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Avgust Ruslan[edit]

Magician (Arcane Ritualist, Prepared Caster, Sage [A]) Level 1 XP 7
Scores and Bonuses
Strength ? Dexterity ? Constitution ? Intelligence 16 Wisdom ? Charisma ?
Weak? Shaky? Sick? Stunned? Confused? Scarred?
STR ? DEX ? CON ? INT ? WIS ? CHA ?
Damage d4 Armor 0 Max HP ? Current HP ?
Alignment

DELETE ALL BUT ONE OF THESE, THEN DELETE THIS INSTRUCTION
Lawful: Exploit the letter of the law (or an agreement) for your own benefit. Lawful: Support the lawful order with your wisdom.

Moves

Ritual
When you draw on a place of power to create a magical effect, tell the GM what you’re trying to achieve. Ritual effects are always possible, but the GM will give you one to four of the following conditions:

  • First you must __________.
  • It will require a lot of money.
  • It will take days/weeks/months.
  • The best you can do is a lesser version, unreliable and limited.
  • You and your allies will risk danger from ________.
  • You’ll have to disenchant ________ to do it.
  • You’ll need help from ________.

Cast a Magic Spell
When you release a spell you’ve prepared, roll+INT. On a 10+, the spell is successfully cast and you do not forget the spell—you may cast it again later. On a 7-9, the spell is cast, but choose one:

  • After it is cast, the spell is forgotten. You cannot cast the spell again until you prepare spells.
  • The spell disturbs the fabric of reality as it is cast—take -1 ongoing to cast a spell until the next time you prepare spells.
  • You draw unwelcome attention or put yourself in a spot. The GM will tell you how.

Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.

Magic Spellbook
You have mastered several spells and inscribed them in your spellbook. When you gain a level, add a new spell of your level or lower to your spellbook, chosen from those offered by your three schools. Your spellbook is 1 weight. Evocation Summoning Necromancy

Prepare Magic Spells
When you spend uninterrupted time (an hour or so) in quiet contemplation of your spellbook, you lose any spells you already have prepared. Prepare new spells of your choice from your spellbook whose total levels don't exceed your own level+1. Prepare your cantrips, which never count against your limit.

Consult Sage
When another PC comes to you for advice about something important and you tell them what you honestly think is best, they get +1 forward when following your advice. At the end of a session, if any other PCs benefited from following your advice, you can mark XP.

Note: Max HP = 6+Constitution; Max Load = 7+STR

Race

DELETE ALL BUT ONE OF THESE, THEN DELETE THIS INSTRUCTION
Human: When you make camp in a dungeon or city, you don’t need to consume a ration.
Human: When you arrive at a new settlement, an honourable fighting society will accept you as their guest and provide you with friendship, hospitality, and advice. If you also agree to help them solve a problem they have, take +1 forward.
Human: When another PC comes to you for advice about something important and you tell them what you honestly think is best, they also deal +1d6 damage forward if they follow that advice.

Bonds (Max 5)

FILL IN FOUR OF THESE WITH ANOTHER PC NAME, THEN DELETE THE REST AND THESE INSTRUCTIONS
__________ does not understand me or my culture. I will explain myself to them, no matter how long it takes.
__________ doesn’t think I’m cut out for this life. I’ll show them!
__________ got me involved in a dubious adventure, and now I’m having second thoughts.
__________ has been through hardships that would break me. They can stand against the darkness I see looming over the world.
__________ has seen the lands of my home, more recently than me.
__________ is a friend of a friend, so if they don’t get me out of this mess, they’re going to be in trouble!
__________ owes me a favour.
__________ talked me into it.
I am in love with __________.
__________ has stood by me in battle and can be trusted completely.
__________ is in constant danger, but I will keep them safe.
__________ would benefit greatly from following my path.
__________ has some problems I could help them solve.
__________ is a valuable friend.
__________ is always making fun of me, but they still know who the real boss is around here.
__________ never takes my advice.

Gear (Max Load 7)

Beads (holy, 0 weight)
Cloak (warm, 1 weight)
Backpack
2 x Candles (Light 1, 0 weight)
Dungeon Rations (4 uses, 1 weight)
Adventuring Gear (4 uses, 1 weight)
Lantern (uses oil, Light 3, 1 weight)
Flask of Oil (1 use, 1 weight)
25 coins
Brass Tube?
3 x Torch (1 use, Light 2, 1 weight)
TOTAL WEIGHT: 6

Advanced Moves[edit]

WHEN YOU GAIN A LEVEL FROM 2-5, PICK ONE OF THESE MOVES AND CUT AND PASTE IT TO THE MOVE LIST ABOVE

Arrows in Hand
Requires: Fists of Fury. When you block or dodge a missile attack, roll+DEX. On a 10+, you snatch the missile out of the air and it deals no damage. On a 7-9, choose one:

  • You avoid the attack completely.
  • You snatch the missile out of the air and take half damage.

