and an exit slipknot instead of two bidirectional slipknots.

<graphviz border="frame" format="png" renderer="dot">

digraph character {
 rankdir=LR;
 node [fontcolor=blue,fontsize=12];
 "Terra Φ" [URL="Terra Φ"];
 { rank=same;

"Template:((#ask: Is relationship of::Terra Φ

     |mainlabel=-
     |?Has name=
     |?Has description=
     |format=array |propsep=" [URL="Template:((#ask: Is relationship of::Terra Φ
     |mainlabel=-
     |?Has name=
     |?Has description=
     |format=array |propsep="];"Template:))" [URL="Template:))"];

{"Template:((#ask: Is relationship of::+Has name::Terra Φ

     |mainlabel=-
     |?Is relationship of=
     |?Has description=
     |format=array |propsep=" [URL="Template:((#ask: Is relationship of::+Has name::Terra Φ
     |mainlabel=-
     |?Is relationship of=
     |?Has description=
     |format=array |propsep="]};{"Template:))" [URL="Template:))"]};
 }
 edge [fontsize=9];

"Terra Φ" -> "Template:((#ask: Is relationship of::Terra Φ

     |mainlabel=-
     |?Has name=
     |?Has description=
     |format=array |propsep=" [label="|sep="];"Terra Φ" -> "Template:))" [label=""];

"Template:((#ask: Is relationship of::+Has name::Terra Φ

     |mainlabel=-
     |?Is relationship of=
     |?Has description=
     |format=array |propsep=" -> "Terra Φ" [label="|sep="];"Template:))" -> "Terra Φ" [label=""];
}

</graphviz>