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(Locations)
(Locations)
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=== [[:Category: Locations in Steel Town|Locations]] ===
 
=== [[:Category: Locations in Steel Town|Locations]] ===
 +
{| class="floatright listing "
 +
| [[Form: Steel Town location|add or edit a location]]
 +
| {{#forminput:form=Steel Town location}}
 +
|}
  
 
Players are encouraged to use the [[:Template:Steel Town location | location template ]] in location pages. The template page includes instructions and an example of implementation.
 
Players are encouraged to use the [[:Template:Steel Town location | location template ]] in location pages. The template page includes instructions and an example of implementation.
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See also the [[Steel Town/Map|map of alternate Hamilton]].
 
See also the [[Steel Town/Map|map of alternate Hamilton]].
 
{{Steel Town/Locations|limit=7}}
 
{{Steel Town/Locations|limit=7}}
{| class="floatright listing "
 
| [[Form: Steel Town location|add or edit a location]]
 
| {{#forminput:form=Steel Town location}}
 
|}
 
  
 
=== Major NPCs ===
 
=== Major NPCs ===

Revision as of 18:12, 6 February 2012

Hamilton Coat of Arms

This is a Dresden Files game set in Hamilton, Ontario. The game begins Spring 2011.

The Cast[edit]

Players are encouraged to use the character sheet template in their pages. The template page includes instructions and an example of implementation. {{#ask: PC in::Steel Town |?high concept= |?status= | format = ul | template = SMW character list item | default = character query returned empty list }}

Hamilton[edit]

Themes and Threats[edit]

Locations[edit]

add or edit a location

 

Players are encouraged to use the location template in location pages. The template page includes instructions and an example of implementation.

See also the map of alternate Hamilton. {{#ask: campaign::Steel Town is a::location

  |? idea
  |? has aspect=Aspect
  |? face
  | default      =No locations listed
  | format       =table
  | template     =SMW Locations Table
  | limit        =7
  | order        =random
  }}

Major NPCs[edit]

{{#ask: major NPC in campaign::Steel Town

  |? face of
  |? high concept
  |? motivation
  |? has relationship = Relationships
  | format=broadtable
  | default =No major NPCs listed yet. 
  }}

Minor NPCs[edit]

{{#ask: minor NPC in campaign::Steel Town

  |? face of
  |? high concept
  |? motivation
  |? has relationship = Relationships
  | format=broadtable
  | default =No minor NPCs listed yet. 
  | limit        =7
  | order        =random
  }}

Organizations[edit]

{{#ask: organization in campaign::Steel Town

  |? high concept
  |? blurb
  |? has relationship = Relationships
  | format=broadtable
  | default = No organizations listed yet. 
  | limit        =7
  | order        =random
  }}

Latest story arc[edit]

add a session summary
add a book

{{#ask: book of::Steel Town |?title= |?ordinal= |?blurb= |?content= |?label= | sort = ordinal | order = desc | limit = 1 | searchlabel = | link = none | format = template | userparam = children;yes,depth;3,childcontent;yes | template = SMW campaign chapters level N }}

The story so far[edit]

Campaign Timeline
?has title= ?has ordinal= ?has blurb= sort = ordinal link = none format = template template = SMW campaign timeline ?book number# | default=latest }}
               , booklabel ;  
               , chapterlabel ; 

}}

{{#ask: book of::Steel Town

|?title= |?ordinal= |?blurb= |?content= |?label= | sort = ordinal | link = none | format = template | template = SMW campaign chapters level N }}

System details[edit]

Power level[edit]

The game was started at "Up to your waist" level (7 refresh, 25 skill points), with one significant milestone at the end of each "book". The end of Book 4: Being Green was the first major milestone, so the game is now at "Chest Deep".

At the beginning of Book 7: Night School all characters have:

Base refresh: refresh::8
Skill points: skill points::31

House rules[edit]

  • Writing a session summary or another wiki page earns the writer's character an extra FP at the beginning of the next session.
  • If a character ends a session with an FP total greater than their refresh, they begin the next session with the same number of FP. However, FP pools are reset at the end of every "book" (significant milestone).
  • We have experimented with rolling d6-d6 instead of 4df, but so far it looks like we will stick with 4df.

Links[edit]

{{#set: is a = Campaign}}{{#set: campaign = Steel Town }}{{#set: status =active}}{{#set: system =Dresden Files}}{{#set: genre=Urban fantasy}}{{#set: image =Image: Hamilton Coat of Arms.PNG}}{{#set:

  | uses chapter label=Chapter
  | uses book label=Book
  | uses volume label=Volume
  }}

<graphviz border="frame" format="png" renderer="dot">

digraph character {
 rankdir=LR;
 node [fontcolor=blue,fontsize=12];
 "Steel Town" [URL="Steel Town"];
 { rank=same;

"Template:((#ask: Is relationship of::Steel Town

     |mainlabel=-
     |?Has name=
     |?Has description=
     |format=array |propsep=" [URL="Template:((#ask: Is relationship of::Steel Town
     |mainlabel=-
     |?Has name=
     |?Has description=
     |format=array |propsep="];"Template:))" [URL="Template:))"];

{"Template:((#ask: Is relationship of::+Has name::Steel Town

     |mainlabel=-
     |?Is relationship of=
     |?Has description=
     |format=array |propsep=" [URL="Template:((#ask: Is relationship of::+Has name::Steel Town
     |mainlabel=-
     |?Is relationship of=
     |?Has description=
     |format=array |propsep="]};{"Template:))" [URL="Template:))"]};
 }
 edge [fontsize=9];

"Steel Town" -> "Template:((#ask: Is relationship of::Steel Town

     |mainlabel=-
     |?Has name=
     |?Has description=
     |format=array |propsep=" [label="|sep="];"Steel Town" -> "Template:))" [label=""];

"Template:((#ask: Is relationship of::+Has name::Steel Town

     |mainlabel=-
     |?Is relationship of=
     |?Has description=
     |format=array |propsep=" -> "Steel Town" [label="|sep="];"Template:))" -> "Steel Town" [label=""];
}

</graphviz>