Fuelled by Honour
Requires: Fight with Honour. If you accomplish your alignment condition during a fight, gain one chi, up to a maximum of three total.

Hand of Monkey
Requires: Fists of Fury. If you are unarmoured and carry no shield, you have 2 armour against hand-held weapons. If this reduces the damage you take to zero, you may also disarm your foe.

Honourable Society
You are a respected member of an honourable fighting society. When you send word to them for aid, you may recruit as if you have a useful reputation and are paying generously, even though you are not paying at all. Any hirelings they send you have at least loyalty +1 and warrior +1.

Light as a Feather
When you run across a surface that cannot hold your weight, roll+DEX. On a 10+, you actually do it, gracefully and without trouble. On a 7-9, you make it across, but with consequences. The GM will tell you what.

Ask Me Anything
When another PC comes to you for advice about a difficult problem, if you tell them what you really think they should do, they take +1 forward if they follow your advice, and you mark XP if they succeed.

Helpful
When you aid another PC, treat a miss as a 7-9 result. They always take +1 to their roll.

A Little Help From my Friends
When you successfully aid someone, you take +1 forward as well.

Show Me the Way
When you give a receptive NPC heartfelt advice about what they should do, roll+WIS. On a 10+, they follow your advice in whatever way they think is most beneficial for them. On a 7-9, they only follow your advice if you back them up and help them do it.

Buddy Movie
You have a trusty sidekick or partner, who supports you in all that you do. Describe them and give them a name (Adam, Monkey King, or Sarah, for example). They count as a hireling with loyalty +2 and skill points equal to your level+1, with your choice of skills, plus one of the following abilities:

  • When they help you defend, you get +1 hold.
  • When they help you defy danger, take +1.
  • When they help you fight, you deal +1d4 damage.
  • When they help you parley, take +1.

They do not have their own HP. When they take damage, lower your own HP. If you die or refuse Death’s bargain, your buddy can sacrifice their own life so that you may live.

Fount of Knowledge
When you spout lore about something no one else has any clue about, take +1.

I Know This Work
When you encounter an interesting artifact, construction, or device (your call), roll+WIS. On a hit, you can ask the GM questions. On a 10+, ask three. On a 7-9, ask two: How could I make this thing do ________?

  • How is it weak or vulnerable?
  • What’s happened to it recently?
  • What’s it for?
  • What’s it made of?
  • Who made it?

On a miss, it is something beyond your knowledge and understanding.

Quick Study
When you see the effects of an arcane spell, ask the GM the name of the spell and its effects. You take +1 when acting on the answers.

WHEN YOU GAIN A LEVEL FROM 6-10, YOU MAY CHOOSE FROM THIS LIST AS WELL AS THE 2-5 LIST

Glorious Honour
Requires: Fight with Honour. When you fight with honour, hold an extra chi, even on a miss.

Hands of the Monkey King
Replaces: Hand of Monkey. If you are unarmoured and carry no shield, you have 4 armour against hand-held weapons. If this reduces the damage you take to zero, you may also disarm your foe.

Superior Technique
Requires: Fight with Honour. Add these to the list of deeds you can spend a chi to perform:

  • Break through a physical obstacle.
  • Deal your damage to a foe within sight.
  • Grab an item within reach. Now it is yours.

Show Me the Right Way
Replaces: Show Me the Way. When you give a receptive NPC heartfelt advice about what they should do, roll+WIS. On a 12+, they do exactly what you tell them to do. On a 10-11, they follow your advice in whatever way they think is most beneficial for them. On a 7-9, they only follow your advice if you back them up and help them do it.4

Tough Love
When you tell another PC that they did something wrong, they take +1 forward to fixing it.

Very Helpful
Replaces: Helpful. When you aid another PC, you don’t roll. They take +1 to their roll and if you would share in the consequences of their actions, you always get a chance to defend yourself first.

Book of Names
When you meet someone important (your call), say what you’ve heard about them and roll+WIS. On a hit, the GM will tell you more details. On a 10+, the GM’s details will complement yours. On a 7-9, the GM’s details may contradict your own information, and how you discover the truth is your own affair. On a miss, you are wrong about something important.

Evidence of Faith
When you see divine magic as it happens, you can ask the GM which deity granted the spell and its effects. Take +1 when acting on the answers.

Superfriends
Requires: Buddy Movie. Give your trusty sidekick or partner a second ability from the list.

A Wealth of Knowledge
When you spout lore, on a 12+, you ask the GM a question, but the GM will also ask you a question about the subject. Whatever you answer, it is the truth.

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