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(Power level)
 
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Players are encouraged to use the [[:Template:Character sheet/Steel Town | character sheet template ]] in their pages. The template page includes instructions and an example of implementation.
 
Players are encouraged to use the [[:Template:Character sheet/Steel Town | character sheet template ]] in their pages. The template page includes instructions and an example of implementation.
{{#ask: [[PC in::Steel Town]]
+
{{Steel Town/PCs}}
|?high concept=
 
| format = ul
 
| template = SMW character list item
 
| default = character query returned empty list
 
}}
 
  
 
== Hamilton ==
 
== Hamilton ==
Line 17: Line 12:
  
 
=== [[:Category: Locations in Steel Town|Locations]] ===
 
=== [[:Category: Locations in Steel Town|Locations]] ===
 +
{| class="floatright listing "
 +
| [[Form: Steel Town location|add or edit a location]]
 +
| {{#forminput:form=Steel Town location}}
 +
|}
  
See also the [[Steel Town/Map|map of alternate Hamilton]].
 
{{#ask: [[campaign::Steel Town]] [[is a::location]]
 
|? idea
 
|? has aspect
 
|? face
 
|? map
 
| default      =No locations listed
 
| format      =template
 
| introtemplate=SMW Locations Table header
 
| template    =SMW Locations Table
 
| outrotemplate=SMW Locations Table footer
 
}}
 
 
Players are encouraged to use the [[:Template:Steel Town location | location template ]] in location pages. The template page includes instructions and an example of implementation.
 
Players are encouraged to use the [[:Template:Steel Town location | location template ]] in location pages. The template page includes instructions and an example of implementation.
  
There is a new (experimental!) [[Form: Location|location creation form]].
+
See also the [[Steel Town/Map|map of alternate Hamilton]].
 +
{{Steel Town/Locations|limit=3}}
  
=== Major NPCs ===
+
=== Faces ===
 +
{{Steel Town/Faces|limit=3}}
  
{{#ask: [[major NPC in campaign::Steel Town]]
+
=== NPCs ===
|? face of
+
{{Steel Town/NPCs|limit=3}}
|? high concept
 
|? motivation
 
|? has relationship = Relationships
 
| format=broadtable
 
| default =No major NPCs listed yet.
 
}}
 
  
=== Minor NPCs ===
+
=== Organizations ===
 +
{{Steel Town/Organizations|limit=3}}
  
{{#ask: [[minor NPC in campaign::Steel Town]]
+
== Latest story arc ==
|? face of
+
{| class="floatright listing collapse"
|? high concept
+
| {{#formlink:form=Steel Town session|link text=add a session summary}}
|? motivation
+
|-
|? has relationship = Relationships
+
| {{#formlink:form=Steel Town book|link text=add a book}}
| format=broadtable
+
|}
| default = No minor NPCs listed yet.
+
{{Steel Town/Latest book}}
}}
 
  
=== Organizations ===
+
== The story so far ==
 +
{{Steel Town/Books}}
  
{{#ask: [[organization in campaign::Steel Town]]
+
== System details ==
|? high concept
 
|? blurb
 
|? has relationship = Relationships
 
| format=broadtable
 
| default = No organizations listed yet.
 
}}
 
  
== Latest session ==
+
=== Power level ===
: ''You can {{#formlink:form=Steel Town session|link text=add or edit a session summary}}''
 
{{Steel Town/Latest chapter}}
 
  
== The story so far ==
+
The game was started at "Up to your waist" level (7 refresh, 25 skill points), with one significant milestone at the end of each "book" (with an extra significant milestone at the end of [[Book 8, Chapter 7: Smash and Grab]]).
{{Steel Town/Chapters}}
+
The ends of [[Book 4: Being Green]], [[Book 8: Round Robin]] and [[Book 11: Play Time]] marked major milestones, so the game is now at "Submerged".
  
== System details ==
+
At the beginning of ''[[Book 12: The Seventh Fire]]'' all characters have:
 +
: '''Base refresh:''' [[refresh::10]]
 +
: '''Skill points:''' [[skill points::37]]
  
The game is being run at "Up to your waist" level, with one significant milestone so far.
+
=== House rules ===
  
'''Base refresh:''' [[refresh::7]] <br />
+
* Writing a session summary or another wiki page earns the writer's character an extra FP at the beginning of the next session.
'''Skill points:''' [[skill points::27]]
+
* If a character ends a session with an FP total greater than their refresh, they begin the next session with the same number of FP. However, FP pools are reset at the end of every "book" (significant milestone).
 +
* We have experimented with rolling d6-d6 instead of 4df, but so far it looks like we will stick with 4df.
  
 
== Links ==
 
== Links ==

Latest revision as of 14:43, 11 September 2013

Hamilton Coat of Arms

This is a Dresden Files game set in Hamilton, Ontario. The game begins Spring 2011.

