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(The cluster)
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* [[utrpg:Diaspora/Variant slipknots|Variant slipknots]]: systems have an entry slipknot and an exit slipknot instead of two bidirectional slipknots.
 
* [[utrpg:Diaspora/Variant slipknots|Variant slipknots]]: systems have an entry slipknot and an exit slipknot instead of two bidirectional slipknots.
  
[[Category: Campaigns]]
+
[[Category: Campaigns]][[status::active]]
 
[[Category: Science fiction]]
 
[[Category: Science fiction]]
 
[[Category: Diaspora]]
 
[[Category: Diaspora]]
 
[[Category: Terra Φ]]
 
[[Category: Terra Φ]]

Revision as of 02:13, 12 February 2011

This is a Diaspora game that started January 2011.

The cluster[edit]

[[Terra Φ]]
Error creating thumbnail: File missing
the Terra Φ cluster
Mean cluster attributes
Technology0.5
Environment-0.5
Resources-0.25
Aspects
"I don't look weird, you look weird."
Sephii controls the slipknots
Systems
Antares
Deneb
Eridanus
Sephii
Zash'ar

With only five systems, the Terra Φ cluster is a relatively small cluster, as far as we know. The only system with inter-system travel capabilities is Sephii, which may well have reason to keep others systems secret.

Star systems[edit]

  • Antares, the debris-strewn desert system
  • Deneb and its twin worlds
  • Eridanus, the elemental trichotomy
  • Sephii, the robot system
  • Zash'ar, the system shattered by industry

Characters[edit]

Players are encouraged to use the character sheet template to create their pages. The template page includes instructions and an example of implementation.

Player characters[edit]

Major NPCs[edit]

  • Dante, the beleaguered pilot

Organizations[edit]

Game details[edit]

This game is being played as Diaspora, with some modifications borrowed from Dresden Files and other places.

House rules[edit]

  • Characters are built with 5 phases as usual, but get one aspect per phase. In addition each character has a High Concept aspect and a Trouble aspect for a total of seven aspects per character.
  • Characters have 7 refresh, minus one per stunt. Refresh may not be reduced below one, so there is a theoretical maximum of six stunts.
  • Skill list is expanded from the Diaspora defaults to include Deceit, Empathy and Investigation.
  • Custom stunts added to reflect the uniqueness of the different systems and worlds in the cluster.
  • Variant slipknots: systems have an entry slipknot and an exit slipknot instead of two bidirectional slipknots.status::active

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