WHEN YOU GAIN A LEVEL FROM 2-5, PICK ONE OF THESE MOVES AND CUT AND PASTE IT TO THE MOVE LIST ABOVE
Arrows in Hand
Requires: Fists of Fury.
When you block or dodge a missile attack, roll+DEX. On a 10+, you snatch the missile out of the air and it deals no damage. On a 7-9, choose one:
- You avoid the attack completely.
- You snatch the missile out of the air and take half damage.
Fuelled by Honour
Requires: Fight with Honour. If you accomplish your alignment condition during a fight, gain one chi, up to a maximum of three total.
Hand of Monkey
Requires: Fists of Fury. If you are unarmoured and carry no shield, you have 2 armour against hand-held weapons. If this reduces the damage you take to zero, you may also disarm your foe.
Honourable Society
You are a respected member of an honourable fighting society. When you send word to them for aid, you may recruit as if you have a useful reputation and are paying generously, even though you are not paying at all. Any hirelings they send you have at least loyalty +1 and warrior +1.
Light as a Feather
When you run across a surface that cannot hold your weight, roll+DEX. On a 10+, you actually do it, gracefully and without trouble. On a 7-9, you make it across, but with consequences. The GM will tell you what.
Ask Me Anything
When another PC comes to you for advice about a difficult problem, if you tell them what you really think they should do, they take +1 forward if they follow your advice, and you mark XP if they succeed.
Helpful
When you aid another PC, treat a miss as a 7-9 result. They always take +1 to their roll.
A Little Help From my Friends
When you successfully aid someone, you take +1 forward as well.
Show Me the Way
When you give a receptive NPC heartfelt advice about what they should do, roll+WIS. On a 10+, they follow your advice in whatever way they think is most beneficial for them. On a 7-9, they only follow your advice if you back them up and help them do it.
Bamboozle
When you parley with someone, on a hit, you also take +1 forward with them.
Bardic Expert
Requires: Bardic Lore. Choose a second area of expertise from the bardic lore list.
Fount of Knowledge
When you spout lore about something no one else has any clue about, take +1.
A Little Help From my Friends
When you successfully aid someone, you take +1 forward as well.
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WHEN YOU GAIN A LEVEL FROM 6-10, YOU MAY CHOOSE FROM THIS LIST AS WELL AS THE 2-5 LIST
Glorious Honour
Requires: Fight with Honour. When you fight with honour, hold an extra chi, even on a miss.
Hands of the Monkey King
Replaces: Hand of Monkey. If you are unarmoured and carry no shield, you have 4 armour against hand-held weapons. If this reduces the damage you take to zero, you may also disarm your foe.
Superior Technique
Requires: Fight with Honour. Add these to the list of deeds you can spend a chi to perform:
- Break through a physical obstacle.
- Deal your damage to a foe within sight.
- Grab an item within reach. Now it is yours.
Show Me the Right Way
Replaces: Show Me the Way. When you give a receptive NPC heartfelt advice about what they should do, roll+WIS. On a 12+, they do exactly what you tell them to do. On a 10-11, they follow your advice in whatever way they think is most beneficial for them. On a 7-9, they only follow your advice if you back them up and help them do it.4
Tough Love
When you tell another PC that they did something wrong, they take +1 forward to fixing it.
Very Helpful
Replaces: Helpful. When you aid another PC, you don’t roll. They take +1 to their roll and if you would share in the consequences of their actions, you always get a chance to defend yourself first.
Con
Replaces: Bamboozle. When you parley with someone, on a hit, you also take +1 forward with them and get to ask their player one question which they must answer truthfully.
An Ear for Magic
When you hear an enemy cast a spell, the GM will tell you the name of the spell and its effects. Take +1 forward when acting on the answers.
Reputation
When you first meet someone who’s heard of you, roll+CHA. On a 10+, tell the GM two things they’ve heard about you. On a 7-9, tell the GM one thing they’ve heard, and the GM tells you one thing.
Unforgettable Face
When you meet someone you’ve met before (your call) after some time apart, you take +1 forward against them.
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