The Cast[edit]

Players are encouraged to use the character sheet template in their pages. The template page includes instructions and an example of implementation. {{#ask: PC in::Steel Town |?high concept= |?status= | format = ul | template = SMW character list item | default = character query returned empty list }}

Hamilton[edit]

Themes and Threats[edit]

Locations[edit]

add or edit a location

 

Players are encouraged to use the location template in location pages. The template page includes instructions and an example of implementation.

See also the map of alternate Hamilton. {{#ask: campaign::Steel Town is a::location

  |? idea
  |? has aspect=Aspect
  |? face
  | default      =No locations listed
  | format       =table
  | template     =SMW Locations Table
  | limit        =3
  | order        =random
  }}

Faces[edit]

{{#ask: face of::+ campaign::Steel Town

  |? face of
  |? high concept
  |? motivation
  |? has relationship = Relationships
  | format=broadtable
  | default =No Faces listed yet. 
  | limit        =3
  | order        =random
  }}

NPCs[edit]

{{#ask: NPC in campaign::Steel Town

  |? high concept
  |? has relationship = Relationships
  | format=broadtable
  | default =No NPCs listed yet. 
  | limit        =3
  | order        =random
  }}

Organizations[edit]

{{#ask: organization in campaign::Steel Town

  |? high concept
  |? blurb
  |? has relationship = Relationships
  | format=broadtable
  | default = No organizations listed yet. 
  | limit        =3
  | order        =random
  }}

Latest story arc[edit]

add a session summary
add a book

{{#ask: book of::Steel Town |?title= |?ordinal= |?blurb= |?content= |?label= | sort = ordinal | order = desc | limit = 1 | searchlabel = | link = none | format = template | userparam = children;yes,depth;3,childcontent;yes | template = SMW campaign chapters level N }}

The story so far[edit]

Campaign Timeline
?has title= ?has ordinal= ?has blurb= sort = ordinal link = none format = template template = SMW campaign timeline ?book number# | default=latest }}
               , booklabel ;  
               , chapterlabel ; 

}}

{{#ask: book of::Steel Town

|?title= |?ordinal= |?blurb= |?content= |?label= | sort = ordinal | link = none | format = template | template = SMW campaign chapters level N }}

System details[edit]

Power level[edit]

The game was started at "Up to your waist" level (7 refresh, 25 skill points), with one significant milestone at the end of each "book" (with an extra significant milestone at the end of Book 8, Chapter 7: Smash and Grab). The ends of Book 4: Being Green, Book 8: Round Robin and Book 11: Play Time marked major milestones, so the game is now at "Submerged".

At the beginning of Book 12: The Seventh Fire all characters have:

Base refresh: refresh::10
Skill points: skill points::37

House rules[edit]

  • Writing a session summary or another wiki page earns the writer's character an extra FP at the beginning of the next session.
  • If a character ends a session with an FP total greater than their refresh, they begin the next session with the same number of FP. However, FP pools are reset at the end of every "book" (significant milestone).
  • We have experimented with rolling d6-d6 instead of 4df, but so far it looks like we will stick with 4df.

Links[edit]

{{#set: is a = Campaign}}{{#set: campaign = Steel Town }}{{#set: status =active}}{{#set: system =Dresden Files}}{{#set: genre=Urban fantasy}}{{#set: image =Image: Hamilton Coat of Arms.PNG}}{{#set:

  | uses chapter label=Chapter
  | uses book label=Book
  | uses volume label=Volume
  }}

<graphviz border="frame" format="png" renderer="dot">

digraph character {
 rankdir=LR;
 node [fontcolor=blue,fontsize=12];
 "Steel Town" [URL="Steel Town"];
 { rank=same;

"Template:((#ask: Is relationship of::Steel Town

     |mainlabel=-
     |?Has name=
     |?Has description=
     |format=array |propsep=" [URL="Template:((#ask: Is relationship of::Steel Town
     |mainlabel=-
     |?Has name=
     |?Has description=
     |format=array |propsep="];"Template:))" [URL="Template:))"];

{"Template:((#ask: Is relationship of::+Has name::Steel Town

     |mainlabel=-
     |?Is relationship of=
     |?Has description=
     |format=array |propsep=" [URL="Template:((#ask: Is relationship of::+Has name::Steel Town
     |mainlabel=-
     |?Is relationship of=
     |?Has description=
     |format=array |propsep="]};{"Template:))" [URL="Template:))"]};
 }
 edge [fontsize=9];

"Steel Town" -> "Template:((#ask: Is relationship of::Steel Town

     |mainlabel=-
     |?Has name=
     |?Has description=
     |format=array |propsep=" [label="|sep="];"Steel Town" -> "Template:))" [label=""];

"Template:((#ask: Is relationship of::+Has name::Steel Town

     |mainlabel=-
     |?Is relationship of=
     |?Has description=
     |format=array |propsep=" -> "Steel Town" [label="|sep="];"Template:))" -> "Steel Town" [label=""];
}

</graphviz>